Hence quotes. I realize that there is boundless potential for stories and it is truly only limited by the human imagination. But as the general world views it, everything has been done. And thusly I only care about the production of the story its self. I'm not criticizing other writers solely because of whether it's something horribly original or not. If I take something from the story, if it emotionally affects me... it is a good story. To me.
That is what I am looking for, the emotional connection and stimulation. Which of course, can be a myriad of emotions.
Gonna apologize ahead of time to the Zelda fans... >_> Me and Flash managed to derail things (again?) But I oh-so enjoy bantering with him, so forgive.
There isn't much emotional connection and stimulation to be found in games, but there are a few exceptions. Metal Gear Solid 3 and 4's endings have both made me cry, as well as the entire last level of Flower. But most games tend to swerve towards the usual clichés, be them western games or asian games, most of them fit inside one stereotype and never get out of it. Mostly why JRPGs have disgusted me for so long (but many WRPGs can hold my interest with the narrative, although not always keep it for long).
SO,
Story aside, what is everyone's thoughts on the visual style? From what I've seen, most people here like it, but elsewhere I've seen nothing but bitching and moaning that it isn't their "dark and detailed" style like TP.
It's [tornado fang]ing awesome. Twilight Princess looked good, but it had blurry ugly textures due to trying out realism in its atmosphere while still trying to maintain cartoony-looking characters. Thus, it came out kinda ugly in scenery and details. This game fixes that and pulls off the Wii's strengths. So I love it.