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Messages - HokutoNoBen

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401
Gaming / Re: New Gundam Vs. title countdown
« on: April 25, 2010, 03:08:53 AM »
Time again for another update, ladies and germs!

Quote
Pics:
http://img697.imageshack.us/img697/3351/file2308.jpg
http://img263.imageshack.us/img263/7119/up7037.jpg
http://img691.imageshack.us/img691/7840/up7038.jpg

Release Date: (Arcade, of course)

At the earliest late September~October. Seems like there is a bundle for the game + SYSTEM357 in December as well?


IC Card System:

Essentially the same thing as SF4 Arcade's card system.

- Battle Records
- Replays
- Ranking

You can also do the following with your card (along with a cellphone, seems like):

- Event battles
- Unlock Questionnaire
- Tags
- Selecting your operator
- Selecting BGM
- Changing your nickname
- Changing your Gauge Layout (<- O_o???)


System Changes:

- Awaken System is back in
- No Cost Over
- Overall Cost Gauge have been reduced back to 1000. (So the cost will probably work like the SEED VS series)
- No Assist (?)
- Melee, Guard, BD can all be cancelled (With.......stepping? Seems like? Maybe I interpreted this wrong, but either way, ND is back in some form, or rather....Step Cancel?)


New Units:

Well, at least, new units that are SEEN in the poster: (But of course, let's hold our horses and wait for clearer pics >_>)

- Infinite Justice (SEED DESTINY)
- Full Armor ZZ (ZZ)
- Gun-EZ (Victory)
- Either Masarao or Suwanoo (00)
- Crossbone X1 (Crossbone)
- Dragon Gundam (G)
- Forbidden (SEED)
- Astray Red Frame (SEED Astray)
- Gunner ZAKU Warrior Lunamaria (SEED DESTINY)
- Gouf Ignited (SEED DESTINY)
- LaGOWE (SEED)
- Heavyarms Custom (EW Ver) (I THINK I see that, not sure)
- Cherudim Gundam (00)


Extreme Burst:

- Essentially the new awaken system
- Activated by pressing all 3 buttons when the EX Gauge is full (So I guess assists are totally gone)
- For a certain amount of time, your unit will be powered up.
- For example: Using Extreme Burst on God = Meikyo Shisui, Extreme Burst on 00 = TRANS-AM, etc.

Extreme Action:

NEXT Dash is carried over from NEXT, so you can use it to cancel various actions, except for melee? (And I wonder if they will keep the regular BD for untransformable units?)

You can only cancel melee attacks with stepping now, instead of ND. So in a sense, Step Cancel is in, except not in the sense of the AvZ series.


The CPU battles looks to have been expanded as well............and Regnant as boss!

Dragon, Crossbone and RED FRAME make me VERY VERY HAPPY. As well as all the new additions! Good to see Next Dash lives on, as well! :D

402
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 25, 2010, 02:00:22 AM »
But that's just it! You've got a crowd that doesn't want to bother with the time it takes to do that junk! AKA, most of the buyers!

Make 2 modes or something! And no damage penalty.

There's such a thing as meeting half way, and doing it in a way that still is conducive to wanting to teach players to learn. Super Guide/EO is one such way. It works, because it's a means to give players immediate gratification, but at the price of not giving the player everything they want for free, either.

Mario Galaxy 2's Super Guide gives you the "out" if you're having trouble and just want to finish. But at a price! No Gold Star for you, you get a "Bronze Star", instead. So, with that much, the game gives you the incentive to want to do it for yourself, if you want to complete the game. Or, you could just elect to keep the Bronze Star, if you just want to get that much closer to finishing the game. That's up to the player.

EO/Automatic in some fighting games is the same way. Immediate gratification for those who just want flash, but you're not going to get the full experience of playing the actual game and learning it in-depth. 

So, no, I don't agree with "No Damage Penalty". An EO should be a privilege that allows the player a sizable handicap as it is.

403
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 25, 2010, 01:35:06 AM »
Combos and Dial-a-Combos?

