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Messages - Bueno Excelente

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3726
Gaming / Re: HARD CORPS SEQUEL. HELL YEAH
« on: June 04, 2010, 01:51:31 AM »
This will probably be the first game I download on my PS3.

Hope there's multiplayer (whoops there is)
Just hope this one's as hard as Hard Corps. Wouldn't have it any other way.

3727
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 01:50:42 AM »
DAT GREENHILL, DEM COSTUMES, ETC.
Not just that, you didn't even NOTICE there were unlockables... but when you did notice, you suddenly discovered a treasure trove of stuff. Nowadays, games kinda wave their unlockables in our faces.

3728
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 01:34:54 AM »
I hope not.

Personally, I feel it should be for some actual cool stuff, like extra stages, characters, etc. Not just HEY PLAY THROUGH THE ENTIRE GAME AGAIN, BUT NOW IT'S HARDER! Sure my idea for characters may be the same, but if they pull if off right...

Mainly I just want a new DS Sonic sidescroller with playable Knuckles.
Last Sonic game that did unlockables right was Sonic Adventure 2. That one was legendary when it came to unlockables.

3729
Gaming / Re: I say bad things about your favorite games!
« on: June 04, 2010, 01:34:02 AM »
- IT'S THE RAGIN' CAJUN! IT'S THE RAGIN' CAJUN! IT'S THE....
THAT'S SWEET, MON AMI 8D

3730
Gaming / Re: HARD CORPS SEQUEL. HELL YEAH
« on: June 04, 2010, 01:26:38 AM »
Will there be a Probotector edition for Europe?
If there is, it shall be fantastic trolling on their part.

3731
Gaming / Re: I say bad things about your favorite games!
« on: June 04, 2010, 01:25:10 AM »
lol nice...

X-Men Legends II: Rise of Apocalypse.

- Everyone gets exp! You get exp! You get exp!
- Do we HAVE to use 4 dudes all the time? It's a bit lame when it's 2 players in charge of two each.
- Non-fliers are lame.
- Fall down pit, DIE INSTANTLY.
- Magneto really isn't so Pringles in this one. More like Ruffles.

3732
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 01:21:37 AM »
I can't wait for this now...

also, mysterious emblems sounds like it falls under the umbrella of secret collectible that unlocks stuff when you collect x amount of them. ^_^
Yes. Stuff like Hard Mode and other lameties. -_-

3733
Gaming / HARD CORPS UPRISING. HELL YEAH
« on: June 04, 2010, 01:07:08 AM »

3734
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 01:03:38 AM »
- different colored wisps mean different power-ups
- power-ups only last for a limited time
- yellow wisp = drill
- drill for burrowing underground or speeding through water
- green wisp = laser
- use laser to zip across the screen and destroy enemies
- 7 or 8 wisps in all
- carry 1 wisp at a time
- activate by flicking the Wiimote
- gauge at the bottom of the screen shows how much longer the power-up will last
- yellow wisp lasts about 10 seconds
- red wisp = fireball
- red wisp is only in the DS version
- red wisp allows you to boost in any direction, give access to new heights
- red wisp allows you to ignite a rocket platform
- unique boss battles in both versions
- Wii bosses do pop up in DS title
- tilt Nunchuk to drift around corners
- during the demo that Nintendo Power played, roughly 70% of the gameplay was 2.5d
- 3D perspective for speed portions, 2.5D perspective for more platforming-based action
- tons of hidden paths
- some hidden paths can only be accessed via use of certain wisps
- mysterious emblems are scatted about levels, with their purpose being unknown
- if drill power-up runs out while you're drilling underground, you'll die
- antennas will warp you to new sections of a level, if you have the laser wisp
- rocket wisp as well

From here

The "drifting around corners" kinda makes it Unleashed 2. Although I'm interested in this "70% of the game is 2D platforming".

3735
Gaming / Re: I say bad things about your favorite games!
« on: June 04, 2010, 01:02:21 AM »
Dead Space, anyone?
Alright.

- Corridorcorridorcorridorcorridor
- Main char's design hits a balance between sci-fi and steampunkish without ever being attractive.
- Saw the ending coming at miles away.
- Energy bar is in the dude? Makes it hard to see sometimes.
- Game's a bit too dark to be played in certain TVs.


There's crossdressing in Dead Rising? I never knew this! 8D

Umm... Wolfenstein. The 2009 version.
Never got to play it, sorry. And here:


3736
Gaming / Re: I say GOOD things about your video games!
« on: June 04, 2010, 12:55:17 AM »
The Uncertainty Machine. (MUAHAHAHAHAHAHA! >: D)

3737
Gaming / Re: I say bad things about your favorite games!
« on: June 04, 2010, 12:30:49 AM »
Afraid so. I mean, the scene still starts out the same way as it did before, so I guess it's somewhat sensible... aside from the fact that it did kind of defeat the purpose of the whole final act of the game.
I kinda think the game stands out on its own. It shouldn't have had a sequel in the first place anyway. Anyway, nitpicking:

Dead Rising:
- Gotta dress sharp... EVERYTHING IS CROSSDRESSING
- This purse goes well with my dress BUT IT PROVIDES NO DAMAGE AT ALL
- Want to be Megaman? Have fun tunnel-grinding. 8D
- No infinite mode just to have fun in the game with our entirely levelled-up character.
- Vehicles BREAK. WHY?

