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Messages - Bueno Excelente

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3676
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 05, 2010, 12:31:13 AM »
Most likely Eggman.

I miss the name Robotnik. D:
Has the name Robotnik appeared in any other game since Sonic Adventure 2? (not talking about the Gerald references in Shadow, nor the codex in Dark Brohood)

3677
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 05, 2010, 12:29:56 AM »
About my "fetish", quotes are simply a way of specifying what I'm referring to.  It's no different than any other response, except in a discussion of multiple points, it makes things easier to follow.  If you don't want to use them that's your business, but what you have against others using them is beyond me.  And believe me, Marshmallow Man surpasses me in this regard.
Sliding around prior to any significant jump, which is what you do far more often than your hops, gets very very old.  It means you must slow or stop virtually every time you want to take to the air.  Frankly, it feels intrusive.  And it doesn't even matter that the late-game lets you disable it, because most of the levels are impossible to clear without it.

Not arguing with homing attacks or bosses.  Much as I like Dark Queen, Secret Rings has a nice selection there.
Two words: CHAOS PUNISHMENT!!!

Seriously, why does anyone play as Tails or Knuckles in S3&K?  Why does anyone play as Luigi, Toad, or Peach in SMB USA?  Because they can, because they want to, because it adds replay value when differing characters fit within the same play style with only minor tweaks.  That is the only reason they need, that is the only reason they SHOULD have.  Sega's failure to realize this has bitten them in the ass on more than a few occasions.
I laugh at your weakness the same as I laugh at that of people who can't make Godzilla pick up a building.  You are most likely positioning the controller incorrectly.  Your shield is not a sword, ie, you should not be making a stab motion.
Sonic Team is usually better about control inputs.  And visuals.  And voice acting.  And while they plague Sonic games with unrelated play styles that only serve to bog down the player, I have yet to see the Sonic gimmick that is more offensive than boat-NiGHTS.  And this before I even *REACHED* the children segments.
Believe me, I want to, but Saturn emulation is hell.  PS2 remake may not be a bad idea, I already have a swap-disc for Namco X Capcom.  Poking around moonspeak menus isn't my favorite thing in the world, though.
Loosen up, man. I'm kidding around with you. =P Just makes it a bit more difficult to reply to your stuff.

- Sliding didn't make a ton of difference with your speed, and you didn't run around that fast in the first place. I didn't find it intrusive.
- Unlockable characters with no specific gameplay changes aside from a few things few people care are not extra characters that matter in the least. Why didn't they waste that time making better levels, or making MORE levels, even?
- Have you considered that special detail in whatever motion you make is kinda stupid to specify when you suddenly want to press an imput in the blink of an eye? Not everyone has time for the bullshit of holding the controller right to do this or that.
- HAHAHAHAH voice acting. Amusing. And control imputs? Play Sonic 06. As for boat-Nights, what bothered you about that? I think it was actually a fish-Nights, and he transforms automatically the moment you touch water. So what was the problem with that form? Same thing happens in the original game, only you get a mermaid's tail and you don't have to earn the form nor there is any transition, you just turn the moment you touch the water. I think TONS of Sonic Team mechanics have been worse than Nights' forms. What about pretty much everything that was introduced in Sonic 06? Or grabbing stuff with the werehog. Or maybe the sword in Black Knight.
- Download the ISO and burn it to a DVD. Whole game's in english, I think only the options menu is in japanese. It's worth it.

3678
Entertainment / Re: DC Animated Universe Thread
« on: June 05, 2010, 12:29:13 AM »
Hmmmmmm, valid points actually, but All Star Superman isn't canon.  That Batman comic was, and so I still think that the future of Bruce & Damian in the canon could be altered a bit.
All-Star Superman isn't canon...

...YET.

