Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bueno Excelente

Pages: 1 ... 33 34 [35] 36 37 ... 173
851
Gaming / Re: The Mario Kart Thread
« on: March 23, 2011, 12:17:56 AM »
Which is exactly why they must be balanced. A game with Mario Kart 64's item balance, tracks as big as that but more full of obstacles, twists and turns, and exploitable shortcuts, and the options that Mario Kart DS offers. Join all of the perfect stuff together to make something great.

852
Gaming / Re: The Mario Kart Thread
« on: March 23, 2011, 12:14:17 AM »
A Mario Kart without items is just... well, racing. The items are what makes the game.

853
Gaming / Re: Metroid Discussion Thread
« on: March 23, 2011, 12:12:50 AM »
Taking awhile, though. I remember a demo/full tiny game prologue being released a couple of years ago or so. Loved it back then. I wonder where I can find it again...

854
Gaming / Re: Metroid Discussion Thread
« on: March 23, 2011, 12:00:25 AM »
Let's just get back to the Metroid convo, like I said a few replies ago, okay?

Is that Metroid 2 remake still being made?

[youtube]http://www.youtube.com/watch?v=RqNb8Rv65o8[/youtube]

It looked pretty damn cool from what I've seen. Yo, Nintendo. We want another game like this.

855
http://gonintendo.com/viewstory.php?id=153552

Hahahahaha, holy [parasitic bomb]. There's an R4 for the 3DS out already.

So getting this.

856
Gaming / Re: The Mario Kart Thread
« on: March 22, 2011, 11:34:03 PM »
Thing is, Flash, Double Dash presented that mode as an option, not as a multiplayer mandate.  You can race in multiplayer with every player having their own kart (2 characters then to each player).  Nothing wrong with options, and that kind of "1-1/2 player action" deal can help open up the game for people who just aren't good at gaming.  So I won't say it's a bad thing.  You're right in that it's no substitute for a full multiplayer, but it wasn't presented as such.

To be fair, snaking in pre-DS games, while possible, was MUCH harder to pull off and generally less effective.  In DS any idiot can snake, and everyone and their dog knows the ideal character/kart combinations for it (BALANCE FAILURE).

But I'll agree on item balancing.  I jump between 64, DD, and Wii a lot, and Wii has a unique way of generating extreme chaos while at the same time leaving you feeling relatively powerless.  Banana peels are worthless, the 2nd place racer gets garbage, and near every new power-up in the game either hits groups or causes an item drop.  My, how the mighty Triple Red Shell has fallen...

DoubleDash may not have item mechanics up to 64's level, but it was still decent, the game IMHO better than those MK's that followed (DS or Wii).  Blue Shells were excusable due to the generally moronic AI, and those signature items which were NOT nerfed versions of 64's items (Triple Shells, or the COMPLETELY POINTLESS Golden Mushroom) actually worked quite well.  It adds to the point of the 2-racers, mixing signature abilities and such.  And yes, as PB said, you can hold any item in reserve with your driver.  The idea was great, and I think had they taken the simple step of NOT having triple items juggled, and thus dropped on impact, it'd have worked even better.

The "disarm" mechanics are one of my biggest issues with recent kart games, really.  If you're going to do it, do it with ONE all-powerful-with-some-practice-to-master item, like Starman, not half the damn arsenal.
I'm cool with options, really. But the double player mechanic crashed and burned in terms of giving the other player something to do. Present it with something like Mario Galaxy? Sure, some people like playing backseat and helping out in a few things. But it was done in Mario Kart, a game that doesn't really fit well with that mechanic, and I feel the overall game speed, fluidity and track design suffered because of it. Something like this shouldn't be touted as a fantastic multiplayer mechanic, and there should have been the option to race with classic karts, in adapted races.

And yes, I'll agree with the item thing. The item balance was at its perfect in MK64. Perfect balance for both fun and competitivity What we got today is all over the place.

