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Messages - Mirby

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5626
Gaming / Re: The Kingdom Hearts Thread
« on: March 04, 2012, 10:44:35 PM »
Looks like Kingdom Hearts: Pokemon Drop Distance is inevetable then.
We've known about the Dream Eaters and the fact you collect them since September, Gaia. This is nothing new.

5627
Gaming / Re: The Kingdom Hearts Thread
« on: March 04, 2012, 09:11:40 PM »
4gamer updated their site with a new article and new screens.










(more screens in Source link at bottom)

And now for the article's translation. Be warned there are some story spoilers (nothing major, just Clu's role in The Grid and more on the opening in Yen Sid's tower).
Quote from: Goli of Neogaf
Rinzler is fightable, he uses disks which release spark-like things on contact, and he can also reverse gravity, which reverses controls for Sora/Riku. The Grid's boss is also shown, which is a giant dream eater you fight in a circular rotating stage. The boss hurls disks at the current PC, and can also summon bullets that rain down from the ceiling, upon contact with the current PC his drop gauge decreases.

Regarding the storyline, it is hinted that Clu has some sort of interest for keyblades as do the other Tron characters, but his motives seem evil or something. Also Young Xehanort is there and he apparently knows a lot about The Grid.

On the part about the Mysterious Tower, it says Sora and Riku go to it only to be met with Yen Sid having a worried look, there he explains to become keyblade masters they hvae to go to the dream world and release the keyholes there. Also it's confirmed that as always the journey begins in Destiny Islands.

Then there's Radiant Garden. One of the texts under the screenshots says Lea knows he's human again because he can see his reflextion once more, but he can't find all other Org. XIII members. On the one with Lenzo, it says he seems to possess a lot of information regarding Traverse Town.

Then there's the dream eaters nightmare/spirits section. First the spirits:

The one that looks like a little clown is called Ghost Clown, apparently it likes prizes a lot so it helps to pick them up. Its link attack is called Ghost Vacuum where he inhales enemies and then vomits them damaging them as well as whoever it vomits on. Next is Scissor Beetle, who can fire bullets from its chest, useful for long range attacks! Its link attack is called Trap Shot, where it fires a barrage of bullets from its chest to where the target cursor is placed, it also prevent enemies from moving after being shot; afterwards there's Idaten Kirin, its link attack is called Thunderstorm, where a bunch of consecutive bolts strike the enemy. The following one is Opportunist Bat, who goes flapping along the battlefield, it uses ultrasonic waves and drain attacks as its moves. Its link attack is Dark Fierce, where the current PC grows lonk dark nails from his hands and feet, allowing for quick long range kicks and punches finishing with an arc shaped attack.

Finally, the nightmares where two new kinds are introduced, first the Glaring Owl, who uses Libra on you to find your weakness and then exploit it. Then there's the Dendencargo, it's a pun I'm not sure how to translate, but it mashes up the Japanese word for snail and escargot, it hides in its shell but if you manage to turn it over it becomes defenseless.

As mentioned in earlier reports, once the drop gauge runs out you change to Sora/Riku and so forth, using drop prizes that enemies drop you get drop points, which you can use to enhance Sora/Riku. In between drops you can also see the event forecast for the current world you're in, these events include sales from shops or the chance to fight rare dream eaters.

As also previously reported, you can breed spirits provided you have their recipes and required materials, you can also name your spirits! Each spirit has its own distinct personality that affects their battle behavior but you already knew that.

Regarding battle commands, you can get them via shops, the spirits's ability link board and treasure chests; after that you can add them to your deck.

On the ability link board you can also get passive abilities, for example, if you want Riku to have the HP Up ability, you can have one of your spirits learn it, and once they have Riku can use it too!

The final part of the news article are new Reality Shifts, first up is the Fantasia inspired Symphony of Sorcery's, Fantasmic, where you have to tap notes as they appear on the touch screen. The Grid's Reality Shift is called Code Break, where you tap differently colored words on the touch screen to hack the world and produce a number of different effects, the one shown this time is Moving Spark which is, well, a moving spark.

