The only problem I had with Tails' stages in SA1 was that you were constantly being chased. It wasn't a bad thing, but in a sense you couldn't explore because you were trying to outrun something. I actually like SA1's stage design FAR more than SA2's simply because of the fact that the stages were a lot more open and different characters got to see different sides of it. Sonic had one version of Emerald Coast involving a whale chase and a lot of other stuff, E-102 had a shortened version of Sonic's, and Big got to see a whole new segment of it altogether. It's this same mechanic that made S3&K interesting to play (with Knuckles), as you get to see the story from multiple sides, not just in storyline, but aesthetically as well.
I actually didn't like it as much. Made certain characters, like Big, be a bit confusing to play on certain levels. And doing something like that with nowadays' Sonic Team would be abysmal, as they're the kings of making levels unsuitable for characters' gameplays. SA2 made it easier. Levels were designed exclusively for the characters, and each gameplay worked in its own way. It was better. Made each gameplay work well too, because I think we can all agree that Amy's and Big's gameplay from SA1 wasn't really very good.
Also, S&K's... story? Hahahahahahaha. Oh yes, you got to see maybe 30 seconds altogether of characters making faces and laughing to express their good-ness or evil-ness in the current situation.
My only gripe with Tails in SA1 was that the levels were too short. Due to the nature of racing the game can't load multi-part stages the way it does with Sonic. The fact that you're racing isn't much of a letdown since the AI is fairly laid back (unlike, say, Sonic Rivals 2, which is abysmal).
Well, it's not that it's bad, it's just not Tails. I don't buy the good-mirror-of-Eggman thing. I know Tails is a handy mechanic, but I don't see him as piloting robots for his adventures. He's supposed to be more hands-on. For Eggman, it's awesome.
Each character needed its own "rival", in a way. Tails just worked well. It's stupid to shoehorn how each person sees this or that character, since Knuckles had linear levels in the first few games, and then his stuff became hunting-based. I don't see anyone complaining about that. People just don't like to see Tails in a robot suit. I did.
Making a good Sonic game and making repeated good Sonic games are two different things. I'd rather Tails not miss his chance.
Every single time Sonic Team has tried to shove more than one gameplay in a game this generation, they failed. Let's let them focus on Sonic alone before they do something else. Baby steps.


That, right there, is the trap that Sonic Team keeps falling into. It's where much of the current resentment towards Sonic's supporting cast comes from. It detracts from the focus of the title and is especially dangerous in Sonic titles, as slower characters get larger focus for the sake of easing level design. It's not a bad idea, but it belongs in a spinoff game, not a Sonic game. Talk Sega into a new-age Tails Adventure, then we can talk about free flight and new level designs.
I just don't agree with this idea that the road to success is a solo adventure. It's boring. Once upon a time, different characters could play in the same stages with abilities that were unique without completely breaking the basic style of the gameplay. It's one of the things I liked about Black Knight. Mario's done it to great success as well (SM64DS). It adds a layer of personal preference to the game and enhances replay value.
This is the idea that Sonic Heroes went through. Playing through the same story with characters that are exactly the same in gameplay except for a few details. We all know how that went, right?
Problem with Sonic fans? Instead of caring about having an actual QUALITY GAME, they gripe about the most meaningless [parasitic bomb]. Like how this or that character should have relevance, or how they should do this or that with the voice actors, or with the story, or with the (shudder) "canon". I say bullshit. Until Sonic Team nails a game that's about SONIC, with SONIC gameplay, they shouldn't be working on anything else. We've had to babysit them and watch their slow baby steps into good gaming territory again for these past ten years. With each game, they either fall into the shitpit, or get slowly closer and closer to what a good game should be. If they manage to nail a decent Sonic game, I'll be very happy. And when they manage to nail a good game, with good gameplay and good mechanics, THEN they should worry about the bells and whistles. But right now, Sonic is meaningless. They should worry about making a GOOD GAME, before worrying about making a GOOD SONIC GAME.