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Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 04, 2010, 08:00:38 PM »BK is no different in that respect, you're simply wise to wait until the late-game before attempting, when your abilities better allow it. It's certainly no more offensive than Secret Rings' level system.Only games aren't meant to be enjoyed only when playing them for the second time flawlessly. They're meant to be enjoyed with intuitive controls and method of play. I'm not gonna try and search for a way to play this game "which the developers intended" just so it doesn't run like crap when I play it. It's supposed to be intuitive and the player needs to be able to do it in his first try, no matter how incredibly tough it might be. It just needs to be possible.
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There's always somebody crazy/stupid enough. In this case, me.99,9% of the time, the new setups never work as well as the original ones. Nights, for those who played the original, is a game about precision of flight. It's THE game that got Sega to make their very first analog stick controller. Needless to say, without an analog stick, it's like playing Mario Galaxy, only he moves where you tell him to go when you point at the screen. In trailers and gameplay demos, they never showed the wiimote-only setup. And they intended the game to be played with a Gamecube controller, originally, like SSBB. Trying to play Street Fighter in, say, the 360's d-pad and then saying it's bad gameplay just because it's an option, it's not exactly the way to go. It's an option, yes. But it's seriously not the way to play the game itself.
Here's the thing, there are certain genres which I believe to be naturally geared towards classic controllers, ie most fighting games, so I'm not of the mentality that all Wii games need some bizarre motion control setup. But I like to use the new setups when possible, if they feel as though they belong (Mario Kart). NiGHTS, I have no prior experience with (which is sad to say; I'd REALLY love to play the original), but based on concept alone there's no reason the Wii remote shouldn't work. Sega just implemented it in ways that are horrendously sucktacular beyond any words I can possibly offer. They failed to do that which the FREAKING SYSTEM MENU does, for crying out loud.
There is no other game I have played, ever, where "controller functionally works" is in my list of things they could have done differently. And believe me, I have embraced games that have some pretty bad bugs in them. Journey of Dreams is simply inexcusable.
I'm a big classic Nights fan. Got both the original game and the PS2 japanese remake. And I really recomend it to you, so you know what true Nights gameplay is. The new game was bad, yes, but when played with a GC remote, it had its few tiny moments where you could say "Wheeeee, I'm playing Nights!". Just once, just for fans, I think it was worth it. If only Sonic Team had made a straight sequel instead of changing everything, we wouldn't even be complaining.
I didn't get very far into knights. Does the gameplay change or something? What I did play seemed to work fine, I just got bored with it. I used the wiimote only setup. is it bad? If it is, how so?Yes, it's not really supposed to be played that way. Nights is the game for which the Saturn analog controller was invented, so there you have it. It's THE analog stick game.







