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Messages - Bueno Excelente

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2501
Off The Wall / Re: FIFA world cup 2010, where surprise happened.
« on: July 11, 2010, 11:19:25 PM »
And there we go. I'll be raging all day.

2502
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: July 11, 2010, 08:29:50 PM »
Mine's Most Excellent Superbat. One of the characters of Final Crisis and Final Crisis Aftermath: Dance. He's the leader of the Super Young Team, and he canonically bought Japan.

2503
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 11, 2010, 08:28:18 PM »

2504
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 11, 2010, 08:10:21 PM »
I can honestly say I'd be ashamed to take it out of the store. That's pretty much a Furry Gateway item. >_>

2505
You dont look 18 to me.
I'm sorry! I didn't mean to poke your eye out with my incredibly sharp chin!

2506
So that's what happens to the "Captain's Logs" whenever Picard takes a dump and jettisons it.

2507
Forum Games / Re: Comment on the Previous Signature.
« on: July 11, 2010, 06:31:57 PM »
Gun = Landing Gear = OH GOD MY LEG IS UP MY THROAT WHY DIDN'T I PUT SOME DAMN WHEELS IN THERE

2508
Entertainment / Re: The Last Airbender
« on: July 11, 2010, 06:19:01 PM »
Imagine the series as an anime. Only it's a GOOD anime, with researched cultural details, martial arts which are actual realistic styles, and dialogue which is witty, funny, and serious at times, in a fantastic plot with quite alot of development.

2509
Entertainment / Re: Wakfu
« on: July 11, 2010, 06:17:37 PM »
I'll try. Thanks.

2510
Forum Games / Re: Comment on the Previous Signature.
« on: July 11, 2010, 06:17:12 PM »
Silly ghost. Ghosts do not have sunglasses.

2511
"EVERYBODY LOOK AT ME 'CUZ I'M STANDING ON A MOON, [sonic slicer]"

2512
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 11, 2010, 12:38:51 PM »
They have so many soap-opera like stories though.  Especially recently.  They are just more ludicrous and actually lack the ability to decently write endings.  LoL, and comics have to keep pulling something new out of their ass.  It's called innovation & storytelling.  Green Lantern is the greatest example of this currently, and Spider-Man is the worst example of it probably in comic book history.  The only difference between it and anime is just that anime keeps pulling new [parasitic bomb] out of their ass with new animes/characters/etc.  However comic book characters are more iconic and mythological, therefore getting rid of them is out of the question.
Anime tend to be MORE like soaps than comics, even. XD I swear, comics have relied  on the same kind of plot many times, specially during the 90's/00's, where there was a stagnation of actual storylines, and the modern age started to be more about "attitude" and how "xxx-treme" everything was. But it's amazing how recently, they're trying to push a big effort into changing that. Vertigo comics, for example, I don't think you'll find a single one which reads like a soap opera (okay, okay, Fables is quite soap-ish =P) and currently, Batman, for example, reads as if you're watching Lost with ten conspiracy theories at the same time which envelop around every single important storyline he's ever been in, and it's enthralling, because you have to keep unreavelling a puzzle, the whole storyline reads in a progressive sort of way. The Brightest Day event is trying something that has been done before, although in a different way. It's basically another 52, in a bit event kind of manner. A way to make us care about small-time, underused characters in the DCU, that when pushed into the limelight, have a BIG chance to shine through. Superman just went through a reinvention himself. His planet has been brought back, he served as an ambassador, only for they to betray him and end up attacking Earth. His home planet was destroyed again, with SERIOUS changes to the canon (escaped Kryptonians everywhere) and right now, he's going through a rough time, going walkabout around the US, trying to rediscover his home and the reason why he should keep fighting in the first place. Green Lantern, as you previously said, has been attempting to both bring back good elements from the story, while form a huge cosmic storyline, bringing all sorts of new elements, and changing the main canon quite alot (Sinestro is growing up to be quite the partner), Hal and Carol's relationship is FINALLY going somewhere, and everything seems to be in a stable direction. And Marvel, for all of its [tornado fang]-ups, has had its cosmic storylines be WAY more than any soap opera could be, involving Gods and incredible forces, cosmic powers constantly clashing, and amazing things happening. Although comic characters HAVE to stay for the sake of the industry, they keep getting refreshed in new ways. And heck, in the last year, both Batman and Superman were replaced for quite awhile. The big two. If stuff like that can happen, there can be alot of variations as to not make the story tiring.

