Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bueno Excelente

Pages: 1 ... 96 97 [98] 99 100 ... 173
2426
Gaming / Re: The Kingdom Hearts Thread
« on: July 17, 2010, 03:12:18 AM »
Let's replace the Organization with stick figures (all 13 of them) but they still keep the exact same attack patterns and moves (including the Final Mix exclusive bosses).

Would it make any difference?
I say they should either KILL OFF the Organization for good, or retcon all games since KH1 (they can do that. Add in time travel or erasure of events or some [parasitic bomb]) and make the Organization crafty and behind-the-scenes manipulative. Seriously, I was awaiting some epic Legacy of Kain [parasitic bomb], and in the end, all they were were some dudes who came in at certain times, got in my way for no reason whatsoever than to... get in my way, and as a conclusion, their wish was to get hearts of their own by doing something I've been doing all along. SERIOUSLY, WHAT THE HELL. And retconning it so it wasn't Ansem in the first game, or even making the first game useless or something? [tornado fang] you, Nomura. The first game was the best. Making it irrelevant, then making Sora also irrelevant in the overall story, along with the addition of so much homosexuality to the plot, is stupid to a degree I cannot believe. There's only so much "oh I wanted you to do that!" you can do and show no reason to do it before you're considered an ass-puller.

2427
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 17, 2010, 03:07:18 AM »
Its like complaining when people Call Megaman "Rockman".
People would complain if Capcom made his canon name in western region games "Rockman", that's for sure.

And honestly, I'd really like a BIG change in Sonic's voice. Make it so it's unrecognizeable from before, a total overhaul. I want to hear the fans SCREEEEECH in their awful screams over how much it's changed.

2428
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 16, 2010, 01:51:59 PM »
Superbat's gonna eat you alive.
I think Shadow is decent, but it could have been better.  Certainly no match for the Adventures, but it does have a few strong points.
Most Excellent Superbat, please.

And I think the game had a good concept, just an awful structure/execution. The structure itself would not allow a good execution in the first place. But I was one of the 0.0000000001 of people who cheered when they first saw Shadow with a gun.

New VA seems cool. As long as he sounds different. Griffith sounded too much alike.

2429
Gaming / Re: The Kingdom Hearts Thread
« on: July 16, 2010, 01:51:14 PM »
I like them and I'm not big on either character.

So you lost. Yay.

Also, Orgy d00ds are cooler to fight than lol disney bosses. But hey, I don't really like Disney all that much. It was the original main turn off to the series for me.
Sooo... you like a bunch of emos in black cloaks which really have no reason to be evil in the first place and who pretty much DESTROYED the series' story...

...and you dislike Disney, which is... half of what KH2 is in the first place?

2430
Entertainment / Re: DC Animated Universe Thread
« on: July 15, 2010, 09:23:26 PM »
He does great in his own right, though I can't find the exact words to describe his performance in comparison to Hamill's. Still I think that Hamill did the best performance of the Joker character to this day (Arkham Asylum anyone?). Then again, not everything that originated from Batman: The Animated Series was good. The series had more than just a handful of subpar if not downright terrible episodes.
Hamill is and always will be THE Joker. His voice pretty much hit every single base. It was very flexible for a ton of moods, while all the other voices we've heard so far have a few moods only. But DiMaggio is a good enough voice.

...I still maintain that Bruce Greenwood is still the best damn voice in this movie. (and the best Batman voice yet, pretty much on Conroy's level)

2431
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 15, 2010, 05:17:20 PM »
But again, how does one go about "evolving"? And perhaps for an even more thought-provoking question: why should it be forced to "evolve"? Especially in light of how the likes of some genres and its subscribers (re: Dragon Quest and Pokemon) haven't done that much in the way of evolution in the decades since they've been introduced? I mean, from my standpoint, I wouldn't mind games like Pokemon making a bit in the way of dynamic progression. But seeing how I feel about the Fighting Game genre as a whole, I can certainly respect and understand the opinions of those who would rather not see the basic game change that much. Same can be said for fans for a number of other genres, like those who profess to love Koei's Musou games and Zelda.