3738
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 03, 2010, 11:53:17 PM »
I think you've got it about right.

I honestly feel that you should have to earn, as it were, your speed in a Sonic game; it should be something that you work for, carefully dodging enemies and traps, so you can keep up that sense of speed for as long as possible. The boost button was a nice gimmick, but if you can boost to top speed almost whenever you like, there's no real sense of minor pride compared to when you reach yoru top acceleration by running and running and dodging and running and looping and running some more.

Just my two cents, anyway.
I don't think constant speed should be part of it. The original Sonic games didn't require speed in most parts, and the parts that HAD speed, came between others, and were a bit autopiloted. I think Sonic should have speed, but it should be a kind of speed ala Sonic Adventure. Speedy character, with no need to always be racing in a direction. He runs, he jumps, he goes from platform to platform, just like other platforming characters. Only he's faster.

3739
Gaming / Re: I say bad things about your favorite games!
« on: June 03, 2010, 11:48:39 PM »
Ah... well, before they announced Portal 2, they changed it to Chell being dragged back in to the complex, with a robotic voice thanking her for assuming the party escort submission position.
W...what?! That... they RETCONNED it? They just... made it so we're not free anymore, which was the point of the game? What sense does that even make?

...oh, I get it. NEED TO MAKE STORY SUITABLE FOR SEQUEL sense.

3740
They bought Eidos quite a while ago.
And everytime I know that fact, I have horrible flashes about a Legacy of Kain game with bishonen vampires. TAKE IT AWAY

3741
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 03, 2010, 09:28:40 PM »
Whatever. Then that's my point.
I said the opposite. =P The point of Sonic is supposed to be good platforming. But when it comes to enemies, you're supposed to blaze through them, not fight them directly. They're obstacles more than enemies.

3742
Gaming / Re: I say GOOD things about your video games!
« on: June 03, 2010, 08:55:16 PM »
The Darkness.

3743
Gaming / Re: I say bad things about your favorite games!
« on: June 03, 2010, 08:54:28 PM »
Wario Land 3.

Oh, and about Eversion: The jumping is wonky (assuming "wonky" means "a piece of [parasitic bomb]").
Doing this one, leaving the other two for whoever wants to do them. I need to study now, exam tomorrow.

Wario Land 3:
- Getting all of the upgrades seems kinda boring, compared to Wario Land 2, where you had most at the start.
- Certain puzzles where you have to use forms for a purpose can get seriously frustrating.
- No treasures to collect like in WL1 and 2.
- No longer being able to temp save in a level after you've finished the main game.
- No Captain Syrup. ;_;

3744
Gaming / Re: I say bad things about your favorite games!
« on: June 03, 2010, 08:42:43 PM »
It's probably the sexual humor in those games, it would've offended the audience in that region too. Plus overraited robot masters.
Nah, probably just the fact that we NEVER get any games that aren't guaranteed to sell over here.

Anyway, any others? Give me games you deem PERFECT. On which you think I can't find one single flaw in.

3745
Entertainment / Re: What are you listening to?
« on: June 03, 2010, 08:36:13 PM »
Okay, enough ELO. Time for some ELP.

[youtube]http://www.youtube.com/watch?v=rX0vOYwHj30[/youtube]

3746
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 03, 2010, 08:34:40 PM »
Sonic may not be the best character in vBrawl (in Brawl+ and Brawl-, that's another story! 8D), but the basic thing that any body who dares to main him could say? You don't try to spin all over the place. You use Sonic's speed, range and array of attacks to your advantage in a fashion that allows him to "hit and away", frustrating the opposition because a good Sonic should rarely be cornered, much less actually be hit. I at least believe Sonic controlled well, in that game.
Being a fighting game, is requires a bit of a learning curve to use him like that. As in said, the homing attack was a simple and direct option which felt comfortable from the start.

Quote
Incorrect statement in my eyes, and I'll tell you why.

The notion that Sonic that has been doing more than ever is NOT what's inherently wrong. It's actually based on the notion that Sega has been forcing Sonic to wear so many hats, with no real rhyme+reason to go along with it.

Pretty much every "gimmicky" thing that Sonic has had in his games from these last few years, from the extra play-styles/characters in the Adventures, the "Teams" in Heroes, to the Werehog and Sword-wielding in his most recent offerings, has NOT been given the kind of quality control that it could have been. And that is where the problem lies. Nothing is giving the time it needs to truly develop, and Sega is just as quick to force the team to focus on some new gimmick for a new game.