We all saw what happened with Batman: Son of the Demon. =P

3679
Off The Wall / Re: Fandom Stupidity
« on: June 05, 2010, 12:08:26 AM »
ironically

people who are against tf2chan.net act a lot stupider than the people there

angry boys vs angry girls
That's just angry bitching against popular memes.

...which just makes them more popular, really. 8D

3680
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 05, 2010, 12:07:38 AM »
i only need to know one thing to make or break this purchase

is it "robotnik" or "eggman"
I'm afraid they've retconned it to the japanese name ever since SA2. ;_; Although the european Sega blog referred to him as "Ivo" a week ago or so. Probably old Fleetway fans.

I never had a problem with SA1's flight.  Tails' flying was always supposed to be more of an on-the-side thing.  As should be, frankly, ANY character-specific abilities.  The core platforming mechanics should be shared among all players.
On-the-side? Dude, it's Tails. He IS about flying. He flies when he runs. =P

3681
Entertainment / Re: DC Animated Universe Thread
« on: June 05, 2010, 12:05:34 AM »
As far as Damian is concerned, when Morrison is concerned, I don't think any future is certain.  As for Terry, I think he's a fantastic future Batman, probably the best I've ever come across.  I'm a huge fan of his character, and I love the speech Waller gives to him at the end of Epilogue.
You kidding? HYPERCRISIS, man. Morrison makes a point to pretty much connect everything he's ever done in comics. XD Dude put both the Golden Superman and Solaris the Tyrant Sun from DC One Million in All-Star Superman, his Barbatos monster threat originally comes from a cult in his very own Batman: Gothic, he has been doing the Final Crisis events for YEARS NOW (no, it's still not over =P) and TINY elements from his Arkham Asylum: A Serious House on A Serious Earth have crossed over into the current saga. The guy is MENTAL with continuity.

3682
Off The Wall / Re: Post Pictures Of Yourself
« on: June 05, 2010, 12:03:52 AM »
Meh, I just give to friends usually.  I never wanted to get free stuff then sell it for money.  I wanted to be........A LUMBERJACK!

3683
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 11:54:32 PM »
I agree, Tails should be a character in Super Smash Bros. Bitchslap. 

Wait, what were we talking about again?  XD
How giving Tails good gameplay in a game could be. I like his Sonic Adventure gameplay, but I think his flying is flawed. Remember Jak 3's Light Jak flying? I really liked that. I kinda wonder if that would be possible to do with Tails, so it doesn't render him broken, flying all over levels.

3684
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 11:44:43 PM »
Yeah, but they keep giving him support roles.  It's extremely rare these days for Tails to be playable.
Honestly, it's very hard to give Tails a good gameplay style. I don't think I've actually seen his gameplay being actually done RIGHT in any game. Flying's always something tough to handle. They should honestly handle it like Kirby's multiple jump in Smash Bros, that could solve the flying and limitation of the flight.

3685
Gaming / Re: I say bad things about your favorite games!
« on: June 04, 2010, 11:42:58 PM »
portal
> it's literally admitted to being a production that is an elaborate version of a bad 4chan joke.
One of the reasons I've started to loathe the game with all the elaborate memes. They never seem to get old in TF2, though. 8D

3686
Entertainment / Re: DC Animated Universe Thread
« on: June 04, 2010, 11:41:04 PM »
I don't know....Morrison's mind might be too crazy for the DCAU!   8)
I just kinda want to see what he would do to Earth 14, since it's already stated in his own personal canon (and so far, the DCU's) that Damian is the one who inherits the Batman's cowl after everyone else retires or dies. I LOVE, LOOOOOOOOOOVE Damian. But as an obnoxious little Robin. I honestly like Terry better as a new kind of Batman for the future. And as I've seen, Morrison's Batman One Million is a bit like that.

3687
Off The Wall / Re: Post Pictures Of Yourself
« on: June 04, 2010, 11:35:49 PM »


Oh the free [parasitic bomb] I get that I just give away!  XD

- eBay
- ...
- Profit!