857
Gaming / Re: The Mario Kart Thread
« on: March 22, 2011, 10:59:46 PM »
Okay, now that I'm home...

Like I said, the Double Dash system had potential. If I remember correctly, if a character held onto an item then switched, that character still got to keep that item, so it could've lead to a bit of strategy. Also, they could've added a few different modes like every lap you are forced to switch and stay that character, or make character switch points throughout the level, which could've made the party aspect of it a bit more chaotic & interesting. Or hell, like you mentioned, have the Weapons character have the ability to actually aim, which is a great idea. Since they are not driving, give them the ability to actually look around and aim their shells or peels. What they absolutely had to do was make a non co-op racing mode in which you can have a 4 way race. I feel that if you give people options, then it makes it more fun. Like with Smash Bros. Brawl and playing with or without items. Both methods are a lot of fun, but if one was prevalent over the other, that one mode might not be as fun anymore.

However, ultimately what we got wasn't all that well executed at all, and plus again, I hated the handling. Like Fxeni said, the item imbalance was still there and not as bad as in MKWii, but still there nonetheless. I think it had potential, but just did not deliver at all.

And MK64 definitely has bigger races. It's why I love the game so much. The tracks are long, big, and allow more room for success, failure, and pure MK douchebaggery.
I can understand the logic, but the item holding thing is purely a singleplayer gimmick for some gameplay strategy, while the "second player aiming" doesn't really work for races in which you don't really see the other characters all the time. In any game, you ideally never have the second player leave the action. It would make alot of sense if it was battle-only, but it was brought up as a full game mechanic. Which turned out really bad.

858
Gaming / Re: Metroid Discussion Thread
« on: March 22, 2011, 10:55:49 PM »
I was referring to all the variations that exist. Especially with women, games will generally only depict extremes, never the intermediates. Either we're stuck with the athletic figures of Jade and Faith, or we get another Fat Princess, or the absolute reverse. Show me everything that exists in between having made its way into games.
I just showed you a whole bunch of [tornado fang]ing intermediates. No, there are no main character obese women in gaming. Aside from a few tiny expressions, neither on the film media, but we're getting there. And are you seriously implying that athletic women equal the big-breasted bimbos we get in the DOA series? Or the lolis we see in anime games? Or the realistic women we see in adventure games, like Nico Collard or Kate Walker. There are quite a few body types, and plenty of different looks. Many aren't at all extremes. Like I said, stop talking bullshit. You just seem stupid that way.

Quote
Are you really unable to see all the little human imperfections that the 3D model just fails to capture? Your Heavy Rain example is about the only one that comes near to displaying realistic skin imperfections.
That is nitpick bullshit and you know it. Graphical models can only go so far, and the cosplayer I showed you was close enough. Stop taking [parasitic bomb] out of your ass.

Quote
Everything can be made to make sense in the realm of the imagination that produces games.
Take your head out of your ass. Instead of feeding me bullshit with prettied up phrases, answer to my replies. I gave you a reply, and you picked up the parts you could bullshit around, and replied to them with [parasitic bomb] that doesn't answer anything. You say something completely stupid, and then you're not man enough to admit you made a [tornado fang]ing mistake. I gave you a well-stated, well-built reply. The very least you could do, would be to answer accordingly. But no. You disrespect me, running off with your tail between your legs and carefully wipe out the parts in my replies that you can't answer. You have absolutely no logical way to answer without saying "I'm sorry, I was wrong." So instead of simply admitting your mistake, you bullshit around it, and try to escape from it.


Well I've had it up to here talking with you, shithead. Argument over.

859
Gaming / Re: Okamiden
« on: March 22, 2011, 01:40:20 PM »
That's a little discouraging. I was hoping it was just the early parts of the game...

Still, it's not a bad game, since it's still Okami, better than many out there. I'm interested in how the "improve village" thing is going to work out, reminds me of the Breath of Fire games.
Never said it was a bad game. But it's very disappointing to see it's a gimped "remake".

I feel a bit like when I felt when Gunstar Super Heroes came out. Why the hell would a company release a sequel to a fantastic game, which is pretty much exactly the same game, but not a remake, with worse visuals and gameplay, LESS to do, and pretty much only intended for people who haven't even played the first in the first place? It doesn't make any sense.

