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Messages - Bueno Excelente

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3001
Forum Games / Re: "What Are You Thinking Now?"
« on: June 22, 2010, 03:56:10 PM »
Yeah that's the one! 

LoL, and they kinda had to obey what the bitchy girl wanted, because the bitchy girl was God.  That's kinda what I liked about the series.  I liked the idea that they essentially have to keep God from being bored or else she'll rewrite the universe.  Like I said, I think the series is overrated, but I still think it's an interesting plot.
That's the very reason I disliked the series. =P The moral of it all is "keep a bitchy girl occcupied, and pander to her every need!". It has a decent concept, but the execution itself doesn't appeal to me in the slightest, because what could be epic cosmic universal [parasitic bomb] is constant boredom.

3002
I don't know who either of those first two people are o.o
Chris Crocker is the Leave Britney Alone guy.
Tay Zonday is the Chocolate Rain guy.

3003
On the net, yes!  XD
Of course. =P Tay Zonday and Chris Crocker are obviously at the level of Martin Luther King and Mother Theresa. =P

3004
Off The Wall / Re: Your favorite animal?
« on: June 22, 2010, 03:14:17 PM »
Oh! Me!! I got my Remington ready and a big ol' box of federal. Lets start peppering!   owob
Don't forget to put the bag under your legs and start banging those rocks!

3005
same thing?  Don't people like someone because they are the best, and thus become popular?
...are the best people in the world always the most popular?

No criticism meant towards anyone popular here. =P

3006
Forum Games / Re: "What Are You Thinking Now?"
« on: June 22, 2010, 02:59:06 PM »
Yeah.  I found some of the discussions between Kyon (the sarcastic one) and the Esper guy (who's name escapes me) interesting.  Also, I actually found the concept of the basic plot intriguing as well.
Was it that one discussion between them in the close-to-last episode where the esper guy who always smiles goes to fight a huge glowy monster?

I always thought that one final plot was good, but a bit... well... WHY didn't they build on that on the entire series instead of being a huge boring snorefest where everyone obeyed what this bitchy girl wanted?

3007
Forum Games / Re: "What Are You Thinking Now?"
« on: June 22, 2010, 01:53:51 PM »
The funny thing about Haruhi is that, despite the over hyped aspect of it, I think the writing to the show is very well done.  The dialog is pretty good and I thought some of the metaphysical discussions were actually very well thought out.  At least the dubbed version was.
There were metaphysical discussions? I just remember a girl being mean to everyone and everyone bending to her will while the main character kept being sarcastic.

3008
Off The Wall / Re: Your favorite animal?
« on: June 22, 2010, 01:31:24 PM »
Also I love snipes. Who's up for hunting them?

3009
Gaming / Re: Classic Games for 3DS
« on: June 22, 2010, 01:30:07 PM »
I know I'm way off-topic here, but since we're speaking of non-popular Square games, what does everyone think about Project Sylpheed? I'm thinking of getting it, 'cause I found it hella cheap in a local store, but don't want to risk it being a pile of crap.

3010
That's my problem.  The obstacle is in no way difficult, but it absolutely requires prior knowledge, and is not the only obstacle in MM9 to do so.  To me that's bad level design.  The whole stunt comes off as blind-siding.  You'll never react in time if you don't already know to look for it.

Classic is known for throwing a few "stay sharp" scenarios at you but generally leaves you with far more realistic odds for reaction time than 9 did; ie: the first spike-drop you have to avoid in Splash Woman's stage is twice as wide as comparable traps in 2 and 3, which does not leave you enough time to evade it unless you already know it's there.  Further, they are the first spikes you see in the stage, appearing utterly without warning.  Such cheap tricks make the game feel less like MegaMan and more like I Wanna Be The Guy.
Funnily enough, I found MM9 ridiculously easy compared to pretty much all of the 8-bit titles. XD But I dunno, as far as I've seen, it's only my opinion. I'm the wierd one here. I'm far from any kind of expert on Megaman, I just played a few games and found some fun.

3011
Forum Games / Re: "What Are You Thinking Now?"
« on: June 22, 2010, 01:24:47 PM »
They had a karaoke which Hare Hare Yukai was in the list aside from the all-american songs. I was lost there in the FSC.. @.@
I have no idea how an internet meme spun so fast into an obcessive fandom.

3012
Logic would show that that must mean they are the best people
You mean the most popular.

3013
Gaming / Re: Classic Games for 3DS
« on: June 22, 2010, 01:52:50 AM »
I grew up playing Nintendo, Capcom, and Square games. Super Metroid, Rockman X, and Chrono Trigger are my favorite of their respective company.
Growing up, it was SEGATREASURESEGATREASURESEGATREASURE for me. Now I live in an alien world where everyone has different childhood memories than me and everyone looks at me strangely when I said I only played the NES at friends' houses. 8D

Ehrgeiz was terrible. I died a little inside, when I played it.
Don't remind me. A friend of mine got it imported and everything. Waited a long time, all hyped about the game. The next day, dude had the saddest face I'd seen him with.

3014
Gaming / Re: Classic Games for 3DS
« on: June 22, 2010, 01:44:12 AM »
Sadly, this is true. Square is long since dead thanks to the merger with Enix. Both companies were good when they were seperate. Square Enix, not so much, though. Anyway, Paper Mario was originally going to be Super Mario RPG 2, but Square didn't want Nintendo to make it without them, so they had to rename it.
Funnily enough, I never was very familiarized with Square or their games before the merger. But I think they pretty much went kaput since FF7. 9 was a small stroke of genius, but tons of decisions they made in that time were terrible. Jesus, remember Ehergiz?

