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Messages - Bueno Excelente

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2826
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: June 28, 2010, 11:49:35 PM »
HDR was also a big time and money sink that was sometimes seemingly teetering on the edge of being canned, because of the problematic development cycle and trying to coordinate things with an American dev. How HDR was able to rise above all the BS that surrounded its development cycle is nothing short of miraculous, but I sincerely doubt it will be a long time before Capcom does something to that effect again.
And presently, it's the best version of Street Fighter 2, and probably the tightest, most balanced, best competitive fighting game in the world. But that's besides the point. I was talking about the paid beta, which was released with Commando 3. Tons of people bought the game just to have the multiplayer beta.

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These things already happen in Japanese arcades and in parts of the US West Coast, where the Arcade market is still fairly lucrative. Such things get the job done just fine for the purposes of the developer, the game and its scene. If you're the developer, why should you want to spend more money than is necessary?

No, the infrastructure is small because the fighting game market itself is still small. "Year of the Fighter/Fighting Game Rebirth" sensationalism aside, FGs still do a lot to cater to the same audience they always have. The best you can say about the "mainstream success" that some titles like Street Fighter, Soul Calibur and Mortal Kombat have obtained in recent years, is that there will always be a demographic that will be happy to play the games every once in a while for the sake of shits and giggles at parties. But they're the same ones who more than likely can't be bothered to care about the games beyond that scope.

So, in that light, what reason is there to change things, from Capcom and Namco's POVs? "Johnny Casual", or his decidedly more urban counterpart "Raheem Kashwel", isn't likely going to care that the latest versions of Street Fighter and Tekken might be stuck in arcades for a period of 6 months to a year, before they can hook it up into their Xbox 360s. In their cases, there's not going to be agonizing over loke test footage that could be viewed on youtube, nico or TRF, and wondering "WHY AM I NOT ABLE TO PLAY THIS [parasitic bomb] YET, I NEED THIS IN MY LIFE NOW?!". The ones who are doing that are well, guys like you, me and the denizens at SRK, and respective communities for the various fighting games that exist. And well, we're all, collectively, definitely in the minority. 8D

If things change, then maybe Capcom, Namco and their ilk will do likewise. But I don't foresee any such developments ever occurring, because even Capcom, Midway and Namco, the "leaders" in the game, if you will, don't see the need to adapt their marketing and development plans beyond that which has proven to work. And for developers like SNK on down, who've never had the sheer commercial success that the big boys have enjoyed, that much is only more the case. 
It certainly has a bigger fanbase than a ton of other, more "underground" titles that japanese companies always make an effort to release as soon as possible because the fanbase demands it, and makes quite a bit of money for them. And don't tell me big-named fighting games such as Street Fighter don't sell well. If it's Sprite Loli Moe Fighter version three thousand four hundred and seven, I can understand there's no big clamoring for it, but games like Street Fighter 4 should have had a worldwide release, no matter how much testing hired professionals have to do behind closed doors. Heck, fighting games can be enjoyed by a big mainstream audience. They certainly got enough cred, and waaaaaaaay more cred than a ton of other popular genres. Developers should spend more money in releasing titles worldwide and making the whole thing just work, because it gives them a bigger audience. Giving more importance to that big audience = more money. And before you start saying about how not alot of people are interested in the complexity of fighting games, I'll just say that they're not more complex than say... World of Warcraft, or Starcraft. Being GOOD at either of those games requires quite alot of time and skill. And tons upon tons of people still do it. And bugs are checked, and they're fixed with patches.

Hell, I am a casual fighter player. I've never took the time to get good at SF2 with more than one character, and in many fighting games, whenever mashing works, I use it. But I like getting temporarily good at some, more experiencing fighting games. But I do believe there's massive potencial for this genre. They just need to expand it. It can become very lucrative if they can make it work.

2827
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 28, 2010, 11:02:44 PM »
But the setting and story of each title is influenced by how Nintendo perceives its placement in the continuity. The moment these connections are made, the Zelda experience is greatly enriched. There is an actual continuity, and Nintendo is making an effort to uphold it, it's just that one shouldn't overthink the connections with the older and more obscure titles. Like actually connecting anything to LttP and the NES titles is overdoing it. But all the 3d games are connected with little to no problems.

