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Messages - xnamkcor

Pages: 1 ... 67 68 [69] 70 71 ... 86
1701
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 14, 2009, 08:36:51 PM »





1702
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 13, 2009, 10:12:25 PM »

1703
Gaming / Re: Estpolis: The Lands Cursed By the Gods
« on: November 13, 2009, 02:33:05 PM »
Ohgodohgodohgodohgodohgod

PLEASE be as good as Lufia 2!

We can only hope Neverland Co is developing.
With the exception of Lufia III, Neverland Co has a good record with making Lufia games.

PS: better picture.



1704
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 13, 2009, 11:29:55 AM »
So, how exactly did they ever get away with using cloaking devices?

1705
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 13, 2009, 03:57:14 AM »
I can never figure out what font they use.

Akbar?

1706
Gaming / Re: Estpolis: The Lands Cursed By the Gods
« on: November 13, 2009, 03:46:34 AM »

1707
Gaming / Re: Estpolis: The Lands Cursed By the Gods
« on: November 13, 2009, 01:04:11 AM »
I dunno, the Lufia games always felt a bit longwinded when I played them as a young'un. Badass boss music though.

Have you listened to the Game Music Finland Arranges?

1708
Gaming / Estpolis: The Lands Cursed By the Gods *UPDATE* 02/03/2010
« on: November 13, 2009, 12:56:21 AM »
(click to show/hide)


Console: Nintendo DS
Release date: 25th February 2010
Developer: Neverland Co
Genre: 3D Action RPG
Producer: Kojima Hajime

Interview
# The second game’s system was a lot more refined, the scenario and music were well liked, and it took place before the first game too, so we decided to use the second game as the motif (Kojima Hajime)
# We didn’t want to do a straight port (Ukeda Naoyuki)
# Square Enix told us that we’re free to do whatever we ant (Ukeda)
# So that’s what we’ll do! (Ukeda)
# Turn based command battle systems aren’t new anymore, so we’re making it an action rpg now (Kojima)
# It’s not just a remake, we’re rebuilding the story, the characters, and the world settings (Miyata Masahide)
# The hadou weapons will be a key component of the story, the world is different from the SFC version (Miyata)
# The bottom screen will only be used to switch characters (Kojima)
# The game will revolve around the D-pad more than the touch pen (Kojima)
# Boss battles will use two screens, it has its own special code for that part (Ukeda)
# Boss battles will be hard if you don’t know what to do against each one of them (Miyata)
# “It will satisfy action game players, but players that are bad with action games will be okay too” by Kojima
# Scenario is based on the second game, there are parts where we are deliberately letting them say the exact same words as in the original game (Miyata)
# But basically, everything is rewritten (Miyata)
# The number of towns that are appearing in the game is different from the original two games (Miyata)
# There will be parts in the game which will make fans of the series smile (Miyata)
# Miyata has surprisingly not changed at all. He’s just embarrassed reading his scenario from 15 years ago (Ukeda)
# The music is being brought over from the original two games (Ukeda)
# We changed the sound quality without messing with the melody line (Ukeda)
# The main staff from the SFC versions are making this game. It’s rare to have something like that 15 years after the last game (Ukeda)
# Stuff such as “Mahou no XXXX Magical XXXXXX” from the original are still in the game (Kojima)
# We changed a lot in the game, but we constantly kept in our minds that “we should keep the parts that made the series what it is” (Kojima)[/spoiler]

Art
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character-1.jpg
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character_01-3.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character_01_full-1.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character_02_full-1.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character_03_full-1.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character_04_full-1.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character_05_full-1.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character_06_full-1.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/character_07_full-1.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/main-3.png
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/multimedia-1.jpg
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/spec-1.jpg
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/story-1.jpg
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/story_world-3.jpg
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/system-1.jpg
http://img.photobucket.com/albums/v90/xnamkcor/estpolisds/top-1.jpg

Screenshots


(click to show/hide)

Videos
http://www.mediafire.com/?ghofilm5ncz

Websites
http://www.famitsu.com/game/news/1229437_1124.html
http://www.square-enix.co.jp/est/
http://www.rpgamer.com/games/lufia/lufialands/lufialands.html

1709
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 13, 2009, 12:50:22 AM »
This is what I saw....


This was my reaction...

1710
Lock it already.
Alright, can we lock this now?
Who are you asking?

1711
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 10, 2009, 02:34:35 AM »



1712
I reinstate my question. Why does he need fighting capabilities if it says in the bible, "you shalt not murder"? And maybe I might drop a dollar or two every week or so. If it's for fending off alien invaders I'm all up for it. If it's just to know how to fight, then no. In between is good too.
Our goal is, "Can Defend Himself Against a 15 Year-Old Girl".

1713
Nah. I think letting the OP state his case first would be wise.

It's up to PB.

Sorry, PJ.

1714
Off The Wall / Donation For the Advancement Of PJ's Formal Combat Training
« on: November 09, 2009, 08:47:53 PM »
Our goal is, "Can Defend Himself Against a 15 Year-Old Girl".
We are currently at, "If He Punched Drywall, He'd Lose"

Current Donations:
0.00 USD
0.00 CAD
0.00 JPY
0.00 GBP


Goal: ???

1716
Original / Re: Mega Man 9's secret?
« on: October 31, 2009, 04:51:05 AM »
6) Megaman 9's secret is Zero in TvC.

1717
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 29, 2009, 07:54:15 PM »
Man, are you kidding? That last Wii firmware update completely killed piracy on the Wii. They won... they won.

(Sadly returns to playing Earthbound on the Wii)

I'm still on 4.0 and I have turned off Wii Connect 24 etc.

I love my SNES and GBA emulators. The media player is nice too, I can play DVDs over my LAN.

1718
Original / Re: Mega Man 9's secret?
« on: October 28, 2009, 09:47:39 AM »
Well tell them chinks to look already. With their precision it'd be solved it days, if not hours, if not minutes, if not seconds. China Men never cease to amaze.

I like Chinese.
They only come up to my knees.
Yet they're always friendly, and they're ready to please...

1719
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 28, 2009, 12:55:18 AM »



1720
Original / Re: Mega Man 9's secret?
« on: October 27, 2009, 11:33:20 PM »
It would have been found by now, and there are no Bass sprites aside from the schematics.
What if you play as his schematics!?

1721
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 26, 2009, 11:11:11 AM »










1722
Forum Games / Re: CTRL+V
« on: October 23, 2009, 05:14:32 PM »
10/23/2009 08:15 AM     Accepted by USPS     PHOENIX, AZ

Soon, Windows 7 will be mine!
Then it will be my dad's.

1723
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 21, 2009, 11:00:13 AM »

1724
DASH / Re: Nino Ruins: The slow lag nightmare is finally over~
« on: October 20, 2009, 06:36:38 PM »
These were the versions that had the Nino Ruins slowed down. (doesn't matter which Playstation you played them on)

Thank You, emulators!

1725
DASH / Re: Nino Ruins: The slow lag nightmare is finally over~
« on: October 20, 2009, 06:21:34 PM »
Do I seem like a fan of having everybody speak gibberish?
If you want us to help you? Yes.


What do I hold to change the popsloader version? R or something?
There's a good chance it's in the manual/readme.
Useless readme is useless.
I'll look into it.

"The first time you run a PS1 game that has no popsloader settings, the plugin will display a menu to select the version of pops you wish to use. To change the specific pops version for a game that already has popsloader settings, hold the R Trigger while selecting the game from the XMB Menu."

XMB = Cross Media Bar,
It's the thing that shows up when you boot the PSP, unless you have some sort of autoboot thing going on with IRSHELL.

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