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Gaming / Re: VG Music Thread
« on: September 16, 2011, 11:11:46 AM »
[youtube]http://www.youtube.com/watch?v=5L2Gve7oh_4[/youtube]
A classic.
A classic.
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Sonic 1 Megamix is hands down the best Sonic romhack there is. Its a completely different game.Shadow's 06 gameplay didn't really feel like it was anything much. The Chaos Spear didn't really work well, and the karate moves on enemies instead of homing attacks, felt kinda silly. I would rather they expanded his arsenal like they did in Sonic Battle to make him original, because his gameplay didn't make much sense in a fast-paced gaming point of view.
Also, there was 1 thing good about 06.
Shadow played like he SHOULD have played in StHH. (AKA no guns, and the vehicles controlled and worked far better)
Silver was pretty broken IMO. Especially since he could stop enemy projectiles and fling them back. Later in game once your bar was fully upgraded, (you could extend it right? I dont remember now) You see a mob of enemies? No problem! Activate your capture and simply let them unload till you cant hold no more, then throw them back.
OR just grab the enemies and crush them.
Also I didnt find Unleashed's Levels that bad. If anything somewhat bland in their level design and they went by too quickly. Also, the emphasis on always boosting leads you to not being able to fully appreciate the environments half the time.
Although Wii's Unleashed Eggmanland (Day) is pretty epic. Especially how it starts off.
It uses IR to connect to the 3DS, so it needs batteries in the exact same way your TV remote does. That's all there is to it.Confirmed, or speculation? And won't that cause a bit of lag in automatic response?
Ah, that's good to know. Bottomless pits are the sole factor that turned me off about newer Sonic games. Sometimes I'd want to go through a quick stage in Heroes/Shadow just for fun, and I'd make one mistake and be sent to my death via bottomless pit. Not necessarily bad mistakes, even; anything from a loop glitching out to an unexpected enemy collision would cause me to go flying off the stage. I'm glad they finally wised up on that issue.Honestly, the only Sonic fangame I've ever liked was Sonic Fan Remix. =P Mostly because it was the only fan game I truly saw as a middle finger in Sonic Team's face.
Though, the romhack comment makes me laugh because Sonic romhacks are generally pretty good. Need I remind you of the Sonic 1 GBA hack that far exceeded the actual game. Sonic Megamix was pretty legit too.
You mean they fixed the problem that's been plaguing Sonic games for years? Wow, I really do need to pick up Colors, then, as I haven't played a Sonic game since ShTH (played '06 at a friend's house and hated it). If Sega really learned from their mistakes, Generations could potentially be one of the best Sonic games to date. Heck, if the Classic sections get that part right, Generations will put Sonic back on the map for both fans of the new and old games alike!'06 was not a game, it was an eldrich abomination. Aside from Silver's first halfway playable level and Blaze's controls, there was literally NOTHING good about it. At all.
...are you talking about Vanitas or are you saying that Ven (before having Vanitas separated) and Ven (after having Vanitas separated) count as different people to you? Because then why not divide Roxas into Roxas and Roxas (with Xion), and then Sora into Sora, Sora (with Ven), Sora (without Roxas), and Sora (with Ven, Roxas, and Xion) while you're at it? =/Good idea!
Naice poster. I like the pets. Cute and bright, the way KH should be.
Nintendo's been making bad games since the NES; we just forgot about them easier back then.Nintendo banked on originality back then. Now, it banks on constant hardcore nostalgia. Fans will eat it up. Doesn't mean it's a good direction, specially when games are striving hard to be taken as seriously as other types of art, and all we have to show for it, is that we're a Hollywood-lite, with even more remakes and sequels than the movie industry could ever dream of having in any movie.
As for sequels, I see nothing inherently wrong with them, but I've noticed that Nintendo seems a bit worse with the "obscure" sequels than with the expected ones (I'm hoping Sakurai at the head of Kid Icarus will change that). The likes Punch-Out!! and Pilotwings Resort are games that I call strong, but not quite all that they could have been.
I guess in the case of Legends 3 it'd be pretty hard to argue that Capcom doesn't know the demand is there.
Although, the more I think about it, the more I believe the cancellation of the Prototype was more to stop the Devroom than it was to stop Legends 3 itself. If money was a concern, and they only reconsidered after the Prototype was effectively finished, they wouldn't have thrown out a quick chance to get some return. And God knows, pissed off or not, we'd have still eaten it up.
I know that, but what I quoted of your list says Ven and Ventus which are literally the exact same person, and not in a clone/heartless/nobody/data/evil side/whatever way. That is unless nicknames now count as another person and nobody told me.One is a guy, the other is half of that guy, which makes it a completely different guy in its own way. And we ARE talking about a game in which characters are divided into two halves as a routine.
You do realize that both Ventus and Vanitas existed when Sora was but a wee kid, and neither of them have any interaction with 5-year-old Sora, right?I call them all clones because they were created after the original. The original being Sora in Kingdom Hearts 1, and the creator being Nomura, the Tite Kubo of gaming.
Ahem, for those having issues with the site like I have, I have transcribed the important posts (since I had to look it up on my DS *.*) here.(click to show/hide)
copypasta is so much easier than having to retype articles in full...
Colors was fun, but going back to it after a while, I noticed that the controls feel extremely loose (I've not played Unleashed; my main comparison is Sonic Adventure 2).Agreed in both counts. I'm just trying not to be picky, due to the Sonic Adventure gameplay having been completely been scrapped by the team's inability to make it work right in 06. The main problem with Sonic games up until Unleashed? They couldn't agree on a damn gameplay model, because all of them simply sucked. So instead of making them good, they went with the fans' opinions. "MAKE THEM DIFFERENT", instead of improving what they already had. Still, they managed to settle on the Unleashed gameplay model for two games, and lo and behold! It actually works really well. Not as good as SA2 when it comes to 3D control, I'll give you that. But it's got amazing stages, great speed control, actual well-designed levels, story you don't take seriously and it's FINALLY, after all these years, a game everyone can agree is good.
That and Super Sonic was a little TOO hard to unlock. One of those issues where by the time you (legitimately) unlock him, you'll have replayed every level so many times that you're damn sick of the game. Breakneck speeds and item-hunting just don't mix.
Wait what.Ven's two dudes. Ven and Vanitas. When it turns out he's too much of a pussy to do anything, Xehanort divides him into Ven (good) and Vanitas (evil).
Er, what? If that was an attempt at humor, I'm sorry to say it went about a mile over my head.The same could be said at all attempts at humor through memes.
The Greek myth of Icarus involved a boy who, upon wings made by his own father, flew too close to the sun and his wings failed.Yes, it was Deadalus' son, and they did it to escape Minos' Labyrinth, after Deadalus made sure it was inescapable, Theseus managed to escape it by tying a string to the exit, and following it as he went out. Deadalus and Icarus were locked inside, and Deadalus made wings out of wax and seagull feathers for them to escape. Then Theseus was so happy with his new wings, flew too close to the sun and the wax melted. He fell in the sea and died, while his dad escaped to another kingdom.
No doubt they named the games Kid Icarus because you play as a boy with wings. With Greek influences.