Oh lordy, this just got more complicated! I'm talking about Unibeam and Tornado Hold and Hadoken! You wanna "freestyle" your own combos, man, go for it! Just so long as it's balanced!

So in other words, I believe you mean to say "special move inputs"? 8D

But in any case, this goes back to my original response. These types of "muscle memory" things are just another facet of what makes FGs what they are. Learning the execution for a Shoryuken is only the first step, where learning how to adequately use it and integrate it into your overall strategy comes later. This is where the notion of how learning a fighting game is akin to learning a martial art definitely rings true. FGs, by nature, can be such that you can spend many months learning one character/fighting style inside-out. Then after you learn that much, tactics and strategy (MIND GAMES, SON!  8D) comes later.
 
Again, for those who don't want to deal with that, give them their EO mode, and keep it moving. But don't "streamline" it and ruin it for the rest of us who are more likely to keep at it long after the casual crowd has since moved on.


 

404
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 25, 2010, 12:53:58 AM »
Well there's no good reason for string inputs for regular combos, either.
It serves no logical purpose.

Ummm...there's plenty of logic. A good combination-oriented system in a fighting game, especially, is supposed to be a free-form system that allows the user to discover combos on their own. In that light, it's simply on the player to discover how to use the system to get results. 

Ever since the emergence of "combos", which occurred in the midst of SF2's development, it has since gone on to become a fundamental aspect that makes fighting games what they are. "Dial-a-combos", which are preset combos, do not offer this same thing.




405
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 24, 2010, 10:17:06 PM »
I'm transplanting this from my post on Capcom-Unity:

www.1up.com/do/previewPage?cId=3178896

Now, see? I have no problem with an optional "Handicap/Easy Operation" model that helps ease people into the system. Let them have that, so that the more "casual" crowd can have it their way, as well. But making that the "standard"? And in short, trying to ditch what basically amounts to the better portion of 2 DECADES'S worth of what makes fighting games what they are? Sorry, I don't buy that. It's not necessary, and doing as such would be jeopardizing the intermediate and advanced levels of competitive play for no good reason.

Whether those who want to try and "streamline" everything realize it or not, EVERY GAME requires a good deal of memorization and actually "learning the game", in order for you to get competent at it. And for those games that require the highest amounts of such memorization, like say, FPSes, RTSes and yes, Fighting Games, this is a hallmark of those genres. Learning what's necessary, in order to be able to hold your own, is part of what makes these games so appealing to those who love them most. Even a game like Gundam vs. Gundam NEXT (one of my new favorite passions) requires memorization and learning, and it's not even a "real" fighting game like Street Fighter. 

But the beauty of it is? You don't NEED to learn that level of devotion required for high level play, if you have no desire to play the game on that kind of competitive level. Stick with the casual tip. Stick with the EO mode input. Play through story mode for another time. All of that is there for those who just want to be able to enjoy the game on that kind of level, for as long as their casual desire wills them to keep playing, until they move on.

In short, this "streamlining" thing is completely unnecessary. All it sounds like is the same rhetoric that I've been hearing for the better portion of the last decade since "Smash Bros." came on the scene. Not every game needs to be like Smash. Hell, SF4 is practically as close as you can get, while still keeping an air of what makes SF what it is.

But in any case, I do not see Capcom doing any thing that would [acid burst] off its fanbase. They want to expand their appeal, true, but they're not about to do that at any cost.

406
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 23, 2010, 10:36:40 PM »
And I don't think anyone is disagreeing with that, we're (at least I anyways) only saying that MvC2's case is more of laziness thing. Are there even that many games with such big rosters anyways to form a proper comparison though?

It's pretty much on the SNK side of things. Latter day KOFs and the last few 2D Samurai Spirits/Shodown games.