And as much as I watch recent anime, I find it VERY hard not for them to step in a hole full of the very same stereotypes that doom all anime. Characters have a strict setup of a few personalities which are used everywhere, pretty much keep saying and doing the same things in dialogue, girls have VERY FEW ADIFFERENT PERSONALITIES and pretty much no individuality at all, stories keep borrowing elements from one another without anything special happening to those elements, long-winded stories keep getting worse, while season-sized stories rarely fully entertain someone with an AMAZING storyline. Same with video games. There are very, very, veeeeeery few games I've seen recently with any narrative elements at all that have amazed me. RPGs keep having the same cast all over again on japanese gaming, while western gaming thrives on the space marine industry. And GOOD stories like on Yakuza or Red Dead Redemption are really hard to find. On anime, I see moeblobs everywhere (they're a fad now aparently) and few actual good stories.

2513
Entertainment / Re: The Last Airbender
« on: July 11, 2010, 12:04:44 PM »
I guess the movie can also be a bridge for those curious enough XD
If anything, the movie would make me stay the hell away from the show. >_>;;;

2514
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 11, 2010, 05:30:10 AM »
My point.  An analogue joystick is not a pointer, and is not a button.  Get it?
My point was that it had button-like imput.

Quote
Any game worth its save data will feature some type of look-around, and yes the right stick is an obvious fit for that.  It's a matter of focus.  Which is primary, and which is secondary.
Um... have no idea how your previous point goes into this, but... okay. I do maintain that a right stick is the best way to control the camera/aiming in any videogame in which you have a controller. Direct screen aiming without turning, yeah, a Wii pointer will be precise enough. But with the necessary fast-paced approach to gaming that's required from something like this... an analog is the only way to handle it.

I now leave you with some awesome fast-paced and accurate Timesplitters 2 gameplay. Still one of the tightest controls an FPS has ever had.

[youtube]http://www.youtube.com/watch?v=QZiu_1bopWo&feature=related[/youtube]

2515
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 11, 2010, 05:01:13 AM »
If that were true the DualShock wouldn't use sticks in the first place; it has enough buttons to function as a digital movement+camera system.  Heck, that's what Armored Core does.

And yes, I am aware of pressure-sensitivity and the three-or-so games that actually use it.
It'd certainly beat the hell out of using four buttons to replace a stick.
Was it not you who said that Metroid Prime is a first-person shooter because you shoot and see from the first person?

So, yeah, I'll say it.  You shoot and you see in the third person.  Is there any other means of offense in the game which I should be aware of?  (Swords do not count; their co-existence with MegaMan has been well established including both Legends games.)
I never did anything of the sort.  I presented it as a solution to finding a common point of reference.  If you reject that, you make the discussion extremely difficult.

I'll take you up on your offer, though:  Gears Of War is no Legends.  The gun action may be fast-paced, but player movement is still sluggish.  Trigger could run circles around them.
[youtube]http://www.youtube.com/watch?v=VGEa4v8oAmk[/youtube]
In the first ten seconds you see how troublesome it is when an enemy, even a slow one, gets close to you.  Any non-locking shooter depends on maintaining a decent range.  In a lock-on game, overly close combat is never an issue, and there are numerous enemies in Legends 2 whose behavior takes full advantage of it.

Not saying such a game can't be great, it can.  I think it looks really freaking awesome.  But it can't be Legends.
The Dual Shock would need hundreds of buttons just to fully recognize every single different imput an analog can do in every single position it can be.
Although pressure sensitivity doesn't really work on many games, my point is that it exists. Makes analog sticks closer to button imput than a pointer.