Actually, all of the 3d games thusfar have an established continuity. Ocarina of Time also connects to Majora's Mask and Twilight Princess, after all. It's just connected in a different way than the Wind Waker does. This has been extensively made clear by Nintendo, explaining the specifics in regards to Ocarina having two endings; adult and child timelines. Wind Waker is the adult timeline in which Ganon got sealed in the Sacred Realm by the sages, Majora and Twilight are the child timeline in which the Sacred Realm was never opened.
Twilight Princess, aside from the similarities to OOT, doesn't really seem like it's connected to anything in the first place. The continuity of the 3D games seems well done, but when they referred to that two timelines thing from which several timeline-concerning games come from, since pretty much no mention is made of it at all in the games, I'm calling it an ass-pull.  And aside from a few small connections, each game has a fully independent story with shared concept, characters, items and enemies. I just look at each Zelda game as a new experience instead of a big timeline. Makes it more enjoyable than to go looking for sequel facts where they aren't intended to be seen.

2828
Off The Wall / Re: Post Pictures Of Yourself
« on: June 28, 2010, 10:14:13 PM »

At a friend's birthday party.

2829
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: June 28, 2010, 10:04:57 PM »
3v3 means that PKMN has FINALLY become a 16-bit era RPG. I'm so proud~! 8D

Now, hopefully that just means that they'll actually implement it more. 2v2 is still horridly underused, after all...
I hope it is underused. As much as I liked certain 2v2 battles, the POINT of the game is to make trainer versus trainer battles. And going over your list of single Pokémon works better in the regular battles. 2v2 and 3v3 are supposed to be all going-out-epic. So they fit in well in certain moments, just not all the time.

2830
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: June 28, 2010, 09:43:42 PM »
Two main reasons -

1) Money - "Open Betas", like you are thinking of, wouldn't make arcade developers the money they would get from both loke tests and a full-fledged arcade run. That much goes without saying.
 
2) The "closed environment" - Loke tests afford fighting game developers to keep a closer observation on how the game is being performing throughout the course of the loke test. For the sake of a smaller "circle" that is a fighting game development team and its direct audience, it keeps the devs and players closer to each other. For the sake of a decidedly smaller "infrastructure" such as this, it works. The FG market is still NOWHERE NEAR the market share that FPSes or the rudimentary Blizzard game enjoy.

Even the way that Capcom is marketing MvC3 currently is, in the end, a "modified" version of how a this same "test period" would operate for any other major arcade release. The fact that it's a "straight to console" release for the sake of the Western demographic notwithstanding, it's clear that E3 and now the upcoming EVO were/are basically "loke tests" in this particular instance (with the only minus being that Capcom doesn't make any more money beyond what they already get from sponsoring such events). 
Solutions:

1) Paid open betas. Tons of ways to do this. SSF2THDR had one.
2) Tournaments set inside such betas, devs watch such tournaments streamed. The infrastructure is small because only regional players are even able to attend such spaces and play such games. To hell with keeping it in the family, global release is king. And internationally, you'd get a hell of a lot better bug test results than you'd get with a small crowd at an arcade.

2831
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 28, 2010, 05:20:58 PM »
Naturally the story is meaningless if all you care about is the gameplay. But part of the Zelda experience is still the magical setting and the plot that unfolds within the game. You simply need that for the gameplay itself to acquire additional meaning. Just enjoy the story, enjoy the connections to other games, but don't stress one self with connecting dots when there are none.
This is just about continuity and timeline in-between games, not relevant to the story of each one.

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You know, as much as I'd like to fault Nintendo for this, I blame mostly the fanbase. They're throwing around claims of "retcon" and "non-canon" all over the place as if there's no established continuity whatsoever to then vehemently cling to minute details in order to enforce a backwards interpretation.