Funny that 0 Special is actually decently balanced game, and yet THAT'S the one SNK can't be bothered to give us a home console port for. We have to settle for Tenka.  8D

407
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 23, 2010, 04:48:35 AM »
Another interview with Niitsuma posted.

http://www.ausgamers.com/features/read/2889094

Some interesting things that come to light:

* Key team members from past Vs. games are on board with this project
* Expect more in the way of newer Capcom characters, as opposed to older ones
* Nothing has been decided, with relation to DLC
* Choice was made to go away from SF4 engine, because the MT engine was easy to use, and they didn't want MvC3 and SF4 to "look the same"
* Nemesis or Tyrant won't be joining this party for the same reason they didn't get into TvC: too "grotesque" and would have driven up the rating


A shame that it seems that we may not be able to expect some golden oldies on the Capcom side. Going with merely the PSX-PS2 era could make the roster a bit less lively than I'd like...  ;O;

408
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 23, 2010, 01:29:59 AM »
TatsuCap seems pretty balanced to me, but that could just be cause I suck!   8D

TC is admittedly the most balanced entrant in the series. Dunno how much that says when all of the other entries were BUSTED AS ALL GET OUT, but it was definitely a nice showcase that such a thing is not impossible.

Also...

http://kotaku.com/5522160/marvel-vs-capcom-comic-books-a-natural-thing?skyline=true&s=i

Well, more work for Udon, I guess...? 8D

409
Gaming / Re: KOFXIII aka the full version of last year's "beta test"
« on: April 23, 2010, 12:43:17 AM »
Here's the twist, they aren't. (Seriously)

This is true.

In fact, according to the KOF Tenth anniversary from years ago, it was confirmed that basically EVERYBODY is still in "alive" status, except for Rugal, Goenitz, Igniz and Both Zero's.

And as we know now, K9999 got retconned away by his replacement "Nameless", and I'd like to think all those Kusanagi clones (except Kusanagi), are all deactivated.

So, the quick answer is that it gives SNK all the leeway they want to be able to bring back practically any one they want. At least they don't have to say anything to the effect of "Oh, he/she got better!"  8D


Any way, I love the look on Kyo's MAX DM, and Takuma and Vice complete their respective teams (which I also like).

Is that new version of Mu Shiki for Kyo, or what...?

410
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 23, 2010, 12:35:20 AM »
>_>

Some games are more broken than others in that respect. The way it usually works is that the more characters you have, the larger the chance the game will be ridiculously imbalanced. MVC2 is a perfect example of this type of shenanigan. FACT.

Taiyo's point is basically correct. MAHVEL was just an example of what happened when Capcom just didn't give two shits about trying to balance things. As stated before, MvC2 was a game that they were able to just throw together with minimal effort required, and yet made them plenty of money. They COULD have tried to do anything akin to what SNK is able to do on a good day (98, 2002, XI, etc), but they just couldn't be bothered.  8D

Besides, having a smaller roster is DEFINITELY NOT a thing that does more to promise balance, either.

Pretty much all of ASW's "beginning entries" in the FG world are all horridly unbalanced. GGX, Hokuto no Ken and Sengoku BASARA X are all games that only have 10 characters apiece, by default. ALL 3 are some of the most unbalanced games ever made (unless you count how everybody has access to silly crap, which in its own way "balances" things 8D). Capcom isn't that much better in this light, with MSH fixing some of the problems that COTA had, but only opening up more. And there were only 10 default characters there, too!  XD

411
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 22, 2010, 01:57:13 AM »
Didn't stop those tournament players for MvC2.

or rather, people who just pick who they like for fun.

And that's likely going to be the bottom line for this game, as well, unless I REALLY stand to be surprised.

I mean, the notion of how a "scene" developed for the MAHVEL games, but ESPECIALLY MvC2, is largely the same way that it developed for Melee. A rather casual-focused game ended up having a quite steep learning curve for tournament-class play, thanks to the intricacies that level of competition field developed on its own, far beyond whatever Capcom may have intended.

First and foremost, MvC3 is going to be marketed as a casual, "fanservice" game, just like the series always has been in its past. If they're STILL talking about adding characters to an already sizable roster of 30 or so, with gameplay mechanics still being in testing phases, that much is apparent.