3688
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 04, 2010, 11:34:29 PM »
...I am NOT making myself do all those quotes to separate all those different arguments again, dammit.

- Secret Rings had enough success to warrant a sequel. Black Knight ended the storybook saga.  The analog stick is superior to turning the Wiimote, and I do agree with youon breaking and backwards tilting, but charged jumps? They made sense. It was supposed to be a game where you were constantly running. It worked like a race track, you did small jumps for small obstacles, and big jumps for big obstacles. What was wrong with that? Not only that, but the game involved something other than simply pressing the button forward and flailing the Wiimote all around. The homing attacks felt good and natural, and I honestly think the game was somewhat decent. Mediocre, but decent. The levels were tougher instead of straight lines with enemies waiting to be sworded, the bosses were actually GOOD and challenging, and the whole game felt vastly superior to what eventually became of Black Knight. Not to mention extra characters didn't make much sense to begin with. And not much change, either. Why do you even want extra characters?

- It's a first person game where you shoot things by aiming at them. IT'S A FIRST-PERSON SHOOTER. I don't care how much "adventuring" you do. Free aiming still makes more sense when talking about anything, and it would make MUCH more sense if we're talking about looking around for scans and exploring, because that way, it would enable us to look at every single side of a room freely without having to stop on your tracks to look around.

- Having LAG in a game is more immersive? Lag in the main combat mechanic? It's a good think the game's really easy when fighting anything, because I would have had alot more trouble if the game involved tougher enemies and if I had to plan movements a second ahead instead of doing them when I feel like it. I'm not even sure WHY you nitpicked my mirror comment, it was just something else in the list, but you probably got a quote tag writing fetish or summat. Anyway, while we're on about it, the shield attack mechanic was also quite stupid. The nunchuck imput didn't only not feel natural at all, but also it didn't register all the time when you tried to do it by impulse. I only got it right the third time when I first tried to use it. It was a [sonic slicer] when fighting armors. And about the mirror game, WHO THE HELL CARES if Link uses his right or left hand, Jesus Christ, noting repeated sprites from the first Zelda as possible canon in this silly thing, that's crazy talk. I'm just saying it's stupid to mirror an entire game just for the sake of having our right hand be his right hand, when it probably wouldn't bother us in the least what hand he'd use.

- And about Journey of Dreams, I've never said it was a good game. Ever. Yes, it IS an abysmal game, it's got lots of bugs, it's awful, but I was only making the point that compared to some other Sonic Team efforts, it's not that bad, considering their horrible track record. And I'm not saying you should go play the game. I sold it after a single weekend, myself, not even bothering to finish both stories. So just do yourself a favor and find a way to play the original Nights. So you can see the game for what it truly is. I recomend the japanese PS2 remake. Just load up an emu or something.

3689
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 11:10:25 PM »
Tails being introduced in the debut trailer yet quickly confirmed as shoved into the background is what ticks me off.  Nevertheless, it sounds interesting.
Tails has his own popularity. I think he's been on pretty much every single recent Sonic game so far.

3690
Entertainment / Re: DC Animated Universe Thread
« on: June 04, 2010, 10:34:04 PM »
Dammit, this comic made me so nostalgic for more Beyond. I sure hope that when this miniseries is over, they continue the story with other, BETTER authors. I'd honestly like to see either Dini doing what he does best with his creations, or Morrison's imput in Earth 14. (the DCAU Earth)

3691
Off The Wall / Re: Post Pictures Of Yourself
« on: June 04, 2010, 10:32:35 PM »
Which is surprising because sometimes I shake like a chihuahua.
Also, you're not too bad looking yourself.
Thanks! I'll try and post a few more pictures later today.

3692
Off The Wall / Re: Fandom Stupidity
« on: June 04, 2010, 10:31:41 PM »
I wonder if literary scholars fanrage at eachother about The Brothers Karazimov or Hamlet?

