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Messages - HokutoNoBen

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526
Gaming / Re: New Gundam Vs. title countdown
« on: February 19, 2010, 06:07:34 AM »


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■参戦アニメ
・機動戦士ガンダム ・機動戦士Zガンダム
・機動戦士ガンダムZZ ・機動戦士ガンダム 逆襲のシャア
・機動戦士ガンダムF91 ・機動戦士Vガンダム
・機動武闘伝Gガンダム ・新機動戦記ガンダムW
・機動新世紀ガンダムX ・∀ガンダム
・機動戦士ガンダムSEED ・機動戦士ガンダムSEED DESTINY
・機動戦士ガンダム0080 ポケットの中の戦争
・機動戦士ガンダム0083 STARDUST MEMORY
・機動戦士ガンダム 第08MS小隊
・機動戦士ガンダム00
・機動戦士ガンダムUC(ユニコーン)
・機動戦士クロスボーンガンダム
・機動戦士ガンダム MS IGLOO
他にも追加あり。

■特徴的なシステム、その他
基本的にはいままでと変わらない。8レバー4ボタン、2vs2。
PS3ベースのシステム357基盤。
秋稼働予定、夏ロケテ予定。
極限進化。グラフィックもかなり上がっている。グラフィックは今までのバ
ンダイナムコのガンダム作品の中でもおそらく最高。
細かい要素等の説明は無し。
ムービーの中に型式が掲載されており、それを見ると未発表の機体も把握で
きる。

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New Gundam VS game revealed, machine to start in fall 2010.

Created with a PS3-level board so graphics are a lot better. The keyword is "evolution to the limits!"

Series list:
Gundam, Zeta, ZZ, CCA, F91, V, G, W, X, Turn A, Seed, Destiny, 0080, 0083, 08th MS Team, 00, Unicorn, CROSSBONE, IGLOO

There will be more additions.

System: No major changes. Eight-way level, four buttons, 2 vs 2.
PS3 base system 357 board.
To start in fall but location testing will begin in summer.
Graphics to be the best ever by Bandai Namco.
No fine details yet.
Serial numbers can be seen in the movie and so you can figure out what the unrevealed units are.

- http://gemaga.sbcr.jp/2010/02/aou-e320.html

I guess the show is going on now...? :D

Any way, yay for PS3 board confirmation. And CrossBone.

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<a href="http://www.youtube.com/watch?v=VG_MpIipsEE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=VG_MpIipsEE</a>


...I came.

Sega, no PS3 port for this means you can truly go [tornado fang] yourself!

528
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 19, 2010, 05:11:11 AM »
Posted by GAFfer, relaying from Sonic Retro.

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Okay. I don’t even know how to start. But, here we go.

Early in the morning today, I, and a other few (un)lucky people, had the opportunity to playtest the X-BOX 360 version of the game. In fact, any of you could do it as well, provided you own a Developer’s Console, or a J-TAGed system.

I’ll try to give a very briefely analysis of what were my thoughts about this game.

Graphically (and artistically, I must say), the game is very beautiful, even thought I can’t really eat that celshading effect they put in Sonic’s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I’m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.

The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much Neo Leaf Forest Zone (for those who don’t know, Sonic Advance 2’s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don’t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it’s freaking Casino Night Zone. It’s exactly identical. The colors, the tiles, everything. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages speed. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1’s Distorted Dimension, but with a new twist: instead of controling Sonic, you control the stage itself. So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1’s Special Stages (and provided, they were rather easy). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don’t let me get started on the bossfight. You might already imagine how it is by now.

The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can’t stress enough how I hate the jump! [tornado fang]ing jump! It’s the worst jump I’ve ever seem in a Sonic game to date. Apparently they tried to mimic the ‘the longer you hold down the jump button, the longer you accent’ mechanic of the classic games, but as a result, they [tornado fang]'d the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don’t jump; if you hold a little and release, Sonic starts accending, but he breaks to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it’s like you are jumping on the freaking moon. And I thought the jump in the Rush series were bad. This one is even worse. The jump is so bad that I preffer to keep running right to win really. Don’t let me get started on the spin dash. THe spin dash don’t have enough power, no matter what. It behaves much like Knuckles’ Chaotix spin dash. Running rewards you with much more speed than spindashing.

My final remark of this game? It’s freaking Sonic Advance 2! It’s written Sonic Advance 2 all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game Sonic High Speed, and I wouldn’t mind it at all. But it is supposed to be Sonic [tornado fang]ing 4. To be honest, the name Sonic High Speed would fit this game better.

