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Messages - Bueno Excelente

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826
Gaming / Re: Castlevania
« on: March 23, 2011, 07:39:24 PM »
It seems like it's 10$ and that wouldnt have been too bad in my eyes EXCEPT...

(click to show/hide)
That sounds Fable 2-ish in practice. The one game that released a DLC which simply gave us a meaningless non-canon adventure alongside a tiny tease for the next game.

827
Gaming / Re: The Nintendo Universe Amalgamation
« on: March 23, 2011, 07:37:58 PM »
Only if it was something with amazingly wide appeal to all kinds of players.

828
Imagine if someone spent the time to code it to interpret Mode 7.
Sounds exactly like the absolutely useless thing a homebrewer with too much time on his hands would do.

829
Forum Games / Re: Praise the above poster!
« on: March 23, 2011, 12:27:33 PM »
Has a hella awesome avatar.

830
Gaming / Re: The Nintendo Universe Amalgamation
« on: March 23, 2011, 11:57:57 AM »
Okay, let's take a look at Nintendo.

Currently, and for many, many years, the most important thing to them is their image of appealing to kids with all kinds of games. Let's se what would be predictable, and generally stable for them to create.

Fighting game alongside characters known to be violent? Only if they made it in a Smash Bros way.

An RTS would be impossible. No, Pikmin is not one.

A SRPG? This is Mario, not Fire Emblem. They'd want to make it much easier for everyone to play.

An RPG? This is possible, given that Mario himself has an RPG series. But they're quite simplified compared to most RPGs, so this new RPG would be the exact same thing.

But now that I think about it, crossover RPGs aren't really that common outside of the Tales series or Super Robot Wars, right? Other than Namco vs Capcom, I mean.

831
Forum Games / Re: Praise the above poster!
« on: March 23, 2011, 11:29:09 AM »
Has a signature that is able to disturb me in ways I thought not possible.

832
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: March 23, 2011, 11:23:19 AM »
I... don't know what to say to that. That's unbelievably stupid.
Let's calm down, alright? Have any of you read the comic yet? I mean, when I first heard about the main idea for Blackest Night (canon superpowered zombies and corps of many colors) I found it the stupidest thing I've ever heard. Then I loved it. I'm gonna read the comic and check out the context of this "loss" before I say anything. I mean, did we already forget what freaky powers that "The Other" story gave him? Arm spikes and controlling spiders? Jesus, losing one power for an indeterminate amount of time might just be a simple bother.

833
Forum Games / Re: "What Are You Thinking Now?"
« on: March 23, 2011, 09:43:20 AM »
I'd like to kill and wear the body of their new CEO.

And then I'd announce:

"ALL MARVEL IS COSMIC NOW. FORGET ABOUT EARTH, FIRE ALL BAD WRITERS/ARTISTS AND LET'S BE FRIENDS WITH DC AGAIN FOR AWESOME CROSSOVERS."

834
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: March 23, 2011, 09:41:03 AM »
So his new F4 suit wasn't enough?

835
Gaming / Re: The Mario Kart Thread
« on: March 23, 2011, 09:14:13 AM »
The losing items only makes sense if you're in direct contact with another kart for some reason. Maybe if you ram a kart hard enough while it has a proper item or something.

836
I just think that giving homebrewers a console capable of basic stereoscopic 3D is gonna do some CRAZY STUFF for mods and other things.

837
Gaming / Re: Duke Nukem Forever (PC, PS3, Xbox 360)
« on: March 23, 2011, 09:08:20 AM »
Getting it. And then I'm buying a lottery ticket.

And writing "ON DUKE" in it.

838
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: March 23, 2011, 09:07:13 AM »
I should read all of the Spidey comics I've missed since OMiT. Seems like they're torture gold.

Aside from the job thing and all.

839
Forum Games / Re: "What Are You Thinking Now?"
« on: March 23, 2011, 09:05:23 AM »
Who the hell thought it would be a good idea for Spider-Man to lose his Spider-Sense?!  Gah.  One day, I'd like to sit in on one of Marvel's meetings where they decide what goes on in a storyarc.  I bet it's amusing as hell to hear bad ideas tossed around and Quesadilla okaying each and every single one.

On a different note, Man-Thing.
He's no longer CEO.

840
I'm only getting it for homebrew, truth be told. =P

841
Gaming / Re: The Mario Kart Thread
« on: March 23, 2011, 03:12:57 AM »
Also, is it me, or has no Rainbow Road been as cool as the MK64 one? As my favorite track in every single one of the MK games, I feel they must fix this horrible thing.

As well as keep some of the elements of the last, such as the planet in the distance and sky coloration. But keep the night stuff, of course. Sky coloration in the bottom.

842
Gaming / Re: The Mario Kart Thread
« on: March 23, 2011, 02:26:47 AM »
Man, Waluigi's Stadium was such a disappointment when compared to it...

