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Messages - HokutoNoBen

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576
So, I've read up on the Akihabara incident, and from what I can find, there didn't seem to be too big of a volatile reaction to violence afterwords (this is of course going off of Wikipedia, so please keep that in mind :P ).

...Well, there you go. 8D

The more wide spread effect has been cause to crack down further on censorship in Japanese games (and this is on the heels of another incident that happened in '05).

As a result, you don't see blood in any Japanese game that's lower than a CERO C, now a days. That's just the way things are.   

577
Ah, that's interesting. I thought you were talking about the Rapelay controversy before (I don't actually recall the Akihabara incident). Given all of that, I could see them adjusting the graphics for the Japanese territory (which kind of explains the yellow in ZX).

However, the blood effects could actually make the game sell BETTER in America. So it's possible Japan might not get it this time, but we could (wouldn't be the first time America got a version of a game with blood, while Japan didn't).


The Akihabara incident, with "Suspect Kato", was a pretty volatile topic back in 08. Definitely sad, too. Go look it up, if you haven't, as it's at least a good means to understand why censorship is as hard in Japan as it is now.

But any way, again, I doubt very seriously that putting "juice" in a Rockman or Mega Man title will be that big of a selling point. The "God of War" crowd that makes up a sizable part of the American audience won't care. The people who already have played/owned the titles will also be more likely to be nonplussed by the idea. And Capcom would have to settle for at least a "T" rating, because the ESRB wouldn't tolerate anything else for such a display of "violence". That would do more to limit the audience that they can market this game towards, and why would they want that kind of handicap on possible sales numbers?  8D


578
I kind of doubt they'd remove it from the Japanese version; as far as I know, the only censorship stuff that Japan got huffy about was the "sex"-simulators. :P

Nope. Especially following the Akihabara incident two years ago, violence and gore related censorship has gotten a lot stiffer in recent years. Sega and Platinum Games' MadWorld wasn't even allowed to be released in Japan without a CERO rating of Z (the equivalent of "Adults Only").

And even in cases where blood existed in some series before hand (say, fighting games like Samurai Spirits/Shodown and Guilty Gear), the blood was taken out in future releases in Japan.

So, for a shounen level franchise like Rockman, I think it goes without saying that the "blood" will likely be taken out, or recolored. Or else, Capcom will have to settle for a higher rating because the Japanese censors just won't go for anything less than a "CERO B".

That's what it looks like for Japan. Assuming this game does come over here, that's up to CoA to decide how they localize it.

579
From a gameplay perspective, no. From overall polish and presentation; I would say it's certainly weaker than it's Japanese counterpart. I defiantly think it's a cool effect in the ZX series (albeit yellow).

The Zero series could totally get away with E 10+ or T (consider that Smash Bros carries a T). Plus, this is a collection of all the games; I would expect them to keep them as faithful as possible. It's for the fans in the same way the last two collections were.

You know what, though?

Given how censorship has been kicked up a notch in Japan in these last few years, I wouldn't be surprised if the "blood" was taken out of the JP originals, either.

If they wanted to keep Rockman Zero in the "safe" CERO A or B range, more than likely, the juice will have to be either taken out, or just made into sparks, like they did in ZX.

580
This many years later, I'm still trying to understand that line.

Was Omega thinking he was going to conquer the world and whatnot, or was he mocking Zero?

I believe it was supposed to go along with the whole "God of Destruction" thing going for Zero. Omega, being the one in possession of Zero's original body, thought of himself as that God, and that he OBVIOUSLY was going to prove his superiority to Zero (in the Clone Body).

I think that's enough to explain Omega's megalomania as any. God of Destruction. Messiah of Murder. Same difference!  8D

581
THANK YOU THANK YOU THANK YOU!!!

It may be just another compilation, but it was about time.

Any way, the thing I single most hope for? More screen space. That'd be the kind of thing that would really make me happier.

Beyond that is just a nice bonus. It would be interesting if they made it so you could use any of Zero's weapons in any game of your choosing. I loved that Chain Rod, curse the fact that it was only in one game!


582
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: January 12, 2010, 01:42:13 AM »
Using new fresh from the oven modern-day characters as a part of this? that's definately something to laugh at (Shade and Chip are TOO new) when the game releases. Sure, Amy being there makes sense, she was introduced into the CD era. Now.. about those overshadowed characters (I'm talking Tiara, Bomb, Bean, Bark, etc)..  :\

Again, this is part of the "joke".

