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Messages - Bueno Excelente

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576
Gaming / Re: Square Enix General
« on: September 12, 2011, 03:21:39 PM »
Lawl, Kotaku's hatean.

http://kotaku.com/5839204/so-that-final-fantasy-music-game-sure-looks-bad

It's fine for games like DJ Max to show almost no background footage at all. But when it's a Final Fantasy game? GOD FORBID.

577
Gaming / Deus Ex General
« on: September 12, 2011, 03:18:52 PM »
[youtube]http://www.youtube.com/watch?v=Y414Q7vVgYU[/youtube]

Jensen's a dancing machine.

So, who has played the greatest RPG/Action combination franchise ever made? Both the original and the prequel. The sequel doesn't exist.

Anyone wanna discuss transhumanity in a radical manner, or talk about how Pritchard's tsundere ass looks so delicious? This is the place.

578
DASH / Re: It's dead, Jim.
« on: September 12, 2011, 03:15:55 PM »
Exactly! I mean, most fans won't stick to any of the bullshit they preach. If they were against changes in their games, they'd stop buying them. But they don't. So, companies carry on their bullshit.


I'll give a small non-game related example. Remember the whole Spider-Man selling his marriage to the devil thing? I remember a PR interview that said, that as long as they kept pulling off crazy stunts to give fans something to [sonic slicer] about, they'd be selling copies. So their game was not to please the fans. But to get their attention. And it worked. It sold like crazy.

This is the same thing. Might be gigantic bullshit, but we're all here, talking about it.  And a ton of fans will end up buying that crappy new Devil May Cry game, if only because they have a need to see what the franchise turned into, or what they can [sonic slicer] about it. Same as fans buying every singly iteration of Street Fighter 4, and same with people going to buy Ultimate MvC3 when it comes out. YOU are going to buy it. Yes, you. And it's all your fault. As well as the other countless thousands of fans.

579
No matter how much crap Nomura's gotten us through in the past, he knows how to optimize a system to give him great visuals, and fluid gameplay. KH 3D won't disappoint. I just hope the button configuration in the game works well. But so far, it seems to play like Birth By Sleep, with acrobatics.

580
DASH / Re: It's dead, Jim.
« on: September 12, 2011, 01:07:32 PM »
Not just that. Fan communities like these are a dime a dozen. And Capcom knows they'll buy their games regardless of what they do. I'm not gonna buy any games from Capcom in the future, mostly because I'm not really interested in anything they have to offer except for Asura's Wrath. But you guys are probably gonna give them money for every single franchise you're even slightly interested in, that's how fan communities work. Fans [sonic slicer], but then always buy it in the end. So it doesn't really matter if you like it or not. They're still going to get your money. They just need your attention.

581
Gaming / Warhammer 40,000: Space Marine
« on: September 12, 2011, 12:00:34 PM »
This game's like a wet dream for every single 40,000 fan. Bolters FEEL like Bolters. Slicing greenskins is satisfying as hell, and the lack of any kind of pansy cover system makes me moist. This is Warhammer as we've always imagined it, happening in the best of ways. Who's playing it? Or tried the demo?

[youtube]http://www.youtube.com/watch?v=c0rn6fVGbPs&feature=related[/youtube]

The demo is AMAZING. In the more than 20 years 40,000 has existed, we're finally getting something approximate to how it feels.

582
Forum Games / Re: "What Are You Thinking Now?"
« on: September 12, 2011, 11:27:31 AM »
No Megamangings gamings are coming out, what'd you expect?

583
DASH / Re: It's dead, Jim.
« on: September 12, 2011, 11:26:01 AM »
Oh, please. He left because Capcom had been bullshitting him for years, and he knew this was gonna happen. Legends was his favorite series, but Capcom had become the most horrible place for him to work at, so he left it. And yeah, look at the company now. Four different versions of Street Fighter 4 since it came out, refusing to localize a beloved series, turning its best zombie franchise into a generic zombie killing squad game, re-releasing Dead Rising 2 with only a small expansion and a non-canon story, screwing Devil May Cry up the ass in possibly the worst way possible, making an Okami sequel which is the same game downgraded, releasing a new version of MvC3 not even a year after the first one came out, ignoring franchises like Strider and Breath of Fire, while baiting fans with stuff like Darkstalkers and not even making it.

