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Messages - Bueno Excelente

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3426
Forum Games / Re: "What Are You Thinking Now?"
« on: June 13, 2010, 08:50:51 PM »
Actually, I love the JLA story when it explains why Martians are weak to fire.
Exactly. You know, before I read DC stuff, I used to laugh at it. Superman's too powerful, Green Lantern's a hero who can pull green thought-made crap out of his ass, Flash just runs fast, etc.

Then when I actually read the comics, and saw the ridiculous concepts being used in really cool and well thought-of ways, I became a hardcore fan.

3427
Forum Games / Re: "What Are You Thinking Now?"
« on: June 13, 2010, 07:04:31 PM »
Why do superheroes have such lame weaknesses?

Superman - Kryptronite
Green Lantern- Yellow Objects
Martian Manhunter - Fire
Lame weaknesses? How are they lame?

- Kryptonite are basically irradiated pieces of Superman's home planet. They harm him like radiation harms humans. As Superman gets his powers from his constitution under a yellow sun, Kryptonite takes away those powers and makes him weak. A red sun would also be a weakness for him, but it would simply take away his powers. Superman's also "weak" to magic, but only because magic does the same to him what would do to any human being.

- Green Lantern Corps rings did not work on yellow, because of the Yellow Impurity, which was inside the main power battery. It's gone now, so aside from rookies who still haven't shaken away fear, every ring works on yellow.

- Fire is harmful to a martian's constitution. However, he's stronger to alot other elements we're weak to.

Again, how are these lame? They're just normal weaknesses to normal heroes with different kinds of bodies, human or not.

3428
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 13, 2010, 01:10:57 PM »
Well, there was this:But I don't think there's a whole lot new there.
Does that video load for anyone else? It doesn't load for me.

3429
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 13, 2010, 05:44:54 AM »
Well, I simply disagree on there being any purpose to Shadow's death.  I don't see it.  If a memory of a single girl means more to him than 6 billion lives, and depending on states of amnesia he's willing to swing his stance on world destruction in an instant, and if he can relate other females (Rouge and Amy) to her, then surely it says that in some twisted way he does have a heart underneath that edgey exterior.  I'm not saying the guy would ever be social, but there's a long gap between being a loner and having no reason to live.  Shadow's purpose ties to Maria, and it is simply not possible for Maria's pleas to have been made in the context of merely stopping Gerald's vengeance for a death that he doesn't yet know has happened.

Further, I'm not convinced that Shadow knew of Gerald's program from the beginning.  Surely he didn't give a damn; Shadow saw humanity as hopeless at that point, but that doesn't say if he knew beforehand or whether Eggman was a means to an end regardless of Gerald stepping in.  Surely the Eclipse Cannon is a fine instrument of revenge irregardless of whether or not Gerald's program hijacks it.  If Shadow knew all of Gerald's work beforehand, then
this cutscene
loses all significance, and Shadow should not be flinching when he sees the picture of Biolizard, nor should he be going along with Rouge questioning the validity of his memories.
Are you really at all familiar with BK's lategame?  Because for someone who rips into me for judging a game on early impressions, comments like these sound a lot more like hearsay than actual experience to me.

First of all, plenty of stages involve a lot more than waggle-fests.  There's a lot of platforming action which involves precision jump-dashing and cancelling; every bit Secret Rings' equal.  And no, I am not talking about Legacy stages, fun as they are, they're also ludicrously easy.  If you don't like the control mechanic of movement simply equaling a button press, that's fine and dandy, but don't pretend that the game stops there.  It doesn't.

The motivation of the other characters joining you comes with the revelation of who the real villain is.  That's why they're playable only in the game's second half.  Kicking their ass doesn't motivate them to change allegiance, in fact it actually leaves them feeling unworthy of living.  Sonic smacks some sense into them and leaves them in the dust.

And I don't see how it's bullshit to add characters who, unlike several of Sonic Team's more infamous efforts, do not run major interference with the game's core mechanics to such extremes as they cannot exist without exclusive stages tailored to them, nor do they mandate wasteful hours replaying the same game out of necessity for some coveted unlockable.  Are ProtoMan and Bass bullshit characters in MM10?  Is Tails a bullshit character in S3&K?  There's nothing wrong with alternate non-mandatory characters who do not disrupt the game's focus; it adds personalization and replay value.  Something which since Heroes Sega has almost completely forgotten how to do.
It's fairly common to see an anti-hero who happens to fight the bad guys but cares nothing for the typical "hero code of ethics".  Shadow was once presented as such in the comics (he's a bit more emo nowadays).

