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DASH / Re: It's dead, Jim.
« on: September 17, 2011, 12:28:24 PM »They've been every bit as original over the last generation, though. It's just that we, the "core" audience, no longer take that originality to be aimed at us.If you consider Ferrarri dropping out of the racecar market and starting to make Volkswagens "original", then sure. Nintendo were really original with Wii Sports. Then made a crapload of sequels with other peripherals, which would ironically be some of the only games to ever use the Wii's controls to their full advantage.
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The problem with that is that the entire point of the Prototype was to provide a gauge as to whether or not the final game would be greenlit. So the fans, at least, knew that the Prototype was in no way indicative that the game would finish.Fully agree with them wanting more and more control. What baffles me, is that they could have kept the Devroom going simply for PR reasons, to show they care about their fans. But they went full "evil company" when it comes to their image. They didn't try to justify or connect to the consumer in any way whatsoever, they just did it and left it to the blog people to handle the small things. I don't get it. It doesn't make any sense from a business perspective.
I mean that the Devroom, in theory at least, was supposed to provide a more open atmosphere to game development, and there are those within Capcom who didn't want that. Which is probably why 90% of the time, getting them to show anything actually relevant to Legends 3 was like pulling teeth. Gregaman goes on to make note of such people in his farewell post, as well. If there's one thing businesses value near as much as money, it's control. The Prototype version would have pushed the Devroom a lot harder, by people who likely wouldn't be satisfied with simply hearing about Kinako's favorite snacks.
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See, the cancellation of the Prototype when it was effectively finished is what stands out to me. You can't say "they only care about money" when they backed out of a chance to make whatever return they could by that point (to say nothing of the complete and STILL CONTINUING absence of any competition on the e-Shop). And while there are surely Capcom execs pissed at Inafune, I don't think they'd empty their wallets to the point of paying for another 8-9 months of development for absolutely nothing. Legends isn't Universe; it didn't fall silent upon Inafune leaving. If it was simply to spite Inafune, Legends 3 would never have been cancelled any later than the February meeting.They couldn't make it seem as if Inafune was the only person keeping Legends 3 being made. The team carried on making the game, and they probably had to make up an excuse and try and make it seem as if the game wasn't going to work anyway, instead of throwing a huge baby fit right after he quit. They did that with Mega Man Universe. They probably just saw Legends 3 still being made a few months down the road, and went: "What's his crap still doing here?" I don't actually believe these execs pay any attention to the stuff within the company except for the sales market, what comes in and out economically.

