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Messages - HokutoNoBen

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451
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 07, 2010, 02:49:50 AM »
I'm not sure how "in the same way" that is.  My posts praising X6 very frequently compare it to its immediate predecessor, X5, on the standpoints of level design, power-up implementation, and accessibility between the playable characters (and, although a lesser point, boss-Zero AI).  I'd say that falls well within your boundaries of argument that you defined in the first paragraph.

By that, I was implying that there's still the notion of how the individual may still perceive those games on that type of tip.

For example: overall, I thought the level design in X6, and, among other things, how the game does a lot to rely on items/power-ups was a downer, to the point of being almost "broken" to some degree. On the other hand, you dug it, and thought that such things added worthwhile merits to the game.

Not to dredge up what was already gone into detail in another topic, but again, that's the kind of line of discussion I was talking. In the end, one person's "broken-ness" may be some one else's "feature with merit", or on the fighting game tip, a "hidden feature"! 8D 

452
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 07, 2010, 12:00:36 AM »
Even if a games idea is bad, the game is glitchy or whatever, it is still or can still be fun.

The value of "fun" or "enjoyment" is, much like Blues talks about, is definitely an "in the eye of the beholder" type of thing. So I try to avoid going there, and just argue from the position that comes from just the game itself. How well is it designed, unto itself, as well as compared to its its predecessors and possible competitors?

After all, for example, it can not be denied that MvC2 is one of the most poorly made fighting games ever made. And that's saying a lot, considering that EVERY entrant in the Marvel/Vs. series is pretty busted by default. Even Capcom themselves, in one of the older, JP-only "All About Capcom" source books, basically were a few points shy of admitting that it was a game that they did not spend much time or money for, but still cashed in quite well on because of what should be obvious. Truly, a resounding case example of how people can be more than willing to excuse a game's faults because they liked what they saw. 8D

And so, in the same way, I can't stop you from liking Sonic 06, or Shelly from liking X6 and disagreeing with me about Sunshine. The main thing seems to be that we place value/emphasis on choice facets of what makes a game for us, as well as our gameplay experience the most enjoyable. That difference of opinion is what makes these debates so much fun, after all...!  8D

453
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 06, 2010, 06:11:14 AM »
Gonna take you for a ride?   8)

I prefer "YOU WA SHOCK!" myself. 8D

454
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 06, 2010, 05:53:51 AM »
Sorry, but it still looks like the player's fault to me. And the video you posted doesn't help change my mind any, Ben, cause he's clearly doing [parasitic bomb] he's not supposed to there. i.e., He's Doing It Wrong.

The thing that it showcases is that Dimps-style Sonic games, especially, rely on basically event triggers and other types of programming shortcuts. THAT is why these "quirks" can happen. It showcases how these games are (poorly) constructed, and furthermore, far and away from the "momentum" based game play that Sega was trolling us all about. 8D

In other words, it's akin to the way the faults of an engine can be showcased/exploited in any other game. And well, what else can you do but call a spade, a spade? 

So basically, the "Doing it Wrong" trope can only be taken so far. If a broken-ass Vs. fighting game is certainly not exempt from this type of thing, neither is a broken-ass platformer with horrid physics.

455
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 06, 2010, 04:42:18 AM »
But this. That's a blatant path programming error if I ever saw one, and it's that #$!@nable curve that Dimps liked to use in the Rush games that was also used earlier in this thread in some black and white images pointing out "bad design".

Well, bloody chundah, lo and behold, look what we have on our hands.

Ye-uppppp....look at that gif, and then take a look what's in this video, demonstrating a number of the same silliness in Sonic Rush.

<a href="http://www.youtube.com/watch?v=FCGiEIncR7w&amp;playnext_from=TL&amp;videos=egZUMg5DZ9w" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=FCGiEIncR7w&amp;playnext_from=TL&amp;videos=egZUMg5DZ9w</a>

456
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 05, 2010, 04:38:50 AM »
I like giving them the benefit of the doubt rather than nitpicking every little detail right out of the announcement gate ;)

If that is what you wish. My thing is, Sega/Sonic's exhausted its chances with me. So therefore, no more "pities". 8D

And if Sega doesn't get its act together soon, with hopefully a PS3/360 port of the new Virtua Fighter 5 (and Border Break would be nice too, while they're at), then really, I'm just about done with them. Because the arcade wing of Sega (AM2) is basically the only wing of the company that CONSISTENTLY delivers. Alas, their games are the ones that don't get console versions...   

