Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bueno Excelente

Pages: 1 ... 100 101 [102] 103 104 ... 173
2526
Gaming / Re: Metal Gear Solid: Snake Eater 3D
« on: July 11, 2010, 01:29:27 AM »
Fair enough. What I will say is that on the IMAX screen, the true IMAX screen and not the BS they peddle off as IMAX in some theaters, Avatar really did look incredible.
I do agree that the movie itself, on 2D, looked absolutely amazing, although the story was bullshit. But the 3D effects really were derivative.

2527
"Get out of my butt! Your germs are giving me cat ears!"

2528
Gaming / Re: What PISSES YOU OFF mid-game?
« on: July 11, 2010, 01:27:46 AM »
Dead Rising pissed me off when I was in the middle of playing it and realized that it was the Legends engine with zombies and a guy who can't even come close to the running speed of Trigger. That pissed me off, I was like: "They made THIS [parasitic bomb] before Legends 3?! Don't they already have a GOOD zombie series called Resident Evil?! WTF?!" Then i quit playing because of the god awful save game setup. When you have to redo the last three hours of a game because you spent lots of time killing zombies on the other side of the mall, it gets old.
Dude, you're supposed to cut through the enemies with a guy with human running speed. =P It's a survival game, and it's pretty damn good. I do agree that the save game setup is bad, but the gameplay is supposed to be like that. It's a game where the enemies are the obstacles in the first place. =P You shouldn't spend too much time killing them, you're supposed to cut through them to your objective. Well, that and have fun.

2529
"See this around my neck? It's unicorn blood. Makes me sexier."

2530
"Hey, wanna join my teatime?"
"Don't you know who I am? I'M THE DORAEMON, [sonic slicer]!"

2531
Forum Games / Re: "What Are You Thinking Now?"
« on: July 10, 2010, 03:13:14 PM »
>0< Then I can play "The Great Circus Mystery Starring Mickey & Minnie" w00t.

Yes I have it.

Don't judge me. >8|

I also have Chrono Trigger, The Legend of Zelda: A Link to the Past, Illusion of Gaia, ya know, good games.
No judging. I pretty much all old Mega Drive games starring Mickey. World of Illusion was such a bro's game in coop.

2532
Forum Games / Re: "What Are You Thinking Now?"
« on: July 10, 2010, 03:04:26 PM »
I hope my PS2 games are in the boxes, I hope my PS2 games are in the boxes.  ;^;

Getting my stuffed shipped here from Georgia and grandmother repackaged it and she never mentioned if they were in the box. But my SNES/N64 games are in there... If they survive the shipping. :|
Cartridges are hella tough. They'll survive, don't worry.

2533
Forum Games / Re: Comment on the Previous Signature.
« on: July 10, 2010, 03:03:14 PM »
"Money is definitely means power!"
"My clothes change through my dance routine!"

2534
"No more Dorayakis... the horror... the horror..."

2535
Forum Games / Re: Comment on the Previous Signature.
« on: July 10, 2010, 11:15:43 AM »
"EXPLOSION! MUST...SCOWL... HARDER!"

2536
Gaming / Re: VG Music Thread
« on: July 10, 2010, 11:15:17 AM »
While I'm at it, I'll be posting some more Fallout 3 goodness.

[youtube]http://www.youtube.com/watch?v=Xw9SA-TJLgM&feature=related[/youtube]

Anyone got any Indy: Temple of Doom flashbacks with this? =P

2537
Forum Games / Re: "What Are You Thinking Now?"
« on: July 10, 2010, 11:14:01 AM »
Last time I knew a [sonic slicer] who sold of tha DS and games of a friend of mine, then claimed to never have them, I got the game store where she made the trade to recognize the objects as stolen AND I managed to fill her purse with a big quantity of spiders.

It was very amusing.

2538
"Don't make bust a moon on your ass!"
"Dildo sword engage!"

