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Messages - Bueno Excelente

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476
Gaming / Re: VG Music Thread
« on: September 16, 2011, 11:11:46 AM »
[youtube]http://www.youtube.com/watch?v=5L2Gve7oh_4[/youtube]

A classic.

477
Gaming / DmC TGS demo
« on: September 16, 2011, 10:02:59 AM »
<a href="http://www.gametrailers.com/video/tgs-11-devil-may/720943" target="_blank" class="aeva_link bbc_link new_win">http://www.gametrailers.com/video/tgs-11-devil-may/720943</a>

<a href="http://www.gametrailers.com/video/tgs-11-devil-may/720944" target="_blank" class="aeva_link bbc_link new_win">http://www.gametrailers.com/video/tgs-11-devil-may/720944</a>


Tiny wind-up before each strike? Yes.
Small slowdown after each strike to deliver a God of War-style heavy blow experience? Yes.
Slo-mo finishing moves to make the whole thing cinematic instead of fluid? Yes.
Combo system that allows you to catch enemies from anywhere and just stay in the air indefinetly comboing for tons of time, even though it's much slower than normal Devil May Cry gameplay? Yes.
Terrible camera? Yes.
Devil Trigger that makes everything slower instead of making you vicious, and that stuns all your enemies? Yes.
Bogged down combos that seem to be as basic as in any God of War game? Yes.

...ladies and gentlemen, I think we found out the Devil May Cry 2 successor.

Scenery looks pretty damn cool though. Credit where it's due, Ninja Theory have always been good at impressive sceneries.

478
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: September 16, 2011, 09:30:54 AM »
Sonic 1 Megamix is hands down the best Sonic romhack there is. Its a completely different game.

Also, there was 1 thing good about 06.

Shadow played like he SHOULD have played in StHH. (AKA no guns, and the vehicles controlled and worked far better)

Silver was pretty broken IMO. Especially since he could stop enemy projectiles and fling them back. Later in game once your bar was fully upgraded, (you could extend it right? I dont remember now) You see a mob of enemies? No problem! Activate your capture and simply let them unload till you cant hold no more, then throw them back.

OR just grab the enemies and crush them.

Also I didnt find Unleashed's Levels that bad. If anything somewhat bland in their level design and they went by too quickly. Also, the emphasis on always boosting leads you to not being able to fully appreciate the environments half the time.

Although Wii's Unleashed Eggmanland (Day) is pretty epic. Especially how it starts off.
Shadow's 06 gameplay didn't really feel like it was anything much. The Chaos Spear didn't really work well, and the karate moves on enemies instead of homing attacks, felt kinda silly. I would rather they expanded his arsenal like they did in Sonic Battle to make him original, because his gameplay didn't make much sense in a fast-paced gaming point of view.

And in Silver's case, it felt awful because you ALWAYS needed projectiles to stop enemies. And due to the lack of them in certain situations, deactivating enemies became a bit of a chore when it came to having to be next to them, or always needing to throw one or two projectiles at them back in the middle of several. The entire physics in the game were bullshit, they just picked up the gravity gun engine and threw it at the game like it was supposed to stick.

And Unleashed's levels... I can't speak for the Wii levels, due to them being too small for me to appreciate. But the rationale behind the HD levels is insane sometimes. It's always "one single mistake or bug in the area you're maybe supposed to hit, and you die". Making you jump at obtuse moments, using the shoulder buttons by flashing them on screen a quarter of a second before they're actually needed and you die immediately, having areas which can only be described as "You either hit this [parasitic bomb] JUST like the game creator intended, or you go back to the beginning"... the whole thing felt so badly designed... some early levels had a nice design, but as they got harder, they felt less intuitive and unfair instead of upping the challenge in a good way. That website you showed me has a REALLY good way of explaining how they failed.

479
It uses IR to connect to the 3DS, so it needs batteries in the exact same way your TV remote does. That's all there is to it.
Confirmed, or speculation? And won't that cause a bit of lag in automatic response?

480
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: September 16, 2011, 04:03:55 AM »
Ah, that's good to know.  Bottomless pits are the sole factor that turned me off about newer Sonic games.  Sometimes I'd want to go through a quick stage in Heroes/Shadow just for fun, and I'd make one mistake and be sent to my death via bottomless pit.  Not necessarily bad mistakes, even; anything from a loop glitching out to an unexpected enemy collision would cause me to go flying off the stage.  I'm glad they finally wised up on that issue.