457
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 05, 2010, 04:11:24 AM »
I believe we have the title of the next Storybook Sonic game; Sonic and the Spider Bite!

Well, why not? If Sega Studios San Francisco/Secret Level weren't going to be closed up next month, I'm sure they could bang out another HIGH QUALITY release with Marvel's help. It'd be right in line with Iron Man!  8D

458
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 05, 2010, 04:03:27 AM »
You guys do realize that it's three months before release, right? SA did have loads of issues after it's release, yes... but this hasn't even been released yet. Think of this as beta testing. Also, I said for the most part; before the videos of the beta version here, it was all nitpicks.

Keep believing that if you will, partner. That's what they said about Sonic 06, too. 8D

459
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 05, 2010, 03:45:58 AM »
Now, as far as the main topic at this point:So you're comparing a bad camera, horrid amount of glitches, and an unstable framerate to... what now? Petty little [tornado fang]ing nitpicks for the most part? Yes, that makes a lot of sense.

Haaaaaaaaaaaaaaaahn~?  8D

Some of my last few posts in this topic have been basically things that showcase exactly the types of things that I think are definitely wrong in this game. Little gems like this:



I don't know where you get things that basically showcase how poorly made the game's engine is designed as things that construe "little nitpicks", but whatever. 8D

"Spider Sonic...Spider Sonic...does everything else BUT what Sonic should DO!~"

460
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 05, 2010, 12:05:37 AM »
Yes, gamers' ire at Sega is well-deserved, Ben.  But the responses from "fans" that STM is referring to are just as stupid as Sega's business decisions.

Again, though, to me, it's nothing more than what Sega themselves has allowed to happen. A "you reap what you sow" type of thing.

But basically after all these years' worth of Sonic Heroes, Shadow the Hedgehog, '06 and etc., Sega's chickens have now effectively come home to roost. They're getting what they deserved.

461
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 04, 2010, 10:28:28 PM »
Ben, your example has a game already released in one region. This is the equivalent of a beta of a title being leaked out before release. This situation has not come up with a high-profile title like this before in gaming history.

And that's really different, in what context...?

The bottom line is, in both cases, you, as the publisher/developer, have it so that people are going to see a version of a product that you may or may NOT want them to see.

Keeping with the Sonic theme, let's take it back to the days of when Adventure came out for the Dreamcast in Japan. This was also the same version that was marketed with Sega and Blockbuster's campaign to help "sell" the system, no less.

That version of the game, to put it bluntly, was definitely HOT GARBAGE. I still look back and wonder how it was able to get released as it was. It's the only Sonic release that, in my eyes, begins to challenge 06's propensity for "not-fun-ness". Camera was bad. Glitches were bad. Framerate was all over the place. There was a whole lot that just pointed to that this was just not a good game. But be as it may, Naka's Sonic Team at least were willing to turn some things around, and the Western release of DC-Adventure became what it is, likely because people made such a big stink about they saw in the import/Blockbuster package.

It'll be interesting to see if ANY of the [parasitic bomb] that's gone done this last week will effect Iizuka's Sonic Team and Dimps in the same way. I sincerely doubt it, but hey, whatever at this point.
 

Quote
I'm getting tired of this whole "stick it to the man" attitude the Internet has toward Sega. "Yeah, [tornado fang] Sega!" when they have done nothing wrong here.

^That much is debatable. But besides that much, ask yourself this though...has Sega done anything to really warrant anything less than this type of response? What have they done to deserve the "surely they deserve an A for effort~" that the apologist crowd some how thinks that the rabid dissenters and cautiously pessimistic should give them?

Sega, as a company, has earned their fan-based ire for no more than what they have allowed to transpire, themselves. In just the last few years alone, they've done things such as:

* Mess up a sequel to a game people always wanted to see (Nights 2)

* Mess up a next-gen "successor" to a fondly remembered franchise (Golden Axe: Beast Rider)

* Allowed the release of a lackluster PS3 port to Bayonetta (where Sony had to clean up the mess through that recent patch update, and at least give us decent load times; the original release was HORRENDOUS)

* Put the sequel to Valkyria Chronicles, an original and SUCCESSFUL PS3 IP...on the PSP; nobody, on either side of the pond, specifically ASKED for a PSP version of the game, and the sales reflected as such

* Denied and turned a deaf ear to the wants and wishes of people who wanted the update to Virtua Fighter 5 on PS3 and 360; we can only hope that by some stroke, it was because they wanted to wait for this "Final" release, but God only knows what's going to happen there

* Cut out content from the Western release of RGG/Yakuza 3, for seemingly no real reason at all; seemingly only doing more to try and basically help the game series fail in the West


In short? It ain't just the Sonic fans who have reason to be angry at Sega. It's gamers in general, who are angry at the various bad moves that Sega has made which only serve to do more to troll the fans of their games.