Source
---

Also, due to Ghost Clown's Link Attack, I'm gonna have to paint him pink and name him Kirby. Along with my triceratops who'll be named Cera.

Also of note: that last pic I posted here in this post shows Riku utilizing the giraffe's Link Attack to wield some guns temporarily and blast foes. Pretty sweet!

5628
Gaming / Re: Street Fighter vs. Tekken
« on: March 04, 2012, 01:47:25 AM »
Interesting.
We've had Megaman, Roll, MMX Zero, MMZ Zero, and Volnutt, so that'd leave X himself and the EXE/SF main characters.
Actually just X and SF. EXE appeared in Onimusha: Blade Warriors alongside MMZ Zero as guest characters.

5629
Gaming / Mirby's Collection
« on: March 03, 2012, 09:34:35 PM »
WiiWare
Retro City Rampage

DSiWare
Advanced Circuits
Anonymous Notes -From The Abyss- Chapter 1
Anonymous Notes -From The Abyss- Chapter 2
Anonymous Notes -From The Abyss- Chapter 3
A Topsy Turvy Life: Turvy Drops
Aura Aura Climber
Cave Story
GO Series: 10 Second Run
GO Series: EARTH SAVER
GO Series: Picdun
GO Series: Tower of Deus
Four Swords Anniversary Edition
Mario vs. Donkey Kong: Minis March Again!
Mighty Flip Champs!
Mighty Milky Way
Pro-Jumper! Guilty Gear Tangent!?
Rabi Laby
Rabi Laby 2
Roller Angels
Shantae: Risky's Revenge
Snapdots
Soul of Darkness
Trajectile

3DS eShop
Aero Porter
ARC STYLE: Soccer 3D
Art of Balance TOUCH!
ATV Wild Ride 3D
Bomb Monkey
Cave Story
Colors! 3D
Crashmo
Crimson Shroud
The "DENPA" Men: They Came By Wave
The "DENPA" Men 2: Beyond the Waves
Dillon's Rolling Western
Dot Runner: Complete Edition
escapeVektor
Fluidity: Spin Cycle
Freakyforms: Your Creations, Alive!
Fun! Fun! Minigolf TOUCH!
Gunman Clive
HarmoKnight
Ketzal's Corridors
The Legend of Zelda: Ocarina of Time 3D
Let's Golf! 3D
Liberation Maiden
Mario and Donkey Kong: Minis on the Move
Mighty Switch Force!
Mighty Switch Force! 2
Mutant Mudds
New Super Mario Bros. 2
NightSky
Picdun 2: Witch's Curse
Picross e
Planet Crashers
Pokédex 3D
Pokédex 3D Pro
Pokémon Dream Radar
Professor Layton and the Miracle Mask
Pushmo
Pyramids
Sakura Samurai: Art of the Sword
Swapnote
Unchained Blades
VVVVVV
Witch and Hero
Zombie Slayer Diox

3DS Virtual Console
Dig Dug
Donkey Kong
Donkey Kong Original Edition
Game & Watch Gallery
Game & Watch Gallery 2
Kid Icarus: Of Myths and Monsters
Kirby's Pinball Land
Kirby's Star Stacker
The Legend of Zelda
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
Mario Golf
Mario's Picross
Mega Man in Dr. Wily's Revenge
Mega Man
Mega Man 2
Mega Man 3
Metroid II: Return of Samus
Mole Mania
Mystical Ninja starring Goemon
Shantae
Sonic The Hedgehog: Triple Trouble
Super Mario Land
Super Mario Land 2: Six Golden Coins
Super Mario Land 3: Wario Land
Wario Land II
Zelda II: The Adventure of Link

3D Classics
Kid Icarus
Kirby's Adventure
Excitebike

PSN
Final Fantasy III
Ape Quest
Spyro: Year of the Dragon (PSOne Classics)

