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Gaming / Re: Mega64 did it again...!
« on: March 31, 2009, 01:22:41 AM »
Is there anything that needs to be understood?
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iirc, last year same thing happened with MM9 and see what we got? a real one.
you really are optimistic...
When I think about it, many of us is robotic so food is not necessary.

I don't know about that one. Like Zero in X5, Shadow in SA2 dies an utterly pointless and nonsensical death. He's INVULNERABLE, can fly, and can teleport at will, yet he "dies" by falling into the atmosphere? Weak.
See, but that's SA2, and therein lies the problem with later titles. It's not the story itself, it's the fact that it's told out of chronology. SA2 covers his ultimate fate, so who really give's a rat's ass about him when his good-natured self is revisited in later games?
Y'know, I always took the SA2 ending as Sonic&Co thinking that he died, but he hadn't really.
I mean, honestly, it didn't even look like he died, and I never understood how people got that he did.
You want weak? Making him lose his memory again. Now THAT's weak.
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@ Brook with his sakura afro.
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A TRAIN?!
They've lost their effin' minds! Not that this is entirely a bad thing, but a train in a traditionally medieval setting just seems way out of place!
GamePro: In comparison to other current games, the amount of characters is a little poor with 13 fighters. Is there more to unlock or download?http://www.neogaf.com/forum/showpost.php?p=15236876&postcount=11
Tanabe: Oh, there's gonna be a lot to unlock! For example characters, new ring surroundings, challenges, vicory animations, etc. We packed the disc to the brim and there were a few things we had to leave out because there wasn't any space left. We're the first internal Nintendo dev team that came across this problem with the Wii DVDs, so you're definitely getting a lot of things!