The man has been working for years and years at this company, he helped create it, he helpes develop many, many of their key franchises, and if it wasn't for him, Capcom wouldn't be the successful company they are. But they screwed him over, and now operate like 90% of big japanese developers. Just trying to make the next big gaming blockbuster. He DESERVES a way out of this misery.

584
Forum Games / Re: "What Are You Thinking Now?"
« on: September 12, 2011, 11:13:08 AM »
I've asked a few friends to join. Hopefully sometime this week.

585
Everyone knows how the stereoscopic 3D effect works on the human eye, I'm talking about how they are developed. Read posts before answering to them, or you look like an idiot.

586
Wall of text: Check
Detailed explanation: No Check
You seriously think I'm gonna waste my time in crafting a careful explanation on how stereoscopic videogames are made, when you give me answers of that caliber?

Also, wasn't talking to you.

587
trend
noun
1.the general course or prevailing tendency


That's not dismissive, that's an acknowledgement of popularity.  Quit being so defensive.
I put "trend", and quoted your full statement, which said "the result of a trend, not of practicality". I wasn't acknowledging the word trend alone as your full statement, or else I would have quoted just that. But you're acknowledging its popularity as nothing more than "it's just good because everyone uses it". I'm acusing you of thinking dual analogs aren't the best solution for camera control in consoles, and they're just used because all kiddies like it nowadays. Which couldn't be more wrong from the truth. It's the best way. It's the new standard because of practicality, because of how well it works in every single way.

Honestly, I think the fact that it seems to me you've stuck to Nintendo-only consoles all your life has put you in a very biased position. Complaining about the damn analog cradling spots? When has any game whatsoever ever needed those? I remember people complaining about those when the Gamecube and the Wii came out, saying "we're not babies anymore!". Heck, even Nintendo has succumbed to a controller with dual analogs for their new console. Every single current console in the market now has two analogs, and if there was ANY way to freely move a camera better than with a right analog, you honestly think it wouldn't have shown up in any other game whatsoever? None? The pointer isn't any better, or all games would be played in tournaments with pointers. But it's slow and cumbersome to aim at the side of your screen, much slower than to simply click an analog in one side. Maybe triggers? Wrong, it takes two whole fingers, and it only serves the purpose of left and right camera control. What about tank controls? That takes away the player's control of the camera itself, by making him be pointed only to the direction he's running. Worked really well on Bubsy 3D, didn't it? What about camera lock? Still bad, because you have to keep turning your character and pressing a button, just to look in a direction. Oh, maybe lock-on? No, because that relies on the game to tell you which enemies you must be turned towards, instead of you picking them yourself, taking control away from you. Right d-pad, like in the Wiimote? Halfway decent but still not as good as an analog. So WHAT? Tell me, what is the prefered solution for camera control on console games? For platformers, when you need to see something below the platform in front of you? For first person games, when you need to strafe onto a corridor in order to not get shot in the head? For action games, when you want a better look on the side, but a bit above you, to be able to dodge an enemy's move accordingly? Heck, what about third person stealth games? How are you even going to look around your character without an analog? MGS3 was remade entirely in order to use the right analog, for nothing but ease of control. Oh, let's look at a full movement game! You can fly, shoot and pretty much attack in all directions, how are you going to manage something like that without a turning mechanism fast enough to turn the whole camera around to the exact required spot, with a control system that becomes second nature to the player using it?

Once again, fox and the grapes. For curiosity's sake, do you play any non-Nintendo consoles? Any non-Nintendo games in those? Because you seem to be VERY biased in your opinions, purely because you have never played any games that make frequent use of this mechanic. And by that, I mean 90% of any kind of direct control games nowadays.