Every day until Friday, they're going to cross off some characters who will then be "confirmed" to NOT appear n this game.

Chip is impossible, given what happened in Unleashed. And "Mr. Needlemous" is another name for Sonic himself.
8D 8D

583
Gaming / Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: January 12, 2010, 12:46:43 AM »
Quote from: SOA Blog
Hey there SEGA fans!

Today is the day you’ve been waiting for. In the months since we announced a special little game code named Project Needlemouse, you guys have bombarded us with great interest and questions about what the game might be, who that figure in the silhouette really is, and when we were going to start releasing more info about the game.

Well, read closely and rejoice – because today, we’re finally ready to start talking to you guys more about what Project Needlemouse is all about!

This week, we’re going to reveal a full list of playable characters in Project Needlemouse - if you guys can live up to our oldschool Sonic challenge, that is! Here’s how it works:



1: The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we’re going to update this picture with a rejected stamp over those who will not actually be showing up!

2: The Challenge: Answer our trivia questions about oldschool Sonic games! (Genesis era) We’ll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we’ll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day!

*About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday!

3: The Schedule:

* Monday: SEGA Blogs
* Tuesday: SEGA/Sonic Facebook
* Wednesday: Official Sonic Forum
* Thursday: SEGA Twitter

Now, honestly? This definitely just sounds like nice bit of trolling on Sega's part. Especially with that "Sonic's new Friend", thing (which as we should know, is a misnomer, since that was Sonic's name during the early days of the Sonic 1 Project development).

So, basically, it's looking like none of these picks will make it (thank God). And no Tails/Knuckles either means they're not here at all, or they'll be secret character characters.

But any way...

Quote
Remember: It’s all about momentum. This statement holds as true with this challenge as it did in the Sonic games that many of us grew up playing.

- http://blogs.sega.com/usa/2010/01/11/project-needlemouse-character-countdown-day-1/

No....they couldn't have...could they?  8D 8D 8D



584
So is this game fun? Yes or no?

Yes. Yes it is.

It's got the best battle engine that these types of games can hope for, while also being the most balanced of its type. Any one who loved DMC and/or Ninja Gaiden Black will likely find something to love here.

585
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 09, 2010, 05:33:57 AM »
Zero's quite good enough as it is. The likes of JWong spending a few rounds learning the character demonstrate that much already.

Giving Zero even more, by adding on more projectile attacks would be on the fast track to making possibly even more broken than KARAS. And who wants that?  8D

586
Well, did some more research.

Quote from: SRW Hotnews
Here are new trademark that registered by Bandai-namco.


Bandai Namco
商願2009-030796 弁当の達人
商願2009-030797 ドーン!と増量版
商願2009-030798 増量版
商願2009-031025 ドーン!と増量版
商願2009-032062 テイルズオブヴェスペリア\Tales of Vesperia
商願2009-032063 メルヘンメイズ\MARCHEN MAZE
商願2009-032064 爆突機銃艇
商願2009-032065 フェイスオフ\FACEOFF
商願2009-032066 タンクフォース\TANK FORCE
商願2009-032937 何匹いる?
商願2009-032938 さかなかな
商願2009-032939 四則パズル
商願2009-032940 よく見てえらんで
商願2009-032941 さてどれでしょう
商願2009-032942 全脳コロシアム
商願2009-033486 愛
商願2009-034689 かめにんマーチャント
商願2009-035273 かめにんマーチャント!
商願2009-041095 A.C.E (new A.C.E: Another Century’s Episode is coming?)

- http://superrobotwar.wordpress.com/2009/06/25/nbgi%E2%80%99s-new-trademark/

This was back in the middle of last year, as you can see. So it looks this mecha game is indeed going to be another A.C.E. game. 

And if the words one of the comments is true...supposedly, there was supposed to be an "action game" listed for PS3 on NBGI's site.  8B 8B

Bring it on then, Bamco, Banpresto and From SoftWare! I'm ready!  0v0

587
Again, the thing about Dodging is that you have to do it at the LAST possible moment, before Bayo would get hit. That's what will get you Witch Time.

Think about it, as if it were Punch-Out, if it helps. Each enemy, including Bosses, has their own different "quirks" that basically help to tell you when they're trying to kick your ass. Learn these, and then practice dodging those attacks at the last possible interval, and you'll be much better for it. Mashing Dodge won't help you. Because Bayo only gets 3 flips before she'll go into a final one that you can't cancel out of, it's really not worth just spamming it.


