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Messages - HokutoNoBen

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376
Gaming / Re: Castlevania
« on: April 30, 2010, 09:50:46 PM »
I know IGAvanias are rehashy, but this looks ridiculous. And amateur. I'll wait for an official statement on this one.

True. But then again, that's what most of us thought when we got this:

377
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 30, 2010, 07:03:02 PM »
https://www.amazon.com/s/ref=nb_sb_ss_sc_3_11?url=search-alias%3Daps&field-keywords=marvel+vs+capcom+3&x=0&y=0&sprefix=Marvel+vs.+

*shitjustgotreal.gif*

Any way, if Amazon has it up, chances are, Gamestop isn't too far behind. So if you wanna start pre-ordering now...  owob

378
Gaming / Re: KOFXIII aka the full version of last year's "beta test"
« on: April 30, 2010, 06:14:00 PM »
I'm convinced that Ash, while probably a bad boy, will still have something redeemable about him. No way is SNK going to kill off the most popular character amongst fangirls.  8D

Any way...FUUUUUUUUUUUCK YEAH, K'! Now you're a flame-wielder I can definitely vibe with! I'd be all for you giving Ash the Crow Bite to the face the lil creep deserves!  owob

Now, bring on da Maxima and Kula. Complete the XI K' Team, and this will be GG for me!  0v0

379
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 30, 2010, 06:29:03 AM »
Seth speaks! :D

Quote from: s-kill
Apr 28, 2010 -- 2:50PM, David wrote:

i've read things saying that its going to have elements from street fighter 4

i've also read that the 3 vs 3 style is coming back...but also read that its going to be completely different from MVC2 as well as different from Tatsunoko vs Capcom?

so of the three, which game would Marvel vs Capcom 3 resemble most in terms of gameplay?


-----------

There's a lot of stuff flying around, but in terms of SFIV, the biggest similarity is simply in terms of using 3D models with a 2D fighting style.

3v3 is back, and as far as "completely different" from MVC2 I would say that is simply not correct.  It ain't.  In terms of gameplay, between SFIV, TVC, and MVC2, MVC3 will by far most resemble MVC2.

best,

Seth

- http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/23252365/so_which_game_will_marvel_vs_capcom_3_more_closely_resemble&post_num=6#411769001

Good to hear. I loved TvC, but MvC3 should definitely play more like its predecessor, and let TvC be its own thing.

Also! Just so it gets mentioned, D.C. Douglas (Wesker's current voice actor) posted the MvC3 trailer on his Facebook and said "just thought I'd post this....no particular reason...."  8D

380
Gaming / Re: New Gundam Vs. title countdown
« on: April 29, 2010, 11:04:51 PM »
http://news.dengeki.com/elem/000/000/258/258961/

New Direct feed screens, ho!

Oh, wheee, those models look nice!  0v0

381
Let's hope for a good game.

And this, in the end, is the main thing. Well, besides the notion that Megaman, acknowledged as one of Capcom's biggest and most well-loved brands, has yet to make a REAL splash this console generation. Love the 8-bit Retro, but that's not what I would consider Rock's "next gen debut" either. 8D

I'd like to think that Capcom and Inafune don't have any intention of making us wait too much longer for what could be considered that much. I only hope it's a new action-oriented series for any/all of the big three. 

382
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 29, 2010, 01:12:42 AM »
Loses? Ben, HE NEVER EVEN USES THOSE POWERS, SAVE FOR MAYBE ONE OR TWO ISSUES.  As soon as Civil War starts, you never see him use those powers again.  Of course, in the case of the stupid Spider Stingers coming out of his arm, that's a good thing.

True, but you can say that they were safely "retconned away" by the time BND started. What happened before was laziness, and was merely an excuse to get Peter to shoot organic webs instead of webshooters proper (a la the films).

383
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 28, 2010, 11:09:22 PM »
Sadly, I've never read any Spidey comics... *hides from backlash*

Blues is right on the money, tho. Don't feel too bad though.

It's sad when one can say that Uwe Boll could get the rights to make a Spiderman flick, and it would, at "worst", probably match what's going on in the comics within the last few years. 8D

SERIOUSLY. Uwe Boll could do whatever he wants, and it couldn't be any more off the wall than what happened in the comics, such as Peter having a talk with Queen Spider, and then getting more super powers that way (which he then LOSES after OMD). 8D

384
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 28, 2010, 12:57:55 AM »
Well, I believe it was stated that the Boss (likely a Marvel pick), would be one that would delight longtime fans.

