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Gaming / Re: Fire Emblem discussion
« on: June 04, 2010, 06:48:23 PM »
That is true. But the point remains; reclassing destroys part of the strategic element of having the right units for the job.
Let's say there's a unit you like. She's a Pegasus Knight. In most other FE games, she'd only change her class for the next ranking one, a Falcoknight. Now say the chapter you're on has lots of Archers, Snipers, and Ballistae. Normally you'd pass on her for that chapter, so she wouldn't die and you could keep her for future chapters. A difficult choice? Possibly, but it adds to the strategic element. Being able to reclass her into something that's not highly vulnerable to arrows takes that away. And takes away part of the challenge, if you ask me.
Let's say there's a unit you like. She's a Pegasus Knight. In most other FE games, she'd only change her class for the next ranking one, a Falcoknight. Now say the chapter you're on has lots of Archers, Snipers, and Ballistae. Normally you'd pass on her for that chapter, so she wouldn't die and you could keep her for future chapters. A difficult choice? Possibly, but it adds to the strategic element. Being able to reclass her into something that's not highly vulnerable to arrows takes that away. And takes away part of the challenge, if you ask me.