Once you get good, then maybe you can try using other Accessories to mix it up a bit. For example, one accessory (my fave), basically allows you to channel your inner Street Fighter Third Strike player, and PARRY DAT [parasitic bomb]. Works on everything except things that would "grab/throw" you!  8D

Another thing you may be interested in, is the Beads. With this, you don't get any more Witch Time opportunities, but instead, you'll produce a "bomb" from a successful dodge, which can do quite a bit of damage in itself. Depending on the type of player you are, this might end up being a better thing for you than WT ever was.


Finally...another note. Put on English subtitles, if you already haven't. You won't understand a lick of what the big bad angels are talking about, unless they changed that in the US version. 8D

588
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 07, 2010, 05:56:55 AM »
It's terrible though, the Brawl dojo was just too much fun to live through and do e-rounds at that good ol' Japan Time. It's understandable though that Nintendo would shift away from the uglier side of the fanbase, but all in all, the Dojo was still great and I wouldn't mind another go at it in the future. The TP thing though, THAT was insanity at best. XD

Even "Japan Time" lost its luster, by the time the game was delayed about the first or second time, and we had to deal with insipid "Here's How You JUMP~!" things for updates.

And again, fanboys ruined things. Things like what Jiggly did over at GAF, where he became the "Super Accountant" that crunched facts? That was fun, and interesting. Everything else was basically OoC.

And that goes for SSE too. Years later, and Kirby Super Star and its DS remake STILL poop all over whatever we got with SSE. For it to try and be like KSS, SSE still fell short.

589
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 07, 2010, 02:33:35 AM »
I doubt a 2010 release will actually happen given Nintendo's history with delays, and in all honesty if they want to properly nail everything such delays would probably be for the better. 

Nah. This sounds more like this game, too, is adhering to Ninty's "new" policy when it comes to marketing games. Full blow-out, and then the game is due....THE NEXT DAY! 8D

But it certainly sounds like such is fine. They've probably been working on this game since shortly after the last major console Zelda back 4 years ago. And Japan, especially, is HON-GRY for more Wii goodness, after the blockbuster that was NSMBW. Mario Galaxy 2 and Zelda sound like they could fit the bill just fine. Hopefully, such is in the cards for the US and other places too. 

But yeah...they're NEVER going to do it like they did with TP and Brawl, ever, ever again. Fanboys ruined it, and the games themselves couldn't live up to the tremendous amounts of hype and pressure. And honestly, I don't mind this. The game is only shown WHEN ITS READY, and we don't have to worry about delays. 

590
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 07, 2010, 12:33:42 AM »
I'd prefer a second LttP

Would the fact that OoT was basically a 3D LTTP "count"?  8D

But seriously, as much as Aonuma talks about how he wants to FINALLY go beyond OoT's shadow, I'm expecting big things for this title. For one, taking full advantage of the Wii's power, since we don't have to worry about being a GC hand-me-down this time! 8D

591
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 07, 2010, 12:26:14 AM »
Yeah, is 2010 the best gaming year ever yet?

2010's destiny was sealed when we knew all the other good games coming out already!

With Zelda Wii confirmed, it really IS 1998 all over again!  8B 8B 8B 8B

592
Gaming / Re: Hokuto Musou
« on: January 06, 2010, 11:44:14 PM »
Some more screenshots...

http://www.andriasang.com/e/galleries/2009/12/25/hokutou_musou/

Posted on: December 25, 2009, 10:08:39 PM
Alright, time for another dosage of pure, unadulterated testosterone!



More images here

We have a definitive date for when Ken and pals are going to invade PS3s and 360s in Japan, now. March 25th.

Additionally, they confirmed that there will be indeed a "Treasure Box". We dunno what's in it yet, but Koei so nicely told us the asking for it already. 13440 yen.  8D

Stay tuned for more...!

593
Gaming / Re: Gaming In 2010
« on: January 06, 2010, 11:37:49 PM »
Already have
Bayonetta (since October! 8D)

Must haves
HOKUTO. [tornado fang]ing. MUSOU
Tatsunoko vs. Capcom
Zangeki no REGINLEIV
Ryu ga Gotoku (Yakuza) 4
TRINITY Zill O'll Zero
Mario Galaxy 2
Zelda Wii (Iwata confirmed it today)
Metroid Other M
Mega Man 10
Sengoku BASARA 3

594
The preview is for next week, so I doubt it's that Gundam game. Of course, if I'm wrong Ben should correct me.

Certainly not.