2539
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: July 10, 2010, 11:09:44 AM »
Silver Age sound effects! Yaaaaay!

2540
Gaming / Re: Metal Gear Solid: Snake Eater 3D
« on: July 10, 2010, 11:07:49 AM »
Did you see it in IMAX?
No IMAX available over here. But my problem is with the stereoscopic 3D itself. They won't manage to produce an actual 3D image, simply one that pops up in 2D on a different plane.

2541
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 10, 2010, 11:06:26 AM »
I'm still laying that issue at the feet of devs rather than the hardware.  There's no reason one cannot map analogue directions to the field of a pointer, and no reason the pointer cannot move about all areas of the screen as quickly as an analogue stick can switch directions.  I get plenty of practice in that just out of boredom waiting through loading screens (I blame mainly Pokemon Battle Revolution for that one).

The hiccup is in how one handles the borders, turning speed, "bounding box", and all that jazz.  On borders, Sonic Team presents a worst-case scenario in NiGHTS while the majority of devs are more competent but still less than ideal.  The screen is not the definition of Wii remote pointing; the sensor bar is.  Even if it is commonplace to leave your game going haywire based solely on screen boundaries rather than the actual IR line of sight, it doesn't make it less moronic.  IMHO, more devs need to stop leaving their pointers hang at the border.  It only serves to disorient the player.  Rather, have the pointer move fully on/off screen and approximate positions as best one can until it returns.  Only when the sensor bar is completely out of the remote's field of view should there ever be a problem.
You can't win that battle. Pure button imput will always be faster than motion/pointer imput. It's just NOT possible to achieve an acceptable imput from a pointer, even using the Motion Plus, to reach the precision required for a high speed multiplayer battle, for example. It simply can't be done. Plus, check out the turning speed between a pointer game and an analog game. It will be MUCH slower with a pointer game, due to the lack of precision it maintains. If a player could turn as fast with a pointer, the screen would go nuts if the target was even a tiny bit off in relation to movement, and yet again, the calibration would have to be redone.

Currently, the best solution would be a three-way one. I'm actually thinking the upcoming PS Move will have that partially. If you have a dual analog setup, and are able to have a pointer target at the same time, it'd be the best of both worlds. Still not better than a WSAD/mouse, but damn close.

2542
Gaming / Re: Metal Gear Solid: Snake Eater 3D
« on: July 10, 2010, 08:59:12 AM »
What people fail to realize is that there's a difference between movies like Avatar in 3D and everything else.  Avatar was specifically filmed to look the way it did, and it was meant to be seen on an true IMAX screen, and it looked incredible.  However, with other movies, it just doesn't look that good and it's just a gimmick to make people shell out $4-$5 extra bucks for the 3D experience.
Honestly, I thought it still looked like a damn pop-up book, and found the 2D version much more enjoyable.

2543
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 10, 2010, 05:18:51 AM »
At least in an FPS you have the use of the entire screen, unlike Sega's take on the pointer. >0<

It depends on how well the game is made, I'd say, in addition to your own dexterity with keeping within screen boundaries.  It's why most "evolved" Wii FPSes will allow you to adjust turning sensitivity.  In Metroid Prime, for example, while the entire gaming press seems to believe that Advanced sensitivity is the only way to go, I personally find it too jittery, so I go with Normal.  Never had a problem.
It still is awful. While turning is simply an automatic motion in any other game, going through having to use the aiming Wiimote to turn is awfully cumbersome.

[youtube]http://www.youtube.com/watch?v=kRMn1tj5-Nc[/youtube]

Imagine playing a game like this with the wiimote. While yes, that's mouse controls, the right analog stick is the closest kind of comfort available for consoles. And it plays quite well with games such as Serious Sam, that REQUIRE such a fast imput. Games like this would be pretty much impossible to play with a wiimote, because the turning would be slow and cumbersome. It's the reason why current FPS games like Red Steel have old-style Metroid Prime single analog stick turning in regular areas. Because the Wiimote just isn't enough for fast movement. Evolving dexterity to keep within screen boundaries isn't just a slow and tedious kind of training, it's still a worse style than having a single hour of experience with  dual analogs.

