Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mirby

Pages: 1 ... 223 224 [225] 226 227 ... 546
5601
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 22, 2012, 03:35:26 AM »
Orion turned out kinda lame imo, as if his only gimmick is that he has a bow :\.

I was gonna try to give him a club, since the constellation depicts him with one too, but having both things in one was too much for an RM. I might try with just the club next time, that's how they did it in Saint Seiya after all :D

What if the arrows... ARE clubs? D:

5602
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 21, 2012, 08:33:47 AM »
Thanks for the post, Vix! Very useful.

Also, still lovin' dat boss theme. :3

5603
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: March 19, 2012, 05:41:28 AM »
I'm not even extremely into Star Wars (yeah, I love it and know some things about it, but still) and I think that's bullshit.

Also, lol.

5604
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 16, 2012, 09:37:19 AM »
For all those curious, the sound team was revealed. Looks like Sakurai's using his connections.

I'm personally in love with the boss theme, composed by Yasunori Mitsuda.

5605
Gaming / Re: The Kingdom Hearts Thread
« on: March 16, 2012, 09:20:31 AM »
Here, have a Nomura interview from Famitsu.
Quote
The meaning behind the main illustration!
— The package illustration has been publically revealed.

Nomura:To be honest, at first I had drawn a different picture. Sora, Riku, and King Mickey were the same as the current illustration, but I drew Mickey bigger and Sora and Riku were much smaller. However, design-wise it was difficult to use for the packaging, and when we tried it on the title screen you couldn’t really recognize Sora or Riku (wry laughter), so I redrew it.

— There is another version of the illustration with different colors and the directions switched, can you tell us about that?

Nomura:When you look at this illustration inside the game package. I wanted it’s composition and look to remind you of the title’s catch copy, “Darkness becomes light, light falls into darkness.” The two images make a pair; I think it’s nice to consider the contrasts between them and how they reflect the storyline.

— Will we see this image within the game itself?

Nomura: Yes, if you play the game on the advance degree of difficulty you’ll be able to see it.

— In the illustration, Sora has his eyes closed while Riku’s are open.

Nomura:That’s right. There’s meaning behind that, but I think you’ll understand it through playing the game. By the way, the 2 types of illustrations are not just merely reversed, but the change in color degree and overall balance has been reworked.

— We look forward to understanding that. Anyways, for the first time fans will obtain an enclosed AR card with the game. Can you tell us about the friendly Dream Eaters on those cards?

Nomura:The game package will contain one card that unlocks one of the following partner Dream Eaters at random: King Wondernyan, Circus Panda, and Nekuish. These 3 Dream Eaters are rare; however unlocking them through an AR card is not the only way to obtain them, you can partner with them in the game too. Still, if you do a Link Portal exchange through StreetPass, you can obtain the recipes for them. If you try to StreetPass regularly, you can probably obtain all three pretty early on.

Key people of the story!

— In the opener, we see a flurry of memorable scenes from the series while an orchestra version of “Hikari” plays, it’s very moving!

Nomura:It was Nomatsu (Takeshi Nomatsu, the title’s cinematic movie director) who managed it, he said himself “there isn’t a next one”, so he crammed it full of content.

— Parts of the opener were used in the Special Trailer that was released publically, where the keywords “those who are asleep within sadness” appeared. Does helping those people become the goal of this game?

Nomura:How will that go… (Laughs.) Well, first off Sora and company will have to make preparations for that.

— In the last part of the trailer, one of the points that stands out is when Aqua and Terra appear with the black coated character with the “nightmare” eyes.

Nomura:That black coated person is important to the storyline, but isn’t necessarily a new character. The details of it are something to look forward to when you play.

— As for new worlds, the image of the world from Tron Legacy is very closely adapted. The people in it are drawn quite realistically.

Nomura:Since we adapted realistic portrayals in the past with The Pirates of the Caribbean in Kingdom Hearts II, we had a bit of know-how this time around. I was a bit apprehensive at attempting to do it on a portable device, but I think the end result has a high quality to it. I supervised over the production side of the movie parts and the scenarios of the storyline reflected well into it.

— Did you plan from the beginning to use Tron Legacy as a world?

Nomura:It was decided around the time the project was beginning. We had planned for Sora to visit the original Tron world and for Riku to go to the Tron Legacy world.

— Ansem and Xemnas, as well as Master Xehanort’s forms appear, but are they the real thing?

Nomura:Well, about that… Ansem and Xemnas appear often, harassing Sora and Riku.

— Are Ansem and Xemnas key persons?