860
Forum Games / Re: "What Are You Thinking Now?"
« on: March 22, 2011, 10:34:39 AM »
I didn't notice it. Was asleep. 8D

861
Gaming / Re: The Mario Kart Thread
« on: March 22, 2011, 09:54:23 AM »
I liked the idea behind it. Co-op racing had an appeal to it. The problem was it was executed poorly for reasons you just mentioned and without an option to not play that way. MKDS was not a MK64 remake, because the items are still MKDD based. It's more what Double Dash should've been with the option not to dual race.

And Super Circuit was pretty good.

I still love the game. It plays differently and slower, but the gameplay was still fantastic. I think it's more challenging, just due to the shorter levels and such, plus no spinning green shell shield and everything. I can still play it with a friend 1 on 1 and have a lot of fun.
Still, I don't really see the logic behind co-op racing. Only in races when you use alot of items, but even so, it takes away from the actual gameplay. I could see it working if there was a gun in the car you had to aim, or if you were in another car, but otherwise, why even have it there? Like I said, it limits the gameplay of one person, while boring the hell out of another.

Having played 64 today, I can actually say that it's got bigger races than other MK games. Or at least they feel much bigger than others.

862
Forum Games / Re: "What Are You Thinking Now?"
« on: March 22, 2011, 09:49:31 AM »
Just because something is there every single time before the subbing, it doesn't mean it has to be subbed every single time with HUGE, COLORFUL SUBTITLES that sing and bounce and dance and that get in the way of all of the OP.

That, and include all kinds of japanese honorifics and [parasitic bomb]. What are we, in a jap class? I don't wanna learn no japanese, I wanna watch a damn show-kun.

863
Gaming / Re: Metroid Discussion Thread
« on: March 22, 2011, 09:45:23 AM »
You never specified. You said "Skinny guys fighting bigass aliens and wielding huge guns"

And thats what the above mentioned are. It makes sense when you include technology. Such as... Suits, powered armored suits.
Yes it does. I never said there could be no exceptions to the rule whatsoever. There always are, in all sorts of fiction.

864
Forum Games / Re: "What Are You Thinking Now?"
« on: March 22, 2011, 04:25:22 AM »
But you know, they are often doing this for free, and not all of them are egomaniacs.
But yeah, I get what you mean. What's the [tornado fang]ing point of this goddamn flashy karaoke? What? Do people actually SING A LONG to this when they watch? WHEN I WATCH OPENING OR ENDING CASUAL SUBS ARE NICE AND GREAT! I DON'T NEED [parasitic bomb] FLYING ON THE SCREEN FOR THE [tornado fang]ing FAS<AS<FSASA<FALSAff

Yeah.
I know they're doing this for free. And I know not all of them are assholes.

But back in the time when fansubbing was made only by a few with two VCRs and the necessary equipment, dudes used to be so professional and anonymous about their work, just trying to get anime out there.

Now it's all "HEY LOOK AT US WE KNOW JAPANESE, WATCH US AS WE PUT OUR GAIA NICKNAMES NEXT TO THE ANIMATORS AND ARTISTS WHO ACTUALLY WORKED ON THIS. WE'RE JUST LIKE THEM!"

865
Forum Games / Re: "What Are You Thinking Now?"
« on: March 22, 2011, 03:48:17 AM »
You both have the auntie gene. Now go drink tea and knit.

866
Forum Games / Re: "What Are You Thinking Now?"
« on: March 22, 2011, 02:52:49 AM »
Man, I love it when I see scanslators and fansubbers making it look like they're taken seriously like some kind of big messiah to fans. I remember one day asking one of them why every single anime opening had the shitty karaoke subs all bouncing through the screen with rainbow colors. He called me a "Filthy leecher" and told me I "don't know anything".

Bro, I don't even watch your [parasitic bomb]. 8D Or have a big enough ego to paste my name on the credits of the actual anime, or alongside the title. Buncha egomaniacs.

867
Forum Games / Re: "What Are You Thinking Now?"
« on: March 22, 2011, 02:34:42 AM »
FFFFFFFFFFFFFFFFFFFFFFFF

I really hate 4ch so much right now (more specifically /a/). I swear, if their bitching ruins this I'm gonna...I'm gonna...well I can't do anything myself but I'll keep wishing every day that a [tornado fang]ing meteor falls on top of those retards or something >=(
What'd they do now?

