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News and Announcements / Re: New MegaMan Universe trailer, courtesy of 1up.com
« on: September 04, 2010, 06:20:42 PM »No offense, but that's a pretty narrow-minded statement. These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).
When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).
Nothing I've seen in the trailer looks like it's taxing system demands. The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics. Shouldn't be much more troublesome than Sega porting Sonic4. Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities. I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward. I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.
If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.
To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff). That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!
It's up to the Developer what system they put their game on. When Nintendo is the only system they would have to downgrade it for and MM9/10 are already providing ample revenue, there is no reason to put forth effort to expand MMU to a console that insists on being so different that it doesn't try to be comparable to the current gen, in terms of power.
It's called oprotunity cost, and dispite Wii not getting MMU(or not yet) Nintendo still is making massive profits. Maybe their next console will be up to at least this gen's specs and Capcom could go back and port it then.
PS: Capcom, make an Onimusha game for Wii.
PPS: Make Zero unlockable.



















