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Messages - Bueno Excelente

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2176
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 30, 2010, 03:50:13 AM »
Although Ill admit, Chaos controlling through levels at breakneck speed was pretty awesome.
Irony itself that the two main special powers of the game are against the game itself, since if you use them, you'll either miss an objective or kill someone you shouldn't.

It's like a deep diving game having a special power that gives you water wings. 8D

2177
Forum Games / Re: "What Are You Thinking Now?"
« on: July 30, 2010, 03:11:33 AM »
WHY is Crackdown 2 so inferior to Crackdown 1, when they're pretty much the same game, in the same city, with only a few cosmic differences... Didn't they have time to touch up details and stuff? This reeks of badly-made mod...

2178
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 30, 2010, 01:44:58 AM »
Pssh, if only those segments were as entertaining as Big Rigs, maybe the game would have benefited :P
Exactly. It was so bad it's bad, while Big Rigs was so bad it's good.

2179
Gaming / Re: The "BlazBlue" Thread
« on: July 30, 2010, 12:34:33 AM »
the homosexual undertones have stopped being undertones in CS and gone full bloom. Especially in Jin's bad end where he rapes Ragna.

I just started CT, 10 minutes into Ragna's story, and what the [tornado fang] is this? Jin's such a little bastard to do something like that?

2180
Forum Games / Re: "What Are You Thinking Now?"
« on: July 30, 2010, 12:29:34 AM »
Wait two hours until the cops get here, and then be my word against his, with probability of me getting a ticket for disturbing the cops' peace? No. Sometimes, I like to take matters like this into my own hands. I got witnesses, and the guy's most probably all talk.

2181
Off The Wall / Re: The 'How Was Your Day' Thread
« on: July 30, 2010, 12:05:18 AM »
Made some progress in my book today, and was able to finish this week's article, plus take some really great pics for the mag. Account got a whole lot emptier due to the bills I had to pay, but still, I think the day went pretty damn well. I got special permission to go on the bridge's working elevator to take some aerial shots of the city. Felt so [tornado fang]ing awesome.

And I think I'm gonna take the evening slowly and make some chicken galantine for a late night snack.

2182
Forum Games / Re: "What Are You Thinking Now?"
« on: July 30, 2010, 12:01:03 AM »
A guy was blowing a vuvuzela at almost 11pm at night. I went down to the street, broke it in two, then threw it in his face. People around cheered, but he says he's going to sue me. Should I be worried?

2183
Maybe, maybe not. But again, I think the main thing is that Namco has to "get things right at home first". As much as Western fans like to belly-ache about how they've had it bad, the Japanese fan base hasn't exactly been pleased as punch these last few years either. Ever since the start of this console generation, they've been subjected to the franchise jumping all over the damn place, from console to console, like a flea on a hot brick. The result? It made it literally impossible for most fans to be able to follow the series with any sense of reliability. They've even had to deal with the "betrayal" of the franchise having a major title going to the "foreigner system" X360, only to then come to the PS3 a year later. Cue raging, as per the image I posted in my OP.

So, for right now? Namco's main mission should be focusing on the Japanese PS3, and doing more to "earn the trust" of those are who their most important customer base. Because if they can't get the Japanese fans to rally behind them again, the franchise is definitely going to die, and then everything else is pretty much moot. Assuming they're able to achieve that much, THEN maybe they can start thinking about westward localization again. But to say that this is an entirely different situation for how it is with something like RGG/Yakuza, is an understatement. 

 
That puts Namco's own faulty decisions to blame. Unlike Yakuza, which is pretty much one of the most japanese culture-heavy games we've had on this side (specially since it bothers with a serious and halfway realistic movie plot with japanese-looking characters instead of anime characters with impossibly slim bodies and coloured whiter than albinos, as well as activities, celebrities, brands and stores from there), Tales' games have as much appeal as any other JRPG on the market. It's not the game's quality, but bad management decisions that have made it unsuccessful in both sides.

2184
Gaming / Re: A guy to make a game about peer- pressure on sex
« on: July 29, 2010, 08:42:10 PM »
This seems like a good idea. It's a game to keep girls from having slutty sex without responsibility. That's always good.

2185
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 29, 2010, 08:18:49 PM »
Vehicles there had a hell of a lot more momentum than in STHH though. when it went forward, I actually felt like I was speeding up forward.