Nomura:If I had to say who the key persons were, I’d say they are the silver haired boy and Axel. This time at the end of the story, there will be the longest cutscene of the whole series where the true form of Ansem and Xemnas, as well as their goals and many other truths will be revealed all at once.

Raising Dream Eaters!

— How come this time instead of being joined by Donald and Goofy, our heroes team up with Dream Eaters?

Nomura:This time the story is about Sora and Riku taking the Mark of Mastery Exam. If Donald and Goofy participated in the exam without being Keyblade wielders, then it would be sort of weird. (Laughs.) Besides, those two are active characters in the numbering titles of the series, so I thought that it would be an interesting challenge to have an adventure outside of that.

— I see. So the Dream Eaters, you can create them by gathering materials to “breed” them. What lead you to develop this kind of system?

Nomura:The Dream Eater’s growth is directly connected to the abilities of Sora and Riku, which serves as an axis of this title. To that extent, I wanted players to feel affection for their Dream Eaters, thus you start with them from their initial creation and watch as they grow alongside you.

— Unlocking the abilities of the Dream Eaters and doing the Ability Link to make Sora and Riku stronger is sort of like parts of the system in Re:Coded.

Nomura:That’s right. At first, I initially wanted to develop another form of the command board from Birth by Sleep. Then I mixed the growth systems of Re:Coded and 358/2 Days and came up with a new idea that became the Ability Link feature.

— The Dream Eater’s growth is one of the charms of this title, but it seems with the interacting on the touch screen, the Dream Eater’s characteristics change rapidly.

Nomura:Their attitudes are different depending on their characteristics, for instance some prefer to attack aggressively while other prefer to support your character. One type of Dream Eater has 4 characteristics; even if they are same types of Dream Eaters, they each have their own personalities. So choose among the characteristics you like and have fun.

— How many types of Dream Eaters are there in total?

Nomura:There are a little over 50 types of Dream Eaters you can partner with. You can’t partner with the boss ones, but outside of that you can breed all the Dream Eaters.

— With the similar Dream Eaters like Wondernyan and King Wondernyan, are they evolutions of the same form or are they from separate recipes?

Nomura:They aren’t evolutions of one another, that is not how this system works. If you have the materials, you can produce two or more of the same Dream Eaters.

— As far as activities with the Dream Eaters go, there is the Flick Crash feature. What was the concept behind this feature?

Nomura:As the main mini-game of this title, I wanted to produce something that has the speed aspect of a card game fused with an action game. I said it had to be something frenzied with a “restless feel” to it, but it was hard to actually materialize. After repeated trials, I think it finally became something fun.

— By the way, it seems the Dream Eater’s appearance and abilities can be customized and you can name them. It’s a fairly different taste for the series compared to the past titles.

Nomura:Every time I try to make the taste of the game relate to its title, but in this game since the player can name their Dream Eater to their liking its quite straightforward. I put a lot of consideration into naming the titles interestingly, it’s fun.

Big developments packed into a short time period!

— About how long does it take to clear the game?

Nomura:Probably about 35 hours? Upgrading and playing Flick Crash take time, so I think you could keep on playing it.

— The story and the system of this game are both packed with developments. Did you think the development period was going to be this long?

Nomura:It’s really like one year since Birth by Sleep Final Mix. All the staff has worked very hard to make it here. The Osaka team took over development and even though they had only once worked with the Nintendo DS when they did Re:Coded, this is the first time they created a fully interactive 2-screened title. Even though this time the unreasonable demands were raised even more, I think their high level of creative consciousness really shines in this title.

— A lot of effort went into this title huh. By the way, we previously asked you about an announcement regarding Final Fantasy Versus XIII, is there any information you can share about when that would be?

Nomura: We hear from everyone that there is a high demand to release more information. We are almost finished preparing so we can respond to that. Even though we are in agreement, it’s really not related to current developments so we aren’t in a situation to release information about it. But since I’m not allowed to speak about it, I have no choice but to continue discussion in this way about it.
Have some Famitsu scans too.

And some more images too!


Source

5606
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 16, 2012, 04:45:18 AM »
But now... Look! They're Lemons!! Egoraptor will be pleased! Tee hee!

It was a tough decision but I decided on yellow in the end. Merely the roll of the dice for me, as both colours seemed suitable.

RIDIN' ON CA-owait that's X

anyways it all looks great so far. nice work.

but is there any way to reset to the title in the engine?