And you should hang around /co/, dude. They're total bros.

868
Gaming / Re: The Mario Kart Thread
« on: March 22, 2011, 02:31:01 AM »
I'm glad. I have alot of fond memories of the game.

By the way, how does the original MK for the SNES stack up with the rest? I've admittedly played it once or twice, but don't really remember how it was. I've seen gameplay videos and such, but I remember some people saying that Super Circuit kinda brought back the original MK's style and level design (understandable, since Mode 7 all the way).

How is it nowadays?

869
Gaming / Re: Metroid Discussion Thread
« on: March 22, 2011, 02:27:18 AM »
Depends... What do you classify as skinny, and what the limit is.
I could consider an average build "skinny" and then point out Isaac Clarke, who doesnt seem to be all that musclebound as say... GoW folks, Gordon Freeman, and hell, even Samus herself. (though she isnt a guy)
Isaac Clarke and Gordon Freeman = Suits that power them up. In the Gears universe, seeing a guy with Final Fantasy proportions wrestle a monster with a chainsaw would look stupid. It's good that they're in a good size compared to their enemies. Gives them the Spartan/Elite rivalry that Halo's got going.

I don't usually see skinny people in action games. Mostly because they don't really have the body to go through all of that crap. But we can see plenty of skinny characters through many other games. Heck, adventure games are filled with skinny guys like Guybrush Threepwood and George Stobbart.

870
Gaming / Re: The "What are you currently playing?" Thread
« on: March 22, 2011, 01:39:46 AM »
Got around to finishing Bayonetta this weekend. It was fantastic.

Punching a god on the face and sending it flying into the Sun has got to be one of my top 10 videogame moments ever XD I crashed into Mercury a couple of times though, oops... >.>
I crashed into the Earth. =P I honestly thought "Hey look, Earth!" And went there. XD

871
Gaming / Re: The Mario Kart Thread
« on: March 22, 2011, 01:32:58 AM »
The front guy was the driver while the back was weapons. One thing I'll say is that the idea of the Double Racer system was an interesting idea. It could've added a whole new strategic element to the game. But once again, the items unbalancing & distribution essentially made that possibility null and void. The main problem with it is that certain characters were better than others, especially when it came to the whole "specials" dealio.

I didn't play enough of Double Dash to remember if you could have 4 players racing at once, each having 2 choices of characters, or if the game forced you to always play team mode, 2 vs 2. If there was no option for either or and was just the latter, then yeah it was a stupid idea, just like it is in MKWii's unplayable Battle Mode.

Overall though, I'll disagree with you on the fun part. Except for Double Dash, which again I hated, the Mario Kart games are still fun. I'll be the first to admit that the series is a spiky shell of its former self, as again I consider Mario Kart 64 to be the perfect kart-style racing game, but it is still fun. As I mentioned before, Mario Kart DS was actually a pretty decent karting game, and the best one that came after MK64. Sure, the problems I mentioned still do exist, but the items felt more powerful (especially Red Shells), the level designs are easily among the best in the series, the music was pretty solid, the handling was much better, the customizable icon thing for your kart was genius, and they got rid of the Double Kart system. Plus, even though the kart imbalance is still slightly there, there are still multiple multiple kart options which all have a pretty good chance to win. Sure, some karts are slightly better than others, but it is in NO WAY as blatantly unfair as the 3 Bikes are in MKWii. MKDS's battle mode would have been fine if not for the blowing into your mic to blow balloons thing.

Mario Kart Wii was definitely a step back from Mario Kart DS. The item imbalance is much more apparent, as well as the distribution and gimping of said items, and if you master one of the best 3 bikes, you never need to use another again. The level designs weren't as good as DS as well. It's still fun, but only if you are playing with multiple people who are your friends, and even then the problems of the game can be apparent.

With Mario Kart 3DS, I hope they at least go back to the Mario Kart DS engine, since I know they'll never go back to MK64 style.