Personally, if I were to establish a timeline in the Zelda continuity, I'd start splitting it in three.
-From Ocarina, go with the time travel shenanigans to on one end have Majora and Twilight and on the other end have Wind Waker and its DS sequels.
-The Four Sword story in its own trilogy.
-The classical titles in a mostly garbled mess that can go in any order.

Interconnecting these three is somehow everything leading to LttP in matters that hurt the brain.
And there IS no established continuity whatsoever. The only games we know that have continuity, are Ocarina of Time-Majora's Mask-Wind Waker-Phantom Hourglass-Spirit Tracks. Those are the only ones that connect between one another in any kind of coherent way. Then there's the Four Swords/Adventures/Minish Cap trilogy which have the Vaati story. Other than that, Zelda II was a sequel to the first game, but that's it. Those are the only games that have some sort of set continuity between them.

2832
Entertainment / Re: DC Animated Universe Thread
« on: June 28, 2010, 05:13:44 PM »
Morrison's Rock of Ages JLA story arc would make a fantastic DCA Movie as well.

Man, I miss Morrison writing JLA..
He'll eventually go back to something similar. Final Crisis was a bit of a comeback.

2833
Entertainment / Re: DC Animated Universe Thread
« on: June 28, 2010, 03:42:43 PM »
Yeah I know. It'd just be something I'd like to see animated.  XD

I'd love to see the JLA story Tower of Babel animated as well.  Or Morrison's JLA New World Order story arc as well.
That'd be awesome. A TRUE Darkseid story would be an incredible thing to see. I'd really, reeeeeeeally love to see a Final Crisis movie, but it'd require complete faithfulness to the original plot. And considering the original plot is (although a full story in itself without need for alot of tie-ins) confusing for most people who don't feel like re-reading stuff and solving the small riddles along the way, it would be awesome as a full epic movie with tons of twists and turns.

2834
Entertainment / Re: DC Animated Universe Thread
« on: June 28, 2010, 02:36:45 PM »
It would be nice if they did a whole 3 part DC animated movie involving Rebirth, Sinestro Corps War, and Blackest Night.
Wouldn't really be worth it, because the amount of stuff they'd have to cut would be just too much. I mean, who's the Anti-Monitor? Superboy-Prime? Parallax? Stuff like that is well explainable in comics, but in a visual medium like movies, it would need something like an actual series. Not just that, but considering it consists of huge DC crossovers would have to get tons upon tons of story along the way. I'd love it, myself, but it would be just too hard to make good. Look at how Superman/Doomsday turned out, and that didn't need alot of story. They pretty much cut everything.

2835
Entertainment / Re: DC Animated Universe Thread
« on: June 28, 2010, 02:08:35 PM »
GL is my favorite DC hero, but Super-speed has always been my favorite super power of them all.
GL has been VERY good recently, ever since Rebirth. (and Kyle's always had good stories in the JLA) But a few of the stories in-between grand events started off not as good as the big epic ones. Everything leading up to Blackest Night was class, though, and Brightest Day seems quite good so far. I just hope they start developing more of the characters we have so far before introducing any new ones. Setting up how the new regular canon will be, I mean.

Superspeed allows authors to do pretty much ANYTHING. Wally's gonna die? Outrun death by running into the future so fast that the concept of death no longer has meaning. Barry's in space, far above the Earth? Make him vibrate in time, bringing the Earth to him through regular rotation. Superspeed's one of those powers where the heroes have to get creative with its use. That's what makes Flash books good.

2836
Entertainment / Re: DC Animated Universe Thread
« on: June 28, 2010, 01:30:10 PM »
Considering that they could get new fans to watch the upcoming live action show, I agree.

I'm with you though in a desire to see an animated Flash movie.  Super-speed is still the best power there is.
To be brutally honest, my nickname's for laughs. Flash isn't exactly my favorite hero, but I think he has a TON of potencial. And heck, like I said, he actually got good in the 90's. How many characters not only SURVIVED the 90's lameness, but GOT GOOD as well? He's got an incredible potencial to be a great hero, as JL and Next Frontier showed in their superspeed scenes. Just get Geoff Johns or Mark Waid writing it, and it'll be awesome.