I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game’s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, the development team cannot overgo any significative change in the game, visually or otherwise, which therefore pretty much means that this is what the game looks like.

I’m in a hurry here, and I’m sorry to not give a better insight on the game, but I’ll make sure to edit this post or whatever, whenever I have the time.

- http://forums.sonicretro.org/index.php?showtopic=19076&st=4680&p=412686&#entry412686

Well, if this is true...

I mean, sure, we should wait for hard evidence. But knowing Sega-Sonic at this point? 8D

529
Gaming / Re: New Gundam Vs. title countdown
« on: February 19, 2010, 01:31:14 AM »
This was extracted from the website...

<a href="http://www.youtube.com/watch?v=BZHhbCHx81I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=BZHhbCHx81I</a>


"It's name is Gundam EXTREME Vs."  8D

530
Gaming / Re: New Gundam Vs. title countdown
« on: February 18, 2010, 12:41:48 PM »
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This is currently a rumour at present but it seems the next Gundam Versus game, that’s been hinted at on the official site, will be Gundam Unicorn focused. This would mark a return to the series specific approach that the games had prior to the Gundam vs Gundam shift a few years ago. This also means we’ll get to finally see both the Sinanju and Banshee in a game with any luck. In addition to this news, it also appears that the Unicorn Gundam will also make an appearance in Gundam Assault Survive and separately Gundam vs Gundam Next Plus will also receive some “Special Edition” DLC sometime in April. In any case, we’ll know for sure on these by the end of the week.

- http://www.mechadamashii.com/news/news-next-gundam-versus-game-to-be-unicorn-specific/

Well, looks like this is starting to go in the way I predicted it. The countdown expires tomorrow at 12PM EST, in any case.

531
Gaming / Re: The Megami Tensei Thread
« on: February 18, 2010, 04:57:52 AM »
Import Strange Journey?

Nah, I can wait for that.

Still! I really want a proper SMT 4. Persona just doesn't stroke it for me quite like the "proper" SMT games.  8D

532
Gaming / Re: The Megami Tensei Thread
« on: February 18, 2010, 01:08:37 AM »
Right now, I got an illness that will not go away. Because the only cure is SHIN MEGAMI TENSEI 4. Not Persona. Not even Devil Summoner (much as I love it).

Make it happen, already, Atlus. My PS3 hungers for that mysterious listing that got onto Amazon.jp a month ago! 8D

533
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 11:44:06 PM »
I heard somewhere - and I don't know if this is true or not, just bear with me - that Sonic Xtreme was way behind development schedule for whatever reasons it was, and Naka wanted the game to be released in time for the holidays, or something to that extent; thus leaving the team absolutely little to no time to iron out the myriad bugs, glitches and problems that plagued it, as well as giving them virtually no time to sort out the boss engine. The chap who wrote this article concluded by saying that, had they done this and released it to the gaming public rather than scrapping the damned thing, it would have been akin to Sonic 06, circa ten years prior.

Anybody like to hazard a guess as to what that would have done to Sega at that relatively early stage, before the rot really began to set in?

Assuming this is true? It's difficult to say. The Sega Saturn was already doing a lot to undermine Sega's image, lack of "mainstream" Sonic game or not.

a. The "best" we can assume is that it would not change much. There was nothing the Saturn could do to help Sega really win back Japan, and Western support was slipping away quickly too, thanks to the encroaching Dreamcast. If marketed correctly (...questionable, given the Sega we know from the last decade), it could have been a thing that Sega pushes the game and all those associated under the bus, a la Nintendo with the Virtual Boy, and keep things moving with the Dreamcast. Perhaps Naka would have pushed his version of Sonic in a different way, if he knew that some things would just not be acceptable.

b. On the other hand, finally getting a mainstream Sonic game, only for it to suck, might have done a lot to possibly kill Sonic off for good. In fact, a lot of what I've been reading on this era showcases that there was a good chance that Sonic could have been phased out entirely (or at least, given the extended vacation that the likes of Shinobi got until well into the PS2 era). If things had worked out differently like say, Bug! and the sequel doing better on the marketplace, it's very likely that Bug! could have been the new Sega hero.

534
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 01:02:46 PM »
If this game sucks, don't blame Sega and/or Sonic Team. Dimps is doing this one. Not too surprising, I guess. It does have that Rush feel to it. At the same time, this kinda brings my hopes up a bit. Dimps has done an okay job with past games. And that's really all I want in this Sonic 4; an okay job.

