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Roleplay / Re: The Digital World of RPM
« on: May 15, 2010, 05:55:49 AM »
MK ran towards Crux and created 4 other illusions that attacked continuedly together with the original in a random order to confuse Crux.
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Absol: Artemis
Nature: Adamant
Ability: Super Luck
Moves: Nightslash, Psycho Cut, X-Scisor, Swords Dance
Item: Focus Lens
So, Zoark has his own beast trio that has a rivalry with shiny beasts, or something?
Seriously, though, why are all the weird animals used as fire starters? Chicken, monkey, pig? Every new one makes me miss Charizard and Typhlosion that much more.
)
Yeah, but there are some things which can pretty much touch anyone. Have someone who likes games play OOT in its original context back when the game came out, and I guarantee they'd be touched. Endings like the Majora's Mask and Link's Awakening ones also provided quite a thrill that made you think for awhile. Kinda like the magnetic corridor from MGS4, or the twist scene in Bioshock. They are scenes which "get" the biggest part of the audience. As long as you can nail those people in their feelings, you got yourself a winner.
Aside from having the very best final Ganondorf/Ganon fight in all Zelda games, it didn't provide you with a sense of urgency and dispair as events from previous games had. There was no NIGHTMARE FUEL. I need some of that. I want people to die unnecessarily, I want mindfreaking stories, I want to save people so they can die repeatedly in my events and I want to learn suddenly that it was all my fault. THAT is what Zelda is about.
I think that was only in the mango.
| Yeah, after searching in Google I found out it was. | |
How about Django? Sabata?
borock... JOIN US AS A FELLOW TRAINER @_@
Ahem, also, poor otter.
He really is getting no love...


No kidding.
Soulsilver and Heartgold is a nice example.
MAYBE I DONT WANT TO SPEND 130 BUCKS ON A DS WITH A CAMERA
ARGH NINTENDO
Honest to God, I am too.