The theme of double-person racing was frankly stupid, because you don't get to use weapons all that much to necessitate a whole gameplay style versed on it, and the FUN part of Mario Kart is racing WITH weapons. You take away the weapons, and it's just racing. With a guy next to you asking when it can be his turn and pressing a button once in awhile when you get a shooteable weapon. It's the very same thing as having an FPS where one player plays as a monkey on your back who just throws grenades when you get them. It was possibly the worst move they could have done.

I remember when it was hacked to play online. Man, that was fun. The only fun times I've had with the game, honestly. This was already the time when my family considered I was too grown up to have friends come over to play all the time. =P

And yes. The games are pretty fun, but they just don't really appeal to me anymore. Seeing that I've played a superior incarnation of these games way back then, playing them currently among friends feels cheap and stale. I play it socially, but I got overdosed two summers ago when i went to spend a couple of weeks at a beach house and the only thing everyone wanted to play was Mario Kart Wii. Mario Kart DS felt like a sort of remake of Mario Kart 64, but not really as fun. A few new gimmicks, and it was widely superior to Double Dash, but I only bought it because back when the DS had no good games except Mario stuff, I had to get something to be distracted with. =P

By the way, what's people's general opinion on Super Circuit? I never hear much talk about it, and it was the first MK game I owned, and didn't just go to a friend's house to play. Aside from Rainbow Road not being the ALL TIME FABULOUSNESS that it is in every other Mario Kart game, I really like it. Felt like the first GBA game to use the power the machine had.

872
Gaming / Re: Metroid Discussion Thread
« on: March 22, 2011, 01:09:00 AM »
I see manly badass childhood role model. Hes rough but he isn't ugly. Chicks dig the bad boys.
He's rough, and he's certainly a damn role model, with everything that he goes through, but he's not the "sexualized ideal" character talked about. Hell, girls in the game actually call him ugly.

Beyond polygon limitations, I see nothing on Jade that isn't perfectionalized. She's flawless if you ask me, but not over the top and throwing it in your face. A well-balanced and restrained design leading to a very natural feel. And that's exactly the kind of inherant idealization I'm talking about; making a character the most aesthetically pleasing because any less would not work for its intended purpose. It just so happens many developers can't restrain themselves and quickly go from idealization to sexualization. Because obviously, thats what the majority wants and thus it sells.

I think it's far too simple minded to think of restraining chestsize and adding eye marks as approaching reality in all its facets. Yes, she's definitely closer than the many examples of the Team Ninja kind. But if you were to take even the best cosplayer trying to resemble her, there are certain human things that simply cannot be put into a character design. There is always idealization, just different variations of it depending on creative vision.

I'm not saying it's impossible to achieve an appearance that's "normal." Especially when referencing a real person it should be doable. What I'm saying is, for the most part, character designs will always be made pleasing in some manner or another, even if that is to perfectionalize looking gritty in accordance with the designated role of gangster. There are certain much more normal types of people that simply will not be used in games. In particular because they don't fit the intended role.

And how many realistically fat features would you ever see on a female character without going overboard? From the top of my head, the only games that ever achieved this would be ones with user controlled character generators; not characters specifically designed to be the lead. I wasn't referring to chest size when I wrote of "perfect physique," I was referring to the entire body's proportions. This kind of variety is just not done in actual characters for some reason inherent to the medium.

And that's exactly the type of idealization for men I'm referring to. Male leads unlike females can often excuse themselves with facial disfigurations because those only add to the stereotype of the tough guy with big muscles. Of course, most of that is because of the very roles characters occupy within a story; they just have to have that physique otherwise they cannot do what they're supposed to do. But Japan has shrimpy girly men doing the same, which in turn is also an idealization of a different kind. Once again, everything in the middle is ignored in the design process.

It's a matter of your own mind being in the gutter if you perceive any woman to be such.
Jade isn't flawless. I could sit here and discuss details about the pointy cheekbones, droopy boobs and big ears all day, but I'll just assume you live in whale land and think all regular-looking women look sexualized. Of course she's asthetically pleasing. As a character, in the manner that a symbol is pleasing. But she's not "sexy", she wears regular working clothes with a kind of new age fashion style going on. She's original, but definetly not sexualized in any way. That is the main issue. Not that characters look ugly, but you specifically said "sexualized and ideal". I don't see either. I just see tiptoeing around my questions with vague descriptions with how the industry works. I know how the [tornado fang]ing industry works. I also know that you said "all lead characters are sexualized and idealized", and now you're saying "most characters" and filling the topic with bullshit. Just flat-out admit you're wrong, this is getting tiring.