Case in point: they were quoted on saying that "we'd be seeing more of the Werehog". Well...here are, with yet another Sonic release, and the Werehog has yet to be seen (and likely won't be) in Sonic Colors, which focuses on yet ANOTHER set of gimmicks.
Of course the quality control in Sega sucks. And of course Sega prefers to quickly make the team work on a completely different game rather than actually explore the underlying problem. Mostly because Sonic Team is pretty much ran like a sweatshop of Sonic games, and there's no quality control to speak of, so they'd rather make constant new types of Sonic games so they don't manage to get a bad rep from their previous failed gameplay mechanics.

...it doesn't mean those mechanics WORKED TO BEGIN WITH. Let me give you an example. What was tried to do with Shadow. Collection of items, and a selection of which enemies to kill. Why didn't this work? Because they made it in linear Sonic levels, levels which don't work with those kinds of mechanics in the first place. Levels that are supposed to get you to speed by them, not pick berries along the way to grandma's. Black Knight? They tried to adapt melee mechanics in a game where you're always speeding forward. That doesn't help, because fighting isn't something you do while constantly running. They could try and adapt a feature such as fire a gun while running, like in many arcade shooters, they could try and make it so you can attack while speeding by, but focusing a game on sword attacks that you do while constantly running is just stupid, because as worked as that feature can be, it just doesn't work in a gameplay perspective. They'd have to retool the whole game. Examples like Sonic 06 are kinda different. Aside from the horrible sidecharacters you played as (although Blaze was good), the game COULD have been good, if it had better level design, and if they fixed the bugs, and added better graphics. The BASIS of the game is good, the main problem was everything else.

Quote
Again, I think the main thing is that it's a challenge unto itself to ascertain just how "difficult" it would be, until it was placed in the hands of a more competent development team with a decent amount of dev. time to its credit. Even Sonic Team was capable of some definite good ideas, such as the "Bounce" ability that Sonic had in SA2/Battle. In my opinion, it was a good answer to Mario's "Butt Stomp", as well as an ability that guaranteed how Sonic would move in a 3D space: straight up, straight down, unless there was other DI from the user. You can't get too much more precise than that, and control of Sonic remained firmly in your hands, and not trusted to the lock-on attributes predetermined by the game itself.

That's a basic ability that could have been honed over games, and served to develop Sonic's own moveset that much more. But...wouldn't you know? It was taken away, and later replaced with other things by the very next game... -u-'
The bounce ability was good, and yes, it could have been vastly improved. But in no way it could have replaced the homing attack. You gotta see, Sonic games were NEVER about fighting enemies. They're about when to know when to spin so you don't lose any rings when you collide with this or that guy. Since all enemies except bosses can traditionally go down with a single blow. And since enemies with spiky backs and such can't be taken out with the attack. In works in a gameplay perspective, so why get rid of it? It doesn't make the game harder or easier, just... playable.

3747
Gaming / Re: I say bad things about your favorite games!
« on: June 03, 2010, 08:09:03 PM »
Batman Returns (SNES)

I'm just curious if you've played it...

Batman Returns:
- He looks like he's wearing a suit of armor, design doesn't suit him.
- Basically, Streets of Rage clone without the quality of the original.
- Music's good, but gets quite repetitive.
- Final boss is dissapointing.
- Catwoman isn't as sexy as she deserves to be.

Eversion. The creepy freeware one.
Oh dear GOD.

- Jumping is wonky.
- Eversion only being able to be done in parts you're not even aware of is kinda stupid.
- Cheap mechanics in the creepy dimension.
- Some sprites are pretty bad.
- Good end is bad, bad end is good.

3748
Gaming / Re: I say GOOD things about your video games!
« on: June 03, 2010, 07:29:11 PM »
Heheheheh, nice. Although had the Matrix come out when Batman Beyond was out? I can't remember.

Oh well. Time to rise up the amp and give you a REAL CHALLENGE

Bob's Game. 8D

3749
Off The Wall / Re: Post a Random Fact About Yourself
« on: June 03, 2010, 07:27:22 PM »
<a href="http://www.youtube.com/watch?v=g6oKp4Zvpbg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=g6oKp4Zvpbg</a>

Hahahahahaha, awesome.

3750
Gaming / Re: I say bad things about your favorite games!
« on: June 03, 2010, 07:25:25 PM »
Just a quick question, is this before the slight change they made recently? Not arguing persay, just getting clarification.
They changed it? I played it years ago on the 360. I just remember everything exploded and we were left outside, lying down sideways. No explanation to whether Chell died or not.

Most of the rights go to GIANAX, I learned that the hard way. They just needed Tats for their animation, while their animators were too busy working with lolghostintheshell.
Too bad. Still, if they got all of the Tatsu rights in the US, wouldn't have been hard to get that one.

Izuna I+II. This should be hilarious since most of RPM LOVES this game.  XD

Also: Mega Man 9, KGO.
Izuna never came out over here. ;_; But I'll deal with MM9.

- BUYING ROLL HEAD. IS THAT ALL IT DOES?
- No saving mid-Wily Fortress? Kind of stupid, no?
- Why do we have to watch the same cutscene everytime we go into Wily's fortress? Gets tiring.
- The ending is bullshit.
- One death and helmet comes back? Meh.

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