3015
Not what I meant. I hate Namco fighters, and don't want a crossover fighter with Capcom and Namco. Again, I wouldn't mind another RPG crossover, though.
Wouldn't Capcom logically be in charge of the fighter? They kinda have more experience with it all, and they're usually in charge of crossovers.

3016
You like to aim, I like to not pussyfoot.  Different strokes.  If they didn't come from completely off-screen with no warning, maybe it'd be different.
Well, then the ZX formula is as likely to please you as Goldmember with a schmoke and a pancake.  The whole schtick of that game is that the different Models each provide their own unique spin on combat.

That still leaves Bass and Axl as probably being worth your time, though, since they're a matter of player choice and not of game progress.  In particular, in X8, all of Axl's weapons (default and special) are aim-able.
You don't have to pussyfoot. You just have to stop once the helicopter thing comes through the top of the screen. Simple short reaction time is needed. As long as you know the general areas where it happens, there's no problem. And I'm not one for very careful aiming. I just like being able to hit enemies that logically I should be able to hit, having a damn cannon in my arm.

And last time I played any of the later X games, I wasn't impressed. =P Seriously, it's great to try to interest me in Megaman games, but I'm absolutely gonna stay away from them except for the very best titles that come out of the franchise. Worked out for me so far, and I loved it.

3017
Gaming / Re: Classic Games for 3DS
« on: June 22, 2010, 01:30:39 AM »
I think he meant "Mario".  Fan-gasm mixing up Nintendo franchises, it happens.
Yes but now I want a Super Metroid RPG.

3018
"Intuitive" is the last word I would ever use to describe that helicopter claw bastard.  Same goes for the occasional blind spike, jump-snaking, and enemies who very nearly match your running speed.  MegaMan may not be very free with aiming but he's gone to immense lengths when it comes to maneuverability; and 9 felt very frequently to me like the level design was throwing the basic run-and-jump limitations in your face.  10, I felt, was better built for the type of basic movement that they were trying to return to.
Awwww, I loved that helicopter claw dude! He actually never killed me once. But I think it was because of sheer dumb luck. The first one got me, and the second one missed me by an inch. I ended up being more careful through the whole stage. And I dunno, enemy positioning and platforming just seemed better in 9.

3019
I think your quote tags are having an orgy, Flash.
Fixed.

3020
Gaming / Re: Classic Games for 3DS
« on: June 22, 2010, 01:19:27 AM »

3021
If you want to aim, Axl is your man(boy?).

If ZX3 has  Model A(xl) and ducking in an ability, would you get it?
If ZX3 has the gameplay of Metal Slug, Gunstar Heroes or Contra, I'll get it.

Litmus test: What kind of performance drop do you see when a GCN game is running in split-screen?  3D in a polygon game is a simple matter of displaying two different camera angles.

That said, I've seen plenty of PSP games that I consider a lot less eye-popping than the Kid Icarus reel, both MegaMan titles among them.  Then of course there is the Metal Gear Solid demo we saw; even if it wasn't gameplay, it was realtime.  And it looked freaking awesome.  I don't expect every dev will be encouraged to push the 3DS hardware to its fullest (just look at the Wii), but it seems capable enough to me. 
Get equipped with: Model FX.
As I've said, seeing as there are tons of different opinions and analyses, we'll just have to wait and see.

Quote
Yeah, ducking hasn't gotten much fanfare beyond X5/X6, but lots of MegaMan games including nearly all of Inticreates' have some means of multi-directional attack (all Rod weapons in the Zero-series, Model F/FX in ZX series, Bass in MM&B/MM10, and Axl in X8).
I don't want models or powerups that give me basic things. I want a game with an actual GAMEPLAY that lets me do crazy [parasitic bomb] and gives me more freedom. Megaman's a dude with a gun in his hand. He should be able to move better.

Quote
The power of an 8-bit can of paint is truly amazing.  I for one do not believe 9 comes close to equaling the quality of actual NES games.  10 did better, though, if only there was some way to turn off that damn B trigger weapon switch.  You might want to consider a Classic controller for that.
I actually liked 9 ALOT, more than any of the NES titles, while 10 just seemed like it had much worse level design. 9 seemed... intuitive. Easier. Not frustrating. Things 8-bit Megaman games usually aren't.

3022
Forum Games / Re: "What Are You Thinking Now?"
« on: June 22, 2010, 12:11:45 AM »
I lol'd.
Seemed to me like the whole thing were just magic showdowns, with each person trying to pull the most ridiculous thing out of their ass and further sully the cool image ninjas have.

3023
...Wow that is a bit disturbing. XD
See? We'd get along great. You bring the candles, I bring the sacrificial goat.

3024
Forum Games / Re: "What Are You Thinking Now?"
« on: June 21, 2010, 11:34:25 PM »
Yeah but it's more like talk about Naruto for me.  That really annoys me to no end.
I don't like Naruto. I don't mind it when people talk about it, but what I do mind, is when people pretend it is the alpha and omega of all anime.

I guess it's pretty much Dragonball for kids today. Except our time had just muscles and energy balls. Kids today have bullshit orange ninja powers which rise giant ninja asses out of the ground and [parasitic bomb] all over ninja people.

3025
That's too bad, I really enjoyed the games for the same reasons you dislike them. I DO agree that they could have done more to innovate. But then again, that could be said of the whole series.
See, I NEVER understood the need for the "never shoot up or duck" mechanic. Then I played Megaman 2, and Megaman 9 (still the best, IMO). And I really understood that the gameplay mechanic was perfect for the games, perfect for the sprite size, and perfect for the level designs. It fit in really well.

...then it followed on into EVERYTHING and it got kinda tired. Dammit, I see Metal Slug-like graphics, I'm gonna need good, non-limiting gameplay to go with it.

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