Again, my thoughts drift to some one like Dark Phoenix. There's not too many plot arcs remembered as fondly as the Phoenix Saga, and the Phoenix Force is still relevant even in today's era. Besides, if the likes of Dormmamu (who could be boss material, himself) is a "mere playable", it needs to be some one who could be a more believable threat to him and "both worlds~!!!!!". I'd like to think a personality who could snuff out an entire galaxy, and whose powers deny lifeforce to future generations, would definitely be such.  XD

Besides, such a thing doesn't necessarily mean that Jean/Phoenix herself couldn't be playable. It'd be just another "Inner Struggle!" moment, for her!  8D

385
http://megaphilx.com/?p=141

Many thanks. Any way, all that does is seemingly point to the notion of what Inafune has said already: no X game is in production right now, and if one does occur, IHX2 is more likely than X9, at this point in time.

It'd be nice certainly, if this new project was related to X to some degree, but through something like this? I'd rather "MMU" was its own original MegaMan creation, rather than trying to have some "The Old Republic" style spin-off fit into an already established part of the series.

386
Thinking about it: Thanks to MPX we know that there's going to be another X Game, not X9 and this name being trademarked makes me think of something:
A MMO ABOUT THE MAVERICK HUNTERS!
Create your own GBD and fight online with other hunters! >0<

Hm? Who/what is MPX?

But in any case, I'd place more stock in something like Monster Hunter + Mega Man. Two game properties that have done exceptionally well for Cappy, and the online structure would fit something Rockman perfectly. You get together, you go hunt Robot Masters/Irregulars/Mavericks with your pals. 

387
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 28, 2010, 12:04:50 AM »
Also, it's worth noting that they sort of make fun of the whole clone saga thing at the end of the 90s show, which is great.

Spidey: ...This is like a BAD COMIC BOOK PLOT!
  8D

Even as the 90s toon went out with more of a nonsensical whimper, it was at least able to poke fun at itself, and the currently running comic.

I swear, 90s Spidey and Xmen were BOTH awesome, until they just didn't let it go with the time travel, alternate dimensions and all that kind of crap. Dunno why the show's writers thought that stuff would be the kind of things that fans would like, and such. We all loved the toons because of them doing things verbatim or close enough to what the comics did. And frankly the further they went from that, the worse it got.

388
Yes, but CoJ could've simply not made a trademark yet. Everything is possible at the moment =/

Yeah, this.

After all, copyright bloodhounds have been doing this for years, and that's how these types of "leaks" are found out. Doesn't matter which side makes it, as long as it relates to one main product.

Let's not forget "OUR TEH MM9" was leaked from, of all possible things...an Austrialian Ratings site, a mere few years ago.  8D

389
Zero / Re: Story Retcons?
« on: April 27, 2010, 10:15:10 PM »
Unless you're Neo Arcadia.

Well, by that point, some odd years later, I would think it would be such a thing that what constitutes as "moral" is always up for "redefinition". Especially once you're the one in the HNIC position.  8D   

390
Well, Inafune himself was hinted at plodding away at something that even HE was excited to be working on. I'm thinking it's either a DASH sequel, or at least something relating to the brand that made him a household name.

Part of me still could go for a nice cross-over project starring the various characters. They do that, and maybe whomever gets into MvC3 won't be taken with so much gnashing of teeth.

391
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 27, 2010, 06:46:21 PM »
Can't really blame him for the voicework though, he did a good job with what he was given. Yeah, the inner monologues were bad, but the reason there was so many was that they were following the writing style comics, which were in the *shudder* clone saga at that time. So many inner monologues during that time.

It wasn't just the Clone Saga, though. Petey/Spidey, by nature, was a character that was prone to monologues throughout his career. This includes even the likes of spin-offs such as "Untold Tales of Spider-Man", which pretty much everybody agreed was good (and a nice escape from the silliness of what was going on in the mainstream Spidey comics, no less!).  8D

On that note, while I usually get on the Clone Saga band-wagon for hateration, there's one bit of an ironic point that I just can't ignore.

For better or worse, the Clone Saga's ORIGINAL ending would have served for Petey (the clone) to lose his powers, retire to some place in Montana and live happily ever after with MJ and the Spidey-baby. Ben, meanwhile, would have served as a means to take Spiderman back to a character who was a bachelor, and endure everything that comes from single-life and super hero, as well as the tragedy of a guy who lost out a good few decades' worth of the life he was meant to have. Apparently, THAT wasn't good enough, as the combined bitching of the fanbase wanted and brought PETER back.