2544
...no avatar?



I'M THE INVISIBLE MAN
I'M THE INVISIBLE MAN
INCREDIBLE HOW YOU CAN
SEE RIGHT THROUGH ME

2545
Forum Games / Re: "What Are You Thinking Now?"
« on: July 10, 2010, 05:07:09 AM »
Looks like my bro doesn't know how to handle a DS (or a handheld for that matter, or he just isin't a fan, but still, giving away stuff behind my back is just.. ugh). He just gave me his HG and told me he gave it (my DS Lite) to gamestop. Oh joy, the fun of the fucktacular time of re-inserting everyone's FCs ONCE. AGAIN. Way to go, happy birthday to me!  -AC

THIS IS WHY I HATE THE FC SYSTEM, THIS IS WHY I HATE IT! HRRGH!

.. But now whoopdedo, the DK casing is now officially useless. God I need a home console in mah room. Unfair that he gets to do [parasitic bomb] like this behind my back BEFORE ASKING OR CONSULTING and he has a godforsaken PC and PS2 in his room. AND HE'S YOUNGER THAN ME, WHAT THE HELL HAPPENED TO ELDERLY SUPERIORITY!? This is why I liked every tyrant in existance (except the extremist types), they know superiority. they [tornado fang]ing do. Now if you'll excuse me, I'll listen to Beehtoven on Youtube now and vent my anger on pixels.
Wait... your brother sold your DS to Gamestop behind your back? Or just gave it to them to be fixed?

2546
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 10, 2010, 05:03:06 AM »

Two kicks exist only in areas where all actual weapons are unequipped.  Having only a single weapon button for MegaMan games has been considered obsolete ever since the PS1.
I'm aware of that.  But there's no reason one cannot present an alternative, especially in a cult revival which has its roots in a drastically different input method.

However, before continuing, you may want to look into Control Option D in MML2.  Because I basically hear that as what you're describing, dual analogue + trigger commands.  It's been done, I've tried it, I find it awkward as hell.  Not to mention taking on Geetz in manual aim is the textbook definition of clunk.  Geetz is not just large, he is VERY mobile.

But that's why the Options menu exists.  There are a great deal of players who will tell you that using a shoulder button to jump is not in any way less awkward than using anything but the right analogue stick for camera control.
It doesn't.That's my point.  For TPS, the Wii Remote rules over dual-analogue.  And frankly I believe it does in FPS as well.  The precision you get from the pointer can't be matched by a stick.  It's like having a mouse for your TV.  Whether or not the dev has incorporated a quick-turn command is a separate issue.
Agreed with the rest, and honestly, don't count on classic controls, but good luck.

But although a Wiimote would be good for aiming, it's AWFUL for turning. It's good for say... light gun games and the sort. And for games where you stop and aim, such as Resi 4, or soon to be Other M. But for TPS/FPS? Turning is something you need to do incredibly fast, and pointing the remote at the edge of the screen just doesn't work. Often, the screen just loses track of it, and it's not as accurate as a dual stick function. Turning and movement is half of the whole control scheme. And if you say Motion Plus, no. Red Steel 2 reportedly had help from Nintendo to make it work, and it's the same crap. You move it out of the screen, it quickly loses its regular imput and starts moving like crazy, so it has to calibrate from minute to minute. As someone who's pretty much tried to get used to every single shooter in the console, the answer is no. It does not work. And quick turns, honestly, aren't needed in this day and age. You don't see any recent game which doesn't have slow tank controls or slow turning with any quick turns. The player should be able to look in any direction fast, without any kind of worry. It's possible to do that in most games in half a second. You seriously gotta get used to more recent games with these examples if you want to see how well they work.