Quote
When you speak to players of what a game requires, they generally take that to mean what it requires from the player, unless specified otherwise.  You said nothing of development and you wouldn't be the first person to ignore the slider.  Choose your words more carefully.

In a polygon game, stereoscopic 3D is little more than displaying two camera angles.  The development time is insignificant, nowhere near the required effort of, say, a 3D Classic (which requires remaking the entire game).  It does demand extra power from the system, for sure, but I already addressed that in my last post.  Games can respond to the 3D slider, and doubling the framerate while the 3D is off has been going on since launch day.  If they're killing the framerate rather than the environment to get 3D, then they're not going to make a much better-looking game without killing both.  It's been a criticism of some of the early fighting games, one of the areas where the 3DS was supposed to be strong.

Considering how many games on the Gamecube's successor look worse than a Gamecube launch title, I don't expect that third parties under-performing on 3DS has anything to do with 3D.  Poor development is poor development, and as we see in games like Star Fox and RE Revelations, solid development should be able to produce strong visuals with or without 3D.  However, third parties have not been willing to put their best foot forward with Nintendo.  The lesson they learned over the last console generation is to release shovelware to take advantage of the sheer numbers of Nintendo's userbase, and if Nintendo fails to generate a userbase ten times that of their competitors, they will surely go bankrupt.

It's no wonder Nintendo system owners don't want to buy non-Nintendo games.
Completely ignoring the 3D slider, on a console that has 3D in its name, with a wide-open light in front of my eyes? It's like you're calling me stupid.

Processing power is wasted on rendering two separate screens, and yes, it takes quite a bit of development time to produce the stereoscopic effect. It's not something you can just slap on there. I can't be arsed to give you any detailed explanation. Google it or something.

And I think it's funny how you blame third parties when so far, Nintendo has just been releasing ports and games that have been below the expectations, while third party games like Resi, Beyond the Labyrinth and Kingdom Hearts seem to be the one taking the biggest advantage of the 3DS. Nintendo's failing to demonstrate anything of interest here. The Wii's main issue, is that most developers who made good games for it, ended up selling very little. And nobody wanted to make games exclusive to a single, outdated console when they had two other bigger beasts in the market. So, yes. Nintendo reaped the profits. It was a different matter on the 3DS, because it was a fresh, new technology in a market where the only competitor they had was a new guy.


TL;DR version:

Basically, stop going all conspiracy theory, just because you don't like the truth. Dual analogs are popular because they're the best way to control free camera, not because they're the most used. Third party games tank on the Wii, because Nintendo created a console where most people who buy it, buy games for popularity and the Nintendo brand instead of quality. You did the same thing in that conspiracy theory of yours, that Sonic games get bad reviews because every single reviewer hates them... they're bad! Occam's Razor.

588
That may be what you meant, but it's not what you said.  And the rest of the internet tries to go on the latter rather than guess at the earlier.

There are already games that bump up the framerate while the 3D is off.  And supposedly Shin Megami Tensei doesn't use the 3D at all outside of the opening cinematic.  It certainly doesn't push the system visually, though; evidently the devs just didn't feel like using it.
I don't know why you insist that my expressing a personal preference equals a movement to abolish an industry standard.

Quote
Its supposed necessity is the result of a trend, not of practicality.  The 360 is the only system left, current or upcoming, that has two sticks, but does not have either a touch-screen or a pointer.

Of course, in the world of marketing, trends can be just as powerful as practicality.
This isn't "personal preference". This is dismissing the most common gaming control standard since the d-pad as a "trend". Don't run away from your words.

And I'm not stupid enough to not realise a big 3D function slider on my own console. I said "games that do not require the use of the 3D", and by that I mean from the developent teams that spend time making the little pop-out effect work instead of dedicating that time to making a game better. I do, however, know that by simply taking out the 3D functionality, frees quite alot of space for processing. Processing that can be used to make the game better, rather than being used for hollywood's main gimmick. By "full power", I mean that they're purposedly limiting themselves with the 3D, for the sake of doing that little pop-up feature the console has. I did not mean they needed to use the full graphical power that the console can achieve.

