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Messages - xnamkcor

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1426
I agree with Past Flash and think the graphics are good.
Present Flash is synical, but that will pass. These aren't even finished and even then, they are the release titles. Compare Dawn of Sorrow to Order of the Ecclair.

With enough time, we might see a sequel to Spirit Tracks that rivals or exceeds WW.

I want to see them pull off a stereovisual 2D game where a whole sets of sprites are made for each eye's POV.

PS: Future Flash is(will be) enjoying his copy of MMZX3. In which, Model Z is playable and the levels have multiple layers of 2D along the Z-Axis. Or is it the X-Axis in 3D Geometry?

1427
Forum Games / Re: The ^, <, V Game!
« on: June 21, 2010, 07:15:37 PM »
^ PJ?
< Flash will probably kill me
\/ My hands

1428
I'm sorry you thought the ingame graphics were going to match a single character model spinning?

"graphics seemed really damn good in the presentation."

Next time specify you are refering to a single character model spinning and comnparing it to ingame. I was not aware the "presentation" you saw was such.

1429
The graphics looked good to you, but now you are disapointed because someone said(implied) they weren't good? If you like the graphics, that seems enough. How can the graphics be below the PSP? Are they not, at all, considering the 3D being part of the graphics?
Imagine the PSP doing this. It would probably halve or reduce by a quarter the polycount and the resolution would be about 240x272. Even more sacrifice to the polycount if it was 960x272.

I'd like to see a company make a game that is meant to be played at 800x240 with no 3D, or maybe a game that uses a form of interlacing that would result in 800 wide 3D image instead of redundant columns that result in 400 wide.

PS: If it is backwards compatible with NDS games, why is the bottom screen 320x240 wheb the NDS screens were 256x192?

1430
You can store a lot more than 8GB on something the size of a DS, so where was that number from?

8Gb cards are currently the highest moderately prices cards on the market. Also, the PSPGo has 8Gb internal.

On something the size of a DS? I think you are refering to hard drives. Really? Really!?

1431
Sounds doable. The only problem I see is, how much internal memory is there? At 2Gb each, three games would fit on a 8Gb card.

1432
Woo! No R4 required!

Hope there aren't firmware updates. =P
How do you plan on getting the game data onto the onboard memory?

1433
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: June 16, 2010, 12:05:17 AM »
Taking the concept of a No-Armor run just a tad too literally.









It's a miracle I got this far.

1434
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: June 14, 2010, 08:11:39 PM »
<a href="http://www.youtube.com/watch?v=U84CKR1a4es" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=U84CKR1a4es</a>


Also check out his X1 and X3 videos.

1435
Zero / Re: Rockman Zero Collection Thread
« on: June 13, 2010, 12:23:59 AM »
Speaking of perish. It would have been great if every instance of death in the text was a different word that means death, but wasn't in the ESRB's list of bad words.

1437
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 06:42:20 PM »
Once you unlock one form, the others in the list should be immediatly adjacent in either 2-byte values of 0 and 1 or in a single 2-byte address as binary. same with elves and ex skills. Heck, I wouldn't be surprised if it is all bundled together in a few 2-byte slots as binary.
Also, hex editors are for rom and file hacking. I'm talking ram, which is rarely encrypted and is usually very orderly. Only after you have the results you want in the ram would you make a savstate or battery save and transfer that. If I had the means right now, I probably would have done it already. I can try to ask my bro, but he's not too good at ramhacking.

1438
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 06:26:28 PM »
I haven't seen anything toned down yet, and I'm just starting Z2.  Of course, the usual boss EX Skill mentality still applies; that is they will use it only if you maintain an A/S Rank.  But that's pretty easy to do when you don't have to worry about collecting crap or leveling up your weapons.
The ol' early Model OX route?  Not a bad idea, but it would require playing on an emulator until actually unlocking the Ultimate Form.  And frankly, I loathe cyber-elf collection.
I didn't do the unlock requirements, but I'm pretty sure that yes, you do have to be using aerial attacks.

You can ramhack the elves or even the Ultimate Form itself.

1439
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 04:35:28 PM »
You could always boot up a DS emulator and ramhack all the forms and stuff, then transfer it to your DS.

PS: Hypershell, your guide says the requirement for Rise Form is to kill 10 enemies with the Z-Sabre. No mention of with aerial attacks. Was I misinformed?