As for Faith from Mirror's Edge? YES, she looks like a standard asian woman. No idealization, just a plain, asian woman. Cosplayers trying to portray her?
This is a case of a cosplayer who looks JUST like her. I can also give examples of cosplayers who look BETTER than her. It's not hard. She is not idealized, she's supposed to look normal. Stop spewing bullshit and give concrete examples and reasons.

As for certain types of people fitting certain types of roles, NO [parasitic bomb] SHERLOCK. Of course they have to look the part. But that doesn't mean a fat guy or an ugly guy can't be a main character from a game. Hell, look at Detective Scott Shelby from Heavy Rain. He's fat. He's ugly. He's normal.

He's also a main character.

And when you refer to fat, no, there aren't any games that I can remember with fat women, aside from Fable and Fat Princess. Mostly because it's kinda stupid to have a fat character run and jump in the first place (Mario and Wario are just chubby). In terms of men, I showed examples. In terms of women, it hasn't been that long since women have gained their proper equality in games. Give it time, and we'll have a good standard.

You answered your own question with the next one. Skinny guys fighting bigass aliens and wielding huge guns does not make sense. It's the same way you buff up and train as a soldier. But they can still be ugly and flawed. It's not a matter of idealization, it's a matter of LOGIC. And for Japan, I'll just say they've got screwed up tastes. Hell, look at the characters in Battlefield: Bad Company. They're a bunch of crazed soldiers who can look ugly as hell. I seriously cannot tell what kind of argument are you making here other than "they can look ideally full of muscles... but they can excuse that on the fact that all soldiers have them!" What the hell is your point other than being incredibly redundant?

You [tornado fang]'d up. You said something, then backed out on it. Sure that there are plenty of stereotypes in games. All media have them. But saying "ALL" main characters is just stupid. No, they're not ideal. Not by far. They're made for the role, yes. Because that's what you do in any story. They're made to be in that situation. But that wasn't your initial argument, and I am criticizing your initial argument. And I'll quote you again.

Quote
First, all (main) characters in fiction are idealized and sexualized in order to attract to the viewer.
No. They are not. Go look for the meaning of "idealized" and "sexualized" on a dictionary if you want. Go look for the meaning of the word ALL. Instead of bullshitting around your own arguments, backtracking on [parasitic bomb] you said, and being a general wuss.

And yes, sluts exist. Both the male and the female kind. Deal with it.


I'm tired of debating with someone who spews so much generic unrelated bullshit and who subtracts past arguments for the sake of trying to look smart. Let's get back to Metroid, please.

Does anybody know if Metroid 2 is still worth playing, or should I just wait for that fan remake?

873
Gaming / Re: Okamiden
« on: March 22, 2011, 12:27:14 AM »
Also, since I have yet to play the original Okami, I can't really compare it to this.
And thus, you can't really formulate a valid opinion in the matter of this game being a shameless copy.

Quote
did you really expect them to make an entirely new world with entirely new locales?
YES. That's what you do in new games. That's why they're NEW. That's why new Zeldas rule, while Crackdown 2 sucked because it was a shameless copy of the first game's world, barely changed.

874
Gaming / Re: Okamiden
« on: March 21, 2011, 10:32:10 PM »
Reviews pretty much say:

You go to the same places, get the same powers, and do the same stuff, essencially.

...and it's simplified and cut into the mere basic stuff.

Okay, guess I'm not getting it.

875
Gaming / Re: Okamiden
« on: March 21, 2011, 10:25:52 PM »
Reviews I've read so far say the game, for better or for worse, seems too much like a total copy of Okami.

Great. So after getting rid of Clover, Capcom comes to the conclusion that they were really good and tries to make a carbon copy sequel to their biggest game for the current most popular console.

For [tornado fang]'s sake, Capcom.

Pages: 1 ... 33 34 [35] 36 37 ... 173