2837
Entertainment / Re: DC Animated Universe Thread
« on: June 28, 2010, 01:23:28 PM »
Well I did like the Supergirl arc in Bats/Supes.  Actually, his arcs tending to go downhill from there a bit for that particular comic.

I agree though that they need to branch out with more characters.
You know what would be commercially good for them right now? Blue Beetle movie.

2838
Entertainment / Re: DC Animated Universe Thread
« on: June 28, 2010, 01:02:40 PM »
I'm still waiting on the GL show, but obviously I'm looking forward to it.  I just want more details on it first before the hype level gets higher.

Posted on: June 19, 2010, 06:21:18 PM


I like the cover art.
With aaaaaaaaall the good arcs they could do, why Supergirl? Only reason I bought that TPB was because of Michael Turner art. I'd love to see a Flash, or Aquaman animated movie.

2839
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: June 28, 2010, 12:25:54 PM »
Honestly, easier fixes to game flaws can be gotten through patches. Why not have open betas, like FPS games have nowadays? There's tons of ways to make the game better for the home environment.

And that arcade stick looks nice. A bit too pee-color for my tastes, but nice still. And I agree, they do have balls to show it there, SPECIALLY since the game's been criticized by the hardcore for being too much like TvsC.

2840
Gaming / Re: Classic Games for 3DS
« on: June 28, 2010, 12:20:37 PM »
Hey if there is an argument in here I don't give a [parasitic bomb].

I'm flying to Japan and humping the Nintendo building.
Now there's a good idea. You think our pelvic thrusts combined would be enough to break open the wall of the spot where they keep the 3DSes?

2841
Off The Wall / Re: Wanting to Hurt Someone
« on: June 28, 2010, 04:19:31 AM »
Well, it's clear... I'm not cut out for this type of talk, so maybe I'll stick my nose out of this one. But it was interesting, Flash. One last thing to say, though, is this:

[youtube]http://www.youtube.com/watch?v=0B9QGrpdu5Y[/youtube]

Humanity in a nutshell, in all of its awesome and crazy glory (minus the racial spin).
All quite true. But violence for the sake of violence is different than standing up for yourself.

2842
Gaming / Re: Classic Games for 3DS
« on: June 28, 2010, 04:11:58 AM »
I'm not sure... but he was ignoring everyone at the start...
Which was the bad thing in the first place. Then he got bros and became a total pimp. An anorexic pimp, but still a pimp.

2843
Gaming / Re: Classic Games for 3DS
« on: June 28, 2010, 04:08:15 AM »
I think he meant Neku, the kid from TWEWY.
He was an emo [sonic slicer] and he grew to be a total pimp with a friend and a girlfriend by the end. How's that related to avoiding people who annoy you?

And DANG, we're veering off-topic here. Hm... I'd like to see Punch-Out!! in 3D. One of those 8-bit games that really deserves effects to show Mac being knocked out of the screen. =P

2844
Off The Wall / Re: Wanting to Hurt Someone
« on: June 28, 2010, 03:49:33 AM »
What I mean is, this is a topic that's going to expose personal preferences that are going to offend people. And unless they can handle themselves well enough, they can get banned for it without even a warning if a mod plopped its ass down here. Hell, a person posting can have nothing wrong with them until a troll-heavy topic comes along. And having someone promoting, "Hey, you should try violence! No one gives me a rough time, so come on, I bet they won't with you!" doesn't help much.

Hell, even what I say can (and WILL) be used against me, when I could've been smart and avoided this topic altogether! Although I'm just a peon in a web forum, locking down this topic and/or changing the subject would help greatly, compared to the admin coming down here and banning us all for "vulgar" material. I have a feeling Vixy might...

"Guido (English pronunciation: /ˈɡwiːdoʊ/) is a slang term for a working class or lower class urban  Italian American. The guido stereotype is multi-faceted. Primarily, it is used as a demeaning term for Italian Americans"BAM! The point is, you have to have a very smart mouth with this, and even the smart can sound stupid.

