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Roleplay / Re: RPMVania
« on: June 02, 2010, 04:20:58 AM »
[No need, I worked it in!]
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- SIMBA CRAWLS IN HIS SKIN AND HIS WOUNDS THEY WILL NOT HEALroflmao
- Single camera setting with no changes still limits the levels quite alot.I could argue those, but there's no point since they're all true.
- Collectables in linear platform games required for progression? No-no.
- Game's quite cheap sometimes.
- Played it with a d-pad back then. Frustrating as hell when you're used to an analog stick.
- Why give us a choice on which sub-level to complete when you obviously need to complete all of them to proceed?
What the funk?I started rolling when I read this. Nice.
Ah, LOVED this one. There are some obvious faults to it, though.The B&W graphics (well, and red for the blood) weren't a bad thing?
- The whole game has a time limit of six hours. Can be completed it much less.
- NO difficulty is shown anywhere in the game, at all, except for the last two bosses and a little bit of the sci-fi level.
- Death's one-hit-kill. >_>
- Bike levels are awesome but are kinda simplistic and boring at times.
- No actual REAL conclusion to the story.