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Messages - Mirby

Pages: 1 ... 17 18 [19] 20 21 ... 546
451
Roleplay / Re: RPM-Adventure!
« on: August 28, 2014, 03:08:51 AM »
(Nope, but who knows what'll happen when Pyro touches it >0< )

452
Roleplay / Re: RPM-Adventure!
« on: August 28, 2014, 02:50:39 AM »
(Yes, and I've already accepting the horrifying nature of that fact)

453
Roleplay / Re: RPM-Adventure!
« on: August 28, 2014, 02:39:10 AM »
(That's the only one I killed! The broadsword-wielder is KO'd, but might rise again before the battle's over)

454
Roleplay / Re: RPM-Adventure!
« on: August 28, 2014, 02:10:00 AM »
(Hey I only took out 1 of them, the other is merely knocked out and the third I'm defending myself against right now haha)

455
Roleplay / Re: RPM-Adventure!
« on: August 28, 2014, 01:43:14 AM »
(Oh I was gonna stop there so the others would have a chance anyways)

"GAH!" Talyn screamed as the arrow went in. "Oh well, this is why I trained in the ways of dual wielding. If one arm goes down, I still have an equally powerful one in reserve," she said as she started to fend off the new foe's attacks. "Shame they got my dominant side though..."

456
Roleplay / Re: RPM-Adventure!
« on: August 28, 2014, 01:24:40 AM »
Talyn quickly slides beneath the foe while he's focused on his downswing and turns around, stabbing him in the shoulder blades. Howling in pain, the soldier drops his weapon, the hilt landing on his head and knocking him out. "Well that was easy," she quipped before heading over to another foe.

457
Roleplay / Re: RPM-Adventure!
« on: August 28, 2014, 01:17:56 AM »
(I'm well aware of this, I'm just asking because heat of the moment = not thinking thoroughly about the various schools of magic)

458
Roleplay / Re: RPM-Adventure!
« on: August 28, 2014, 01:09:51 AM »
Talyn easily blocked the attack and deflected it in a way that the beast soldier dug his own axe into his side, growling in pain. "Hey, Prospero, you know any Haste spells cause those would be useful right about now!" she yelled as she finished the job and moved onto a foe wielding a large broadsword.

459
Roleplay / Re: RPM-Adventure!
« on: August 27, 2014, 11:44:42 PM »
"It looks like those guys are arguing over who gets to eat us for dinner," Talyn commented. "Don't they know anything? It's still morning, at least fight over who has us for breakfast!!" she exclaimed as she sliced an arm off her foe.

460
Roleplay / Re: RPM-Adventure!
« on: August 27, 2014, 10:50:21 PM »
"Quite the welcoming committee, I see. Are they trying to welcome us to our doom, cause I really don't think that'll be happening today," Talyn quipped, her blades out in a flash. "Let's deal with these beasties so we can help our fellow companions down below, eh?" With that, she leapt into battle against an axe-wielder.

(Using dat weapon triangle from FE for kicks haha)

461
Roleplay / Re: RPM-Adventure!
« on: August 27, 2014, 09:43:18 PM »
"That voice came from beneath us! We must get down there as quickly as possible, cause that rumbling can't possibly be good!" Talyn exclaimed as she looked for a way down.

462
Gaming / Re: The "What are you currently playing?" Thread
« on: August 27, 2014, 11:29:01 AM »
Mario Kart 8. That update really breathed some life into it.

463
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: August 27, 2014, 10:41:49 AM »
I'm loving this MK8 update. And the Mercedes-Benz karts.

464
Gaming / Re: Super Smash Bros. Thread
« on: August 27, 2014, 12:45:11 AM »
Not surprised in the least at that. That's why you either keep quiet, or keep it super vague. Keeping quiet is generally the best and smartest way to go about things. Screenshots or videos? Absolutely the worst thing you could do, outside of leaking a build itself.
I had a friend who was a tester for SEGA. At one point he muttered to me how there was a Thor game coming based on the movie. I looked it up and saw SEGA was making it, so I knew he was testing it. He didn't tell me anything about the game, merely that it existed because of the NDA. That's how you keep it vague.