After the likes of Sonic Advance 3, Sonic Rush Advance and Sonic Unleashed WiiS2? Nah, my outlook remains the same. Besides, Sonic Team has still always been involved with these projects, with Dimps being the code monkeys to get it done. So yeah, it STILL is Sonic Team in the end. 8D

Furthermore, why should we just desire an "okay job"? Would at least 8 years worth of mediocrity some how make "an okay job" acceptable now? Especially for a game that, again, dares to incite the 16-bit legacy by calling itself "Sonic 4"? 

This "A for effort" mindset is a good deal of what perpetuates "the motion" as any thing else that Sega/Sonic has done themselves.  If all we desire is just "an okay job", then they will merely be content to amount as such. Is that REALLY what we want?

535
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 04:08:36 AM »
Well, fair deuce, I can accept that to an extent. But still, complaining about minor details is a bit much. I don't think it's going to necessarily crush the game.

IF the game does turn out to have much more glaring and teeth-gnashingly frustrating problems when it's released, THEN and ONLY THEN will I recant my argument. Until then, I'm staying where I am.

Fair enough.

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Also, I don't appreciate you referring to me as belonging to an "ilk".


Considering I was the main voice of dissent for the last few hours, and was basically referred to just as "people", I thought it was fair to use such terms. Very well, then. My apologies.

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What's the point, ultimately, in deviding fans amongst tribes? It's stupid and juvenile.

Maybe so, but that's, ultimately, what Sega has allowed to happen to their own brand. They allowed this break down to happen, and coupled with their own floundering about when it comes to making Sonic games, that's a lot of the reason why the series is in the mess it is in today. Unless they are able to prove me and many others wrong, nothing's going to change.

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But still, c'mon. It's a video game. Video games shouldn't be SERIOUS BUSINESS like this.

We're on a video game forum. If it can't be SERIOUS BUSINESS here, where else, then?  8D

Seriously though, I'd like to think that if any avenue is where we can discuss our hobbies in such a way, it's here. Besides, my "rage" and "indignation" is reserved, first and foremost, for Sega/Sonic itself.  8D

536
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 03:49:52 AM »
Am I honestly the only one here who isn't crying his eyes out that Sega isn't giving the fans eeeeexaaaaaaaaactly what they want?

It's a video game, people! A. VIDEO. GAME.

Here's the main thing you and some others of your ilk seem to not quite get.

This game had the nerve to be called SONIC 4.

Not Sonic Rush 3. Not Sonic Advance 4. Not Sonic [insert silly subtitle here]. Not even something akin to "New! Sonic the Hedgehog".  8D

If it was anything akin to those suggested above? It would either be a thing that you either accept the game for what it is, and/or be willing to just pass it over. Same thing I've done for years on end.

But Sega/Sonic wanted to call their new "Project Needlemouse" Sonic 4. Instantly dredging up memories of the original games, and opening this new product to be instantly compared to them. This type of backlash is warranted because Sega invited it. And if the game is not willing to live up to what was established with those 3.5 (plus CD) originals? Well, [tornado fang] it. That's all there is to it.  8D

537
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 02:26:27 AM »
To be honest, I didn't expect a minor complaint like that out of you.

Sorry, but yeah.  Because you know that this won't be the last of it. There's prolly plenty more where this came from. 8D

Sure, the physics ARE flawed in this build.. but doesn't mean they can fix this in time for the summer.

If nothing else, remember, this is from the same develeopment that gave us Sonic 2006. A game which ended even MORE broken than the already broken demo of the damn game.

And they supposedly "promised" us that those bugs in the demo would be ironed out by the final version. Yeah....right. Whatever was fixed ended being overshadowed by the glitches that remained or made WORSE. -u-'
 
I love how people are already getting worried that this could be a travesty because of these tiny little details which mean it isn't 100% faithful to the original games.

Because in the end? All this does is just do more to perpetuate a certain "motion" (which shall rename nameless), in spite of the supposed "best intentions" on SegaSonic's part to kill it.

First it starts out with the modern design with green eyes. Then it's the confirmation of homing attack (which likely won't be utilized nearly as well as in Sonic 1 Megamix, that much should be clear now from that vid). Then it's floaty physics and character model animation. And now, we get the first, of likely several engine aspects that do to detract from the very thing that they were trying to promise (for only the umpteenth time): "returning to his roots".

Again, what has Sega/Sonic done to even warrant this sort of "hopes and well-wishes" that people are bestowing this product? This overall notion that it's "going to get better", and such?

No thanks. I was contemplating getting this on PSN, but I'm washing my hands of this game now. This "leak" was all I needed to see.