5607
Gaming / Re: Fire Emblem discussion
« on: March 15, 2012, 08:06:21 PM »
I'm just really intrigued by the combo attacks there.

5609
Gaming / Re: Fire Emblem discussion
« on: March 15, 2012, 11:22:39 AM »
WISE FWOM YOUR GWAVE!!

[youtube]http://www.youtube.com/watch?v=A3mAnZ40dgI[/youtube]

i dun care how old the last post was, this is relevant. and awesome. :D

5610
[youtube]http://www.youtube.com/watch?v=jHuD28tLfqo[/youtube]

Seems like it'll premiere on April 14th. :D

But wait...
If you go here and share the Facebook page to get it to 100,000 likes... we'll get the premiere early! :D

5611
X / Mega Man X - Maverick Rising is out!
« on: March 14, 2012, 08:39:54 PM »
[youtube]http://www.youtube.com/watch?v=QOKKaix_4LY[/youtube]

So yeah, OCR's X-series album is out, and it's pretty awesome. Over 6 hours of music, 49 artists, and a whole hell of a lot of guitars, this album is available at it's own site over at OCR. Check it out! :3

5612
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: March 13, 2012, 05:47:11 AM »
This is a Megaman forum after all, I'd say most of us have some sort of antagonistic relationship with an insect of one form or another.
Yeah! Stupid Hornet Man and Boomer Kuwanger! >_<

5613
Gaming / Re: RPM's Nintendo Wi-Fi lists (now with 3DS)
« on: March 12, 2012, 09:23:18 PM »
Caught.  o//////o

When I wrote I added, everyone, I was yet writing codes into my 3DS. You're added though. I should be done in a few minutes with everyone else though.

No worries. I look forward to losing playing against ya in MK7. :D

EDIT: I am disappoint. Your Mii looks nothing like a dog. :P

5614
Gaming / Re: RPM's Nintendo Wi-Fi lists (now with 3DS)
« on: March 12, 2012, 09:10:33 PM »
added you, akamaru, but you apparently didn't add me, hehe

5615
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 12, 2012, 04:01:38 AM »
That OP is looking good, and I'm glad my suggestion of star names is being used. :3

5616
Fan Creations / Re: Quint Makes it Himself / Sprites and Art
« on: March 09, 2012, 08:10:13 PM »
ohey long time no see

these are all pretty damn awesome. :3

5617
Fan Creations / Re: Rockman Remix
« on: March 08, 2012, 11:31:31 PM »
[youtube]http://www.youtube.com/watch?v=QOKKaix_4LY[/youtube]

Try this one.

5618
Gaming / Re: The Soul Edge/Blade/Calibur Thread
« on: March 08, 2012, 01:22:59 AM »
Yeah, looks a lot more Vixylicious than the previous one. :3

Sexcellently done~

5619
Gaming / Re: VG Music Thread
« on: March 07, 2012, 12:02:59 PM »
Look into the Retro City Rampage soundtrack; you can get it on a (colored) vinyl. It's expensive though; $63 after shipping if you're in the US.

5620


I'll just leave this here...

5621
Fan Creations / Re: Rockman Remix
« on: March 06, 2012, 08:54:36 AM »
You're gonna love Maverick Rising then... :3
Speaking of which...
[youtube]http://www.youtube.com/watch?v=_O2AIzCLodU[/youtube]

5622
Gaming / Re: The Kingdom Hearts Thread
« on: March 05, 2012, 08:10:50 PM »


That's from digging through KH2 Final Mix's data, actually. Also old, but it gives more hope for an eventual Toy Story world.

Similarly, Pinocchio was originally slated to appear in 358/2 Days, and the story would've been like this: "Set in a circus and playing off the story of Pinocchio, a puppet with a heart, and the Nobodies who possess no heart, we planned for a sad episode with Roxas and Xion looking for hope for themselves." From Nomura himself. And now Pinocchio's in 3D, so that's cool.

The last big part of removed content would be the Jungle Book world in BBS, of which there are still a few unfinished rooms one can access via cheat codes.

5623
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 05, 2012, 10:29:15 AM »
You know, the only time anything close to swimming worked in 8-bit MM was Rush Marine. Just sayin'.

5624
Fan Creations / Re: Invasion Beta 2.0
« on: March 05, 2012, 10:26:14 AM »
That's pretty superb as well~ :3

5625
Gaming / Re: The Kingdom Hearts Thread
« on: March 05, 2012, 12:41:56 AM »
It's been teased about being similar to Pokemon since September.

Pages: 1 ... 223 224 [225] 226 227 ... 546