Again, to me, the only "issue" is that the game's meta-game is not laid out in-game for prospective newbies to learn almost immediately, in the "Trophy/Achievement" parlance that today's generation likely relates to the most. The best, if not arguably only way to do that is to actually seek out places like SRK, Dust Loop and etc., where the actual information (in the form of in-depth write-ups and etc.) lies. Sure, it may not be the most "immediate" way, but the information is there, and readily available in just a manner of a few clicks. It's only a thing that you, the prospective player, actually has to have the initiative to seek it out. Compared to when guys like me were growing up, where insider tips and tricks had to be gleaned from strategy guides, word of mouth and actually heading down to arcades in order to learn something from other players, the current generation has it made. All that you need to stay in (and keep up with) the game is laid out on a silver platter, waiting to be consumed.

At its core, fighting games still live and die by the virtue of what it is supposed to foster: a "community", where you get better through the effective 2-n-1 combo of learning the game on your own, developing your overall "playstyle", as well as through the community itself, which helps you to refine skills. No "in-game tutorial" nor objective based game play model is ever going to be able to match up with the kind of never-ending "teaching ability" that a community offers. Even a decidedly more "casual game" like Smash emphasizes that much; after all, it's not Nintendo's "job" to teach you advanced techniques that go beyond their scope.

And on that note, I pose this: if anything, I think it's just a thing that the PEOPLE need to evolve, not the games. Newbies need to realize that the tools are all there, and just need to get off their lazy duffs and be willing to accept the idea of that they need put in some work in-game and out to get good. Meanwhile, more of us among the "Old Guard" need to do more to drop the Pharisee-like attitude and be willing to teach those who are willing to learn, instead of shunning them. These kinds of things would be that which would keep a scene healthy. And after SF4 gave quite the injection of "new blood", it's my hope that a new generation of hopefuls will only serve to make things better. But it will only work out if the community itself is willing to make it such.
Number one, people are lazy, and always will be.
Number two, for someone to actually have enough interest to go into the net and actively search strategies and train them out, they need some serious motivation and interest. At the moment, they have NONE.
And three, and most important, you say that people actively have to play and check out their own playstyle, because no tutorial will ever be good enough for anyone to learn how to play. I say no tutorial will ever teach anyone to be professional, but it doesn't help that most fighting games have NO tutorial at all. Motivation and evolution are necessary. And both franchises you mentioned are in need of evolution themselves, because they still appeal to the same old crowd instead of branching out. Everything needs to evolve sooner or later. The question is: Will fans help the evolution, or will they be stubborn enough to make sure the evolution makes fighting games STOP being fighting games at all?

2432
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 15, 2010, 03:10:55 AM »
There's not really any one answer to why the FG had an implosion, but rather a number of different factors that eventually all worked together to that end. But on Capcom's part, it probably had to do more with how they didn't diversify from SF soon enough, while they had the chance. By the time Capcom actually DID offer some new things in the form of Darkstalkers, Marvel, Cyberbots and the like, competition in the form of SNK, Midway, Namco, ASW and Sega had already done enough to fill the market with some new flavors to consumers who wanted more beyond "Moar SF". Some thing had to give, and that's perhaps why the likes of Capcom's own Darkstalkers and the first-run of SFIII:3S did more to suffer in a market where Capcom wasn't the uncontested top dog any more.

So, that's why I'm thankful that, thus far, signs point that this upcoming game will NOT be SF5. SF4 was able to set Capcom up, once again, as a leader in the genre, if not "the". But from there, it's completely on them to showcase that they won't make the same mistake twice. If they can at least operate on the standpoint of having SF, MvC and this new franchise as the three "main" fighting franchises for the next few years, they'll stand to have 3 different flavors that cover as many different bases as possible, without over-extending themselves.