The "Sonic problem" is perhaps the loudest example. But the problem is much bigger than that, and so, the Sonic problem does a lot to showcase the rancor that the gaming community at large has towards Service Games.

462
Gaming / Re: Hokuto Musou
« on: April 04, 2010, 08:31:09 PM »
The thing that makes it even sweeter for Koei is that, unlike with the Gundam Musou games, they don't have to deal with Bamco, who were arguably the biggest opponents to releasing the games in the West. The main reason W0 and Epyon ended up in the first game was to sweeten the deal for Bamco to release it in the West.

With HnK, it seems that all Koei has to deal with are the main proponents of the Hokuto-franchise, that being Hara+Buronson (original artist and writer), Torie and Coamix (CEO and company). That's gotta be a much better deal, overall. 

And given how sales have been for this game in Japan, with Hokuto Musou being the best opener for the Musou brand in 5 years, and even outselling the LTD sales of the last few titles in the series? Getting Kenshiro on their side might have been the best idea Koei has had since making games based on the ROT3K setting. 8D

And with Torie claiming up and down that he wants to have more stories told on the series, but Hara is getting ready to retire after Souten no Ken (the sequel/prequel to HnK)? Something tells me that this original game was to just get people warmed up to the idea of Koei being a part of the mix for now on. I'd be all for a game that tells the story of Shuuken, the first Hokuto Shinken user and founder, who was holding it down back in the ROT3K era itself...  owob

463
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 04, 2010, 08:19:19 PM »
Okay, stop. Usually, I take a pretty laid back approach on this, but this completely misses the point.

This is more serious because the we now have a whole game out on the market for all to see without playing three months in advance. In essence, this cripples potential sales of the title and, more importantly, casts doubts on Sega to ever try a project like this again (which I understand that even getting this thing green lighted was a pain because Execs weren't keen on the idea).

Long story short, kiss 2D Sonic good bye. All because the fans were too damn impatient and someone broke NDA by serving as a third-party and actually GIVING out the videos. This case is so severe, PartnerNET has been shut down. This has never happened at this level before and with an anticipated major multiplatform release.

Quality of the title because no one in this topic is qualified to talk about it (and kill yourself if you say you are just by staring at videos) is completely separate to the case here.

Please. You're starting to sound like the admin goons over at Sonic Retro, at this point. If you choose to blame the "leaker" and those who gave him attention, to me, you're still missing out on the main thing. Leak or no leak, the game itself, and its inherent quality there of, is still the centerpiece of this menagerie.

And that's the basic thing. The video could have done so much more to "make the case" for the game. If the game played well (the main thing that was important), and really did more to prove that "Blue is Back~!", then huzzahs would have been uttered and people would have been happy to wait 3 more months to get the game for themselves. And since there's no Pulitzer-level story line being leaked, the only thing that has been spoiled are stage gimmicks, bosses and the like.

So, far as I'm concerned? This is no different from how, especially many years ago, it only took one importer to obtain a Japanese release of a game, many months to a year before the Western release, and spoil the entire contents of the game itself for non-importers/-Japanese speakers. Everything about the game would be laid bare, and then it'd just be on the other users to decide if they still want in or not. Fundamentally, that's all that's going on here, too.

464
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 04, 2010, 07:20:28 AM »
Congratulations. Everyone's beaten Sonic 4 without having ever played it.

So much for Sega ever doing something like this again. Enjoy more [parasitic bomb] like Black Knight.

If "Sonic 4" was the best they can do when trying "something like this", then honestly, [tornado fang] it. They don't even need to bother. In the end, all that the leaking has done is just prove exactly that this is definitely a case of "it is what it is...".

If the game was actually any good, chances are....! The leaking would have only done more to help the game, rather than hurt it. You only have Sega-Sonic to blame for not doing "their" part.