And see, that's the thing.  Who you're fighting against doesn't decide whether or not you're the child-friendly hero.  In the MegaMan series, we see characters all over that spectrum, from the "good guys" such as Rock and X, to the "fight for what I believe in and don't give a damn what others say" such as Zero, to the "allegedly carries some sense of justice but by all appearances seems to be a rebellious violent psychopath" such as Bass.

Shadow works with G.U.N. for the same reason he worked with Eggman: as a means to an end.  His purpose ties to Maria, working with others is simply the best way he sees to get the job done.
So, this has turned into an argument strictly for the motivation of Shadow's death and the need for the several characters in Black Knight? Wow, thanks for the lack of response on the issues that mattered, instead of caring the most about the interpretation of a basic, simplistic story in a game meant for kids. Jeez, I meant it as a side-argument, but it basically got the whole original argument to dissapear in your replies.

Whatever. While we're at it, let's answer your questions. YES, the memory of a single girl means more to him then the world. Yes, he can relate to other girls, pretty much because he can remember small flashbacks of Maria with their expressions. It was basically the simplest way they had to, to make sure people knew Shadow was turning good at the end because of a oh-so-deep reason. The plot twist was incredibly obvious, villain turning good, Mr Hyde finally finding he has a heart, yadda yadda yadda. Let's look at it this way. You think Vader would have a place in the rebellion if he had survived? You think Axel would just join Sora and his friends in adventures if he had survived? You think... oh hell, not gonna list every single example. Here. http://tvtropes.org/pmwiki/pmwiki.php/Main/RedemptionEqualsDeath Knock yourself out.

You think Shadow has NEVER stopped being a "guy with his own motive" in the games, because he keeps being forced into the roles. Sonic Team intended him to be a one-off, because that's how he works. He's a dark Sonic, he was Sonic's rival, someone who fought for a purpose at the same time Sonic fought to save the world. A "dark version of a character" and especially a "villain who at the last moment realises he's wrong and makes up for his mistakes", aren't characters who live that long. He was NEVER intended for a long duration in the games, just for that single story, because he fit in. He NEEDED to die. His last words seem to mean that he wants to join Maria, which would make quite alot of sense. Only because of fan-bitching, he was alive and well in the next game, and not fitting in AT ALL. And they kept trying to shove in more and more story, just to make up for it. "Amnesia! Aliens! Gerald was right! You're a team member with a jewel thief and a mass murdering robot! The ones who killed the only person who ever mattered to you are now your employers!" It's all worthless drivel which is just meant to feed the fan machine. Shadow's death FIT. Within the circumstances, it could have been for a wide number of reasons, but the guy pretty much just didn't go back to the ARK to celebrate with the team. And it'd have been kinda stupid if he did. What would he say or do, which would be better than the ending we got? Instead, we got pretty much the best story we've ever had in a main Sonic game (and probably ever will) and a pretty nifty one-off character, who would be well remembered. But ALAS, it was not meant to be. Then Sega made a game with a hedgehog that keeps saying "damn", has AK-47s and murders people. Fantastic.

As for more characters in a game, that have similar gameplay with a few differences? I'm perfectly okay with it. As long as the gameplay WORKS. In Black Knight, it's stuffing more layers of broken into a broken game, turning them into bullshit characters who do nothing to make the game better, and just add more layers of the derrivative factor that makes the gameplay unsuited for any kind of game, and completely unpolished from any point of view. But developers prefer to make more characters instead of making their damn games good.

Jesus Christ, I never thought I'd spend so much time writing about a basic story with a simple plot detail that's been used for years. Still waiting on your reply to everything I've wrote on the game's technicalities itself. Either that, or a "You're right", "I can't find any argument for that" or "I just don't feel like talking about this no more and am changing the subject instead of saying it".

3430
Gaming / Re: Sonic Adventure to PC, PS3 X360
« on: June 13, 2010, 05:05:02 AM »
You guys hoping for a straight port are going to be dissapointed, here is the Kicker.

Sounds OK, but Leaderboards? Really?
As if other games didn't have this. HD compatibility and better sound are pretty much required for every single game in XBLA. And as for the leaderboards, they're just gonna be time trial thingies. Oooooh, such big change.

3431
Forum Games / Re: "What Are You Thinking Now?"
« on: June 13, 2010, 04:13:13 AM »
Why do I keep forgetting that nothing happens on Sundays? Did Sunday become the new Sabbath somewhere in the past?
No, Heaven & Hell was the new Sabbath. Then Dio died. ;_;

3432
"I WANNA GO IN FRESH!" - Frank Costanza

Meh, we'll see if I care enough.  I'm sure all the cool vids & promos will be up before I get home anyway.
Alright, I'm done crying. Time to do something about it. Gonna get all of my work-related issues sorted out, reprogram classes, get morning stuff done, and then GET HOME AND WATCHAN EVERYTHAN.