Having to make an entire game in stereoscopic 3D is why so many companies are resorting to making ports and quick games for the 3DS. Less work, same amount of money.

589
Well, I hope you don't have to wait long. As we all know, if you turn off the 3D on all current 3DS games, the game crashes and then you have to send it to Nintendo. It's not like every game supports a no 3D mode and it's even built into the hardware. Nope, all the current games crash and show you gay porn when you try to force non-3D mode.
...I mean games in which teams start using the full power of the 3DS for graphical advantage instead of 3D rendering, you [Bumpity-Boom!].

590
Off The Wall / Re: Guy creates Turbine-powered Batmobile
« on: September 11, 2011, 04:04:58 PM »
There are already vigilante troops that protect neighbourhoods. There are superheroes like Citizen Prime who make public appearances for charity and give out food at shelters. There are people who just get together to cosplay and do some [parasitic bomb], and then there's [parasitic bomb] like this.

...I kinda wish there was someone with the balls and the dough to do it at a large scale.

591
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 11, 2011, 04:02:54 PM »


No no no no, black humor is fine too, AS LONG AS IT DOESN'T OFFEND THE PEOPLE WHO SAY ITS FINE. =P

God forbid we make a joke about anything anyone is offended by around here.

592
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 11, 2011, 12:52:07 PM »
Now I will always hear Dr Light with Frank Costanza's voice. Megaman needs to take other robots' stuff because he doesn't get anything for Festivus.

593
DASH / Re: It's dead, Jim.
« on: September 11, 2011, 11:44:19 AM »
Sorry for bringing this thread back, but I just remembered something of relevance.

Remember Mega Man? The ORIGINAL on the NES? Gamers today may know that it's pretty hard-to-find game, and this normally happens to games that didn't do so hot during its original run (of course fan demand has also made it more valuable). The thing is, Mega Man's poor sales would have made Capcom forget about it and move on, however it was fan reception that made Capcom give the Blue Bomber a second chance. With a lot on the line, and a potential disaster, Mega Man 2 was released. I think we all know the rest.

The point is; listen to the fans. You've got an overwhelmingly large number of people who want this game released. Though the time between Mega Man and Mega Man 2 is a lot different than the span between Legends 2 and [what would be] 3, it's all the same. It's late, I hope that all made sense.
You'll find that very hard. Capcom of the past isn't the Capcom of now. Their entire business standards have changed, and now, they're a multi-million dollar company with several gaming hits around the world. They function like a Hollywood movie company, and their interest is not to please the fans, but to please the general audience with blockbuster games.

594
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 11, 2011, 11:41:04 AM »
DAMN YOU FLASH!

Now I'll never forget that comparison... but hey, now George Costanza has his own game. XD
He looks like a bald man with beady eyes going: "IT'S THE E-CANS, JERRY! THEY'RE TRYING TO ADDICT ME TO THE E-CANS!"

Seriously, who the hell said he should have BIG round open eyes? Don't they know that's hella disturbing?

595
I wouldn't go as far as to say OoT or StarFox are slightly upgraded. It's quite a far amount if you look at N64 vs 3DS comparisons, and even better viewing it first-hand on the 3DS screen. Also both Boss Rush and MQ in OoT are very much appreciated. However of course, a fair number of "blocky" geometry structures from the original releases can be recognized in the remakes, just given a coating of shiny paint. As much as I love playing OoT 3D, they still could have revamped it completely to where It looked akin to SS or TP.

And I worry the 3DS's fairly low screen resolution may hinder games like RE:Revelations and even the new Monster Hunter Tri G game (one of the Wii's most graphically impressive). For this system, It seems that only the third party companies try to push the hardware.