Though, the romhack comment makes me laugh because Sonic romhacks are generally pretty good.  Need I remind you of the Sonic 1 GBA hack that far exceeded the actual game.  Sonic Megamix was pretty legit too.
Honestly, the only Sonic fangame I've ever liked was Sonic Fan Remix. =P Mostly because it was the only fan game I truly saw as a middle finger in Sonic Team's face.

But yeah. Try out Colors, it's the most legitimately good Sonic game since Adventure 2.

481
Gaming / Re: The Kingdom Hearts Thread
« on: September 16, 2011, 03:37:17 AM »
Probably. I'm liking their designs quite a bit. Just hope enemies aren't too similar.

I'm also hoping we get a little bit of Noise cameos.

482
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: September 16, 2011, 03:34:35 AM »
You mean they fixed the problem that's been plaguing Sonic games for years?  Wow, I really do need to pick up Colors, then, as I haven't played a Sonic game since ShTH (played '06 at a friend's house and hated it).  If Sega really learned from their mistakes, Generations could potentially be one of the best Sonic games to date.  Heck, if the Classic sections get that part right, Generations will put Sonic back on the map for both fans of the new and old games alike!
'06 was not a game, it was an eldrich abomination. Aside from Silver's first halfway playable level and Blaze's controls, there was literally NOTHING good about it. At all.

And so far, every single classic/modern part seems to get that part right. Sonic was plagued by two things: Bad, slippery controls, and awful level design, mostly based on too many bottomless pits and sections which seemed like they had been ripped out of a romhack. Colors, although not having the most stellar level design there is, keeps it in the sane territory, making transitions into areas easy and fun, and bottomless pits to a minimum. You're more likely to die from 2D level parts when enemies start shooting out bullets like a bullet hell game (which is hella fun I might add).

483
Gaming / Re: The Kingdom Hearts Thread
« on: September 16, 2011, 02:21:24 AM »
...are you talking about Vanitas or are you saying that Ven (before having Vanitas separated) and Ven (after having Vanitas separated) count as different people to you? Because then why not divide Roxas into Roxas and Roxas (with Xion), and then Sora into Sora, Sora (with Ven), Sora (without Roxas), and Sora (with Ven, Roxas, and Xion) while you're at it? =/
Good idea!


Naice poster. I like the pets. Cute and bright, the way KH should be.

484
DASH / Re: It's dead, Jim.
« on: September 16, 2011, 01:55:46 AM »
Nintendo's been making bad games since the NES; we just forgot about them easier back then.

As for sequels, I see nothing inherently wrong with them, but I've noticed that Nintendo seems a bit worse with the "obscure" sequels than with the expected ones (I'm hoping Sakurai at the head of Kid Icarus will change that).  The likes Punch-Out!! and Pilotwings Resort are games that I call strong, but not quite all that they could have been.
I guess in the case of Legends 3 it'd be pretty hard to argue that Capcom doesn't know the demand is there.

Although, the more I think about it, the more I believe the cancellation of the Prototype was more to stop the Devroom than it was to stop Legends 3 itself.  If money was a concern, and they only reconsidered after the Prototype was effectively finished, they wouldn't have thrown out a quick chance to get some return.  And God knows, pissed off or not, we'd have still eaten it up.
Nintendo banked on originality back then. Now, it banks on constant hardcore nostalgia. Fans will eat it up. Doesn't mean it's a good direction, specially when games are striving hard to be taken as seriously as other types of art, and all we have to show for it, is that we're a Hollywood-lite, with even more remakes and sequels than the movie industry could ever dream of having in any movie.

And I honestly think they saw their strategy backfiring with this. The prototype was ready, but I don't think decent demo sales, for that kind of price, would justify putting forward the amount of cash required for the whole game, SPECIALLY with the 3DS sales being so low. Plus, the Prototype being out would make them even bigger assholes if they decided not to launch the main game, since they'd be under much more pressure. It was a lose-lose situation, and they just hoped fans didn't notice it was cancelled. Which didn't work as well. Now, they just have a tiny bit of drama ocurring. If they had released the prototype, they'd have to deal with removing it from the store, telling people it didn't work, having people [sonic slicer] about having the whole thing there and not trying, people using the tech demo to show how Capcom is unwilling to complete a game... it's a whole new box of [parasitic bomb] to deal with, something Capcom wasn't ready to handle. In their way, they did the smart thing. Even if they were the biggest jerks by waving a much-wanted product for over ten years in fans' faces.

