Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Solar

Pages: 1 ... 203 204 [205] 206 207 ... 268
5101
Off The Wall / Re: Post a Random Fact About Yourself
« on: February 23, 2009, 08:31:15 AM »
For some reason I have a very good evil/mad laugh  >BD

5102
News and Announcements / Re: Protodude's Ramblings #2
« on: February 23, 2009, 06:02:28 AM »
I got it worse.  I genuinely enjoyed Street Fighter.

QUICK!  CHANGE THE CHANNEL!

I don't think that's bad actually. Those are the kind of movies that you enjoy for all the wrong reasons (I'm guilty of this too).

5104
Original / Re: The Hardest Wily Fortress stages
« on: February 22, 2009, 07:54:19 AM »
So it's universally agreed then?

5105
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: February 22, 2009, 07:33:27 AM »


Also, there's a new MGS3 comic XD

5106
Anime & Manga / Re: Naruto
« on: February 22, 2009, 06:45:40 AM »
Pain/Nagato: You called?

8D

5107
Comic Jam / Re: CJ012 - The great RPM Crash of '08
« on: February 22, 2009, 05:51:59 AM »
Awesome, explosions are ALWAYS a good thing 8D

5108
Fan Creations / Re: Vixy Randomness~
« on: February 22, 2009, 04:18:19 AM »
Aww, as cute as ever >w<

(click to show/hide)


Is that the ero version Sky mentioned?

5109
Fan Creations / Re: Tai's thread of stuff
« on: February 22, 2009, 04:11:07 AM »
I suddenly decided to make a cliched alternate evil version of me for absolutely no reason. Do you think my subconscious is trying to tell me something? Well, I can already laugh evilly like a professional, so who knows? XD


Looks like me with some differences:
-Purple Hair
-Slightly different shirt
-Grey pants with an upside down star
-He uses a jacket like mine, but I didn't draw it because I can't think of a color or symbol for it
-Can control every element, but prefers wind.
-If he was a fighting game character he would be a last boss with the worst case of SNK Boss syndrome ever. He'd be like a combination of Geese, Rugal, Goenitz, and Krizalid.


I felt like drawing a scene like this; I thought it would look cool.

5110
Fan Creations / Re: Vixy Randomness~
« on: February 21, 2009, 07:06:24 AM »
*hides under her helmet*

I don't think Rock would eber hurt this, so if Wily used her as a boss instead of ____Man or Wily Machine ___, world conquest would be assured!

for a second, when I saw Dr. Wily 2 tan, I thought Vixy and Wily 2 had fused. XD

...interesting idea XD

5111
Original / Re: The Hardest Wily Fortress stages
« on: February 21, 2009, 07:02:54 AM »
King's. Fortress. 2.

/topic

5112
Anime & Manga / Re: One Piece
« on: February 21, 2009, 04:17:32 AM »
Well, that was much sooner than I thought.

5113
Gaming / Re: New Shonen fighting game on the PSP
« on: February 20, 2009, 07:06:45 PM »
Please tell me I'm not the only one that thinks there's an extreme similarity with Jump Super Stars' boxart.

5114
and i know some duelists can be dicks, but i don't think those on the professional level would lie about a card's effect.

Maybe, but it's a "just in case" thing; one just never knows.

5115
Fan Creations / Re: LazyMan's Wordy Art Topic (Maybe Sprites too)
« on: February 20, 2009, 04:27:44 PM »
Another script.

This time I'm making fun of another genre for once. OH BOY. :D

Inspired by Street Fighter IV? XD

5116
Forum Games / Re: "What Are You Thinking Now?"
« on: February 20, 2009, 07:37:41 AM »
"Note to self: don't let my imagination run wild while reading creepy stuff before sleep ever again."

5117
Gaming / Re: Street Fighter IV Thread
« on: February 20, 2009, 07:14:46 AM »
I understand that, but shouldn't his bio and ending be known already?

5118
Gaming / Re: Street Fighter IV Thread
« on: February 20, 2009, 06:40:54 AM »
Well...obtained the game today, and unlocked a few characters. For a fairly seasoned FGer, Seth ain't that bad of a final boss. I've honestly had tougher times with a number of SNK's "finest".  8D

As I keep saying, anyone that keeps complaining that Seth is a cheap bastard either sucks at fighting games, is new to them, has never faced a "true" fighting game boss, or simply never played an SNK game.

Btw, do you think you can answer this question, Ben?
A quick question to those who have this, what is Gouken's excuse for being alive?

