1751
Entertainment / Re: At The Movies With RPM
« on: August 29, 2010, 09:56:59 PM »
Looks pretty damn good.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Oh, I had the exact same experience. GCN controller is generally crap for any reasonably fast-paced SNES game, this is true. Anything that requires shifting between Y and B any faster than ActRaiser is off the table. That's pretty much the only reason I own a Classic, and even that was a gift and not something I was really willing to sink my own 20 bucks into.They're temporary save states, in which you basically have to leave the game like that, and come back to it later while leaving it untouched. My gypsy-bought liquid crystal screened Brick Game had that fifteen years ago.
VC "sort of" has save states for the older games, they're just not permanent. The above-mentioned ActRaiser would certainly benefit from a second save slot, though...
Why can't the U.S. Club Nintendo get anything half as awesome? Tracking that thing down on the internet will likely run you 60 bucks, last time I checked.

...BROTHER! Why did we waste so much time fighting?!Because you think Shadow the Hedgehog has redeeming features. =P
Yeah. I might try Hard Mode once for the sake of satisfying my ego, but if it's just an item handicap then I'll never touch it again. Sounds to me like deja vu from the Zero/ZX games.
..I suddenly wanna start following Flash.

I got around to watching Terminator Salvation today.I generally thought it was good, and loved the cameo. But my main complaint is that it all felt like a huge wasteland with a few dumb old machines walking about. The old movies showed it as a huge, full-on war, constantly being waged. This just seems like a minor guerrilla conflict. The humans would have won long ago.
It wasn't that bad. But then again I never saw any of the other Terminator movies (To be fair, I did see the ending to Judgement Day when my parents were watching it, and I watched about 80% of the original with no sound at my grandpa's house, due to him wearing headphones while watching TV.)
I'd say it's closer to NSMBDS, in that it very strongly references the original one or two titles rather than the entire "oldschool" track record. NSMBWii contains numerous references to nearly Mario's entire 2D catalogue, while the DS was more strongly geared towards 1. Likewise, taking Sonic solo is pretty specific to STH1 and CD. STH2 and S3&K offer some serious competition for "best oldschool Sonic", but many of their finer points appear ignored, for Ep1 at least.My bad. I was gonna put both games in there, I just put the Wii version between parenthesis to show I meant that title as well, but it came out all wrong.
Kinda reminds me of the impact MM9 has on MM3 fans. There's turning the clock back, and then there's turning it WAAAY back.
On principle I avoid homebrew-emulating Virtual Console games unless I already own them in some other legitimate format. Gunstar Heroes has been on there for a long, long time.Except that VC titles don't allow for save states or button mapping. That alone is a gigantic sin.
...hell, there really isn't much of anything in the NES/SNES/Genesis catalogue that the VC does better than the GX stuff. VC is faithful enough, but the laziness with peripheral emulation (light-guns, and although Wii64 is still buggy as hell, rumble) is hard to excuse. And I still don't get why Genesis games refuse to recognize the GCN control stick.
You honestly think the metric system would have stopped Microsoft? If they're that obsessed with some Ounce-to-Cup-times-ten formula, then I don't think they'd give it up that easily.
Only America would come up with something like [8=10]Americans and their fingers and foot measures.
Why can't you accept our superior metric system?
I meant that in the way that fusion had lots of areas locked off before a certain point in the game.The gameplay's full on Metroid, but you can only use your missiles in first person, which is kinda weird...
so this isn't really metroid, but a shoot-em-up starring Samus with Metroid elements?
Not even Fusion Linear?Fusion wasn't linear, you were just told where to go more accordingly.
But I liked Fusion, so it should be fine.
Again, though, who's at fault for that?Uh, as far as I know, and as far as it's been argued, the first few Sonic games were pretty darn similar to one another. Sonic's gaming "roots" are well-defined, moreso than Mario or Mickey, which have had ten million different games and different cartoon versions as far as we can tell. (Plus Mario had that small Super Mario Bros 2 problem, which got different games on each side of the globe and radically different games after that) Sonic's had comics, cartoons and all that jazz, but his true roots being refered to in this case are the Genesis games roots, and for that case, they're making sure this game is, pure and simply, a 2D game, starring Sonic alone, with enemies lifted off the old games of the series.
Sega were the ones who allowed Sonic to be marketed in so many different ways since his introduction in the 90s, and when he quickly became their licensing [sonic slicer]. There were the games. There were the cartoons. There were the comics. And several different permutations existed for of all the former things, depending on the region of the world you lived in. This would only go on to be compounded, thanks to the "Adventure-era" Sonic that a new generation of fans would grow up with. And all of that was fine, as long as Sega was making money.
But, fast forward. Now we're in a world where Sega is floundering about with their "golden boy", simply because they really have no idea of what to do with him. That's why the tagline "returning Sonic to his ROOTS~" is meaningless; how do you return something to its grassroots condition, when pretty much everybody was allowed to grow up with the character/concept/world in their own way? Even worse, when you have people like Iizuka, who don't exactly paint themselves as the sharpest crayons in the box either?![]()
You know it's dysfunctional when there are still arguments about the "proper name" of Sonic's main antagonist. On the other hand, when was the last time any significant argument about the name of the Princess of the Mushroom Kingdom took place?
So, again, Sega has no one to blame but themselves for the mess they have now. Mario, and especially Mickey Mouse, existed as ideal models of how to market a world-wide character and brand, in what could be described as a uniform way. That's definitely not what could be described for Sonic...
...It's not that hard. Blackest Night is a CROSSOVER event. That's why you need to follow so many different comics, and it pretty much affected all of DC, with three issues coming out for every major superhero book dealing with the events of that night.
FFFFFFFFFFFFFFFFFF. I was having a conversation with someone a few weeks ago and he was commenting on how hard it is for him to get into any comic books because he can never figure out where to get in. And now that I'm trying to get back in myself, I see where he's coming from
Well, the art looks a bit like ass, but "Mark Millar Lick Goats" is enough for me to get interested! Then again, I just finished Planetary and the lack of cliched plots elements definitely made for an interesting read.(click to show/hide)