Sega, just give my black ass that Sonic Blu-Ray Collection, and make it so that package has perfect emulation for each port on that disc. That is all.


538
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 12:34:17 AM »
Did I see walking/running into ground-rooted springs, instead of properly JUMPING onto them?

...I don't care if this is alpha or not, that's already a big "No-no" if they were really all about trying to bring back the 16-bit style. That's most definitely Sonic Rush again.

One strike, Sega/Sonic. Keep going, and this too, will be passed over by me.

539
Gaming / Re: Awesome Nintendo Concept Art
« on: February 13, 2010, 07:07:03 PM »
I remember the Yoshi sketch from the Mario Mania guide.

Indeed. It was the very same source where, prophetically, Miyamoto said that in the future, "Mario might be wearing metal clothes". And this was like, many years before Mario 64 would even be shown.  8D   

As I believe people have said on GAF and others...it really boggles the mind how Nintendo has been really slow on the notion of doing a sort of "Source Material" anthology of sorts. I'd pay good money for the opportunity to buy anything made by Nintendo, akin to the "All About Capcom" anthologies that Capcom put out a while ago. Short of some of those older Nintendo Power strategy guides and Japanese equivalents, there really isn't any thing of the sort...

540
Gaming / Re: Super Mario Bros. 3 is 20 Years Old.
« on: February 13, 2010, 02:11:20 AM »
...Heh. Like I really need to explain my love for this game.  8D

Any way, I was 6 going on 7. Life was awesome, for the most part.  8D

541
Gaming / Re: New Gundam Vs. title countdown
« on: February 12, 2010, 06:14:25 AM »
I honestly can't see why they don't translate the Gundam vs. Gundam series for over here.  I mean, they do it with Dynasty Warriors: Gundam. 

Well, to be fair, they at least "tried" twice before.

The PS2 ports of Federation vs. Zeon and Gundam vs. Zeta Gundam were both released over here, back in the day. Nobody really bought 'em though, so I guess that was all the "reason" Bandai needed to not bother translating any of the other games released in the last few years. Bamco seemingly has not been moved at all in this area yet, either.

Then you factor in the notion that the PSP market is all but kaput over here, and well....  8D


That's why again, I think that the only means that will come from the Gundam vs. series being given a second chance in the West, is if it comes through a) a current-generation console iteration and b) it's marketed correctly, ideally alongside a new series.

Short of that, I don't even think Bamco will even risk the notion of trying the Gundam vs. series over here, much less more people being receptive to it. You're not going to capture many American hearts and minds with PSP releases... 

542
Gaming / Re: New Gundam Vs. title countdown
« on: February 12, 2010, 12:22:10 AM »
I guess I saw a pattern when you started and ended the post with lines heavily steeped in graphics.

No matter which way they go, the game will have to be built from the ground up. Might as well make it the best Gundam game ever, and give it Battle's gameplay with enhancements and expansions. It's obvious it wont be as expansive as Universe, because it will be the first in the engine, but that isnt the point. It would still never the less be insanely awesome, and may lead to sequels with more suits gaining ground on the PSP series.

I guess the only thing? Gundam Battle has more or less done a lot to fall into the "Pokemon role". By this, I mean that it was constructed as a series that was built on portables, built its fanbase around the portable market, which furthermore makes any attempt to try and "buck the trend" a risky business, at that.

So, logically speaking, I don't think Bamco sees any reason to jeopardize the position GB enjoys on the PSP. Maybe I could be wrong, but I don't see it as such.

543
Gaming / Re: New Gundam Vs. title countdown
« on: February 11, 2010, 04:22:54 AM »
Gundam Battle series had fine graphics. Even if they were less than GvG, it really had the diversity of units and gameplay to make up for it in droves. Not only would a console version look better, but allow more on screen at once.

Yeah, way to miss the entire point of my post. The way you "quoted" it makes it all the more clear. 8D

So, allow me to try this again.

It takes time and money to make a game engine, and all of the assets to go with it. The very reason that the Gundam Battle series has been able to go to upwards of 300+ units for its latest entrant, is because it's been using the same engine since Gundam Battle Tactics, released in 2005. They've just been doing more to continuously add on to that engine for each progressive sequel released in these last 5 years. 

For all the time that they COULD invest in making a game for the PS3, or even Wii, would it be worth it? Not likely, given how much Gundam Battle has settled in a nice niche as a "portable" franchise, which only works well with the notion of how Japan loves its portables. No Western release planned for the series only does more to cement that notion.

So, it has nothing to do with how "graphics are super important", and I NEVER said anything of the sort in that post you failed at quoting. Dunno how in the hell you gleaned that from my post...