Gonna be AWESOME.

3433
You can still see them, jus not live o.o
Yeah, but it's like taping a game. You just know someone you know is gonna spoil you the score.

3434
Urgh, hate my time zone. Probably gonna miss everything.

3435
Man, I remember the time when E3 trailers were shown on E3 and not on days before. Oh well.

<a href="http://www.gametrailers.com/video/e3-2010-the-force/101181" target="_blank" class="aeva_link bbc_link new_win">http://www.gametrailers.com/video/e3-2010-the-force/101181</a>
Star Wars: The Force Unleashed II
<a href="http://www.gametrailers.com/video/e3-2010-scott-pilgrim/101185" target="_blank" class="aeva_link bbc_link new_win">http://www.gametrailers.com/video/e3-2010-scott-pilgrim/101185</a>
Scott Pilgrim Versus The World
<a href="http://www.gametrailers.com/video/e3-2010-gran-turismo/101183" target="_blank" class="aeva_link bbc_link new_win">http://www.gametrailers.com/video/e3-2010-gran-turismo/101183</a>
Gran Turismo 5

Paul Robertson love in Scott Pilgrim. Gonna be AWESOME

3436
Off The Wall / Re: See ya later!/Welcome back!
« on: June 13, 2010, 01:10:40 AM »
It's about the attitude, not the name. Still, hope to see you soon.

3437
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: June 13, 2010, 01:00:34 AM »
Greetings, peeps. I'm Tenshi.
Hello, Tenshi. Welcome to here.

3438
Gaming / Re: HARD CORPS SEQUEL. HELL YEAH
« on: June 13, 2010, 12:07:54 AM »
-post-

Aw, man. I high-fived myself when the guitar remixed theme started playing.

3439
Gaming / Re: The "What are you currently playing?" Thread
« on: June 12, 2010, 11:04:17 PM »
Um well, as you saw at the very end of the video, it does have Fast Travel from the Map in your menu.
You access the menu with the - button and then select the Map icon (Save/Load is on the right side of the menu).
This is more or less how the game is, I'm afraid, but it's still a beautiful game. ^^
Ah, cool. Well, the game does seem nice, and if it's got good sidequests, I might get it. It seems like some kind of japanese Oblivion.

3440
Gaming / Fallout: New Vegas brings the Jingle Jangle
« on: June 12, 2010, 10:27:26 PM »
<a href="http://www.gametrailers.com/video/e3-2010-fallout-new/101171" target="_blank" class="aeva_link bbc_link new_win">http://www.gametrailers.com/video/e3-2010-fallout-new/101171</a>


This trailer makes me so happy I'm gonna have to change pants everytime I think about it.
It seems to be as incredibly awesome as Fallout 3 was, plus more. I can't wait to see the new areas, and to get my hands on the new weaponry, which seem to be quite fun. Lots of explosions too, it seems.

3441
Forum Games / Re: "What Are You Thinking Now?"
« on: June 12, 2010, 10:24:47 PM »
Based on the latest Fallout: New Vegas trailer, I WANT TO MAKE LOVE TO THIS GAME.

3442
Gaming / Re: The "What are you currently playing?" Thread
« on: June 12, 2010, 10:21:13 PM »
I don't know anything about the criticism or opinions the game gets from people...
I like the game, I don't see anything wrong with it (yet). ^^;

You are the one that decides if you want to do the "Walking Game: The Walkening", or fight enemies.
If you don't press Z to target enemies, you can run around in the open field and be amazed at the beauty of the game.

There's also a arrow icon at the very top of the screen that shows you where to go next.
A number will go lower and lower the closer you get to your next destination. ^^;

When you fight, you can pick between the spells and attack moves you have with the D-pad and use with the A button.
They will recharge for a bit after you use them, so in the meantime, you can do regular attacks with A button. Jump with B button. xD
Does the game have anything similar to Fast Travel? And when I meant walking alot, was that there's a big distance between objectives, with few enemies to fight. It's at least what I've seen in videos. Comparable to say... Oblivion. If you've played it, the game features an entire continent of scenery, but it gets kinda frustrating to always keep traversing it, with few enemies along the way, although there are plenty of landmarks. Xenoblade seems to have quite alot of open world, tons of walking to do in it, with just a few enemies to fight along the way. Huge cities as well. So without a form of fast travel, the game might get a bit boring as you go on.