Steam
Aquaria
Audiosurf
Bastion
The Binding of Isaac
Braid
Breath of Death VII
Castle Crashers
Cthulhu Saves the World
Doc Clock: The Toasted Sandwich of Time
Dungeon Hearts
Dungeons of Dredmor
The Elder Scrolls III: Morrowind
English Country Tune
Eufloria
FEZ
Gish
Half Minute Hero: Super Mega Neo Climax Ultimate Boy
Lone Survivor
Lugaru HD
Offspring Fling!
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
Penny Arcade's On the Rain-Slick Precipice of Darkness 4
Penumbra: Overture
Recettear: An Item Shop's Tale
Retro City Rampage
Rogue Legacy
Samorost 2
Super Hexagon
Super Meat Boy
Super Puzzle Platformer Deluxe
Terraria
Torchlight
Universe Sandbox
VVVVVV
World of Goo

5630
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 03, 2012, 08:40:41 PM »
I'd drop Aquarius, personally. I mean, that way none of them share a first letter, making it even easier to distinguish weapons.

But yeah, that sounds great; I think the Nova Weapon for this one should be named either Darkstar or Neutronstar, to give a feeling that they're even more powerful than Sunstar was.

5631
Forum Games / Re: Praise the above poster!
« on: March 03, 2012, 10:34:41 AM »
Very excitable person.

5632
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 03, 2012, 04:54:19 AM »
I already said how. Use the meanings of the names.

I think star names would be the most acceptable route, especially for the Sunstar relevance.

Also reference what the names mean if you can. For instance, Deneb should be a bird since it means something like "tail" in Arabic, and comes from a phrase meaning "tail of the hen". Arcturus could be a bear or something, due to its name originating in an ancient Greek word meaning "guardian of the bear." So on and so forth.

Also, constellations are groups of stars. If a Stardroid is named after a star, then wouldn't a constellation name fit more for a group of them. Add in Starsim's idea that Sunstar wasn't the only doomsday weapon, and you can have that link as well. Not to mention that maybe these Stardroids have lost some power over time; maybe Wily fixed Sunstar up so he'd be in better shape than his brethren.

5633
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 03, 2012, 04:12:42 AM »
Don't worry about it.

Also, Spica is the name of the mall in SF3, so with this naming scheme there's bound to be a few SF references.

5634
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 03, 2012, 03:52:20 AM »
But if it's a constellation, it loses the link with Sunstar that other star names have. Eh.

Arcturus
Antares
Betelgeuse
Deneb
Polaris
Rigel
Sirius
Spica
Vega

...those are all i can think of off the top of my head...

5635
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 03, 2012, 12:33:02 AM »
I think star names would be the most acceptable route, especially for the Sunstar relevance.

Also reference what the names mean if you can. For instance, Deneb should be a bird since it means something like "tail" in Arabic, and comes from a phrase meaning "tail of the hen". Arcturus could be a bear or something, due to its name originating in an ancient Greek word meaning "guardian of the bear." So on and so forth.

5636
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 02, 2012, 11:33:51 PM »
I'm an astronomy buff, hence my previous comment.

Constellations would be the best option due to the naming schemes of most extrasolar planets (the ones that don't have names that look like license plate numbers).

The other option would be to name them after particularly well-known stars such as Betelgeuse, Arcturus, Deneb, etc.

5637
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 02, 2012, 11:05:12 PM »
Well *technically* Sedna isn't part of the solar system proper, as its orbit is far outside it. :P

Formalhaut
Pictoris
Leonis

Yeah I've got nothing else really; most extrasolar planet names involve the star's name, and thus the name of the constellation the star is in.

5638
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: March 02, 2012, 10:56:17 PM »
[tornado fang] yeah darkwing

wait... did launchpad crash the thunderquack again?

5639
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 02, 2012, 10:05:35 PM »
If I may, I have one simple suggestion for StarSims, so I won't waste anyone's time for long.

Since you're set on using Stardroids again, how about using brand-new ones based on the constellations or even some of the planets' moons? That would easily make them as memorable as and distinct from the previous set in MMV. Using the same set as last time would be fairly redundant and lazy, even by GB standards, imo (and those games recycle RMs from the NES entries).

That sounds like a good idea.

I mean, you could even use some of the dwarf planets for names.

