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Messages - Bueno Excelente

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1751
Entertainment / Re: At The Movies With RPM
« on: August 29, 2010, 09:56:59 PM »


Looks pretty damn good.

1752
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: August 29, 2010, 09:55:55 PM »
Getting that. Seems pretty good.

1753
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 29, 2010, 09:37:00 PM »
Oh, I had the exact same experience.  GCN controller is generally crap for any reasonably fast-paced SNES game, this is true.  Anything that requires shifting between Y and B any faster than ActRaiser is off the table.  That's pretty much the only reason I own a Classic, and even that was a gift and not something I was really willing to sink my own 20 bucks into.

VC "sort of" has save states for the older games, they're just not permanent.  The above-mentioned ActRaiser would certainly benefit from a second save slot, though...
Why can't the U.S. Club Nintendo get anything half as awesome?  Tracking that thing down on the internet will likely run you 60 bucks, last time I checked.
They're temporary save states, in which you basically have to leave the game like that, and come back to it later while leaving it untouched. My gypsy-bought liquid crystal screened Brick Game had that fifteen years ago.

Save states are meant to save your progress so you can go back to it if you lose. For harder games, they're a must, if you're not willing to go through the whole game with a few lives.

1754
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: August 29, 2010, 09:30:35 PM »
Welcome to the forum. From your tastes, I can see you'll fit right in.

Except on fridays. On fridays, everybody just turns into werewolves, plays Call of Duty and Madden all day long, and eats healthy foods. Then they go back to normal and remember nothing.

You'll get used to it.

1755
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 09:27:53 PM »
...BROTHER!  Why did we waste so much time fighting?!

Yeah.  I might try Hard Mode once for the sake of satisfying my ego, but if it's just an item handicap then I'll never touch it again.  Sounds to me like deja vu from the Zero/ZX games.
Because you think Shadow the Hedgehog has redeeming features. =P

And yeah. If it's a mode that simply limits the game... why? I can limit the game myself by not getting the health upgrades in the first place, but that's counter-productive.

1756
Entertainment / Re: DC Animated Universe Thread
« on: August 29, 2010, 03:18:52 PM »
..I suddenly wanna start following Flash.


DAT STARTING POINT

1757
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 03:15:53 PM »
That's already a given on one thing.

I'm not trying it. I [tornado fang]ing hate Hard Modes that limit the game instead of expanding it.


I also hate how save points automatically save the game instead of asking you if you want to save like in other titles. Sometimes, I just want to heal up.

...and the fact that there are no health or missile pickups. You recharge missiles on your own (kinda stupid to even have missile ammo then) and if you're almost dead, you can recharge your health on your own up to one single life bar.

Not just that, enemy attacks take alot of your health away, so taking away pickups is generally stupid, because you end up having a single life bar as a standard in alot of the game's different parts.

1758
It's most likely it.

I mean, it wouldn't make much sense to make a straight adventure game with those characters, and they're all holding cards in the teaser.

...plus it's a way to make easy money off the fans.

1759
Gaming / Re: VG Music Thread
« on: August 29, 2010, 01:48:14 PM »
[youtube]http://www.youtube.com/watch?v=nb7H4-zXbAA[/youtube]

Let's get some 80's awesome here.

1760
Entertainment / Re: At The Movies With RPM
« on: August 29, 2010, 12:37:02 PM »
I got around to watching Terminator Salvation today.

It wasn't that bad. But then again I never saw any of the other Terminator movies (To be fair, I did see the ending to Judgement Day when my parents were watching it, and I watched about 80% of the original with no sound at my grandpa's house, due to him wearing headphones while watching TV.)
I generally thought it was good, and loved the cameo. But my main complaint is that it all felt like a huge wasteland with a few dumb old machines walking about. The old movies showed it as a huge, full-on war, constantly being waged. This just seems like a minor guerrilla conflict. The humans would have won long ago.