And anything would beat the hell out of using 4 buttons to move a camera. Using page up and page down would beat the hell out of those. Using a crank to move the perspective through the console mechanically while making sure the steam engine has enough coal would beat those 4 buttons. 4-button camera movement is probably the worst kind of imput one can have.

Metroid Prime's genre has been widely debated. I believe it's a first person shooter. But you won't find a single sane person who will call Jak a "third person shooter". Is Final Fantasy VII a first person shooter? Well it's in the third person, and you can select Barret to shoot things. That's an awful example. And YES. Jak 2 introduced weapons in the franchise, but there are two different melee attacks you've been able to use since the very first game, and they're still maintained as primary attacks. One of which is the spin attack from Crash Bandicoot, which is used with the Circle button, and the other is a punching move, which is used with the Square button. And even if the weapon was the only attack in the game, the fact remains that you don't get to AIM it properly. Thus, it's not a third-person shooter, and you won't find it defined as one anywhere. Heck, the game has a full racing gameplay engine, which is used several times within the game and which is way better than alot of racers on the market. Is it a racing game? No. It's a free-roaming platform game.

Gears of War has a slow player movement because it's supposed to mimic regular human movement. But you can sprint and dodge in the game, and there's a perfectly good melee attack with the saw. Every single TPS game worth a damn has a powerful melee attack to take out enemies on combat at a close distance, which actually makes close distance a much better alternative, as you don't waste ammo that way. For the player to willingly dodge INTO an enemy was one of the stupidest things I've ever seen in any gameplay video, but whatever. That video is still faster than any Legends gameplay I've seen. The aiming is smooth, you can take out several enemies without needing any kind of lock-on, and turning doesn't take the sluggish movement I've seen in Legends videos. If you want fast-paced games in terms of constant player movement, check out Vanquish. It's pretty much being built as a Gears of War where you can jetpack all over the place.

For a use of lock-on in current gaming, check out MGS4, or MGS: Peace Walker. The player can choose whether to aim at enemies with a free aim, or locked on. If you aim freely, you can aim at the enemy's head and do a headshot with a single bullet, as well as taking out their legs to cripple them, or taking out their weapon arm so they can't use it. When you use lock-on, you [tornado fang] up the general aim and you just aim at the center of the enemy, which not only takes alot more time to kill, is prone to failure, and will inevitably sound an alert sooner or later.

2516
Entertainment / Re: Wakfu
« on: July 11, 2010, 03:49:37 AM »
I'd actually love a working torrent. I can't be arsed to redownload every single episode by Megaupload after I lost them all awhile ago.

2517
Entertainment / Re: The Last Airbender
« on: July 11, 2010, 03:48:53 AM »
Holy [parasitic bomb]? That's how fights in AVADUURRR look like?
brb, watching the whole series
Again, as I said, movie will cloud judgements. ALOT.

2518
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 11, 2010, 03:46:19 AM »
In what universe?  A stick is not a button.
It's still a button-like imput. Only you press it on a direction, with different intensity as to if you want to walk or run, or to look slowly or quickly. Buttons can have different imput intensities. The Dual Shock 2 actually did this quite well on certain games. MGS2 had that "take your finger off the button slowly and the weapon does not fire" mechanic.

Quote
You can't visually see where your boundaries are in SM64DS, seeings how your eyes are trained on the top screen.  Further, there are severe ergonomic issues with keeping your thumb in the center of a DS system.
You're telling me that after having those two issues fixed, the analog could just be replaced?

Quote
Your Jak video says otherwise.  You're "ballparking" your aim and the computer does the rest.  It's not unlike Godzilla Unleashed, where you aim beam weapons by tilt rather than by cursor.  As long as you're in the right general area, the computer auto-corrects you.  That's what I'm talking about.