EDIT:



Yet another picture teased from Ono's twitter. Judging by this, it seems safe to presume that the trailer Ono wants to present at his panel has to relate to the upcoming SSF4 arcade release. But what about that picture peek out from the bottom with the brown hair sticking up. That definitely ain't no Tekken character hair. In fact, it definitely looks more like the do of a certain, very familiar bloodsucker...  *o*

Gyat dammit, Ono! He's gonna keep us guessing until next weekend! 8D

Of course, on the other hand, maybe that gives rise to the notion that the Namco v Capcom thing could be Namco's undertaking...
They already said they wouldn't do something like SF5 so soon, or even in this generation. But in my opinion, the fighting genre died simply because it was overmilked, and it didn't appeal to everyone anymore. Just to the usual fans. They started coming out with some crazy crap, but stopped evolving in general. Nowadays, I see few fighting games with actual tutorials and stuff to help newcomers get used to their systems. I don't see alot of stuff to get rid of the stupid elitism fighting games have. And that kind of bothers me. I know you think fighting games are better off restricted to a closed environment, so they won't be ruined with simplicity or just plain craziness. That's good, but they should really try to evolve the genre a bit, so they don't eventually go over their heads in this. Too much fighting and not enough audience are enough to kill a genre all over again.

2433
Gaming / Re: What PISSES YOU OFF mid-game?
« on: July 15, 2010, 03:03:56 AM »
I dunno. Nothing really pisses me off mid-game. When I'm playing a game, and I get to a certain point I just like it. I find that complaining about a game after so many hours of playing it is just being a hater because things didn't go your way. Case and point: Peoples complaints about Star Ocean 3.
You're acting as if a game is perfect all the way if it starts good. There's always games with frustrqating bits. The rotating platforms in God of War, the money-making parts in Shenmue 2, the Water Temple in OOT... All games have their frustrating parts which [acid burst] people off sooner or later.

This in Spades. The only time I could understand touching an enemy and getting hurt is when:

A: They're attacking you somehow

Or

B: They have Spikes, or some sort of electric barrier.

Never once have I understood how ANYBODY can die from touching:

A: Something rounded and plush (i.e. Kirby enemies with a few exceptions. Sleeping enemy is a big offender.)
B: Something that isn't even moving (i.e. Standalone Turrets with no sort of shield or anything, inactive enemies, Shotzos from (again) Kirby.)
C: Shields, I mean, is it made of fire? How the hell can enemy shields hurt me yet my shield doesn't affect them one bit? (i.e. Mettaurs, Sniper Joes, Some Zelda enemies.)
D: Standing 2-3 pixels away from an enemy means pain? Why? (i.e. any game where collision fields are TOO [tornado fang]ing LARGE.)

Its like the developers are saying "[tornado fang] you for touching an enemy, instead of letting you be a bully and push it around you're going to get attacked and maybe lose something too."

But, as Superbat said, its been getting better, not by much but its improving. Of course Wario games are a neat perk to this, seeing as you can push your enemies around, but thats part of how the game is run. It fits for the playstyle.

I'd like to put a (dis)honorable mention for getting hit by an enemy, falling fowards (or backwards) and sitting on the edge, thinking you would be able to get up, only for the game to make you fall down from whatever you were on (i.e. ANY 3D Mario game, hell, most 3D games have this problem.)

As games go on, I think you'll find it hard to find a recent 3D game which still does this. Even in really hard games, enemies hurt you only when they attack, which is always a good thing. Aside from franchises which have it established, like Mario, where it'd seem kinda wrong if Goombas didn't kill you.

As games go, aside from games where it's logical that enemies will kill you at a touch (like schmups) and games which are either revivals or established franchises (Sonic, Mario, the recent Rocket Knight or Contra classics...), I don't think games will use that old logic again. We've evolved out of that with the dawn of 3D. And that's good.

2434
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 15, 2010, 02:58:49 AM »
Ryan would be cool to have back. Not sure if he'd take the role, though.

...then again, I've never felt any special love for any of the cast except for the dudes who voiced Eggman so far.

2435
Gaming / Re: The Kingdom Hearts Thread
« on: July 15, 2010, 02:23:56 AM »
Producer: Well, that's the end of the Organization for good now.
Executive: But what about the fans!?
Producer: Well.. Uhhh.. I'll see about it.

Pretty summarizes what happens when a major disney/square character is killed off, and the fans want to see them again.
Nobody likes them. Just Nomura and the Roxas/Axel shippers.