So, in the end, we lose a perfectly good guy like Ben, just for Peter to have, among other things, a "failed pregnancy", MJ and Petey to have a marriage on the rocks, Peter to get the revelation that Gwen was [tornado fang]ing NORMAN OSBORN ON THE DL (and had two freaky kids as a result), reveal his secret identity to the world and then make a [tornado fang]ing DEAL WITH THE DEVIL HIMSELF....all for Peter to go back to being a single-guy who lives with Aunt May, all over again.

Was the trip really necessary, if all that was going to happen is some thing akin to the result that yielded from the Clone Saga's original ending, any way? This is why I really loathe Marvel comics right now. It's fundamentally as bad as what they did with Cyclops back in the day. They may have retconned it several times, but that's just to try and make Scottie's act of abandoning his WIFE AND CHILD to pursue his dead girlfriend look better! 8D

392
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 26, 2010, 10:32:45 PM »
LoL, you 90's cartoon whore you!   8D

As far as toons go, I have no problem being an unabashed, 80s & 90s-biased "decade-ist". 8D

Maybe the year 2010, and the new decade to come can stand to change the trend, because there really wasn't enough that tickled my fancy in that last decade. It didn't help that that few things that actually DID (re: TMNT2K3, Spectacular Spidey, JLU) either a) got canceled or b) turned to crap some where within its later years.

And let's not forget that the 2000s brought us the likes of LOONATICS UNLEASHED. For that, it MUST be punished! NEVER FORGET!  8D

393
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 26, 2010, 08:44:32 PM »
I still say that NPH should voice Spidey in this game!

While I thought NPH was fine, it's Christopher Barnes' version of Petey that I keep hearing in my head, personally. Wouldn't mind it at all if they got him back.

SPEAKING OF WHICH! They really need to get Cal Dodd to play Wolverine again. I usually love Steve Blum in almost everything EXCEPT his Wolverine. It just can't compare to Dodd's, in my ears.  8D

394
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 26, 2010, 05:50:48 PM »
I believe it was already alluded to that the likes of Spidey's "DO YOUR JOB!" was going to make a return. I can only hope that means that Mr. Wilson will get even more in the way of that type of attention.

He needs a Hyper Combo that would actually have him jumping off the screen so that he can attack the opponent's life bar directly. Just literally take a sword and hit it!  8D

395
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 26, 2010, 03:52:32 PM »
Really?  Cause I think MvC2's main problem was Cable, Sentinel, etc.! XD

That's the thing about MAHVEL. Despite what some people may think, the tiers are actually quite spread out, such that if you remove the top 4-6 characters, you'll just have a NEW "God Tier" that takes it place.

Low tier tourneys' ban lists try to have a reason to their madness for that particular reason. Immediately after you ban the "Sinister 6", then it's time to take out the likes of War Machine, Iron Man, Cyclops, Strider+Doom and etc too, because they would immediately be next in line after Cable and dem are out.  8D


But what I'm talking about relates to how MAHVEL was constructed itself. The reason why most Capcom characters (barring Strider and CapCom) are not even able to really compete on the higher end, is because they have NOTHING to really combat the Marvel combatants. The Marvel combatants were constructed to fight each other. The Capcom side was immediately at a huge disadvantage, as a result, because they don't have the options that the Marvel side possesses. Cutting out the medium attacks/specials that characters used to possess didn't improve things, either. In past games throughout the Marvel series, Charlie, Ryu, Dhalsim and Zangief (MvC) were actually quite good. You take away their options and well, that's the reason why they're not really viable any more come MvC2. The cutting out of options hurt many characters, but none more so than on the Capcom side of the equation.

This, is why I'm hoping that MvC3 is a chance for a nice change. Even out the playing field a bit, since everything's back to "square one", and we're not re-using CPS2-era assets for the umpteenth time. TvC's rendition of the Capcom camp is a nice start, but gameplay-wise, they would ALL still get their asses waxed wholesale compared to the MvC2's Marvel camp. 8-way dash, unfly/fly, extremely low-air dashes = GG TvC Capcom dudes.  8D

So, in a nutshell, it'll be interesting to see how Niitsuma-tachi will be able to do this. I await the results...  :D 
 

396
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 26, 2010, 04:07:08 AM »
Huh? I've been watching the scene since the beginning and that's not how I've seen it. Hell, combos are not the best use of baroque, it's just one of them.

Same here. That was Famitsu's quote, and while it's a gross over-generalization to some degree, it has merit. It's the same kinda thing that JWong "lolKaras" and some others have talked about for a while now. The balance of the game starts to lose its appeal when it just becomes so...sterile, as a result. 