Jak isn't a third person shooter. (don't you dare say that it is "because you shoot and see in the third person") You don't even AIM in the game. It's a platforming game with shooting elements. I gave it as an example due to people mentioning Legends as a game that mixed shooting with platforming. Legends 3 doesn't HAVE to be fully aimeable. And with a Jak type of play, it would work nicely.

Quote
Seriously.  Legends 2, Control Type D, forsake lock-on.  I cannot stress this enough; we're talking in the context of a Legends game, so you ought to actually try the Legends game that attempted dual-analogue.  I wouldn't vouch for the calibration of the analogue sticks, but try aiming using the right stick in that game without using lock-on, and that's what I mean when I say "fully manual."  I've tried it, I've re-attempted it over the course of this discussion, and it blows.  The format does not function against reasonably fast opponents without the computer auto-correcting you.  If you want to convince me of fast-paced action, keep dishing out the YouTube videos, because in the three you've provided so far I've seen nothing that compares to L2.

Just because the game sucks at actually providing a functional dual analog setting, it doesn't mean other games would. I'm not gonna dish out more youtube videos. You keep telling me to go try out Legends 2 again, you go try out Uncharted, or Gears of War. Or Max Payne, for example. Or Oni, or MGS4 (Japanese lock-on mechanic is awful to play that game well) or any other kind of ACTUAL third-person shooter game without any need for lock-on mechanics, that has fast enemies, and which people have actually been PLAYING for a long time. Heck, third person shooters aren't alot, but many FPS games have the exact same mechanics as them, excluding the character being seen on the screen. And you get to move really fast and aim at really fast enemies all around you at all times. People have done it for ages. If you keep referring to a ten-year old game as having the best gameplay for third person shooting when people have been playing games with much better gameplay for years, that actually ALLOW you full aiming control while giving you ease of aiming at fast-moving enemies... I dunno, I feel like I should tell you to not talk about something you don't understand, and go play some FPS/TPS games. (after seeing what I saw of Legends 2 in a few videos... yeah, still dissapointed)

2519
Entertainment / Re: The Last Airbender
« on: July 11, 2010, 02:35:10 AM »






Sorry they're a bit fast-forwarded. Dunno why this happens.

2520
Gaming / Re: Metal Gear Solid: Snake Eater 3D
« on: July 11, 2010, 02:21:26 AM »
Honestly, it damn near looked like holograms were on the screen at times.
I actually wish I could see that. No IMAX in my area, though.

2521
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 11, 2010, 02:11:03 AM »
I read about the Flash and all that. It all starts to sound like a supernatural soap. But honestly, for me to ever potentially get into it, I'd have to start from the beginning. And honestly, no time to hunt down over 9000 comics about a douchebag that runs fast.

No offense. I just have more pressing things to do.
There's just been a reboot. 3 singular issues are out. And if you want good old storylines, why not read The Human Race, Rogue War, or Blitz? Those are all amazing, and do a pretty darn good job at explaining everything. If you read ABOUT Flash, you haven't read Flash. I know few people who have read ALL Superman comics from the start, or ALL Batman comics from the start (I actually did it in an entire summer, [parasitic bomb] was so golden/silver/modern age). Why not start from a reboot? Or read any of Wally's great storylines? It just seems to me that you think it's crap, yet you don't WANT to know more about it. I do believe that doesn't give you the authority to to state the actual quality of the stories. If you want, simply say "I'm not interested in the subject at hand and I do not want to find out more about it" and be done with it.