2547
Forum Games / Re: "What Are You Thinking Now?"
« on: July 10, 2010, 04:10:07 AM »
I know I hate those too.  

I also hate when you do stupid things like when I picked up the items after the Cyrus's Ghost side quest in Chrono Trigger but I got the items in the past first instead of the present so I missed getting Marle's best weapon, which wasn't so bad since I don't really use Marle but it meant that I couldn't beat that Marle in the extra stuff in the DS version.  I just don't like using Marle, usually my teams were Chrono, Frog and Lucca/Magus but I used Ayla in the final fight at the Black Omen aganst Zeal just so I could smash her with Frog Smash and Dino Tail because she was such a megalomanic [sonic slicer].
Yes I love that too, wiping out the weak yet sometimes annoying bosses without even trying.
Example: Persona 3. To get a 100%, you pretty much have to do a perfect calendar. Means making every single right choice on the right day of a whole year. HOW does that make any kind of sense? I used a guide on my second playthrough, but a friend of mine just used one on the first. I'm afraid to say it kinda ruins the experience.

2548
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 10, 2010, 04:06:14 AM »
If they make another 3D X it needs to be full 3D X.  A lot of the issues plaguing X7 come from the crossover not working out very well, in particular various attacking mechanics.  With Zero's techniques, what's wide in one "dimension" is paper-thin in another.  And auto-lock in 2D segments, what the hell were they thinking?  The fact that the entire 2D level design save for Stonekong was worthless didn't help matters.

For the purpose of Rockman Zero, Inticreates does not believe in breasts.  As such, "semi-nude Roll", at least in the context I hope he meant, may be considered an enhancement (or possibly a Zero/Legends crossover, given that Trigger always finds a way to scope her out).
Legends did that.  Left all face buttons available while operating both simultaneously, and provided for quick 180-degree camera turns.  All before analogue inputs were ever part of the equation.

The dual-analogue system's strength is that it provides easy access to vertical aiming, which is handy, but ruling out the face buttons during turning is not the most natural thing.  It limits the number of simultaneous actions you can do while aiming.

In MegaMan Legends, you jump and side-roll.  As part of combat.  Now having not actually played the game you're showing me, it's hard for me to envision how every control mechanic works, but I'm not seeing the camera move while Jak is in mid-air.  This is key to combat in Legends.  In fact, combat in general in the video you're showing me appears less mobile.  I'm not seeing Jack move a whole lot, he just shoots when he has a breather and stuff dies.  The quick-aiming is well suited to such a formula, but Legends goes a bit deeper than that, with combat even against minor enemies generally lasting longer.
Again, sounds like Legends.  Except, you know, more limiting.  But its an adopted standard and therefore better/more intuitive.
Well, there's Mario Galaxy, if you count the fact that you're shooting from off-screen completely irrelevant to the character you're turning. 8D

My main shooting experience on Wii is Metroid Prime, and I don't believe the Metroid Prime setup is perfect.  Ever since it came out I have repeatedly criticized its lack of button customization and inability to disable vertical auto-leveling, a "feature" which I find extremely annoying.  Nevertheless, while one may classify Metroid Prime as an "adventure" rather than "shooter", there is no denying that shooting takes precedence over maneuverability.  MegaMan is the other way around, which from previous discussions I have gathered is one of your gripes with it (inability to aim and all).
I don't know about that, manual aiming in Legends works well enough for ground enemies (I didn't see any interesting mid-air opponents in that Jak video).  Plus any lock-on worth a damn allows you to cycle through enemies.

And it depends on how fast your enemies are.  Show me anything using dual-analogue that is roughly equivalent to jumping over a giant robot wyvern as it attempts to ram you while never losing your aim during the midair 180-degree turn.  Manual-only limits your boss maneuverability a bit; or at the very least it leaves it unavoidable that you will scramble to get a highly mobile enemy out of your "blind spot" after they've jumped off-screen, dashed behind you, etc.