Is that necessarily a bad thing? To me, not so. Maybe some have forgotten, but I definitely remember the old days when the MAHVEL games were called "Versus Trash". And then by the time MvC2's elite scene developed, people seemed to have done more to forgotten that history. I certainly haven't~.  8D

412
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 21, 2010, 01:32:11 AM »
Personally, I'm hopin' for more. I hope that the 30 count is a 'what we have currently in our heads'. If they could push for about 40, then I'd be a damn happy camper

Well, take what IGN's article states with whatever mileage you wish.

Quote
Capcom is still hard at work trying to squeeze in as many characters as possible before the tentative ship date, so there's no word yet on what the final total might be and whether it'll rival the over 50 playable fighters in MvC2.

- http://ps3.ign.com/articles/108/1084617p1.html

In any case, I'm thinking no more than 40 characters, being ambitious. The rest can wait for MvC4. 8D

Quote
Let's hope that MvC3 is actually a prototype name for the actual title...Tatsunoko VS Marvel VS Capcom. Show of hands, who wants to see Cyclops, Ryu, and Tekkaman Blade beat-down Iron Man, Chun Li, and Polymar? XD

Well, it won't happen right this time, but let's not forget that Marvel and Tatsunoko DO have a collab production planned.

http://www.animevice.com/news/marvel-teams-up-with-tatsunoko/610/

To me, it's only a matter of time. Capcom's cool with both companies, and Marvel + Tatsunoko is becoming a reality unto itself.  owob

413
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 09:15:38 PM »
It's Kyle Hebert, man.

Hey, that just showcases that I didn't pay attention. Pretty much the only member of the SF4 English cast I know of the top of my head is Ken's, and well, that should be obvious.  8D

414
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 09:04:09 PM »
*Hugs his PS3*

*also hugs his own, while shedding manly tears....promising to play more Hokuto Musou later tonight*  ;)

415
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 08:30:33 PM »
Believe it, Flame!

Quote from: shagg_187



[LIST=1]
  • [tornado fang] THE KNICKS!!:

    •    Innovative graphics and gameplay bring the Marvel and Capcom Universes to life: Powered by an advanced version of MT Framework, the engine used in Resident Evil 5 and Lost Planet 2, now comes to Marvel vs. Capcom 3, bringing beautiful backgrounds and character animations to the forefront.
    •    Evolved VS. Fighting System: Wild over-the-top gameplay complete with signature aerial combos, hyper combos and other original systems. The evolved battle system takes the exciting mind-reading game to a whole new level! 
    •    3-on-3 Tag Team Fighting: Players build their own perfect team and use Assist Attacks and each character’s special moves to create their own unique fighting style.
    •    Living Comic Book Art Style: See the most adored characters from the Capcom and Marvel universes brought to life in a “moving comic” style, blurring the boundaries between 2D and 3D graphics.Of course we'll have more coming soon, and here are a few places you'll be able to find the good stuff:


  • Trailer:





  • Characters:

    Over 30 characters will be featured in the game. List of confirmed and speculated characters:



    • Ryu
    • Morrigan
    • Chris Redfield
    • Chun-Li
    • Dante
    • Frank West



    • Hulk
    • Iron Man
    • Wolverine
    • Super Skrull
    • Deadpool
    • Captain America
    • Dr. Doom



  • East Coast Baby, Philly Where you at?!


- 100+ song soundtrack made up of new material as well as remixes of classic MvsC music. (via Kotaku)
- Character portraits are made up of actual In-Game Models.

416
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 07:41:48 PM »
Ah, I getcha.

Any way! Website up!

http://marvelvscapcom3.com/

Tags: Marvel, Capcom, MVC3, MVC2, MarvelVsCapcom, MarvelVsCapcom3, MarvelVsCapcom2, tu4ar, fateoftwoworlds

"Take you for a ride" comfirmed??? As also noted on GAF, I like how the acronym shortens itself to "FTW". 8D

EDIT:

"The game will also have an eclectic and robust mix of music, with at least 100 pieces including remixes of favorites from previous Marvel Vs. Capcom games as well as some new music."