I have played car games. but Sonic isnt a car game. it has vehicles at some random points, but by no means is it car oriented.

in any case, each to his own. I like the vehicle handling in 06 much better than STHH
It's not a car game, but it's got the responsibility of having vehicles that handle well with its terrain and levels, which it didn't. I can name quite alot of action games that had small vehicle sections that controlled far better than Sonic 06's ones. And the vehicles on Shadow the Hedgehog? That was pretty much Big Rigs tier.

2186
I'd play Tales series over Final Fantasy anyday, though I kinda fond of WRPGs.


For the US marketing, I think they still prefer Final Fantasy because it's more 'western' than any JRPGs and not to mention the fanbases. It'll be hard for the Tales series to be popular in the US.
Final Fantasy isn't very western, it just has more success. The Tales games, not being constant sequels and each one being pretty much a new story with a new subtitle, have the same chance pretty much every single new JRPG has in the US, plus the fan-appeal, which isn't very large, but exists. It has potencial.

2187
Entertainment / Re: At The Movies With RPM
« on: July 29, 2010, 03:43:58 PM »
<a href="http://www.youtube.com/watch?v=FwXd9c4BShA&amp;feature=player_embedded" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=FwXd9c4BShA&amp;feature=player_embedded</a>


Alternate link.

2188
So we can expect the Tales franchise to become yet another obscure Japan-only JRPG, unrecognized in the US. And the reason, when pretty much every single other current-gen RPG worth a damn reaches our shores sooner or later? None, aparently, since the Tales franchise is actually BETTER suited for western audiences than many JRPGs that make their way here. But such is the cost of bad executive decisions.

2189
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 29, 2010, 11:41:44 AM »
though I found SHadow to be fun, and his vehicles handled how a proper vehicle should handle.
You don't usually play vehicle-based games, do you? I actually never found stuff more buggy than those cars/bikes. I ended up going on foot.

2190
Off The Wall / Re: Post a Random Fact About Yourself
« on: July 29, 2010, 11:39:08 AM »
Whenever someone does something stupid, I point at them and blurt out: YOU'RE DOING IT WRONG.
That must be seriously obnoxious in real life. Not to mention it's the same thing as those retarded schoolgirls who say "lol" and "roffle" without being on the net.

2191
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: July 29, 2010, 11:37:42 AM »
Countdown is wholely skippable. I didn't find one single event worth noticing in it that is important for later.

Heck, even with tie-ins, such as Death of the New Gods, all you gotta know is this: Celestial war. New Gods are dead. There. That's how Morrison intended Final Crisis to be followed anyway.

2192
Gaming / Re: The "What are you currently playing?" Thread
« on: July 29, 2010, 05:19:28 AM »
Blazblue: Calamity Trigger. Pretty fun fighter.

2193
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: July 29, 2010, 04:58:29 AM »
As far as I can see, Spector is a VERY conservative Disney fan. Meaning, aside from the sheer massive fanboyism he has for classic Mickey and classic Disney cartoon shorts, he aims to make this game as freaking "true-to-origin" as ever.

...I just hope we get to see some Zé Carioca around. He'd be an awesome character to have.

Also, anyone awaiting the comic?



http://kotaku.com/5595666/epic-mickey-spawns-tales-of-the-wasteland-comic-book-spin+offs

2194
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 29, 2010, 04:50:48 AM »
that WAS pretty annoying. but I didnt need to be damaged... I would just keep trying till it let me.
Everything about the game was annoying. Every single section, every single mission, pretty much every single tiny thing about it was badly done. I can't even walk around with Shadow with his team because it makes the whole game slowdown in a very considerable degree. And let's not forget Tails' attack. The least aimeable and least useable attack in history.

2195
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 29, 2010, 04:48:26 AM »
That much remains to be seen. Logical progression is one thing, and I believe the genre is doing well enough in that respect. Really, the main issue that fighting game developers could stand to really work on, is decent (possibly universal) netcode standard for the sake of console users, especially in the West. That single aspect is the most pressing issue that fans cry about, more than anything else.

Otherwise, again, there's no real need or want for significant, "game-changing" evolution, when the main base that the likes of Namco and Capcom butter their bread is more or less happy with things.
All it takes is a tiny executive decision in one of the companies, to set the big structure going. The game industry is volatile with new ideas right now. Any tiny bit of crazy will set fire to any volatile conservative standard. This one's in danger of getting burnt up anytime. And considering the potencial for evolution, I can see this idea pass by anyone.