485
Gaming / Re: The Kingdom Hearts Thread
« on: September 16, 2011, 01:54:50 AM »
I know that, but what I quoted of your list says Ven and Ventus which are literally the exact same person, and not in a clone/heartless/nobody/data/evil side/whatever way. That is unless nicknames now count as another person and nobody told me.
One is a guy, the other is half of that guy, which makes it a completely different guy in its own way. And we ARE talking about a game in which characters are divided into two halves as a routine.

486
It was 20 bucks in Japan the last time I've seen it. I do like the fact that they're adding in shoulder sticks too. Plus, both clickable ones and triggers! Both kinds allow for way more variation. If they brought me a new Metroid/whatever with this setup, it'd be quite comfortable.

487
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: September 16, 2011, 01:43:32 AM »
I just hope it doesn't backfire. But Kid Icarus seems to be a completely new concept for them in terms of everything, and they're fully treating it like a new IP. So it seems quite alot more interesting.

488
Gaming / Re: The Kingdom Hearts Thread
« on: September 16, 2011, 01:35:53 AM »
You do realize that both Ventus and Vanitas existed when Sora was but a wee kid, and neither of them have any interaction with 5-year-old Sora, right?

Ahem, for those having issues with the site like I have, I have transcribed the important posts (since I had to look it up on my DS *.*) here.
(click to show/hide)

copypasta is so much easier than having to retype articles in full...
I call them all clones because they were created after the original. The original being Sora in Kingdom Hearts 1, and the creator being Nomura, the Tite Kubo of gaming.

489
I'm just confused about it. If it's got a battery, it has to be used for something other than new buttons. Specially with the all-around design it has, which seems to make the 3DS into a kind of big controller grip. I'm thinking there's more than we're seeing here.

490
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: September 16, 2011, 01:32:27 AM »
Colors was fun, but going back to it after a while, I noticed that the controls feel extremely loose (I've not played Unleashed; my main comparison is Sonic Adventure 2).

That and Super Sonic was a little TOO hard to unlock.  One of those issues where by the time you (legitimately) unlock him, you'll have replayed every level so many times that you're damn sick of the game.  Breakneck speeds and item-hunting just don't mix.
Agreed in both counts. I'm just trying not to be picky, due to the Sonic Adventure gameplay having been completely been scrapped by the team's inability to make it work right in 06. The main problem with Sonic games up until Unleashed? They couldn't agree on a damn gameplay model, because all of them simply sucked. So instead of making them good, they went with the fans' opinions. "MAKE THEM DIFFERENT", instead of improving what they already had. Still, they managed to settle on the Unleashed gameplay model for two games, and lo and behold! It actually works really well. Not as good as SA2 when it comes to 3D control, I'll give you that. But it's got amazing stages, great speed control, actual well-designed levels, story you don't take seriously and it's FINALLY, after all these years, a game everyone can agree is good.

Yes, the Sonic Adventure gameplay is still my favorite. But let's let them try to make this one better and better, because they're nailing it. And if Generations turns out to be the best Sonic game in ten years or so, we'll all be happy, and Sonic will be a respectful franchise again. And that's what we all want.

491
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: September 16, 2011, 12:23:29 AM »
The biggest thing they fixed, was the level design. There's a reason Unleashed in daytime was even worse than nighttime. Gameplay was better, but level design was worse, to the point of seeming like a 9-year old fiddled with a level design to figure out how damn unintuitive and entirely based on trial-and-error levels could be.

In Colors, that's fixed. First of all, you actually start walking before running in levels, having an increasing and decreasing speed as you go, not sliding your feet through every level as soon as you slow down, like in Unleashed. The dodge manuever was placed in an easier-to-find button and dodge sections are pre-warned beforehand. Not only that, failure from dodge sections simply bring you to a lower section of the level, something which is true to original Sonic games. The homing attack performs by pressing jump twice instead of jump and X/Square, which makes no sense. You also can't use the homing attack freely, just for enemies, and the double jump is way more handy than one would imagine. Water sections are nice, they even added a hard-to-get Super Sonic for regular levels and not even for the endgame, and they made the stage design really colorful and fun. Not just that, for a Wii game, it looks very good.