(click to show/hide)

Until then, Nintendo has to wake up. They never had that problem with the GC (beautiful games like Double Dash, Sunshine, TP and Star Fox Assault).
Let's just say I am very pissed off whenever I hear Nintendo call OOT and Starfox "remakes". A remake, is something like Metal Gear Solid: The Twin Snakes, or Tomb Raider: Anniversary. It's something that completely revamps a game, visually and gameplay-wise, to fit today's standards. These two games are mere graphical upgrades, with a few added control options. And not even graphical upgrades to fit today's standards by far, or even regular standards of what a 3DS game is capable of. The 3DS can do stuff like that Resi game easily, but both Nintendo and most third-parties aren't even making the effort, instead making games that could be possible on N64 hardware (the DS could have handled many of them) and really pushing the standards, nope. They're buying a huge hole for both them, and the gaming industry. To show that we can be stuck in a rut for years and years to come, simply waving eye trick [parasitic bomb] like stereoscopic 3D onto people's faces, and they'll come running. This when most of the people who play the 3DS say they use the 3D effect for about 5 minutes, and then switch to normal, as an ordinary novelty.

I seriously can't wait until they start making games that do NOT require any use of the 3D. Just like the lion's share of good Wii games doesn't even use any waggling to speak of.

derp
Oh honey. Trying to give yourself as an example for the whole world, isn't really valid. And you won't be able to find any modern game with a free camera system on a dual analog console, that doesn't use the right analog stick to control the camera. No developer ever thinks there's any kind of problem with it. No developer has ever thought the right analog stick was only clever marketing, or just a "trend". It's actually the best way to use a game's camera when you have no mouse. I know it, everybody in the world knows it. It's not a trend, and it's not clever marketing. It has been the best way to control camera direction for years, and it'll continue to be the best for years to come, until someone figures out a better way to control it. And it looks like all future consoles will have a dual analog system. The Wii U has learned its lesson, and the so has the 3DS, with this new peripheral.



The grapes are perfectly fine. The fox just needs to stop being a [sonic slicer]. And the analog sticks are fine. Just get used to the standard control scheme for everything nowadays, or stop playing games. It's that simple, darling.

596
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 11, 2011, 11:06:25 AM »
Which just goes to show how everyone has evolved and moved on except Megaman.
Sad, sad, sad.

Also canceled.
You can't say that, now a billion people will attack you to say "There's nothing wrong with him becoming more of a classic, the other characters are way worse than him, waaaaah!"

I'll go on record to say Megaman 9 is my favorite Megaman game ever, but I'll say one more thing:

I've always thought 8-bit sprited Megaman was the UGLIEST MUHFUCKA EVER. He looks like a tiny George Costanza.

597
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: September 11, 2011, 11:04:06 AM »
It would require a VERY high first investment, and very high risk. It would mean completely abandoning their standard practice to choose another, print a completely different format of magazine, switch their ad structure, make an ABSOLUTELY GIGANTIC ad campaign, and make sure the "DC Magazine" hits most newspaper stands in the US, not to mention get translated to places all around the world.

For a 10-15 dollar standard price, if artists and writers accept a little less pay for awhile, DC could probably pull through, and comics could become relevant again. But it's too much of a high risk.

598
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 11, 2011, 03:44:51 AM »
Funny, because all of those changes were fantastic design improvements.

599
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 11, 2011, 03:01:23 AM »
[youtube]http://www.youtube.com/watch?v=jsmcDLDw9iw&ob=av3n[/youtube]

600
DASH / Re: In-depth opinions on L3 Prototype by Chris Hoffman
« on: September 11, 2011, 03:00:50 AM »
Get lost. Seriously. If you don't care about Legends 3, that's fine. However, Legends 3 was a gigantic injustice on all levels and there is no denying that. We should be mad, and a few months should not quell it. Many have still not given up the fight, myself included.

If we gave up so easily, I'd never believe we were waiting 10 years for this game to come out.
Yeah, I said the same thing about Shenmue 3. Everyone wants it, but it's not happening.

Same with this. Sorry, but not happening. The campaign tried, but failed. Seemed like a fun game, and yes, I have even less reasons to own my damn 3DS, but whatevs.

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