10876
Gaming / Re: The Double Edged Nintendo Fallacy
« on: May 07, 2010, 11:23:25 PM »
Sorry, missed that.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
"What is triple A (AAA)? Nothing but a miserable pile of labeling.. But enough talk, have at you!"
Just thought I'd point something out that I've noticed over the course of foruming, I wouldn't put all my eggs in a particular basket due to the amount of money pumped into it and its marketing (both of which seem to be characteristic of that AAA label I see used a lot). Doing so limits your view of what is a good game by making you think only blockbuster styled things are worth the time as well as makes you neglect smaller titles that might be of the same value or greater in terms of lasting game play and inventiveness.
(Funnily enough, during the time I was writing the last half of that sentence, Little King's Story was on my mind.)
As for the wanting bigger and newer experiences, well I'll admit that I feel the same way too. Hell, even Iwata feels the same as he has gone on record and mentioned that as a part of the shortcomings Nintendo had this gen, pioneering newer franchises and IPs was one of the big one. Thing is, as I mentioned before, those things take time and resources, both of which Nintendo is stretched thin of (fun fact: Nintendo only has about 3000 - 3500 workers worldwide. This encompasses everyone from their big name developers, to the guys in retail at Nintendo World). On top of that, this is all a very experimental phase where Nintendo has to produce things that resonate with an infinitely broader audience. If they make "Mega Epic: The Game" and can't make back their investment in making such a game because some elements turned off their fan base or the marketing for it didn't hit the right audience and as a result the game doesn't do as well as forecasted, it'll eat away at how they can move about and operate when doing things like that.
In the end, this part ties a lot more into business. They not only have to have an amazing concept, focus test the hell out of the game play to make it comfortable for their entire audience (not just the guys growing up who blew apart the older games and got used to them), and create a fitting scenario for said game play, they also have to have the right marketing, advertising, and timing for such a game to succeed according to the way they want it to.
Finally, I don't know about you but I have fun playing tried and true, tried and true with [tornado fang] awesome new spins and twists, and fresh out the oven brand new and awesome games all the same. I'd be more than saddened if I had to deal with Nintendo franchises changing for the sake of change rather than for game play that is fitting and relevant to the series' foundations.