"OMG YOU NOOB HAMLET WUD BEAT LAERTES IN A FIGHT COS HE IS TEH SEXY, LAERTES IS UGLI U R SO STUPID GO DIE!!1!"
"WAT NO WAI LAERTES WUD WIN HAMLET IS TEH GAY EH CANT EVEN KILL CLAUDIUS U [Top Spin]!1!"

Maybe they write yaoi slashfic as well. I could totally imagine a HamletxLaertesxFortinbras threesome, or ClaudiusxPoloniusxTheGhost, if Lemon Party is more your thing.
Buck Mulligan is mai waifu.

3693
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 10:30:11 PM »
- Dr. Robotnik has pulled the planets together with a tractor beam, transforming them into an amusement park
- visit various planets
- choose planets from a world-map screen
- you sometimes have the freedom of picking where to go next
- Tropical Resort Zone: Neon lights, water fountains, spotlights, Giant Ferris wheels, Dr. Robotnik’s voice can be heard on the PA system, Ferris wheel turns into a robot
- Sweet Mountain Zone: Donuts, pancakes, other food, lots of drill usage
- At the end of each level, Sonic steps on a button to free Wisps from a metal capsule
- At least 8 planets
- Consistent frame rate
- Upbeat, jazzy soundtrack
- Bosses from the Wii game will appear in the background of the DS version and vice versa
- Globe-like robot boss battle in DS version

From here
Sounds good, to be honest. What do you guys think will be the powerup placement like? You think that if we speed through a main road and are not lined up with the required powerup, we need to backtrack, or something?

3694
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 04, 2010, 10:27:47 PM »
I disagree actually, and I think this is a case of different strokes for different folks.  With Mario Kart Wii, I tried all the controller options and the best one IMO is the MoteChuk combo, because not only is the Analog stick not as precise as the Nunchuks, but it's easier to do the tricks with the simple flick of the Wiimote.  With Zelda, I had no problem swinging the Wiimote like a sword, but the true beauty of it came from shooting the bow and arrow, which is far superior with the Wiimote than the GC Controller IMO.  Never played the other ones, so I can't judge those.
I actually forgot the archery in the Wii Zelda. But I was actually refering to the Wiimote-only option in Mario Kart, which is definetly not as precise as the regular one. And my complaint stems merely from games which replace button presses with waggle.

3695
Gaming / Re: I say bad things about your favorite games!
« on: June 04, 2010, 10:24:26 PM »
- What is UP with Omega?



I'll take the Sonic Rush request.

- Blaze doesn't really make much of a difference except in the fact that she's worse than Sonic in most stuff that matters.
- Last two bonus levels are pure suicide.
- Story and cutscenes are dumb. Just... dumb.
- Why do you automatically get the Sol Emeralds but the Chaos Emeralds, you need to go through bonus levels to get them?
- Super last fight is the most dissapointing part of the game.

3696
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 04, 2010, 09:30:27 PM »
It's very well possible, just not as fast or easy as later.  People in BK make the mistake of constantly approaching enemies with jump attacks, which is great when you need the timing or the change of angle, but not for EVERY SINGLE SCHMUCK TO CRAWL OUT OF THE GROUND.  If the player can't get the lunge attack through their head, that's their own problem.

Furthermore, those playing at a relaxed pace will find themselves rebounding off of homing attacks and doing their actual swing on the next bounce.  It's a nice way to learn the ropes, but if you're actually quick, you can swing mid-homing attack, which cuts down on your time drastically and keeps up your momentum.

By your own words, tough but possible.