@The Goshdarn Flash - If you've kept this personal so only friends that can understand you can see, I wouldn't have had a problem. But since you've been bringing this up, I'll share something myself: I believe people sometimes do crazy [parasitic bomb] not for fun, but because there's something getting in the way of their normal life. Of course, that's the first time, if they make it a habit, THEN wave the flag and get some help for the sap. "Don't act before you think...THINK!"
Jesus Christ. We're not trolling here. I am posting my sincere, honest opinion on how trouble with people who deserve a beating should be handled, in a topic about "Wanting to hurt someone". We don't need to tiptoe around controversial topics and be all nicety-nice to each other. We're all grown-ups here, and I think we can have a smart discussion, without being afraid of "pissing off the mods". As far as I can tell, we're not pissing enough anyone. I am sharing my opinion on how bad people, who deserve a beating, should get it. Since the net is usually full of socially awkward people who'd rather stay out of trouble at all times, bow their heads and run away from the first guy that picks on them, I'm just saying people should fight back once in awhile. Show others you're not afraid of them. Stand up for yourself. Heck, I fight with my friends all the time, and in the end, we just shrug it off and go get a Coke. It toughens people up. Builds character. And shows other people you're not afraid to stand up for yourself.

As I've said to a guy who replied to me saying he lived in a peaceful community where trouble was quickly found and neutralized, he should do whatever he can to safeguard that peace and quiet as much as he can. I'm not advocating the right to beat up people. I'm not saying people should get into fights "just because". I'm telling people they should STAND UP FOR THEMSELVES when given a situation where they're pushed around.

The Guido thing is a controversial statement I was trying to make clear that was offensive. Instead, the guy replies to me with an Urban Dictionary definition. If I could ever take him even a tiny bit seriously, there's absolutely no chance now.

2845
Off The Wall / Re: Wanting to Hurt Someone
« on: June 28, 2010, 03:25:35 AM »
Huh.
No one here uses Guido to mean Italian-Americans, just an umbrella term for South Jersey douchebags.
Simplistic mentality. Just because some people use "[shadow runner]" as a cool little term to mean "dude", it doesn't mean it should be used all the time.

2846
Forum Games / Re: "What Are You Thinking Now?"
« on: June 28, 2010, 03:08:09 AM »
Gotta take sunscreen the next time I hit the beach. Damn burns...

2847
Off The Wall / Re: Wanting to Hurt Someone
« on: June 28, 2010, 03:07:05 AM »
@The Goshdarn Flash: Things must be really rural in your area to go out on crusades every so often. Hopefully you haven't let all the comic books you've read go to your head. But then again, it's Europe, the land of the rowdy!
Not rural. I am making the point of beating the crap out of people who DESERVE IT. Bullies. Muggers. Wife-beaters. You got a problem with that?

This is the problem here.
Someone here is a little overanalytical, mayhap?
Quote
"Guido (English pronunciation: /ˈɡwiːdoʊ/) is a slang term for a working class or lower class urban  Italian American. The guido stereotype is multi-faceted. Primarily, it is used as a demeaning term for Italian Americans"

2848
Gaming / Re: Classic Games for 3DS
« on: June 28, 2010, 03:02:53 AM »
I believe the club of people who are not annoying when ignored is called "Everybody."  They meet at the bar.

Well, if it worked for Neko, it ought to work for you.
But the bar's my turf. ;_; How can I avoid this "everybody"?

And who is Neko? Besides some weeaboo who thought it'd be so smart to have the japanese word for "cat" as his internet nickname, same as other five thousand people.

2849
Gaming / Re: Ninokuni: The Another World
« on: June 28, 2010, 02:19:20 AM »
The PS3 version looks awesome. And good thing that they're separate stories, too.

2850
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: June 28, 2010, 02:18:27 AM »
FFFFFFFFFUU

[parasitic bomb]'s gonna get intense. :v
Hell yeah. Man, this is probably gonna be the first Pokémon game I get into since the original Silver.

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