Again, only seen a few gameplay videos, so this is just speculation. I'm referring to this video in particular.
[youtube]http://www.youtube.com/watch?v=v00DGXlZdCc&feature=player_embedded[/youtube]
The character spends a good time walking before he has the chance to do anything. =P

3443
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 12, 2010, 10:15:34 PM »
I meant playing as them, not fighting against them.  Each knight has varying special attacks.

I believe I already conceded that Secret Rings has the overall greater boss selection (much as I love Dark Queen, the creatures that Secret Rings brought up provided much greater variety).
Well, given the lack of any "lock-on" with your shooting attacks, some excuse for the occasional stray is necessary.

There's also the fact that, regardless of Shadow's deeds, G.U.N.'s commander is an [dark hold] who has it in for him.  Well established after the first stage.  As for scenarios in which you ally yourself with Black Doom, I just see that as, should Shadow turn evil, you just need to stay the hell out of his way.  Sort of a Vile-esque "loose cannon" thing.  I'm also not really sure how intelligent his army is supposed to be.

I get what you're saying with the lack of Godzilla Unleashed style AI variance, but IMHO that's beside the point.  I see Shadow's "allegiance", if you can call it that, as less a matter of who he's allying himself with and more a matter of what he believes is right, irregardless of what those around him think.  Especially in the case of G.U.N.  Sure, maybe they patch things up when it's all over (This is mainly a STH06 thing so I'm not that familiar with it), but for the majority of the game itself, that's a different story.
A game which is a platformer first and a shooter second, not the other way around.
In fictional storylines, protecting the world from annihilation is more often than not a full-time job.  I just find it bizarre that one threat is over and he assumes his job is done, whereas his promise to Maria was regarding no particular threat but rather the general "give them a chance" shpiel.  That's a matter of constant vigilance.  If he can't do it, and he has to pass the torch, so be it.  But for him to just dive into the atmosphere after the day is saved is senseless.

Oh, yes. Different characters do matter alot in a game where all you do is press forward and shake your right hand like a maniac. Why improve the standard gameplay when you can add general bullshit to the game by changing the gameplay slightly and adding new skins, by way of characters who don't even have much of a motivation to join you other than that you've just kicked their ass easily and repetitively?

As for the shooting attacks, they're erratic as they can be, just bad gameplay on top of bad gameplay. When any game wants to implement shooting into a fast-moving character, they need to do it in one of three ways.
- Lock-on mechanism via trigger, aided by a target that appears when an enemy is locked-on (Metroid Prime, Matrix: Path of Neo, Grand Theft Auto, Devil May Cry)
- Standard "point and shoot" mechanism, through third-person controls via a dual analog stick control, perhaps shifted (Ratchet & Clank, FFVII: Dirge of Cerebrus, Uncharted)
- A "shoot where character is pointed at" system that WORKS (Jak II and 3, Mario Sunshine <having a wide enough arc and range to hit enemies in front of you is a way to make things easier on the shooting front>)
But they didn't. They simply added "bullets come out of a gun Shadow's holding whatever way he's pointed at... oh and sometimes he points at enemies when he has a handgun". It was more of a badly-done mod than a professionally-added gameplay mechanic.

Story issues Shadow may have with the two factions are no excuse for him to kill humans in front Sonic and friends. When they even tell you not to do it. (and evil as Black Doom is, he doesn't want you to kill his soldiers either, and expects you to do as he wishes) Specially, because this issue is brought up due to a gameplay problem. Nothing more, nothing less. The combination of the gameplay itself and the objectives is what stops you from playing the game right. And no matter what you do, you still feel "wrong", because you're not supposed to do it, but a game flaw forces you to. The game tells you to pick who you want to fight as enemies, and who you want to spare. When everyone shoots at you and your gameplay offers you no choice on the matter, you KNOW this is wrong. Regardless of motives, inclinations, or allegiances Shadow may have or not. (in the case of Sonic 06, I'll get to it in the last part of my argument, as it kinda suits the living-versus-dying thing as a story issue.)

Also, the game is an action platformer. Although you can homing attack alot of things, guns ARE openly necessary for quite alot of parts, specially when it comes to bigger enemies and bosses. They're a main mechanic of the game. But notice as you will, other games such as Jak 2/3 and Ratchet & Clank can do the shooting thing way better than Shadow could ever hope to achieve. Can you imagine trying to beat every single enemy and boss by way of wrench and melee attacks in either of those games? And they're quite good platforming titles. Hell, for the love of God, I can't really think of one single 3D title that handles enemy shooting as badly as Shadow does (and has it as main gameplay mechanic).