544
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 11, 2010, 12:19:57 AM »
See, even this I can't get behind. There are elements in tons of other games that tell me that momentum (and speed based rewards) can be applied to a 3D Sonic game without horribly breaking the gameplay. Jet Set Radio comes to mind almost instantaneously for a few of the race segments. Funnily enough though, there are two great examples of how Sonic can be done in 3D, and both are racing games, namely F-Zero GX & Trackmania (especially Trackmania).

I'll get more into it in a second though.

Shoot, JSRF would even go on to have the "loop-de-loops", which only goes further along what JSR started with: a more or less "believable" sensation of momentum-based speed, married with some platforming. 8D

So yeah, I will relent that much; if a competent dev was at the helm, we likely would have had a competent way to portray Sonic in 3D SOME TIME within the last decade. But that's the keyword. Competent. 8D

And the "sad" thing is, Sega does have some competent people that could do just that. But nobody wants to be saddled with the notion of being "stuck" with Sonic. I don't think even Treasure, who likes to co-op with Sega on choice occasions, wants to submit themselves to such a thing. And they're guys who seem more or less "ok" with the notion of doing anime franchise tie-ins to help pay the bills...  

545
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 10, 2010, 07:36:05 PM »
Folks need to get a life and be happy we are even getting a Sonic 4.

Pray tell, why should we?

What has Sega done, that we, the fan base that they're trying to market to for Sonic 4, should be "happy" about anything re: Sonic 4? Especially for yet ANOTHER case that's claiming a "return to his roots" for the umpteenth time in as many years?  8D

No, Sega/Sonic doesn't get "Capcom-style" allowances when it comes to things like this. They haven't done a SINGLE, DAMNED THING that warrants such.

If they can even find a way to surpass a fangame/hack like Sonic 1 Megamix, THEN they can start talking. Til then, nothing's changed, especially not the notion that this game even "deserves" the 4 after its name.  8D

546
Gaming / Re: New Gundam Vs. title countdown
« on: February 10, 2010, 07:29:02 AM »
If I had it my way?

This would be a Gundam Unicorn type of party. I would love it if, for the first HD generation Gundam vs. game, it was Unicorn that got that honor.  *o*

547
Gaming / Re: New Gundam Vs. title countdown
« on: February 10, 2010, 07:21:39 AM »
I'm hoping for a PS3 Gundam Vs. game myself.

Well, that's basically what I'm implying as well!  8D

Namco System 357 = PS3 hardware in an arcade cab. If the series finally moves there, then a PS3 port would be basically imminent.  *o*

548
Gaming / Re: New Gundam Vs. title countdown
« on: February 10, 2010, 05:46:36 AM »
Only thing?

Such a game would likely take a minute for them to make. The relatively poorer graphics for the Gundam Battle games on the PSP (as compared to GvG's, at least) are for that reason; you get MUCH more units to play with instead.

I won't say such a thing is impossible, but I'm thinking Bamco is prolly fine keeping the series where it is at the moment. If for no other reason than because it means that they don't necessarily have to think about starting from scratch for the sake of a PS3-level of environment.



Of course, such a thing could also apply to this new Gundam Vs. game too.  8D

But I'm really hoping that, after all this time, maybe they'll finally be willing to move the series to System 357. This is the Namco-made arcade board which is basically PS3 architecture in an arcade cabinet (and Tekken 6 runs on it, as well).

If any time was right to give Gundam vs. the same treatment Tekken's gotten, I would think now would be a good time.  *o*

 


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Gaming / New Gundam Vs. title countdown
« on: February 10, 2010, 01:08:42 AM »
http://gundam-vs.jp/ac-new/

In about a week from now (and just in time for AOU 2010, no less!), the newest game in the ever popular Gundam vs. series will make an appearance. Arcade release will soon follow.

If I were a betting man, this smells of a possible tie-in with Unicorn, coming later this year. But we shall see...!

I'm merely hoping that whatever it is, PS3 gets a cut of that. That GVG Next faux news still stings...


550
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: February 07, 2010, 11:10:10 PM »
He should pull that out of his ass more than the ASS-SWORD like in Brawl.

Damn right.  8)

I mean, my thing with Ganondorf is that he's pretty much all but replaced the Blue Pig, the REAL Ganon, here lately. That's a pretty big stab in the heart of an old head fan like myself. He hasn't even appeared in Smash Bros, a series which is supposed to represent and honor Nintendo and the rich history thereof! Yet, the red headed punk-ass does! No respect for the original creation!  ;O;

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