5119
Entertainment / Re: Justin Chatwin IS Goku!
« on: February 20, 2009, 04:20:19 AM »
You got to be [tornado fang]ing kidding me!!!  -u-'

What if I told you that they planned for this to be a trilogy since the beginning?

5120
Gaming / Re: Official "Let's Play On Wii" Thread
« on: February 20, 2009, 12:10:26 AM »
I play Monster Thread Reborn!

Quote
Metroid Prime was one of the biggest video games of 2002. With a daring new first person perspective, incredible graphics, and huge expectations to live up to, Retro Studios' first title was a bold title that was wholly satisfying. Based on my first few hours with this Play it on Wii rerelease, I can confidently say it is the perfect excuse to revisit the original Metroid Prime. And if you've never played it before, this is definitely the version to pick up.

The updates to the game are few but notable. Most significantly, the controls, which use the Remote and Nunchuk, are nearly identical to those found in Metroid Prime 3: Corruption. You jump with B and fire with A (assignments reversible) and shoot missiles by pushing down on the D-pad. The C button activates the morph ball, and Z allows you to strafe and lock on. Since there is no Hyper Mode in Metroid Prime (well, save for during the final boss battle), beams are selected the same way as visors: by holding down the plus or minus button and dragging from the center to the top, bottom-left, or bottom-right of the screen. There is no GameCube controller support, but there's really no reason for it: the retrofitted controls feel completely natural and not at all tacked on.

The other major addition is widescreen support. Just as in Corruption, a few of the visor overlays and menu graphics are stretched in this mode, but the action itself is all in proper 16:9. There is also a nice visual upgrade for the Scan Visor, which is functionally identical to Corruption's. In the original release, the scan visor darkened most of the screen and highlighted a rectangular area in the center of the screen. The Wii port maintains a similar aesthetic using a circular (ovular in widescreen) highlight around where you are aiming with the pointer. So far I have not perceived any increased load times.

It's too early for me to tell how much the new control scheme affects the difficulty balance, but those looking for more of a challenge can hop straight into Hard Mode, now available from the start to accommodate veterans of the series. Retro has also brought over a version of the achievement system from Corruption, and while it isn't as complex with only two types of tokens, the sound test is a welcome addition. I can confirm the Fusion suit, originally unlocked by linking Metroid Fusion and Metroid Prime, is unlockable; there is no sign of Metroid (NES) so far, and its inclusion is unlikely given its availability for a fee on Virtual Console. There also seems to be at least a little additional voice acting. My memory may be failing me, but I don't recall a narrator stating your location when you load a save file on the GameCube.

The hint system, visual cues, and several online guides make this release very import-friendly, even if you've never played the original. However, The Homebrew Channel users should know it includes a new Japanese firmware update that may or may not cause problems.

I'm really enjoying playing through Metroid Prime again on Wii. While its graphics aren't as technically advanced as the second and third entries, the art direction remains fantastic, and it (arguably) has the most carefully crafted and Metroid-like world of the three. If you skipped the original because you couldn't get over the lack of dual analog back in the day, you no longer have any excuses for missing out on this fantastic game.

http://www.nintendoworldreport.com/impressionsArt.cfm?artid=17786

5121
Gaming / Re: Sonic and the Black Knight
« on: February 19, 2009, 11:46:39 PM »
why does it amuse, and at the same time, not surprise me, that Blaze is in the lava area?

Because she's Blaze, come on, just look at her name, it has nothing to do with the future in Sonic 06.

5122
Entertainment / Re: Justin Chatwin IS Goku!
« on: February 19, 2009, 07:07:26 PM »
They're already planning a sequel.

That's balls!

I remember reading something like this in the newspaper like, last year XD

5123
Gaming / Re: Street Fighter IV Thread
« on: February 19, 2009, 05:16:06 PM »
A quick question to those who have this, what is Gouken's excuse for being alive?

It was something first implemented in the Arika games, Street Fighter EX+α, EX2+ and EX3, and was originally called
Expert Mode
. :P





...IF, and only IF, this Trial Mode people speak of is what I think it is. :P

Yeah, that's it.

5124
General / Re: Computer Problem Thread
« on: February 19, 2009, 09:02:38 AM »
For some reason, every time I want to save in Microsoft Word 2007, the program crashes. Help?

5125
Crap. Everyone else (Japan and Europe) gets white and black on release days, and we get funky blues. -_-.

They'll probably end up giving us white later on in the years, but I'd rather have them release white first to stay along with everyone else.

To that I say:
For once we get acolor the Japanese don't and there are still complaints? Blue DSi>White DSi anyways :P

Pages: 1 ... 203 204 [205] 206 207 ... 268