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Gaming / Re: Sonic Colors (Wii, DS)
« on: July 29, 2010, 12:26:54 AM »Heroes' homing attack was weak as heck unless you timed it so that your partners hit with you, or you leveled up. The distancing also sucked pretty badly. But it was great in terms of recovery. If you tried to mash the A button in SA1, you would go way off course. In Heroes, you could mash your way across a whole line of enemies. Though I hated the robots with the spears. You really had to time yourself so you wouldn't home your way into the spears.Heroes was a very average game overall. Nowadays, we consider it one of the good Sonic titles, because next to the horrible games we've been subjected to, a game without constant bugs and that actually has gameplay built for the levels that it has is considered good. But it still kinda sucks. In SA1/2, the homing attack worked with the timing. And it was pretty damn good gameplay. Your jinterval of attacks was as fast as you pressed the button. It gave you more control over it, while Heroes' homing attack has a forced lag into it. Add the health bars, the repetitive enemies, the low-quality boss encounter, the lame excuse for a story and bringing Shadow back just for the sake of it, and you got yourself an amazingly average game, not to say something worse.
SatSR has terrible gameplay unless, and I repeat, UNLESS YOU UPGRADE YOUR RINGS. The only problem I had with the controls is inside enclosed rooms and in spiral areas like the towers in Levitated Ruin. They should have made the D-pad left and right usable to fix that issue. It was terrible, manuevering left and right in those places. And the 2D sequences were hard as heck too.

), there's score attack which WILL kick your ass if you're not good at FGs unless you cheese the AI, there's getting all the achievements/trophies, and a gallery with stuff that gets unlocked as you play (unlike Portable where you buy it).