2436
Gaming / Re: The Kingdom Hearts Thread
« on: July 14, 2010, 05:12:48 PM »
[insertimageofslowpokehere]

I just wanted to drop by to say, that by now, KH is the KING OF REHASHAN. Because they are even rehashing the rehashed games. 8D
And they keep finding new ways to bring back retarded Organization characters back, not to expand their personalities, but for them to be useless all over again.

2437
Entertainment / Re: DC Animated Universe Thread
« on: July 14, 2010, 05:11:22 PM »
Something I loved. DiMaggio didn't try to be Hamill. He did his own thing.

2438
Entertainment / Re: The Last Airbender
« on: July 14, 2010, 05:09:36 PM »
It's pretty hated over here. I remember all the critics and movie goers panning it.
Really? Wow. I'd go as far as to say it's still one of my favorite movies from back then. Heck, a dude I know who's a critic for the biggest newspaper around here loves it. Oh well, I guess different opinions.

2439
Gaming / Re: What PISSES YOU OFF mid-game?
« on: July 14, 2010, 05:07:48 PM »
When you and an enemy make contact, you get hurt.

This never made sense to me. What if I want to shove my enemy? Is that not allowed? Why must I suffer to that end? [tornado fang] YOU.
More recent games fix that. And Wario games do that RIGHT. Always liked that in them.

2440
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: July 14, 2010, 05:06:08 PM »
Yeah, I read it.
Re-read the last issue. Check out what Joker says. The way he says he became this way (Yes, I know the multiple choice past, but bear with me), the way he speaks, and how he acts. And "I used to be a boy wonder too..."


...and the CROWBAR.

Could that be Jason Todd? I've got alot of theories according to the timeline.

2441
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 14, 2010, 05:01:37 PM »
I hear that. I'm completely in favor of this fighter revival.
Me too, but if they milk the cow too much, they must be vary of bad results. There's a reason the fighting genre "died".

2442
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 13, 2010, 07:10:39 PM »
Again though, what's the point, if MvC3 looks to be doing JUST THAT, already? You can make a much better case for not "over-saturating" the market, when you at least release significantly different products! 8D

You're getting Deadpool hitting people with lifebars. You're getting Ryu AIMING his Shinkuu Hadouken. You're getting Dante being "This Party is gettin' CRAY-ZAY!"...all in another fighting game that looks to be able to tickle the mainstream and core alike. That's perfectly fine, it's its own product that has to cater to fighting game fans, comic book fans and casual fans who just want to mash and see bright n pretty colors. In that light, it's doing the work that its direct predecessor did.

Namco vs. Capcom, however, could stand to be (or rather, SHOULD be) the "Capcom vs. SNK 2" of this millennium. The cross-over game for the designated fighting game fans. Just like the 90s were the stage for Capcom and SNK, the 00s were definitely more of a Namco/Capcom party. And now we stand to have a game that pays tribute to that highly spirited rivalry that vied for quarters/yen in arcades during that era.

Obviously, since Namco doesn't have the catalog of fighters that Capcom does, they're going to have to fill in the blanks with possibilities like Tales of, Valkryie (just have her fight like Cassandra, the joke's already done!), Bravoman, Xenosaga, The Genji and the Heike Clans, a random from Time Crisis and etc. But for the most part, like CvS before it, this Vs. game should predominantly be much more "serious" in tone than its Marvel counter-part. Not only for the sake of variety, but for the sake of us fighting game fans who would appreciate something of that sort.  


No thanks. Keep "original characters" who have no real historical relevance to what's at hand, out of a game like this. 8D

That makes sense. What also does, is that Capcom's been developing quite alot of fighting games recently. SF4, Tatsu, and now MvsC3. It makes sense that they would do something like this, absolutely. But I don't think they'll make another big-name fighting game before they finish MvsC3. There's alot of currently unhappy fans of other genres who they still need to appease, and Capcom isn't the kind of company to leave people hanging for so long in this way. Sure, such a game will come by eventually. But they should also turn their eyes toward other stuff. And seeing as this is a Comic-con revealed game, as I said earlier, it's gonna be a western audience-appeasing game. And I don't see a straight "fighting game for professional fighting game fans only" doing that.

