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Messages - xnamkcor

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1326
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 26, 2010, 04:04:25 PM »
ACK... I saw that but I forgot to write it.
I assumed that it was Snake's.
I'm sure The Orange box is Snake's


1327
:O
This is why we can;t have nice things!

1328
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: October 23, 2010, 04:17:09 PM »
[youtube]http://www.youtube.com/watch?v=KEFHB9HDyoE[/youtube]

Having fun with Ys 7.

1329
Off The Wall / Re: Flying Spaghetti Monster
« on: October 23, 2010, 04:07:22 PM »
Wouldn't it make more sense to use meatballs? like the ones at Costco?

1330
Ow, the sun is bright today!

1331
Gaming / Re: The "What are you currently playing?" Thread
« on: October 21, 2010, 05:24:45 PM »
I was gonna edit my post, but since someone else posted, I'll just post again.

[youtube]http://www.youtube.com/watch?v=5L-aF-xsxz4[/youtube]

1332
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 21, 2010, 07:53:38 AM »
Oh, you.. XD
I need glasses to see that third one. o-O


How old is Osaka, exactly..?


Some Gambit for you guys.





I'm pretty sure, in the last year, she is a Senior.

1333
Gaming / Re: The "What are you currently playing?" Thread
« on: October 20, 2010, 09:25:16 PM »
Ys 7.

So far I'm liking the battle system.
The dashing mechanic is a little wierd, but it's fine once you get used to it.

1334
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 20, 2010, 09:12:01 PM »

1335
Gaming / Re: List Those Free Games!
« on: October 19, 2010, 06:24:59 AM »
Just use winamp to play the MP3s.

http://www.mediafire.com/?5ie1l3717v5bgll

1336
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 18, 2010, 08:52:37 PM »







Ah. Well, artist didn't include "Trask" on the Pixiv page, so I guess it's just coincidence.

Trust me, that's as Trasky as anything can get.

PS: Trask is also an immortal being in D&D. Can only be wished away and it never really dies.

1337
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 13, 2010, 11:57:54 PM »
According to the tags, no.





Then it's time to edit the tags. If that's not Trask, then Megaman isn't blue.

1340
Ha Ha
My ineptitude for typesetting extends to my avatar.

1341
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 27, 2010, 06:53:13 PM »




1342
Was Sonic 4 one of them?

1343
Maybe the reality of it being a Legends tile demands that the controls must suit it specifically, and a generic TPS game, while great in its own merit, is not the same as Legends.

1344
Aren't Lost Planet and Dead Rising basically the evolution of the legends controls anyways? The engine was made by the same people with Legends in mind, right?

I have a feeling, what was meant by that was that they had a game "like Legends" in mind. That is to say, they wanted to make an engine for a third person game that happened to have shooting, but the exploration element mandated a camera and controls for jumping. Legends fits that bill very well and was a thing people knew. To say that they actually had an actual Legends game in mind is optimistic.


PS: DASH 3, Zero needs to have an unlockable camera.

1345
Is it wrong if I say that I don't want to see Zero in the Legends series?  The (sometimes subtle) cameos are pretty much all that's necessary in the series, this isn't Battle Network, after all (remembers Network Transmission).


Keyboard and mouse all day, distant runner up Wiimote & Nunchuk. XD

Nunchuck & Mouse all the way.

1346
Legends 2's controls are awesome on a PC using WASD+Mouse, but Joystick instead of WASD is an improvement and, depending on your skill with aiming a real weapon, a Wii Remote might let you control alot more naturally than a mouse.

Besides the obvious flaw of only having one rotatinal axis on the WM+, it would be fun to unlock the Z-Sabre and play Legends 3 with "1:1" controls. The obvious question is, how will Zero look in Dash Style? Or, by 3, would the Dash Style have changed?

1347
It's means you are bat crazy for taking it this serious.

The controls for the Legends game worked and it worked fine for those games (sans Lock-On perhaps. Improvements for Lock-On is welcome), and it didn't seem to stop people from enjoying the games either. MML doesn't need its controls "redone" for this generation, in my opinion. As someone said, you don't fix was wasn't broken.

>DASH's Controls
>Not Broken
 8D

PS: Why can't we just include the old controls, but engineer the game to be played with the new controls? Want old controls? Go for it, but you'll die alot. It'll be like obligatory Hard Mode for stubborn people.

PPS: Zero's Sabre better be less broken and more fun this time.

1348
How about this. We assume each console will have some sort of aiming device and we set ir up like this:
Wii Controler With a WM+ and a Nunchaku
Plays like Twilight princess, but camera more for jumping and you can pan it manually.
What would be lock on, just tightens the camera behind Zero and makes it easier to aim, but you can still platform while in this mode. In zoomed out mode, it'd be easier to jump and stuff, but you can still shoot things.

PS: I demand more roller blade jumping opprotunities.

1349
Finding excuses to make a bad control system slightly better does not replace the need for today's control scheme on a possible new Legends.

Today's control scheme is outdated. We need a better one.

1350
There's always re-assigning the triggers to left and right on the stick.

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