I honestly prefer 3 buttons to 4 buttons (2k,2p). Having a low mid and high, even if just one set, I find much more engaging and strategic. Games with a WIDE variety of combat styles and or weapons seem to benefit from having 3 buttons, since it takes away the 'kick' and 'punch' division which some characters do not comply with very well.

To me though, MvC2's problem wasn't that it utilized the 4 button system, it was that Capcom didn't really transfer the characters from past games to that system very well.

Beyond things like cutting whole frames of animation, reducing the interface to 4 main attack buttons also meant cutting out valuable tools, such as actual "mid" attacks/specials, that were important to how some characters operated. Characters that used to be competent/very good in the previous games instantly fell to squalor by MvC2, as a result.

What I'm hoping for most is that, with this being a new game, it effectively translates to Capcom having to construct each character within the confines of whatever they choose as the input system. I personally wouldn't mind the 4+2 system again, as I thought it was done well, and it's all that you need in order for those who play with pads to be able to keep up. But I'd be open to either pure 6 buttons or maybe even a modified TvC-style of 3+2 assists, if it was done right.

397
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 25, 2010, 10:29:34 PM »
That has more to do with SRK itself than with TvC being a good game or not. The console of choice in combination with the always stupid "lol it's not Marvel 3/it's not like Marvel 2" didn't help it there. Honestly, the latter is a good part of the reason why I'm really hoping it's more like TvC than MvC2 just to see the bitter tears >_> (the other part being that I like TvC's feel more than MvC2's)

Fact of the matter is, TvC still didn't change the name of the game all that much. Looking at worldwide sales, as well as quotes from company personnel, it can be gleaned that it was not the Wii fanbase that really helped TvC throughout its two lifetimes. It really boiled down to players who more or less were PS360 fighting game fans, who happened to have a Wii in the household, as well. THEY were the majority that ended up helping the game.

And even there, the game itself couldn't last because it does not have the long-legs of some other fighters. "Casual appeal" not withstanding, it was also the makings of the game's downfall, when it came to longevity. You know some thing is not quite right when Famitsu, whose reviews' quality could always be called into question, stated that the game felt "flat" and that it really boiled down to how players can do the same Baroque combos over and over again. Lo and behold, that's EXACTLY the kind of things that even the most open-minded of FGers have said about the game.

So, honestly, that all said, the less MvC:FTW is like TvC, the better off the game may be already. Casual appeal is fine and good, but not if it sacrifices the game's long-lasting appeal in the process.

Let me tell you right now, I don't give a [parasitic bomb] what those bloody little communities think. Odds are, most of them pirate the games anyway. And they're going to do what they're going to do to have their way (Brawl+ and ban lists are an excellent example of this). I'd rather not associate myself with the likes of Dylan Tnga and other like-minded idiots, and I don't think new players or fans of Marvel and Capcom that aren't privvy to this unadulterated BS deserve that displeasure.

Video games are in a state of reinvention and simplification as is obvious from the Wii's results.

And this simplification is still part of the problem, NOT the solution.

For example, as inevitable as it may be, Ono (SF4 producer) getting his hands on a new Darkstalkers game is a source of worry for me and many. Doing what happened to SF4 is one thing, as SF has worldwide appeal that was waiting to be catered to. But what's the use of trying to "simplify" and "mass market" Darkstalkers, when such a series never had that kind of market share in the first place? No "Vampire" game ever had the appeal of a Street Fighter or MAHVEL game in the West. Udon's Darkstalkers comic run did not last long. Even in the midst of the fighting game resurgence of the last few years, as well as GGPO taking the scene to new heights, Darkstalkers has still been very much a niche thing, especially in the West.

Ono could try and "SF4-ify" Darkstalkers if that's what he REALLY wishes. But I'm thinking that the backlash from the old guard would be even worse than when it came from SF4. The fan-base demographic is much smaller than SF's, and the casual audience is NOT THERE. So, with that much stated, would there really be much that to benefit from trying to make a "casual push" for such a franchise? I say, definitely not.

Furthermore, not everybody believes in this "simplication" mantra, and still gets very positive results. Case in point: BLIZZARD.

Blizzard, as a rule, has always gone to say that they craft a game with the "hardcore" sect of their fanbase in mind, first and foremost. They say that, because they know that their hardcore fanbase is inevitably the hardest one to please, but also because the design model provides a game that will serve to have many levels of depth. This is why, especially, SC2 is the game it is, because as much as some people may not like that the game looks to be little more than a graphical facelift of a game from over a decade ago, the game will still serve to keep its fans happy.