1440
Forum Games / Re: Make up a Crazy Lie about the Above Poster
« on: June 12, 2010, 04:28:59 PM »
Has a skillfuly cropped, otherwise pornographic, avatar...of Misty.

1441
Zero / Re: Rockman Zero Collection Thread
« on: June 11, 2010, 05:10:33 PM »
I think they did it because they wanted to keep the same aspect ratio instead of slightly stretched. You can tell it's close to taking up the whole screen; to stretch it would waste it. And if you could see more of it... that might change some slight challenge (LIKE THAT DAMN PROTECT THE FACTORY MISSION! RAAGGEE!!). I think it's fine the way it is. Intact from the GBA games, instead of slightly bigger and slightly stretched.

Maybe, someday, someone will invent a way to stretch and image and add some blank spots at the top and bottom. They might call it "letterbox" for the image looks like an envelope. I predict it will become popular in 200X and in 20XX displays will mostly be "wide" and there will be bars on the side, but nobody will know what to call them, so we will invent a robot called "sigma" and he will be the most intelligent automaton ever built.

Hilarity Ensues.

PS: Capcom, if you make a collection for PSP2 and actually try hard, you'll have a system seller.

1442
Zero / Re: Rockman Zero Collection Thread
« on: June 11, 2010, 02:05:27 AM »
I think Zan meant you can only get one form per mission. You can get the Rise Form in one mission, and then the Active Form in another.

I wanted to get all of them in 1 mission.

I tried to get X Form.
I got Energy Form.
I hate you now, Zero 2.

1443
Zero / Re: Rockman Zero Collection Thread
« on: June 11, 2010, 01:37:20 AM »
You need to accomplish the feat for a new form within one mission, and you can only get form at a time.
Damn. I have to choose...

1444
Zero / Re: Rockman Zero Collection Thread
« on: June 11, 2010, 12:52:55 AM »
I'm pretty sure I've dash slashed many enemies in Z2. Am I missing something? Do I have to do an event first?

Also, why does the person that made the game music app for PSP use PSF? Because it's just so popular and nobody has a collection of actual PSX music files?

1445
Zero / Re: Rockman Zero Collection Thread
« on: June 10, 2010, 10:51:12 PM »
A fun note, the PS2 and PSP (unknown on PS3) can use the PSX's original sample format.

For the PSP. Is that just within the official emulator? or can the function be used in normal mode? If so, why are there no PSX music players for PSP?

PS: If you mention PSF, I will cry.

1446
Zero / Re: Rockman Zero Collection Thread
« on: June 10, 2010, 08:44:45 PM »
You're right, I was jumping to conclusions too quick. It would be possible since the spu and cpu are separate on most consoles. This is to prevent slowdown effecting music. It is quite possible the emulated cpu is sending info to a rewritten DS spu interface class. That would provide extra spu ram, since it is not emulated. In addition, you can add cart space via emulation, so there is no reason they can't be stored. Also, I would imagine since the spu handes sound ram, they could be whole new formats, or even pointers to outside of rom data.

I only understood half that. Thanks. Also, it's too bad they didn't do any remixes involving the DS sound capabilities. I kinda remember something about SNES games using different samples instead of a set set of voices on the SPU. Can the DS do that too?

PS: One would think the PSX and SNES had similar styles of SPUs, and by asumption, the PS2. Then why did MMXC use those damn streamed music files?

PPS: I'm ever so tempted to do a full game conversion of a PSX game into Lufia II

1447
SOUL STEAL!

1448
Zero / Re: Rockman Zero Collection Thread
« on: June 08, 2010, 07:43:52 PM »


Emulation would not allow for this. RAM constraints and formats have to carry over in such a situation, as such the samples would be still compressed the same. The music is definitive proof this is a port, not emulation.
Are you saying, without any doubt in your mind, that it would be infeasable to carry over the sequencing, but render it with new samples?

1449
Zero / Re: Rockman Zero Collection Thread
« on: June 07, 2010, 08:05:40 PM »
I love those chibi-Zero sketches in RMZPM.
Also, they are probably straigh emulation, the samples DS uses are probably just better or sampled better. Like when you emulate SPC on a PC and set it to 192KHz.

1450
Forum Games / Re: The ^, <, V Game!
« on: June 07, 2010, 07:27:33 PM »
^ Is an enabler
< Sees no reason to get MMZC
\/ Will get Megaman Legends Collection

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