465
Gaming / Re: Can sequelitis be a bad thing?
« on: April 04, 2010, 12:18:01 AM »
There is a reason why developers such as Treasure are one of the most successful developers in the industry; in Treasure's case, their reason behind their success is because they refrain from making a sequel to a game (which might explain why we'll never see a Mischief Makers 2 in the future) and they want every new game they make a totally new experience. However, that did not stop them from making this game.

And that much proves that the whole thing of "Treasure hates sequels" is a myth.

The truth is, as the President of Treasure himself once put it, is that it's difficult to make sequels to games when either one of two things is in play:

1) Licensing/contract restrictions
2) Available personnel

The first thing is a natch thing; Treasure can't make sequels to games when they don't have license any more. That's why it took them about almost a decade later to come back to the likes of Gunstar Heroes and S&P; they didn't have the rights. Sega and Ninty, as the respective publishers of both games, retains the rights. You wanna see more, then hope Treasure makes a new contract deal with those parties. Same thing with Yuke Yuke Troublemakes (Mischief Makers). Enix holds the rights.

The other thing is the personnel themselves. The pres of Treasure said that he really would only want to see a sequel to any of their games made, when as much, if not all, of those originally involved can be on call once again. Considering how many of the peeps at Treasure could finish one project, and then immediately split off and join other teams within the company for other projects, that's yet another thing.



Even Hideki Kamiya (DMC, VJ, Bayonetta, Okami), another one thought to "hate sequels", has gone on to say he definitely does NOT think that way.

For example, he would have loved to have made DMC2. But as soon as the first game was finished, Capcom had already started ANOTHER team to make the sequel. And as soon as some one else touched "his chick", he has no interest any more. This same thing was repeated recently with Okami...he was all for the idea of making a sequel, until Capcom unveiled that DS knock-off. Viewtiful Joe and Bayonetta are all he has at the moment. I hope Capcom or Sega don't screw up things any... 

466
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 03, 2010, 04:39:06 AM »
Quote from: Mama Robotnik
OH PHYSICS WHERE ART THOU!?


owob



Oh, mercy.  XD XD


That is all!  8D

467
Gaming / Re: SRW OG Saga: Masoukishin - The Lord of the Elemental
« on: April 03, 2010, 04:04:35 AM »
Thus far, the major stigma has been moved, such that most PS3 games require a dual track now. PS2 games seemingly are exempt from that. Of course, that's of little consolation for Atlus, since the two GBA games didn't sell well.

Any way...depending on how interested Atlus is in this new game, maybe hope could be renewed. After all, there's still the notion that supports a HD SRW OG3 for the PS3 is looming over the horizon some time soon. Maybe Atlus can try vying for that...

468
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: April 01, 2010, 03:51:59 AM »
He steers his Mario Planet head with a Golden Ship Steering Wheel.  SOLD!

Fool! You were already sold! These are the kinds of things that bring bartering of firstborn children into the mix! 8D

Any way...VERY impressive. And good on them, making a planetoid "hub" that you drive out to the galaxies. A month and some change can't go any faster...  0v0

469
Gaming / Re: Hokuto Musou
« on: March 30, 2010, 11:54:32 PM »
Sure it's possible.

But does it give the series' mood a bloody face in the process? Is it worse off for it?

Not really. HnK/Fist of the North Star, as a whole, is known for its over-the-top violence factor.

Any way, I guess my only real qualms boil down to two things:
1) This is a clearly transparent thing to try and woo the "God of War" crowd in America. So, really...  8D
2) Frame-rate issues. I'm playing the JP version as I speak (pretty fun, all things considered) and the game can hiccup around 30 FPS as it is. Is Koei willing to make sure that anything that they add won't make things some how worse in this area.

470
Gaming / Re: Favorite version/edition of Street Fighter? Any series...
« on: March 30, 2010, 11:50:28 PM »
Alpha/Zero 2 Upper

471
Gaming / Re: Metroid Discussion Thread
« on: March 30, 2010, 11:48:45 PM »
Can't hi-five that notion enough. Looks like Team Ninja's aid has come in handy. Samus is AGILE AGAIN.  <3

472
Gaming / Re: KOFXIII aka the full version of last year's "beta test"
« on: March 28, 2010, 07:36:19 AM »
Funny thing is, Kim wouldn't have to work THAT hard, in either of those cases.

Hwa Jai was supposed to have already reformed, following the events of FF1, where he dumped his habit of using his "drugs" in order to fight better. He and Joe are now on "friendly rivals" terms.

