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« on: July 27, 2010, 02:35:04 AM »
X didn't evolve the franchise much. The character still controlled pretty much the same way, just with a few added abilities. They could have easily added those abilities and made the enemies a bit more serious in the original series. It would have been the exact same thing. Legends felt like the first truly different game, not because it was 3D, because it played differently. Seemed like a bit of an evolution, but they never went through with it. And while pretty much all platforming characters have either died or continue to evolve, Megaman keeps standing in the exact same place, not being able to duck or aim his damn gun. Instead, we get a dash and a wall jump. Notice something with pretty much every single franchise there is. They evolve, so game characters have more freedom of movement and become more powerful as a result. We can verify this with pretty much every single franchise. Even stuff like Final Fantasy and Resident Evil have tried to give players more freedom in their latest titles, so the gameplay experience is more of a "I am a fun-to-control, powerful, all-around playable character, let me go through this well-crafted challenge", rather than "Oh no! I cannot aim at this enemy directly above me! This is making my game quite tougher!" This WORKS. Even Mario and Sonic, dispite returns to their roots once in awhile, always keep evolving their gameplay, for better or for worse, for the sake of getting more and more people to enjoy the experience. While Megaman seems like a very closed affair. JUST for the hardcore fans. I honestly think that's not a very healthy route to lead a franchise.