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Fan Creations / Re: The Galaxy of Rockman Perfect Memories
« on: April 29, 2009, 09:03:09 AM »That left me giggling to myself like a madman after I read it.
Same here

Nice to see you writing these again PB.
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That left me giggling to myself like a madman after I read it.


Heh, it's based on school uniform so no wonder.
It's not the first time Wal-Mart has gotten into hot water for selling a questionable handheld. Earlier this month, a PSP system bought at a different Wal-Mart store in Florida was found to contain a memory stick filled with pornographic images.
and additional loose talk of in-store kiosks that would allow gamers to rip UMD games to a storage device
In addition, since the UMD is going away, Sony will have over 100 classic and new PSP titles available for download at launch (Gran Turismo Mobile is said to be one of the premier launch titles).http://www.1up.com/do/newsStory?cId=3173959
A lot of camera problems could be solved with a second analog stick devoted to controlling the camera, and in some cases, help out with some control issues (the Ape Escape game could have been more like the PS1 version if there was a second analog stick to control the direction. Plus, it just feels right with a game to have a some what symmetrical design. A D-Pad on one side, buttons on the other, and two analog sticks on either side as well (for me at least).
Stupid question, but is this an upgraded PSP or is this to the PSP what the DS is to the GBA and so on?
It's more like the DSi is to the DS if I'm reading everything correctly, but I'm sure there are other stipulations that apply here. Then there's the fact that we aren't sure if this is all true even now.
Second analog stick or I'm not buying it...
No really, this is one of the best things you've ever drawn!

Really? that means I have to draw more animals.
Thanks all and.
More than meet the eyes!
Nother randomness!
Suddenly!
Namco Bandai Games reveals first handheld installment of weapons-based fighter franchise coming to Sony's portable this summer.
Weapons-based fighting game fans should be en garde, as Soulcalibur is making its first strike in the world of handheld gaming. Namco Bandai Games America today announced that Soulcalibur: Broken Destiny will be released exclusively on the PlayStation Portable this summer.
Mitsurugi is just as merciless on the PSP.
Using many of the fundamental mechanics of last year's Soulcalibur IV, Broken Destiny will feature a roster of more than 20 fighters. While gamers won't be able to play as Star Wars stand-ins Darth Vader, Yoda, or the Apprentice, the game will attempt to offset those losses with the addition of at least one new character, Dampierre.
Other additions include an expanded version of the character customization feature that let Soulcalibur IV players make a menagerie of unique-looking fighters to go along with the standard cast. Namco Bandai is also bolstering the series' staple arcade, versus, and survival options with a new single-player mode to ease beginners into the higher levels of play. Part-gameplay, part-tutorial, the new mode will feature more than 80 missions designed to teach players the ropes and hone their skills.
Soulcalibur goes portable and we get our first look at the latest addition to Namco's popular fighting franchise.
It has been 10 years since the original Soulcalibur graced the Dreamcast, and now the flashy weapon-based fighting game has moved over to the PlayStation Portable for the first time. Namco Bandai came by to give us a first look at Soulcalibur: Broken Destiny, made specifically for the PSP with many of Soulcalibur IV's features, plus enhancements and new characters. Your favorite Jedi masters, Yoda and Darth Vader, aren't going to make an appearance in this portable version, but we do know that the core cast of Soulcalibur will be included, along with a new member named Dampierre. Details were not given beyond a name, so we're supposed to come up with our own impressions by the character art below.
Director Noriyuki Hiyama from Namco gave us a quick overview of the game and highlighted some of the changes. Our demo consisted of a couple of matches, and we couldn't see much beyond a few initial menus. The character menu looked like it had enough slots for roughly 30 characters, but the final count hasn't been determined yet, since the developers are still working on the roster--there will definitely be more than 20, though. Taki, Mitsurugi, Tira, Astaroth, Ivy, Cassandra, Voldo, Siegfried, and Hilde were our only options for now, so we decided to pit the lethal whip-wielding Ivy against the burly katana-swinging Mitsurugi. As soon as we entered the match, it was like watching SCIV except on a smaller screen. The characters move with the same finesse and grace as they do in the console version, and the detailed visuals and over-the-top, epic-sounding music that SC has always been known for are included here. At this stage in development, the graphics and visual effects are quite impressive on Sony's handheld.
Broken Destiny isn't a port, though; the Project Soul team has built this version specifically to target beginners and novice players with SCIV's content but has added improvements. There will be arcade, versus, and survival modes, as well as a character creation mode, but the only details disclosed at this point are that there will be new parts to play with in the creation mode and that the other modes have been "evolved." What we do know is that a new single-player mode is being implemented to bring new players up to speed and show them the intricacies of the game--almost like an enhanced tutorial system. It is designed to help improve your fighting skills, so newcomers who might be intimidated by the series can find a way to ease into an intense fighting regimen. There are more than 80 exercise missions for you to hone your fighting skills in.
One of the features that Hiyama pointed out was that new lighting effects have been added so that the stages will have different times of day. You could be slicing your way to victory with a glorious sunset at your back instead of winning in broad daylight all the time. Key components of SCIV, like critical finish, soul crush, and armor destruction, are also included but have been improved. Our demo was limited in terms of finding out all the juicy details about the new additions, but we were told that the music was being rearranged so that it could complement the new stages.
There will be ad hoc so players can beat each other senseless in a local match, but we will have to wait to see whether Wi-Fi is a possibility as well. We were impressed with our brief look at Soulcalibur: Broken Destiny and will update you as soon as more information becomes available. The game is currently set to be released exclusively on the PSP this summer.