2196
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 29, 2010, 03:38:28 AM »
>Be knuckles
>climb wall
>try to jump off
>CAN'T BECAUSE OF BUG
>HAPPENS 90% OF TIME
>HAVE TO SEEK WALL ENEMIES TO DAMAGE ME BECAUSE IT IS THE ONLY WAY TO GET OFF WITHOUT QUITTING
>FFFFFFFFFFF

Sonic 06 is the devil's torture.

2197
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 29, 2010, 02:59:27 AM »
If fighting games didn't die off through its supposed "decline" (which in itself is a half-truth, because fighting games still thrived in Asia even when most in the West  thought the scene was "dead"), then I don't believe the genre is any real danger. Not when the likes of Tekken and Gundam Vs. still make Namco and Capcom millions in arcade sales in Asia alone. 
I'm not saying it's in any current danger, but you never know what the future will bring, and unevolving entertainment can only sustain itself for so long.

2198
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 29, 2010, 02:58:46 AM »
And that my friend, is what a troll sounds like. Listen. Everyone has their opinion on something. So why can't we just drop this and get back to the subject on hand? Meaning Sonic Colors.
A troll is someone who bothers others to get them mad. I just stated my argument, and what I thought.

And hell, this topic has been so far veered off course too many times. Sure, we'll get back to the game which we know so little about and probably won't for awhile.

So... those wisps, huh? They're... wispy.

2199
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 29, 2010, 01:27:50 AM »
I actually found Heroes an interesting game. Though I'm with you on the whole low-quality boss encounter and the repetitive enemies. The storyline was pretty decent. SA1 was pretty much the same thing with the whole "Robotnik's convoluted plan to make Eggmanland." thing.  Heroes was a different approach with the whole
(click to show/hide)
thing.

Also, Shadow was a good character. If I remember correctly, Sega brought him back because the fans loved him so much. Also, E-123 was pretty badass. (Gamma was cool too, but...)

The one thing I hated about Heroes was how ridiculously long the levels were and how if you wanted to get an A-Rank, you pretty much couldn't miss a level up and you pretty much couldn't get hit at all if you wanted the ring bonus. Not to mention how just plain ridiculous the extra missions were. Like Team Dark's "defeat 100 enemies in Casino Park" thing. Which to this day I haven't bothered with. Also, it wouldn't have killed them to make the CG scenes a bit better. The  artwork of those scenes was horrendous.

Bottom line, each game has it's ups and downs. Personally Sonic 06 wouldn't have been such a bad game if it weren't for the bugs and glitches. It had an epic storyline and decent gameplay.
Storyline was decent? SA1 had at least the decency of giving us an old prophecy told to us by random events and a more-or-less coherent narrative when told by several people, as well as NPCs which had their own little stories happening around them. Heroes was basically something thrown up just to put everyone together and to make them go as teams on levels. It was AWFUL.

And Shadow? Shadow was a good character back when he had a motive to be alive. He was brought back because the fans couldn't shut up about him, even though he died a fitting, hero's death. Subsequent games have him doing God knows what completely out of character. And E-123? Badass? It's just a robot who wants to kill everything. A one-dimensional character that pretty much lacks any kind of style, and it's just a bulky and evil version of a much superior character who had pretty much the only quality storyline ever told in a Sonic game (at least in concept).

And Sonic 06 is pure and simply a MISTAKE. In theory, yes, it would have been good. But the stage design, the gameplay, the levels, the graphics, the story, the... EVERYTHING is so atrocious... The gameplay just doesn't work. You get stuff like a slide which you can't get out of, you have to disable enemies to throw at other enemies in clear and stupid ways and the vehicles move badly. And the story? Human/hedgehog kissing? Shadow recolor going crazy with evil and destroying the world? Urgh... the side characters made no sense to have there, and each mission was such a complete murder of the gameplay, I felt sick.

2200
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 29, 2010, 01:13:02 AM »
Again, fighting games have done this sort of thing differently. Always have and likely always will.

Even Mortal Kombat, the most "American" of the fighting game lot, has not had a demo of this sort.
Never say never. =P Seriously, we don't even know if fighting games will last a whole lot longer if they keep thriving in a closed-off environment.

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