:'(

I...I'm so....very.....happy....HOLD ME, BLUES!!!!  ;O; ;O;

417
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 07:29:06 PM »
<a href="http://ps3.ign.com/dor/objects/70922/marvel-vs-capcom-3/videos/mvc3_captivate_inv_041910.html;jsessionid=1thlxjiktmu8l" target="_blank" class="aeva_link bbc_link new_win">http://ps3.ign.com/dor/objects/70922/marvel-vs-capcom-3/videos/mvc3_captivate_inv_041910.html;jsessionid=1thlxjiktmu8l</a>


Interview with the Producer. SURPRISE! It's the same guy who did TvC! 8D

Remember Ben, 6 buttons = 3P and 3K; when refering to MvC2's configuration it's always as 4 buttons despite it also using 2 more buttons for assists, in the same way, TvC is always refered as 3 buttons despite using another for assists. The difference with SF4 is that it is nowhere near as fast paced, IMO fast games like the VS games are better with fewer attack buttons.

MvC2 is still a "six-button" game, in my opinion, in the same way that TvC is a four-button game. Total number of buttons used for play (not including shortcuts/button macros) = # button'd game.

I mean, I keep it simple. In most cases, whatever the arcade unit for the game listed = whatever I go with. The Naomi Cabinet description said 6 buttons, if I remember correctly. 8D  

EDIT:

FACT SHEET

PRE-ORDER NAO!

- Marvel VS Capcom 3: Fate of Two Worlds
- Coming 2011, PS3/X-Box 360
- Uses MT Framework, comic-book look.
- 3 VS 3, will try to mix the best parts of Tatsunoko VS Capcom and Marvel VS Capcom 2. They'll try to balance it too.
- Focus on story, Marvel involved

418
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 07:13:58 PM »
Please allow to really strongly disagree.

Well, it's highly alluded that 3 v 3 will be brought back, assists will return and the game will "combine the best of both MvC2 and TvC".

If that much is true, then I think the game will need to be 6 buttons. Though, it likely will be in the same fashion as MvC2, which could easily have those two assist buttons conveniently on the shoulder buttons.

If SF4 was able to get away with 6 buttons, and it's definitely a game that has a good deal of casual appeal in itself, then surely MvC3, a game that will thrive on its casual appeal, can do as such like it predecessor.

Quote from: Sshinichameleon / Nayim
stuff

Again, those are GUESSES by Kotaku. A good deal are probably fine, like Super Skrull and Dante. But on the other hand, "Mephisto" could easily be some one like Dormmamu or (more likely) Ghost Rider.

419
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 06:40:35 PM »
I imagine it is, judging by the sword hilt alone. Rebellion has a spiky hilt; this one does not.

Well, judging by the hi-res Shinkiro piece here:

http://media.giantbomb.com/uploads/0/26/1343416-mvc3announcementart.jpg

The sword hilt has a bit of spikes to it. Looks it is Dante this time...


420
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 05:20:34 PM »
Dante...

...is not confirmed yet. LOL-taku is guessing as well.

More than likely, it is him, but seeing how it was actually NERO who was on those "left on the cutting room floor" picks for TvC a while ago...maybe....?  8D

421
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 05:04:34 PM »

422
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 04:49:56 PM »
I will say this......TatsuCap Ryu has a much better HADOKEN yell!   8D

Either way though, [tornado fang]ing pringles!   8)

That's actually cuz that's the English Ryu from SF4 doing that. Cuthbert or whatever his name was?

It's not bad, but certainly not as hot-blooded. I wonder if this game will have dual voice tracks for at least the Capcom side.  8D

423
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 04:20:55 PM »
Ohshitohshitohshit

ISMAVHELBAYBEEE! 8)

This year has been so good.

YES! YES! *NEGRO INSTALLS*

Please come out by Christmas, MAHVEL 3! I know we're not worthy, but we'll buy Pringles and blue candy to appease you!

424
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 20, 2010, 03:42:11 PM »
IT'S MAHVEL ALL OVER AGAIN.  owob

425
Gaming / Re: From the guy that leaked you SSFIV: Marvel VS Capcom 3
« on: April 20, 2010, 05:28:26 AM »
Well, people. A mere matter of hours (about 12 or less, as of this writing) stands between us and when the damn embargo is lifted. Can not wait.....!  0v0

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