Those being:
Ceres
Haumea
Makemake
Eris
Orcus
Quaoar
Sedna
Vesta

See? Eight dwarf planets (omitting Pluto because we already have a Pluto Stardroid and replacing it with Vesta which isn't officially a dwarf planet but is called a potential one)

5640
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 02, 2012, 07:44:40 PM »
As a follow up to my own post, I have a better idea...

mid-boss = main boss
Solar Man = Mercury Man
Star Man = Jupiter Man
Gravity Man = Neptune Man
Gemini Man = Pluto Man
Centaur Man = Uranus Man
Astro Man = Mars Man
Galaxy Man = Venus Man
Ring Man = Saturn Man

Get the rest of the Space theme robots in there. 

Except that he's gonna use Stardroids again, not the classic RMs. He said this above.

5641
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: March 01, 2012, 09:05:01 AM »
So...
Added Latias stuff.

New Avatar:
Male Human, midway transformed into a Latias (so he became a girl at this point)
Why? He always wanted to wear a Latias suit, but the only explaination i have, is that he got a cursed suit which makes this transformation.
Edited pic for the Avatar: http://i326.photobucket.com/albums/k425/LuigiBlood/LatiasSuit.png
Original pics: http://www.pixiv.net/member_illust.php?mode=manga&illust_id=25319588
(Contains 7 pics, from beginning to end of transformation)

My reaction:
(click to show/hide)

New Userbar:
I really like Latias... she really looks cute.

I have to say, I like that artist. :P

5642
Fan Games / Re: Untitled Mega Man Gameboy Style Fangame
« on: February 29, 2012, 04:09:53 AM »
Sounds awesome, man! :3

5643
Fan Creations / Re: Invasion Beta 2.0
« on: February 28, 2012, 06:01:50 PM »
Oh my indeed...

5644
Off The Wall / Re: Post Pictures Of Yourself
« on: February 27, 2012, 09:15:12 AM »


WHEE PIGTAILS~ ^.^

5645
Gaming / Re: The "What are you currently playing?" Thread
« on: February 27, 2012, 05:07:59 AM »
It's much more forgiving on MK7. I've 3-starred all of 50cc and the one 100cc cup I've played (been busier with SM3DL and Tales of the Abyss... :P)

5646
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: February 26, 2012, 07:56:01 PM »
In related news, I just got a Kid Icarus: Uprising puzzle added to Puzzle Swap in the StreetPass Mii Plaza sooo... yeah.

5647
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: February 26, 2012, 06:51:00 PM »
I wonder if BW2 will pick up on the thread about Ghetsis' fate. Didn't he escape at the end?

Oh yeah, he did.

And maybe we'll see N again, after he redeems himself or something.

EDIT

Quote from: Tumblr



The new versions of Kyurem are AMAZING, and this is why.

The developers incorporated so many deep levels of Taoism into this Pokemon that it puts it on a level that I’ve hardly ever seen Pokemon get to.

I just felt the need to go make this huge chart to illustrate my point, because I know some people don’t approve of the new forms of Kyurem. Although I am completely for everyone having their own opinions, I felt like posting this to get this excitement off my chest.
A good point of view explaining Kyurem's new forms.

5648
Original / Re: Mega Man 9's Secret
« on: February 25, 2012, 11:37:44 PM »
As long as it is fun...
"While everyone's ranting about the minor flaws of a video game that's just fun to play, I'll just sit-down, relax, and watch as all of the troubles fly past me while I just enjoy a simple video game that brings me joy with each new experience I receive."

It's a quote I heard once, and fully believe.

5649
Original / Re: Mega Man 9's Secret
« on: February 25, 2012, 06:31:56 PM »
It's like the Star wars movies. Know why the first 3 were good? LIMITATIONS. That's right, the creators were limited and had to work around their limitations.
Then Georgie got too much freedom...

I've learned myself that limitations are conducive to creativity by working on remixes. Having to work within the restraints of the source track is definitely limiting, but also gives a lot of options.

And to bring it back to MM, consider the fact that the NES is severely limiting in both graphics and audio. The NES could only handle 3 consecutive sounds, and yet we have timeless tracks in those games. Limitations are good, and working within them is a huge learning experience. Anything else is just doing whatever you want.

5650
Better than nothin' though. :3

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