Now hopefully, we'll get all of that, PLUS the beautiful hedgehog engine which renders high definition levels at high speed, and the old-style levels, which perform pretty damn well with the enemies having their old-style animations intact.

492
Gaming / Re: The Kingdom Hearts Thread
« on: September 16, 2011, 12:05:21 AM »
Wait what.
Ven's two dudes. Ven and Vanitas. When it turns out he's too much of a pussy to do anything, Xehanort divides him into Ven (good) and Vanitas (evil).

So, clone of a clone who divides in two clones, one of which is a clone of the original.

493
Why would they not use a hard connection when using a peripheral that goes around the whole machine?

494
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: September 15, 2011, 09:52:58 PM »
Probably symbolic. I kinda hate that Icarus, being a shitty footnote, got more known than Deadalus, who was a sly pimp mothafucka. He was probably the greatest character in greek mythology, along with Ulysses.

495
Gaming / Re: The Kingdom Hearts Thread
« on: September 15, 2011, 09:33:05 PM »
Updated my Sora Clone list.

...we have eleven Soras, ladies and gentlemen.

Oh Nomuraaaaaaaa

496
Er, what?  If that was an attempt at humor, I'm sorry to say it went about a mile over my head.
The same could be said at all attempts at humor through memes.

Anyway, I honestly can't see a single reason why it'd drain more power, seeing as it's simply new inputs. It's like having independent batteries for connected headphones.

497
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: September 15, 2011, 11:10:45 AM »
I just dunno why the game is called "Kid Icarus" at all. Since Icarus is just a footnote in greek mythology, and has nothing to do with actual winged beings/angels in the first place. He's just a stupid kid metaphor.

498
Gaming / Re: The Kingdom Hearts Thread
« on: September 15, 2011, 11:08:59 AM »
SORA COUNT

REGULAR SORA
ROXAS, NOBODY CLONE OF SORA
VEN, CLONE OF ROXAS WHO IS A CLONE OF SORA MADE OUT OF HALF A SORA CLONE
VENTUS, CLONE OF ROXAS WHO IS A SORA CLONE WHO DIVIDES INTO TWO SORA CLONES
MEMORY SORA
XION, GIRL CLONE OF SORA
I DON'T KNOW IF ANTI SORA COUNTS BUT WE'LL PUT HIM IN
HEARTLESS SORA, [tornado fang] IT IT COUNTS
VANITAS, A SORA CLONE THAT IS ONE OF TWO SORA CLONES MADE OUT OF A SINGLE SORA CLONE
SION FROM THE BOUNCER, WHO IS SORA FROM THE FUTURE WHO CAME TO THE PAST TO STAR IN AN UNSUCCESSFUL GAME
AND NOW NEKU, A SORA CLONE FROM ANOTHER GAME

WHEN WILL IT END and I think I missed one or two

UPDATED.

499
Gaming / Re: Card Sagas Wars
« on: September 15, 2011, 10:59:18 AM »
It basically shows all other fan-game devs they're lazy bastards.

500
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: September 15, 2011, 10:46:34 AM »
The Greek myth of Icarus involved a boy who, upon wings made by his own father, flew too close to the sun and his wings failed.

No doubt they named the games Kid Icarus because you play as a boy with wings. With Greek influences.
Yes, it was Deadalus' son, and they did it to escape Minos' Labyrinth, after Deadalus made sure it was inescapable, Theseus managed to escape it by tying a string to the exit, and following it as he went out. Deadalus and Icarus were locked inside, and Deadalus made wings out of wax and seagull feathers for them to escape. Then Theseus was so happy with his new wings, flew too close to the sun and the wax melted. He fell in the sea and died, while his dad escaped to another kingdom.

There's a whole lotta [parasitic bomb] that happens with Deadalus, but Icarus is just that, a stupid kid written as an example of stupid children who don't listen to their parents in greek myths. And yet, he gets referenced everywhere for this and that.

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