Fate/unlimited codes is a bit of secret here in the West, but hopefully not for too long. Coming from Japanese arcades and developed by the now well-known Tatsunoko vs Capcom team, Fate beautifully combines Soul Calibur weapon-based combat with the freedom and unrestrained fun of a Marvel vs Capcom-style game. Fate also combines the easy pick-up-and-play style of those games, so anyone can sit down and start having fun right away. You've got air-combos, dashing, and crazily different characters, and with the PSP, it's all in the palm of your hand.
Hit the jump for the full release, click here for more screenshots, and trust me--if you're a fighting afficianado, you're definitely going to want to check this one out. The best fighter on the PSP by miles!
CAPCOM®’S Fate/unlimited codes COMES AS A DIGITAL DOWNLOAD TO
PSP® SYSTEM THIS SUMMER
Digital Distribution Brings the Fight of the Century to the Palm of Your Hand!
SAN MATEO, Calif. — April 28, 2009 Capcom®, a leading worldwide developer and publisher of video games, today announced that a fighting game, Fate/unlimited codes, is scheduled for release in North America in Summer 2009. This exciting PSP® (PlayStation®Portable) system title will only be available for sale via the PlayStation®Store on the PSP system and Media Manager Pro for the PSP system. Fate/unlimited codes is rated T for Teen by the Entertainment Software Ratings Board (ESRB) and will be available this summer for $29.99.
Based on the PC and PlayStation®2 computer entertainment system visual novel ‘Fate/stay night,’ Fate/unlimited codes takes place in a local town in Japan where 7 pairs of ‘Masters’ and ‘Servants’ compete for the ‘Holy Grail’ that will grant them any wish. This compelling combat experience for the PSP system features a deep roster of characters and unique fighting moves, while employing a fast-paced, weapons-based fighting system that is sure to meet any Capcom fans highest expectations.
The original Arcade version has been greatly updated for the PSP system, and designed in such a way so that anyone can pull-off a speedy action move with the most basic fighting game controls. Special attacks are easy to pull off as well, making this one of those rare fighting games that almost anyone can jump into and become a pro at.
For those feeling confident enough to take on some competition, Fate/unlimited codes supports local wireless play on the PSP system, allowing two players to duke it out wirelessly. Additionally, the game has dozens of unlockable secrets, including alternate costumes, 250 plus missions and mini-games. Eighting, the development team that brought you Tatsunoko vs. Capcom now brings this exciting game to the PSP system.

| First English trailer. | |
Which is why a rebalance would be nice, but what can you do.
Took 'em long enough to just come out with what has definitely been one of the WORST kept secrets in gaming. Even the Order of Ecclesia leak wasn't THIS bad!
A mockup for a game I'm never going to get around to making.
You could take a guess at what it is.

never going to get around to making.
In what will inevitably go down as the worst kept industry secret in recent years, I’m very happy to finally be able to confirm that Marvel vs. Capcom 2 will be coming to Xbox Live Arcade and PlayStation Network this summer.
The deal took a good while but it’s probably our most requested title to bring back, so Marvel and I and a few other people here at Capcom rolled up our sleeves and got it done. I can’t stress enough, if you ask for something loudly enough and long enough, we’ll work very hard to make it happen.
So while you may have been able to surmise that something was going on with MvC2, we do still have a few surprises up our sleeves. Let me tell you a little more about how and why this version of MvC2 will be the definitive version.
1. It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.
2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.
3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.
4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.
5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).
6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.
And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe’s PSN should follow not far after). Surprise.
Now that it's announced, if you'd like to see the trailer in HD or a few other nifty little things, head over to www.tu4ar.com after 6PM PST tonight. Lastly, we'd love to hear your thoughts in the Marvel vs. Capcom 2 Forums, so please do come and participate. I hope you're all looking forward to it as much as we are.
F the Knicks...
-Sven