Meanwhile, Raiden is basically the "Heel" to his alter ego, Big Bear's, "Face". It likely will just be a thing of Kim of having to "beat" the Heel out of him, at worst. 8D

473
Gaming / Re: KOFXIII aka the full version of last year's "beta test"
« on: March 27, 2010, 07:27:50 PM »
PS: Someone needs to program AI to detect and mock/punish button mashing.

Go play Virtua Fighter 4 EVO or 5. 8D

In addition to being one of the most complex fighting games ever made, the game's AI is ready to match it. You won't get far in either of these latter day VF games if you try to mash. 8D


474
Gaming / KOFXIII aka the full version of last year's "beta test"
« on: March 25, 2010, 10:27:22 PM »
So, the event that was meant to pimp up SNK's newest version of KOF was earlier today. And my impression?

Now the King is BACK.  0v0





http://www.youtube.com/user/samalus#p/u/0/-qWVL3VWOEQ
<a href="http://www.youtube.com/watch?v=DDxXnR2TvYI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=DDxXnR2TvYI</a>

<a href="http://www.youtube.com/watch?v=utBp9BuBoDo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=utBp9BuBoDo</a>


Some details:

-Game is slated for arcades this summer
-Female fighters team: Mai, Yuri, King is in the game
-Also slots for 6 other characters
-Character select seems to have multiple palette selections like Blazblue

-Characters can do new "EX" specials and supers by using up their power meter. EX versions of the moves can have various effects ranging from multiple hits, invincibility, hit detection after move hits, and in cases of some projectiles- faster speed, penetration.
-New "drive cancel" system allows for players to cancel a special or super into another one. Requires the use of the "drive meter". EX moves can be used.
-New "Hyper Drive" mode. When the drive meter is at MAX, you can go into Hyper Drive mode, which lets you cancel all normal moves, direction moves (like f+P), and also lets you do infinite drive cancels for a limited time.

-4 New stages: Bus Terminal (United Kingdom), Sumo ring in fall season, Jungle in the sunshine, Maharaja.

-Additional Stuff (some unconfirmed):
Terry has his Buster Wolf
Kyo can do an aerial Orochinagi


Also, the game will be included in the next Tougeki battle tournament.


- KOFXIII will be the climax of the Ash saga.
- The intro show's him, Rose & I could've swear ppl that wore clothes like Zero from KOF2000.
- I think there will be a total of 9 new characters, 3 which are revealed as the Women's Team (Mai, Yuri & King).
- As u can see, Mai is in her Real Bout oufit I think.
- Her fighting stance is like a very exaggerated pose from her official art from KOF2000.
- She has a new VA (Koshimizu Ami). The presenters commented that her voice sounds very sexy when she does her "Kachou-sen!" fan throw   
- Yuri's sprite looks very cute.
- The character order selection screen's music is the same as KOFXI (probably just a placeholder).
- 4 new stages shown (1 is the jungle stage mysteriously removed from KOFXII). They also said that there will be more new stages.
- The sousai & critical combo system seems to have been removed.
- There is also no longer the zooming in & out camera effect (the camera seemed to be zoomed out now).
- The speed seems to have been increased.
- In short, the game feels more like classic KOF than the slower paced KOFXII.


Since this is for the arcade release, of course, we're not going to get anything about possible better netcode for the home release. But that doesn't matter for now. Welcome back to the fight for REAL, SNK.  0v0

475
Gaming / Re: VG Villians
« on: March 25, 2010, 12:42:41 AM »
Bowser is my favorite villain. Especially now because of Bowser's Inside Story. Before, he was just a stubborn jerk who wanted Peach for some odd reason. Sure, his reasons were slightly fleshed out in Sunshine, but not really.

If you go by the VERY limited array of details that were in the Japanese instruction manuals, Bowser ALWAYS wanted Peach for marriage. Not only because that would "legally" give him the Mushroom Kingdom, but because he always had a love jones for "dat white girl".  8D

The Super Mario OAV ("The Great Adventure to Rescue Princess Peach) that was released in Japan back in 1980s, utilized this same ethos that was established by Ninty canon.

Americans would have a chance to get this same info for the first time...if they bought the Official Nintendo Strategy Guide for Mario RPG. In that same book, it confirmed what was always the case: Bowser would continue trying to get up in Peach's life and make her his wife, no matter how many times she said "No!".

So yeah, it goes without saying that the Mario-verse is not exactly a thing where story line is important, and everything is made clear. But if you look closely at what IS, things become a bit more clear.  owob

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