Next week's issue is going to have the phantom "robot action" game, plus a 5 page interview with the one in charge of the game.

For the game to get THAT much, it would have to be something that is either a) already established, b) headed by some one fairly renowned or c) both. 8D

So, for right now, I'm thinking this the possibilities we have in store:

a) Border Break
b) Another Century's Episode
c) ZOE
d) some other type of SRW/Gundam-inspired spin-off (Beyond ACE or Gundam vs. Gundam)

Certainly wouldn't mind anything relating to the first 3. Especially BB - that game is just CRYING for a PS3/360 release!  8B


595
Mwahaha! 8D

On another note, some people even think it could be Border Break. It has been officially out and about in JP arcades for a while now, perhaps a console port is indeed imminent?

But any way...looking over this old topic again...I'm NOT sorry for cockteasing you at all, Blues!  8D

596
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 06, 2010, 02:35:31 AM »
And finally Ai-chan got revealed

http://www.gamespot.com/shows/today-on-the-spot/

The question now is, will there be anymore characters? I hope so, but now I'm happy with the roster >.>

Supposedly, "tomorrow" (JAPAN TIME!) is when we can expect a BIG reveal.

I'm still believing in Yattaro/Speedy (Kyatto Ninden/Samurai Pizza Cats). I can't imagine Capcom and Tatsu not taking the steps to get him, when Tekkaman Blade basically required the same. Both D-Boy and Yattaro both are from shows in which Tatsu and Sotsu TV (Namco Bandai subsidiary) worked together to bring us that goodness.

So, logically speaking, if they were willing to pay up for one, why not the other? Yattaro stands to be the last Tatsunoko pick that people would know, short of Speed Racer (who's not looking likely).

Any way...Ai-chan looks FUN. Can't wait to try her out.

AND AS FOR THE REST OF YOU....I look forward to you all joining the party in a few weeks. Please hardwire your Wiis to your modems, if you can, for best connection rates! ^___^

597
Gaming / Re: Metroid Discussion Thread
« on: January 06, 2010, 01:45:37 AM »
Red and Yellow/Orange has always been what I've established as being Samus's "colors". It's like Mario to his Red n Blue and Link to his Green. You see those characters associated with those colors, and you just get used to it.

The Blue was the main thing I didn't care for when it came to the Fusion suit. It makes it seem like she's trying to be Rockman.  8D

598
Alright, so amidst all the goodness that was Hokuto Musou, TRINITY Zill O'll Zero and Ryu ga Gotoku (Yakuza) 4, there was more for next week.

Apparently, "a popular robot series will be unveiled next week". That's all we know.

So, place your bets ladies and gentlemen.

Armored Core?
Gundam vs. Gundam for HD consoles?
Another Century's Episode 4 (wouldn't mind that, certainly...!)  8B

...OR....


...dare we say...Kojima makes good on his "teases" at long last?!  8B 8B

Stay tuned next week....!

599
Gaming / Re: Metroid Discussion Thread
« on: January 06, 2010, 01:31:09 AM »
To me, the Fusion Suit was more a victim of it being in the position it is in. It's introduced in a game that's technically so far off in the timeline (to the area in the canon which has not been touched on yet), that for right now, it can be "conveniently" ignored. They'll have to deal with it by the time they're actually willing to CROSS that bridge (or maybe we might get it as secret costume in Other M!).

I didn't have much of a problem with the suit. It's sleeker, and just does a lot to flow with some one who's basically a Space Assassin. I just wished it could have been that Orange and Yellow you see at the end all the way through, instead of starting with blue. Blue is not really a "Samus" color, in my eyes.  8D

600
Gaming / Re: Metroid Discussion Thread
« on: January 06, 2010, 12:01:16 AM »
It does?  When was this said?

Sakamoto said himself in the 1up interview back around E3?

Quote
1UP: So is this being positioned as a spinoff game? Or is it really the next game in the series -- Metroid 5?

YS: It's part of the flow, storywise, between Super Metroid and Fusion.

- http://www.1up.com/do/previewPage?pager.offset=1&cId=3174587&p=44

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