And now we come to the storyline issues. Let's take a look at Shadow's character (in SA2). Guy's a brooding [dark hold] who cares for nobody but himself and a single memory. He does things he HAS to do as a direct objective, never to save anyone (except when Rouge reminded him of Maria). It's his attitude. It's the way he works. His personality is that way, and that's how he functions better. He's a good character because he doesn't give a crap in the first place. So, he takes this revenge journey to fulfill Maria's wishes. Since he pretty much activated the whole "destroy the Earth" mechanism and left it in Eggman's hands, who wanted to use it for ransom instead of destruction, we can see he was aware of the whole "crash colony, destroy earth" plan. Making his whole affair a suicide mission, no matter how you look at it. He planned to die from the start.
Now, can you see a character with his personality being a hero? CARING for the world enough to save it everytime Eggman puts it in peril? I don't think so. Is he well-suited for a hero role? No. It just would NOT work with a character of his personality. He's a dark "reluctant savior" in the end, and his attitude is just to fulfill Maria's last wish. So, he fulfilled his purpose. Does he have any will to go down there and coexist with the monkeys who killed the only human being he cared for? No. Does he even KNOW anything about the earth, aside from the fact that the only thing to threaten it so far, is himself? Not a chance. His death serves a meaningful purpose. A loss of a "last-minute hero" at the end of the game. The guy who redeemed himself before dying. Shadow lived his purpose in that game, and he would have been remembered as an AWESOME character if he had just kept being dead. He was brought back for the sake of the whiny fans in a game that had no story whatsoever, then his entire existance was "justified" by retconning large portions of SA2 badly, mixing aliens and more vendettas, and bringing the whole thing into a clusterfuck that ruined the everything good SA2's story originally had brought us. And now, we have to stand Shadow's existance as a "hero" in the Sonic games, by saying he works for GUN (which is basically like saying Bruce Wayne becomes a mugger when he grows up) and giving him "missions to save the world", and "shadowy purposes" which make no sense at all. So... he's suddenly got a job? And "Team Dark" got all friendly all of a sudden? It's all unexplainable drivel, just to justify having Shadow in the games to begin with. Thankfully, he's been kept out of the latest outings, which hopefully say most post-Genesis characters have been dropped from being regulars, and it's back to trying to find a damn gameplay that suits Sonic while hanging out with Tails, Knuckles and Amy in a few cameos and supporting characters.

My point? Shadow's not a hero. He'll never be, and he definetly doesn't work as one. So far, Sega's been trying to sell him as "dark character with own purposes and objectives in game", but they've done so with bullshit stories. Dying in SA2 made sense. He was done. No need to keep saving the world, dude's not Batman. Bringing him back defeats the entire purpose of it.

3444
Gaming / Re: The "What are you currently playing?" Thread
« on: June 12, 2010, 09:46:52 PM »
Yes, you can walk freely around the different colonies in the game, until you press Z button to "target" nearby enemies.
Then you press A close to it to start fighting. ^^

I will live stream it tomorrow I think. o.o;
No, what I meant was, does the game deserve all the criticism it's getting for the characters having to walk endlessly all the time? There seemed to be quite alot of distance to cover in the gameplay I've seen, with a few enemies to be fought.

3445
Off The Wall / Re: Post Pictures Of Yourself
« on: June 12, 2010, 09:45:41 PM »


It's not how deep you fish...It's how you wiggle your worm.  ;)
He's... um... ALSO ON A BOAT YO

3446
Gaming / Re: The "What are you currently playing?" Thread
« on: June 12, 2010, 08:03:48 PM »
flagjp Xenoblade (Wii)
Is it as "WALKING GAME: THE WALKENING" as everyone makes it out to be?

3447
Entertainment / Re: What are you listening to?
« on: June 12, 2010, 12:43:34 PM »
[youtube]http://www.youtube.com/watch?v=aFn26ntmSsg[/youtube]

3448
Gaming / Re: Sonic Adventure to PC, PS3 X360
« on: June 12, 2010, 10:28:28 AM »
Yeah, there is a lot more to it.

Although, in everyone's defense, the OP linked to an article only mentioning SA1 and DX; the other games weren't in that link.
http://kotaku.com/5560151/the-dreamcast-returns-as-digital-content

Here then.

3449
Forum Games / Re: "What Are You Thinking Now?"
« on: June 12, 2010, 10:24:10 AM »
I guess I may try that Nepalese food place...

3450
Forum Games / Re: "What Are You Thinking Now?"
« on: June 12, 2010, 03:45:59 AM »
Whaaaaaat kind of restaurant should I take my girlfriend to tomorrow...

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