Granted that game was bad (he even let me know that after the game was out and the NDA expired) but still.

Yeah Sakurai must be quite annoyed.

465
Gaming / Re: The Mario Kart Thread
« on: August 27, 2014, 12:22:22 AM »
Check the lower-left of that collage. That's Excitebike.

We're getting an Excitebike track. SO EXCITEBIKE FOR EXCITEBIKE <3

Also Wario's Gold Mine, so retro courses are part of the DLC. Presumably the 8 new tracks in each pack consist of 4 new tracks and 4 retro ones.

edit:

EXCITEBIIIIIIIIIIIKE <3 <3 <3

466
Roleplay / Re: RPM-Adventure!
« on: August 26, 2014, 03:24:44 AM »
(What group am I in?!?)

467
Forum Games / Re: CTRL+V
« on: August 26, 2014, 01:06:17 AM »
As someone with some manner of disability myself (my scoliosis leaves me in almost constant pain that I've learned to mostly tune out, with occasional spikes of intense pain that leave me temporarily immobilized) I'd hate to think that anyone with even a remote disability is treated as expendable, and that the game's creators actively encourage that idea is really messed up.

468
Gaming / Re: Super Smash Bros. Thread
« on: August 26, 2014, 12:58:49 AM »
Things on YouTube get removed all the time claiming it's by a company even when that's not the case. We all know their takedowns don't always make the most sense. Just because it says "Nintendo of America" doesn't mean NoA removed it; it's just as likely that it was removed because the content flagging system thought it should be removed and attributed it to NoA.

469
Forum Games / Re: CTRL+V
« on: August 26, 2014, 12:22:57 AM »
http://i.imgur.com/fB19z.gif

oh yeah this was on my clipboard hahaha

470
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: August 26, 2014, 12:22:17 AM »
Hopefully he's not gone on too long. I miss that guy.

471
Forum Games / Re: CTRL+V
« on: August 26, 2014, 12:17:15 AM »
That is [tornado fang]'d up. I mean I don't even play the game and that treatment of her is just... wow.

472
Gaming / Re: Super Smash Bros. Thread
« on: August 26, 2014, 12:12:38 AM »
Just over 2 weeks to go, actually.

Also I won't believe these leaks no matter how legit they are. The only thing I'll believe is the final roster once the game releases in Japan. If it does match up perfectly then so be it, but if there's inaccuracies then we'll know the truth.

473
Roleplay / Re: RPM-Adventure!
« on: August 26, 2014, 12:09:59 AM »
(Thanks for waiting I guess... Kinda had a couple more things to say before the next day but too late now)

"You'd know all about violent sucking, wouldn't you?" Talyn teased. "Anyways we should probably head in, it's probably not nearly as bad as it seems. And the sooner we go in, the sooner we discover what truly lies within this lost world," she added, diving into the fog headfirst.

474
Gaming / Re: Super Smash Bros. Thread
« on: August 25, 2014, 01:17:47 PM »
2 more music samples were added to the site. One from Nintendogs and the other was this:
Mega Man 2 Medley


<3

475
Roleplay / Re: General RP Discussion topic
« on: August 25, 2014, 04:27:50 AM »
Impossible. There's no such thing as too much Korra 8D

But think about it. In Our War Game!, Omnimon becomes real after Tai and Matt head into the digital world to help the wounded Wargreymon and MetalGarurumon. In Revenge of Diaboromon, Imperialdramon Paladin Mode is created by getting the wounded Omnimon's sword. Gallantmon achieves his Crimson Mode when Grani sacrifices himself to merge with Gallantmon when everything looks lost inside the D-Reaper (I'm slightly fuzzy on those details).

The most powerful mode changes occur when all seems lost.

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