2443
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 13, 2010, 06:22:08 PM »
I would like to play that sometime. Man would I like to play that.
Download it and use the patch.

2444
Forum Games / Re: "What Are You Thinking Now?"
« on: July 13, 2010, 06:08:30 PM »
And Bella.
Vampires always have whores at the ready.
Nah. Sonic Cullen would have a fat chick with a chilliburger head.

Oh man, now I got all sorts of completely shitty and stupid ideas for a whole universe based on Sonic Cullen. GET IT OUT OF MY HEAD NOW DAMMIT

2445
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 13, 2010, 05:58:40 PM »
Yea, I really liked Namco x Capcom, specially half-way where I got to slice things with Strider. And KOS-MOS was powerful too. ^^;
Namco X Capcom was good, but I really couldn't play it in its heyday. Just when the translation patch came out, and I already stopped caring about it as much. =P

And if they're going all-out, they should put something like a Ridge Racer car. To one-up the Daytona car in Fighters Megamix. =P

2446
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 13, 2010, 05:28:47 PM »
Your last round of characters is fine, but if this is going to be a more "serious/traditional" fighting game? Then, really, I don't need to see too many "silly characters" like Klonoa, Pac-Man, Frank West or even Rockman. That's what the "Marvel" style games are for. For this to be a clash between the two companies who are both known for their arcade fighting games, and their nigh-legendary competition in the arcade arena, I'd rather such a x-over game do more to focus on that. Just like the SNK and Capcom fighters did as such a decade ago.

So, in essence: Street Fighter. Tekken. Rival Schools. Soul Calibur. Darkstalkers. Tales of... (close enough, the series has been citing FGs since its inception). Stick with those series that do the most to lend themselves to a traditional fighting game setting first. Then, if there's room, maybe add in a special "WTF?!?" addition per side like X or Pac-Man. 
You're talking about a straight crossover between characters to be a 100% solid fighter with optimal, straight-from-the-original-games movesets, in order to be a kind of ultimate fighting game starring every single character from main arcade fighting franchises, perfect for tournaments and the like.

...I say screw that. 8D Bring on incredibly broken rosters and funny crap happening all over.

2447
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 13, 2010, 03:34:26 PM »
A proper Namco VS Capcom would be better than Tekken VS SF. I'm sure it'll have Ryu, Chun Li and Morrigan, it's become like some sort of rule that the 3 of them have to be in every VS Capcom game. More importantly though I wonder what they'll do with the gameplay, would be cool if they did like with the SNK vs Capcom series and both companies get to make a game each (lets conveniently forget SvC:Chaos and just consider the NGPC VS game and the cardfighter series for SNK's side if you want), Capcom does a 2D fighter and Namco does a 3D one some time later. I think it could be interesting that way.

Also, yes, Talbain really needs to get some attention, I say we need more werewolves.
All as long as I can get my cast of characters in it.

And that means Klonoa, Pac-Man, Yoshimitsu, Presea and Maxi as available characters.

2448
Entertainment / Re: DC Animated Universe Thread
« on: July 13, 2010, 01:59:25 PM »
Hm. If you say so, Flash SUPERBAT. : P
Most Excellent SuperBat.

http://dc.wikia.com/wiki/Most_Excellent_Super_Bat_%28New_Earth%29

See? I even got my own entry. 8D

2449
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: July 13, 2010, 01:58:23 PM »
Wait a little longer.
I'm planning to read the whole run (up until now) soon.
Do this:

- Watch Red Hood movie
- Read Batman & Son
- Read Batman: The Black Glove
- Read Batman: RIP
- Read Final Crisis
- Read Batman & Robin/Batman: Return of Bruce Wayne

And take notes. I recently read the whole thing all over again and there's SO MUCH foreshadowing.

2450
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: July 13, 2010, 01:38:26 PM »
Anyone around here reading Batman and Robin?  I got so many conspiracy theories about the latest comic...

Pages: 1 ... 96 97 [98] 99 100 ... 173