One usually does not attempt a stylized run in their first playthrough, though.  The established mechanics of Sonic games only allow killing enemies while keeping up speed providing said enemies are sparse.  Pick any instance in SA2 where two enemies appear side-by-side, especially if both are shielded, and you're not killing both without stopping.  If you don't want to stop, you kill one and keep going.  The same applies applies to 2D games with multiple airborne foes, you need to slow down to bounce on every one, or just pass them by and enjoy the fact that you danced around them.  Black Knight is the same deal.
You're missing my point. Black Knight is a BAD game. With gameplay and levels unfitting to a subtile, always moving level design. Flailing the controller around works for 90% of the time, whe main story can be finished in aproximately
half an hour, and the boss battles are poop. The speed style of the game just isn't well-suited to melee attacks, much less ridiculous things such as trading rings with random passerbys. It's a gameplay setting which should have been scrapped from its very concept and simply moved on to the next ridiculous idea they had. That. or actually try to improve any of their game mechanics by a tiny bit. Playing it "well" is ahdering to the developer's little world of getting used to a game awkwardness in every single way instead of the opposite.


Quote
Metroid Prime, Mario Kart Wii, Godzilla Unleashed, Mario Power Tennis, Zelda...

Hey, I'm not above forsaking the new for the established.  Besides the obvious Brawl, the lack of a traditional control option is one of my most major complaints against Star Fox Command.  But if the Wii taught me anything it's that, most of the time, which input device is better suited is up to personal preference.

But you're confusing my complaint.  I'm not saying that the pointer is ill-suited for NiGHTS.  If that was my problem I'd happily switch controllers.  What I'm saying is that it damn well could have, and should have, worked, but Sega did a horrendously bad job of programming it.  It's not a matter of how well the setup fits the genre, the pointer in the game is functionally flawed, and severely so.  A failing such as poor fit (ie: remote-only in Brawl) merely encourages one to try something else.  A functional flaw, however, severely damages one's confidence in the game.  And when I'm looking at huge messes of jaggies and some damn boat gimmick being forced to interrupt my flight, that doesn't help any, not leaving me terribly tempted to find a work-around (maybe I will one day when I'm bored enough, but I don't see that day coming any time soon).  Even if I do see how much fun the core mechanics can be, and I do, there are simply too many failings that need to be dodged or drudged through for me to consider it worthwhile.
Not forsaking the new for the established? I am. And quite alot. Motion play games should be games that work BETTER in motion play, not worse. Not ONE of those games works as well as its counterpart. Only Metroid Prime, and it's only because its predecessors used a dumb lock-on feature to point at things instead of actually using a functional second analog stick for camera. Zelda is a specially dumb game to apply those mechanics to, seeing as the sword swinging lagged a bit in comparison to actual button imput, and to apply targeting, the entire game had to be mirrored. If we were talking about games like Resi 4, which improved with the Wii aiming, then sure. But I think new control schemes should be used when they work BETTER in the game. Sega's Wiimote-only control was bad, and it should have been simply scrapped to begin with, since pretty much everyone with a Wii should have a nunchuck. I am not arguing if it was or not completely abysmal. But heck, if people play the game like that and SEE it's abysmal, why not try the other controller setting? Seems dumb to carry on such a thing. I never spent more than 5 seconds with the setting.

3697
Gaming / Re: HARD CORPS SEQUEL. HELL YEAH
« on: June 04, 2010, 08:04:17 PM »
It'll probably be slowed down a bit cause the animations are more complex.
That'd suck. I hope they take full advantage of the console's processing power.

3698
Gaming / Re: I say bad things about your favorite games!
« on: June 04, 2010, 08:02:35 PM »
So, any other requests?

3699
Gaming / Re: Sonic Colors (Wii, DS)
« on: June 04, 2010, 08:02:00 PM »
Oh, that.  I thought you meant the ol' "Challenge Lists" crap.

As far as trailers go, well, avoid spoilers.  I know, it's the internet, it's a pain in the ass.
Even without spoilers, most times, you see stuff on the cover, or told expressely to you on the game itself.

3700
Off The Wall / Re: Post Pictures Of Yourself
« on: June 04, 2010, 08:01:07 PM »
I always take them myself.
I'm tricky lolol

B3
You got a steady hand.

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