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Off The Wall / Re: FIFA world cup 2010, where surprise happened.
« on: July 11, 2010, 11:19:25 PM »
And there we go. I'll be raging all day.
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You dont look 18 to me.I'm sorry! I didn't mean to poke your eye out with my incredibly sharp chin!
They have so many soap-opera like stories though. Especially recently. They are just more ludicrous and actually lack the ability to decently write endings. LoL, and comics have to keep pulling something new out of their ass. It's called innovation & storytelling. Green Lantern is the greatest example of this currently, and Spider-Man is the worst example of it probably in comic book history. The only difference between it and anime is just that anime keeps pulling new [parasitic bomb] out of their ass with new animes/characters/etc. However comic book characters are more iconic and mythological, therefore getting rid of them is out of the question.Anime tend to be MORE like soaps than comics, even.
I swear, comics have relied on the same kind of plot many times, specially during the 90's/00's, where there was a stagnation of actual storylines, and the modern age started to be more about "attitude" and how "xxx-treme" everything was. But it's amazing how recently, they're trying to push a big effort into changing that. Vertigo comics, for example, I don't think you'll find a single one which reads like a soap opera (okay, okay, Fables is quite soap-ish =P) and currently, Batman, for example, reads as if you're watching Lost with ten conspiracy theories at the same time which envelop around every single important storyline he's ever been in, and it's enthralling, because you have to keep unreavelling a puzzle, the whole storyline reads in a progressive sort of way. The Brightest Day event is trying something that has been done before, although in a different way. It's basically another 52, in a bit event kind of manner. A way to make us care about small-time, underused characters in the DCU, that when pushed into the limelight, have a BIG chance to shine through. Superman just went through a reinvention himself. His planet has been brought back, he served as an ambassador, only for they to betray him and end up attacking Earth. His home planet was destroyed again, with SERIOUS changes to the canon (escaped Kryptonians everywhere) and right now, he's going through a rough time, going walkabout around the US, trying to rediscover his home and the reason why he should keep fighting in the first place. Green Lantern, as you previously said, has been attempting to both bring back good elements from the story, while form a huge cosmic storyline, bringing all sorts of new elements, and changing the main canon quite alot (Sinestro is growing up to be quite the partner), Hal and Carol's relationship is FINALLY going somewhere, and everything seems to be in a stable direction. And Marvel, for all of its [tornado fang]-ups, has had its cosmic storylines be WAY more than any soap opera could be, involving Gods and incredible forces, cosmic powers constantly clashing, and amazing things happening. Although comic characters HAVE to stay for the sake of the industry, they keep getting refreshed in new ways. And heck, in the last year, both Batman and Superman were replaced for quite awhile. The big two. If stuff like that can happen, there can be alot of variations as to not make the story tiring.I guess the movie can also be a bridge for those curious enoughIf anything, the movie would make me stay the hell away from the show. >_>;;;
My point. An analogue joystick is not a pointer, and is not a button. Get it?My point was that it had button-like imput.
Any game worth its save data will feature some type of look-around, and yes the right stick is an obvious fit for that. It's a matter of focus. Which is primary, and which is secondary.Um... have no idea how your previous point goes into this, but... okay. I do maintain that a right stick is the best way to control the camera/aiming in any videogame in which you have a controller. Direct screen aiming without turning, yeah, a Wii pointer will be precise enough. But with the necessary fast-paced approach to gaming that's required from something like this... an analog is the only way to handle it.
If that were true the DualShock wouldn't use sticks in the first place; it has enough buttons to function as a digital movement+camera system. Heck, that's what Armored Core does.The Dual Shock would need hundreds of buttons just to fully recognize every single different imput an analog can do in every single position it can be.
And yes, I am aware of pressure-sensitivity and the three-or-so games that actually use it.
It'd certainly beat the hell out of using four buttons to replace a stick.
Was it not you who said that Metroid Prime is a first-person shooter because you shoot and see from the first person?
So, yeah, I'll say it. You shoot and you see in the third person. Is there any other means of offense in the game which I should be aware of? (Swords do not count; their co-existence with MegaMan has been well established including both Legends games.)
I never did anything of the sort. I presented it as a solution to finding a common point of reference. If you reject that, you make the discussion extremely difficult.
I'll take you up on your offer, though: Gears Of War is no Legends. The gun action may be fast-paced, but player movement is still sluggish. Trigger could run circles around them.
[youtube]http://www.youtube.com/watch?v=VGEa4v8oAmk[/youtube]
In the first ten seconds you see how troublesome it is when an enemy, even a slow one, gets close to you. Any non-locking shooter depends on maintaining a decent range. In a lock-on game, overly close combat is never an issue, and there are numerous enemies in Legends 2 whose behavior takes full advantage of it.
Not saying such a game can't be great, it can. I think it looks really freaking awesome. But it can't be Legends.