I thought you were talking about a stick, not buttons.  If you want to talk 4-button camera control, we can talk Armored Core and Metroid Prime Hunters.  Neither of those are winning any prizes, (the earlier really centers around CPU targetting, and the latter is basically only there to ween players off of traditional inputs).
Something I've taken notice of is that the issues you're mention come from using the same device to control both camera and aiming.  The keyboard/mouse video you linked has your weapon constantly aimed at the center of the screen, using the mouse only to turn.  Show me the Wii game that has even attempted this.  With Wii games, devs generally want you to aim with the cursor.  So you're talking about a different control style, not a hardware issue.
For that matter, show me the Dual Analogue TPS which actually functions using such rigid aiming, and I'll show you some slowass enemies.  Such a setup is easily attempted in L2 (use Control Type D and ignore the lock-on button), and it's no prize.  In a non-lock-on Dual Analogue game, the CPU aims for you at all times (as I took notice of in your Jak video).  You do not have the precision necessary to do pinpoint aiming without CPU aid; whether shown by an on-screen indicator or not, it is still effectively an auto-lock with manual camera.  The strength of Metroid Prime 3, or to a lesser degree any game with a manual lock, is that you choose when you do and don't want the CPU to take over.  With the Wii's pointer, you get an unmatched level of versatility (using pointing and lock-on separately, I mean; I utterly despise lock-on-free-aim as it is largely pointless and cramps my hands in any battles demanding rapid-fire).  You can pick off small fries without missing a beat, and use the lock-on to focus on more troublesome foes, be that due to strength or mobility.
And I'm gathering your Legends experience is with L1?  It just occurred to me that L2 doesn't have two different kicks.
I wasn't talking about 4-button camera imput. Although that was merely acceptable with the N64 FPS games, it couldn't be done well for any kind of games today. Stick imput, same as button imput.

I'll give you a nice comparison. Check out Super Mario 64 DS. That game gives you the ability to control Mario with the touch screen, using the nub. That's how regular dual stick FPS players feel when they have to turn in a Wii FPS. And no amount of practice will change the fact that analog buttons are simply better. No, there's no Wii game that ever attempted to always have the weapon in the middle of the screen, because it would remove what's good about pinpoint aiming with the Wiimote in the first place. The ability to work the game like a light gun game. The Wii is AMAZING for light gun games and stuff like Resi 4. But it fails when it comes to actual movement with the pointer. The place where you place the pointer on the screen also measures the speed of your turn? That's awful when talking about actual speedy playing.

And do you want any fast-paced TPS games where the enemies are constantly shooting at you? How about Red Dead Redemption? Uncharted? Gears of War? Heck, the ONLY TPS game I've seen so far where the aim isn't always in the center of the screen is Lost Planet. And the Wii version of Resi 4. And why SHOULD the aim not be in the center of the screen at all times when we're talking about dual analog setup? Honestly, I really don't know if you know what you're talking about. Ever played Timesplitters, for example? That's a really fast-paced FPS, and the aiming's completely manual. Uncharted? You get to run, jump, shoot, duck, and do alot of other crap and the aiming's perfectly manual. And yes, in all of those games, the CPU aims at you the whole time. There's aim assist on the easier difficulties for inexperienced players, but once you're good at it, you naturally turn it off, because playing full manual is much better for good aiming.

2522
Gaming / Re: Metal Gear Solid: Snake Eater 3D
« on: July 11, 2010, 02:01:54 AM »
On IMAX, the effects were really incredible.

Which is also the greatest flaw of the movie, even more than it's overdone story.  It will never look that good again.
How did they look? Because I think it's impossible to not make stereoscopic 3D NOT look like 2D coming out of the screen, just coming closer to our faces. Stereoscopic 3D is still not 3D, it's just a small trick to our eyes.

2523
Entertainment / Re: The Last Airbender
« on: July 11, 2010, 01:48:09 AM »
When I have time, I'll post some gifs I took of a few great fighting moments in the series itself.

...seeing as all the [tornado fang]ing videos on youtube are shitty AMVs. >_> Dammit, fans...

2524
Forum Games / Re: "What Are You Thinking Now?"
« on: July 11, 2010, 01:38:34 AM »
Now that you mention it.. I need to blast my vuvuzela at the door when he's sleeping sometime. XD
You're too good. Just sneak into his room and blast it into his ear at full sound.

2525
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 11, 2010, 01:33:20 AM »
...oh God. That's a horrible preorder bonus.

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