Legends has actually gone both ways, too, which is why I asked earlier which one you have played.  L1 was done without a (mobile) lock-on.  And I never had an issue with keeping enemies in my sights, the shoulder-button camera control is a system which I can work flawlessly (in fact when possible I migrate strafing controls in other Playstation games to the D-Pad in order to mimick it, such as in Armored Core).  L2 had mobile lock-on.  L2 was better for it.  The enemy AI and mobility was noticeably superior in ways that L1 never would have managed.
Alright, let's take a look at this:

Legends made you able to control a camera with triggers. That's two buttons. I'm talking about controlling a camera, not simply being able to give the left-right imput. Face buttons can easily be swapped to triggers. You don't really need every single face button. Heck, the two different kicks in Legends basically showed exactly that. You should have one single button to interact, which could be X, one button to shoot, mapped to a trigger, the menus can be kept to the start and select screens, and to jump and switch stuff, we got two other triggers. Why do we even need face buttons? And heck, if we do, platforming can work quite well with face buttons/dual analog. Halo uses jump-strafe alot, and so do alot of other games. Heck, Crackdown has quite alot of platforming, and it works as a TPS. Check it out:
[youtube]http://www.youtube.com/watch?v=Gfb4U9m_2Fc[/youtube]

For a standard of gameplay nowadays, if any game adapted classic Legends gameplay, it would be seen as simply BAD gameplay. Games have to fit what's comfortable for the player. In this case, what's comfortable for you, is something that became impossible to use for people who are used to nowadays' games, with more intuitive controls which are commonly used in every single game with a functioning manual camera. Most games nowadays with a third person perspective have the analog stick used for camera movement. It's been like that for a LOOOOONG time. So everyone, either shooter players or non-shooter players will be expecting such a thing. it'll be intuitive, rather than trigger controls which give you small imput over the camera just for the sake of using the face buttons at the same time.

...when does the Wiimote pointer feature anywhere in Mario Galaxy's turning? You lost me. It worked pretty well in Resi 4, Metroid Prime 3, The Conduit, and other FPS games on the console, but again, it's not fit for someone to turn. An analog stick's quicker and more intuitive, you're basically aiming a little targer at the screen at the same time as you're moving your character around.

Jumping around, getting out of a way of a big hulking creature and never losing aim over it? You just described Halo's Hunters, man. =P And check out how to fight a Berzerker on Gears of War to find out how to really dodge well incoming big enemies. Seriously, it's really easy to work the jumping around in TPS games. All you gotta do is get a tiny bit more experience in them. I think the fact that you really have no experience with them, is why you don't think this kind of gameplay would work. Seriously, it is THE perfect fit for Legends.

...and the only kind of gameplay which would be accepted nowadays for a game like Legends. Face it.

2549
Forum Games / Re: "What Are You Thinking Now?"
« on: July 10, 2010, 03:34:17 AM »
Well, that's really gotta suck when there are items that can ONLY be obtained after the first playthrough.
I really hate games that have "points of no return". How are you gonna get a 100% if you can't explore the game at your leisure? Guess?

2550
Forum Games / Re: "What Are You Thinking Now?"
« on: July 10, 2010, 03:11:11 AM »
No I mean start a new file when he's just at the beggining.  He got Persona 4 last weekend and made it to Yukino's Midnight channel then he starts a new file today.  I honestly don't know why he does this, especially with RPGs, he did the same thing with Kingdom Hearts 2 as well.  Also he messed up his name, he wanted to be named Kickass McNuggets but instead he's McNuggets Kickass.
Most 100%ers usually start a game fresh, and then after awhile, realise they can't get a full 100% on this playthrough, go check a guide, and try to make a PERFECT RUN of the whole game, getting all items and stuff by restarting the whole thing.

Pages: 1 ... 100 101 [102] 103 104 ... 173