843
Gaming / Re: Castlevania
« on: March 23, 2011, 02:26:09 AM »
How stands the girl's gameplay?

844
Gaming / Re: Metroid Discussion Thread
« on: March 23, 2011, 02:19:31 AM »
I think that's the one I was talking about. Hell of a game.

845
Gaming / Re: The Mario Kart Thread
« on: March 23, 2011, 02:14:30 AM »
We also need shortcuts being brought back. Stuff like the hard-to-reach hole in the wall through the ramp in the beach track in Mario 64.

846
Gaming / Re: The "Open Your Mind" Gaming Challenge!
« on: March 23, 2011, 02:03:39 AM »
AWESOME. I played two more missions on Goldeneye.

Compared to some original gameplay videos, I can say that the original had no partner and cinematic gameplay happening, but it does make the game a bit more exciting. It's s step on the right direction, even though this game is as well. It's cool and refreshing to see a secret agent FPS done really well in the age of war FPS games. It has just enough explosions to make it feel good.

The Wiimote and nunchuck are the best to aim, but they're far too erratic to play well with the camera. It explains why the game even comes with a golden classic controller. The gamecube controller seems to be a perfect substitute, and the game itself is quite well played this way. I had to tweak the options a bit for maximum comfortability, but apart from that, it's awesome.

I've missed stuff like security cameras to shoot and stealth with actual action sneaking. Which is done really well in this game. I wish I could try out the multiplayer. I remember having done once as a kid at a friend's house, but it's a bit of a distant memory.

847
Gaming / Re: The Mario Kart Thread
« on: March 23, 2011, 01:58:20 AM »
Oh yeah, I also think this should be a major factor in MK3DS. Make tracks challenging with all sorts of traps and gimmicks. Not too much to the point where it becomes overwhelmingly unplayable, but not too little to the point where the track you're racing on becomes a regular track like the Indy.
That was the beauty of MK64 Battle Mode on Block Fort. If you fell to the bottom, you ran the risk of constant green shells bouncing around!  8)

As for the Mario gimmick tracks & more danger, that's one thing I thought MKDS really excelled at, in terms of their level designs, and kind of strayed away from in MKWii. I'd love to see more levels like that in MK3DS, as well as the ability to customize your own tracks.

As do we all. And yeah, Cloud AIDS needs to [tornado fang]ing go. It's AWFUL, ESPECIALLY IF 2ND & 3RD PLACE ARE THE ONLY ONES THAT GET IT. At the very very least, make the item where you can CHOOSE to activate it, but I'm in favor of removing it completely and bringing back the Boo.
Not just that, but sometimes, the worlds we go to could have some comebacks of lesser known Mario games. How about using stuff from Mario Land 1 and 2? Or hell, characters like E. Gadd or Captain Syrup.

Other games with similar cool gimmicks came along. Split/Second has really good scenario destruction capabilities for stopping upcoming racers, something that could be used in MK. As well as Blur, that features both the offensive and defensive half of the star split. Not saying it's a good idea in the Mario Kart context, but maybe it should happen for certain items and effects.

848
Entertainment / Re: What are you Reading.
« on: March 23, 2011, 01:35:38 AM »
Oh yeah, I have some unread Pratchett booky flying around too.

Colors of Magic and Dark side of the sun come to mind. And a book or two about death.
Get Going Postal and Making Money.

Best Pratchett books, in my opinion.

849
Entertainment / Re: What are you Reading.
« on: March 23, 2011, 01:02:06 AM »
I've started reading the collected works of Franz Kafka again. The Process is still the best metaphor for a broken judicial system that I've ever heard of.

850
Gaming / Re: The Mario Kart Thread
« on: March 23, 2011, 12:59:05 AM »
Agreed.

The other thing I think they need to do is remove kart statistics. Have all the awesome looking carts & such, but keep the stats based on the character's weight class, essentially like SMK & MK64.

Also, as an added bonus, add in the same level of customization that ModNation Racers has. ModNation Racers' customization is excellent, both in terms of karts & tracks. There's NO reason why Mario Kart can't do the same thing and make it even better, due to having awesome Mario things, like pipes & rainbows and all that awesome Mario stuff!

That.......could be interesting. It would be fun, but I don't think they can do it for racing, because it would probably lead to unbalancing issues again. However, for Battle Mode, that could lead to some fun & silly battles. An ALL BANANA PEEL battle mode could be a lot of fun.
Those are interesting ideas. I'd LOVE IT if there was a Mario Kart mode in which there were green shells ALL AROUND, bouncing around, completely unpredictable.

Also, don't you guys think that the tracks should have more Mario gimmicks? More pipes, more piranha plants all over, more traps and moving platforms, more constant dangers and rewards. Some tracks seem to be way too empty. I'm not saying to do this to all tracks, but have the game put you in constant danger in some of the tracks. And constant movement with other stuff.

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