That's the thing that I wish Capcom would get, as well. You can craft a game that can still be hardcore oriented, yet still has various levels that can cater to so many different people, as well. This "streamlining" process may lower the skill threshold required for their games, but it also kills the game's possible livelihood in the process.

I mean, honestly, how many times are Capcom going to allow the continuing of this insanity of "dumbing down" perfectly fine games, and expect a different result?

398
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 25, 2010, 10:33:48 AM »
It would indeed be nice. But all the same: Ono and Niitsuma need to be more worried about making solid games, first and foremost. They can worry about the silly [parasitic bomb], later. After all, Niitsuma has a lot to prove to the skeptics within communities such as SRK's, because TvC didn't last long. About a good 8 months between the first version and the last, and then the scene for the game all but fizzled out. That's sad.

And HS.EXE's comments don't help. People on SRK are either outright lol-ing at his essay that he posted, if not outright smh-ing because his brand of thinking, combined with Niitsuma's recent quotes about "MvC2 was too complex, LOL!" don't exactly do a lot to instill confidence on those who have already feel dejected by modern day Capcom's fighting games already. 

The more reasonable, like myself, are more amiable: we want to see what MvC3 has in store. But we also completely abhor the idea of trying to "simplify" things. Give people their easy mode, and keep the rest of the experience unfettered for the rest of us.

399
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 25, 2010, 07:51:53 AM »
Of course, with that, you come across players like my friend Joshmack. 

From what I've seen, Joshmack has mastered characters like Zangief to a point in which no matter what type of 360 character is in the game, he can instantly use him, and be devastating with him.  Alex, Hugo, and so on.  LoL, like you said Ben, I guess it's just muscle memory.

It's not just muscle memory, though. Muscle memory insures that once you learn something well enough, that surmounts the "execution" thing. You're going to know how to do a Hadouken, Charge-motion, 360 or a SRK, and it's something that's applicable to any other game that contains such. Now, Geese's traditional Raging Storm and Akira's "Stun Palm of Doom"? That's examples of things that I'm STILL trying to get off with any degree of competence!  8D

But what your friend also demonstrates is that he knows the basics that govern tactics and strategy. If he's already a decent Zangief player in any other SF game, he already knows the fundamentals that govern how to play the Red Cyclone. And it works for the sake of SF4, because a number of those old strategies still apply.

Couple that with the fact that SF4 'Gief is a BEAST, with likelihood that the majority of the people there at that GStop tourney were probably newbies, and it's enough to dictate how your friend was able to do just fine. Proper training, combined with certain other things in his favor = RESULTS!  8D

400
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: April 25, 2010, 06:38:31 AM »
No, there should not be a damage penalty. That defeats most of the purpose of having this issue dealt with, to begin with.
...
Either way, no sense punishing players who want a more fluid experience.

But that's the thing. It should be a "training wheels" experience, not give one the full gratification of experiencing the game/game engine at its fullest. There should be SOME incentive for the player to want to experience the game the way it was intended, right?  8D

Plenty of other games have addressed this issue in similar ways. NSMBW and the upcoming Mario Galaxy 2, both have "Super Guides". The Devil May Cry, Viewtiful Joe and the modern day Ninja Gaiden games, as well as God Hand and Bayonetta, have things akin to "Easy Automatic" modes that are more enough if you just want to beat the game, and experience it on a precursory level. But if you want to see what the game has to offer for real, take off the training wheels, and step up to "Normal" mode.

If such works for other games, it's more than enough for Fighting Games, as well. The EO/Automatic option that existed in Capcom games past is an ideal example of how they could do this.

Quote
You want to do some sort of penalty? Do a "time-to-execution" penalty, since that's the difference in combat between inputting and single button, but not damage.

Alright, how about this?

For example, in Street Fighter Alpha 2, there was an "Automatic" Mode that was suitable for beginners.

You would get a number of "freebie autoblocks", where the game would automatically have your character block, as long as you were not actively inputting any thing. After that, you had to block as normal. Additionally, in Automatic mode, you could do super combos by pressing an adjacent pairing of a Punch and Kick (where each level corresponded to any one among a character's 3 supers).

The trade-off was that in this system, you could not link normals to supers, thus limiting your character's combo potential. Additionally, you only got level of super meter, which took about as long to fill as a Level 3 meter.

So, in short, it was a compromise system. You still had to incur a penalty for playing with the "training wheels".  8)
 

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