1761
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 29, 2010, 11:19:20 AM »
I haven't bought a classic controller because I deemed it unnecessary. All the games I'd want to play with it can be played with the Gamecube controller as well, and having been a Sega fan as a kid, I have no special need for the SNES button placement for games.

1762
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: August 29, 2010, 05:59:44 AM »
I'd say it's closer to NSMBDS, in that it very strongly references the original one or two titles rather than the entire "oldschool" track record.  NSMBWii contains numerous references to nearly Mario's entire 2D catalogue, while the DS was more strongly geared towards 1.  Likewise, taking Sonic solo is pretty specific to STH1 and CD.  STH2 and S3&K offer some serious competition for "best oldschool Sonic", but many of their finer points appear ignored, for Ep1 at least.

Kinda reminds me of the impact MM9 has on MM3 fans.  There's turning the clock back, and then there's turning it WAAAY back.
My bad. I was gonna put both games in there, I just put the Wii version between parenthesis to show I meant that title as well, but it came out all wrong.

And yeah, the point was, it's supposed to be a tribute to the old titles instead of a total comeback of the old stuff. Honestly, I'd love to see a 16-bit game, but I think this is pretty good too.

1763
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 29, 2010, 05:55:04 AM »
On principle I avoid homebrew-emulating Virtual Console games unless I already own them in some other legitimate format.  Gunstar Heroes has been on there for a long, long time.

...hell, there really isn't much of anything in the NES/SNES/Genesis catalogue that the VC does better than the GX stuff.  VC is faithful enough, but the laziness with peripheral emulation (light-guns, and although Wii64 is still buggy as hell, rumble) is hard to excuse.  And I still don't get why Genesis games refuse to recognize the GCN control stick.
You honestly think the metric system would have stopped Microsoft?  If they're that obsessed with some Ounce-to-Cup-times-ten formula, then I don't think they'd give it up that easily.
Except that VC titles don't allow for save states or button mapping. That alone is a gigantic sin.

I bought Contra 3 on VC, and it was one of my biggest mistakes ever. Having to use the Y and B button on a Gamecube controller is a nightmare.

XBLA and PSN classic console titles, for example, all have save states. It's something people like to use when playing old games.

1764
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 04:48:43 AM »
Yes, it does.

...and I'm not even sure if it works well.

1765
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 29, 2010, 04:03:07 AM »
I gotta say, they do nail the look.

...now I want a Bass Doom.

1766
Bad news, everybody.

Look at what's in their hands.

I think it's gonna be the sequel to a poker game Telltale once had.

1767
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 29, 2010, 02:48:19 AM »
Only America would come up with something like [8=10]

Why can't you accept our superior metric system?
Americans and their fingers and foot measures. 8D

1768
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 29, 2010, 02:33:07 AM »
Got it confused with the XBLA points, where 800 means ten bucks.

Anyway, get Gunstar Heroes.

1769
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 02:12:02 AM »
I meant that in the way that fusion had lots of areas locked off before a certain point in the game.

so this isn't really metroid, but a shoot-em-up starring Samus with Metroid elements?
The gameplay's full on Metroid, but you can only use your missiles in first person, which is kinda weird...

The combat's really, really neat, and the enemies I've seen have cool routines...

...but overall, you pretty much just go forward, go through Morph Ball tunnels and beat up guys. Sometimes you "backtrack", but it's more of "Oh look this tunnel took me back to this one hallway which had that door I couldn't go through before but can now."

1770
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 01:45:06 AM »
Not even Fusion Linear?

But I liked Fusion, so it should be fine.
Fusion wasn't linear, you were just told where to go more accordingly.

...this is linear as in single path. No separate ways.

1771
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 01:39:58 AM »
One thing I seriously dislike so far.

...so far, everything has been 100% linear. A few secret items and stuff, but everything's like a linear action game. No backtracking or exploring, just pressing forward.

1772
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 01:20:43 AM »
So far, there have been two.