Holy [parasitic bomb]? That's how fights in AVADUURRR look like?Again, as I said, movie will cloud judgements. ALOT.
brb, watching the whole series
In what universe? A stick is not a button.It's still a button-like imput. Only you press it on a direction, with different intensity as to if you want to walk or run, or to look slowly or quickly. Buttons can have different imput intensities. The Dual Shock 2 actually did this quite well on certain games. MGS2 had that "take your finger off the button slowly and the weapon does not fire" mechanic.
You can't visually see where your boundaries are in SM64DS, seeings how your eyes are trained on the top screen. Further, there are severe ergonomic issues with keeping your thumb in the center of a DS system.You're telling me that after having those two issues fixed, the analog could just be replaced?
Your Jak video says otherwise. You're "ballparking" your aim and the computer does the rest. It's not unlike Godzilla Unleashed, where you aim beam weapons by tilt rather than by cursor. As long as you're in the right general area, the computer auto-corrects you. That's what I'm talking about.

Seriously. Legends 2, Control Type D, forsake lock-on. I cannot stress this enough; we're talking in the context of a Legends game, so you ought to actually try the Legends game that attempted dual-analogue. I wouldn't vouch for the calibration of the analogue sticks, but try aiming using the right stick in that game without using lock-on, and that's what I mean when I say "fully manual." I've tried it, I've re-attempted it over the course of this discussion, and it blows. The format does not function against reasonably fast opponents without the computer auto-correcting you. If you want to convince me of fast-paced action, keep dishing out the YouTube videos, because in the three you've provided so far I've seen nothing that compares to L2.



Honestly, it damn near looked like holograms were on the screen at times.I actually wish I could see that. No IMAX in my area, though.
I read about the Flash and all that. It all starts to sound like a supernatural soap. But honestly, for me to ever potentially get into it, I'd have to start from the beginning. And honestly, no time to hunt down over 9000 comics about a douchebag that runs fast.There's just been a reboot. 3 singular issues are out. And if you want good old storylines, why not read The Human Race, Rogue War, or Blitz? Those are all amazing, and do a pretty darn good job at explaining everything. If you read ABOUT Flash, you haven't read Flash. I know few people who have read ALL Superman comics from the start, or ALL Batman comics from the start (I actually did it in an entire summer, [parasitic bomb] was so golden/silver/modern age). Why not start from a reboot? Or read any of Wally's great storylines? It just seems to me that you think it's crap, yet you don't WANT to know more about it. I do believe that doesn't give you the authority to to state the actual quality of the stories. If you want, simply say "I'm not interested in the subject at hand and I do not want to find out more about it" and be done with it.
No offense. I just have more pressing things to do.
I thought you were talking about a stick, not buttons. If you want to talk 4-button camera control, we can talk Armored Core and Metroid Prime Hunters. Neither of those are winning any prizes, (the earlier really centers around CPU targetting, and the latter is basically only there to ween players off of traditional inputs).I wasn't talking about 4-button camera imput. Although that was merely acceptable with the N64 FPS games, it couldn't be done well for any kind of games today. Stick imput, same as button imput.
Something I've taken notice of is that the issues you're mention come from using the same device to control both camera and aiming. The keyboard/mouse video you linked has your weapon constantly aimed at the center of the screen, using the mouse only to turn. Show me the Wii game that has even attempted this. With Wii games, devs generally want you to aim with the cursor. So you're talking about a different control style, not a hardware issue.
For that matter, show me the Dual Analogue TPS which actually functions using such rigid aiming, and I'll show you some slowass enemies. Such a setup is easily attempted in L2 (use Control Type D and ignore the lock-on button), and it's no prize. In a non-lock-on Dual Analogue game, the CPU aims for you at all times (as I took notice of in your Jak video). You do not have the precision necessary to do pinpoint aiming without CPU aid; whether shown by an on-screen indicator or not, it is still effectively an auto-lock with manual camera. The strength of Metroid Prime 3, or to a lesser degree any game with a manual lock, is that you choose when you do and don't want the CPU to take over. With the Wii's pointer, you get an unmatched level of versatility (using pointing and lock-on separately, I mean; I utterly despise lock-on-free-aim as it is largely pointless and cramps my hands in any battles demanding rapid-fire). You can pick off small fries without missing a beat, and use the lock-on to focus on more troublesome foes, be that due to strength or mobility.
And I'm gathering your Legends experience is with L1? It just occurred to me that L2 doesn't have two different kicks.
On IMAX, the effects were really incredible.How did they look? Because I think it's impossible to not make stereoscopic 3D NOT look like 2D coming out of the screen, just coming closer to our faces. Stereoscopic 3D is still not 3D, it's just a small trick to our eyes.
Which is also the greatest flaw of the movie, even more than it's overdone story. It will never look that good again.
Now that you mention it.. I need to blast my vuvuzela at the door when he's sleeping sometime.You're too good. Just sneak into his room and blast it into his ear at full sound.