One where you have to land on the enemy and finish it point blank, which isn't really very fluent because you have to jump on the enemy on a certain point of its animation, not when it's jumping around, and it doesn't always work...

...and one where you have to run at the enemy while charging the beam, while the enemy's down, so you can get them in a headlock and feed them beam. This one pretty much always works.

1773
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: August 29, 2010, 01:17:34 AM »
Again, though, who's at fault for that?

Sega were the ones who allowed Sonic to be marketed in so many different ways since his introduction in the 90s, and when he quickly became their licensing [sonic slicer]. There were the games. There were the cartoons. There were the comics. And several different permutations existed for of all the former things, depending on the region of the world you lived in. This would only go on to be compounded, thanks to the "Adventure-era" Sonic that a new generation of fans would grow up with. And all of that was fine, as long as Sega was making money.

But, fast forward. Now we're in a world where Sega is floundering about with their "golden boy", simply because they really have no idea of what to do with him. That's why the tagline "returning Sonic to his ROOTS~" is meaningless; how do you return something to its grassroots condition, when pretty much everybody was allowed to grow up with the character/concept/world in their own way? Even worse, when you have people like Iizuka, who don't exactly paint themselves as the sharpest crayons in the box either? 8D

You know it's dysfunctional when there are still arguments about the "proper name" of Sonic's main antagonist. On the other hand, when was the last time any significant argument about the name of the Princess of the Mushroom Kingdom took place? 

So, again, Sega has no one to blame but themselves for the mess they have now. Mario, and especially Mickey Mouse, existed as ideal models of how to market a world-wide character and brand, in what could be described as a uniform way. That's definitely not what could be described for Sonic...
Uh, as far as I know, and as far as it's been argued, the first few Sonic games were pretty darn similar to one another. Sonic's gaming "roots" are well-defined, moreso than Mario or Mickey, which have had ten million different games and different cartoon versions as far as we can tell. (Plus Mario had that small Super Mario Bros 2 problem, which got different games on each side of the globe and radically different games after that) Sonic's had comics, cartoons and all that jazz, but his true roots being refered to in this case are the Genesis games roots, and for that case, they're making sure this game is, pure and simply, a 2D game, starring Sonic alone, with enemies lifted off the old games of the series.

It's as much as a true return to the roots as New Super Mario Bros (Wii) was. Bringing back old elements and calling itself the old name of the franchise. First original big, popular games that made the character a hit = roots. It's not that hard.

Mickey's being brought back to his roots with Epic Mickey, for example. They're not making animated shorts with the old means, are they? No. They're making a videogame that pays tribute to the old Mickey.

I really don't see what's so complicated about this.

1774
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 12:26:29 AM »
The game's completely linear so far. Not the kind of exploration I would expect from a Metroid game.

Anyone got any questions?

1775
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: August 28, 2010, 11:11:48 PM »
...

FFFFFFFFFFFFFFFFFF. I was having a conversation with someone a few weeks ago and he was commenting on how hard it is for him to get into any comic books because he can never figure out where to get in. And now that I'm trying to get back in myself, I see where he's coming from :P
Well, the art looks a bit like ass, but "Mark Millar Lick Goats" is enough for me to get interested! Then again, I just finished Planetary and the lack of cliched plots elements definitely made for an interesting read.

(click to show/hide)
It's not that hard. Blackest Night is a CROSSOVER event. That's why you need to follow so many different comics, and it pretty much affected all of DC, with three issues coming out for every major superhero book dealing with the events of that night.

To follow Green Lantern? Just read Green Lantern: Rebirth for the event that brought him back (if you're interested on how he came back) and start reading the normal comic, normally. It's as simple as that. You'll only get a crossover event in Sinestro Corps War, and even then, it's with Green Lantern Corps only, and the whole thing is collected in two small paperbacks.


Oh, and here's another plug for Cosmic Marvel.



Gods allying with each other to lay waste to enemies that want to destroy the galaxy in a single swoop with their dead-ness?

For Marvel Cosmic, it's tuesday.

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