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Gaming / Re: Talk about Sonic
« on: September 04, 2010, 01:09:47 AM »Why did Sonic '06 get Platinum Hits anyways? The retarded fanbase who thinks its "T3h b3S7 7|-|iN6 EVAR"?Sonic games sell well regardless of anything really.
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Why did Sonic '06 get Platinum Hits anyways? The retarded fanbase who thinks its "T3h b3S7 7|-|iN6 EVAR"?Sonic games sell well regardless of anything really.
Naw. Everyone knows abortion is gonna happen and therefore is not interesting in any way. That and well... it's abortion. Sometimes you gotta do what you gotta do.I just quoted it when I told you. =P I love amazingly insolvant arguments on the net. They raise unnecessary delicious drama.
Drugs on the other hand... you DON'T. There is no reasonable reason to do drugs unless you're keeling over in pain.
And I am in constant pain everyday and I don't take [parasitic bomb]. I legally should be taking strong pain meds or even medical pot. But I don't. So, yeah.
We do? DO TELL! I MUST UNDERSTAND THIS NEW VENTURE!

Hey, it's not Nintendo's fault that throwing your partner in liquid hot magma is more fun than working together with them!I dare you to say that while being the partner in question. =P
Do I need to link Vix's Argument Clinic video again?Of course it's redundant, it's a [tornado fang]ing internet discussion. It's meant to be redundant and meaningless, that's why we're talking here right now. That's the entire point of every single debate we've ever had.
The "whole issue" is redundant, you and I have been over Sonic quality half a dozen times and clearly have vastly different view points and expectations. In light of that, I respond to what I find productive. Or what I'm bored enough to pursue.
As for your last big post, I didn't mean to offend in neglecting it. Current time doesn't permit me to dissect it right now.
Oh gods, I have something in common with Flash.Correction. You have TWO things in common with me.
Haha and why not? Why NOT have that debate? Forums are for debating and going at each other's throats unendingly.
You know. Circle jerks. I say bring it on.
I'm not paid to reply to you, so yes. You're still surprised?It's disrespectful to the person writing the post in the first place, because it feels like you're constantly switching the argument to what you want it to be, just debating the issues you want, instead of dealing with the whole issue.
Every review which generalizes 3D Sonic indirectly does so. Further, I've seen some go so far as to label STH3 as the "beginning of the end" back when it was re-released on Virtual Console, which is completely nonsensical considering that if you ask ANYONE their favorite 2D Sonic game, one of the 3 possible answers you will get is S3&K (STH2 and SCD being the others).(sigh). Always singling out the only statements you feel like replying to, huh?
Further, I have read today, Sonic Colors multiplayer previews that claim Sonic co-op was only done properly in STH2. Explain to me the logic behind that one.
Your level design comments on Black Knight and Rush leave me to believe that you're gauging them based on the early game. Black Knight has ludicrously straightforward levels to start but gets more platforming-involved as you progress, with several stages making heavy use of stunts and well-timed jump cancels to fly over hazards (which are CONSIDERABLY more visible than Secret Rings' obstacles). The level-up system is a lot better conceived in BK as well, considering you will not be penalized based on control sensitivity preferences that range all the way from molasses to practically teleporting to the opposite side of the screen, nor will you ever need to re-check your upgrade list to disable features that interfere with your current mission objective (who the HELL thought of avoiding spheres?). Speaking of which, Secret Rings can be very hit-or-miss in its mission objectives in general. Black Knight is a lot more solid in that regard, although the "avoid townspeople" ones could DEFINITELY stand a longer draw distance. Thankfully they're rare.
Rush, meanwhile, over-uses bottomless pits in its middle-to-late-game, which is not a good thing to do when you're moving so fast as to barely see in front of you. It's especially frustrating with Blaze since she tackles the levels in her own order, while Sonic's order is the obvious intent so far as difficulty curve. Rush Adventure is considerably better in level design, although the material/ship stuff may be seen as distracting. Both Rush games fail in final battle scenarios. That's the one thing the console games have largely done better. By all means, they're good games, but Sonic can be better.
Naturally the quality of any trade varies with the worker. I can't speak for anyone else reading this, but for me, you're stating the obvious.
With Sonic, though, the fragmentation in the fanbase (as I always say, there is no consensus on what a "good" Sonic game should be) gives the reviewers an exceedingly difficult job. Their analogies to Sonic's history tend to be very narrow-minded and thus clash with a good deal of the fans, as every SA2 lover feels every time someone is stupid enough to claim that 3D Sonic was never done well. While only a fool would say that ALL reviews are untrustworthy, I believe that the majority of them are. It's not even just Sonic; several other fandoms have led me to articles that can only possibly be excused as sheer ignorance. I've seen everything from the inability to locate the Options menu to criticizing control setups that don't even exist (I still need IGN's Daemon Hatfield to explain to me where the "right analogue stick" is on a remote/nunchuck-only Wii game).
Characters are not always meaningless, you know. One character could be doing one thing, while another character does something else to pass through certain levels. Like their jump heights could be different from each other, or one can fly, while the other one can't. What makes a game interesting is the combination of level design with the character that has the right abilities to pass through the level. Otherwise they would be stuck.What I meant was, LBP's objective isn't to make people play with several different characters with different abilities, it's to make a classic platformer everyone can play. To say the game has limitations because it only has one character to play as is to miss the whole damn point of it.
1) Dr. Eggman has built his park after developing a sense of remorse for his past “indiscretions”. Hmm… a likely story.
2) At one point in an early cutscene Sonic “breaks the fourth wall” and talks directly to the gamer.
Pot? Better for you than cigarettes, alcohol, and any other drug one can think of.Different kinds of drugs hurt different parts of the body. Better for you than alcohol? Only if you're a drunkard, because alcohol has been proven to be good for your heart in small quantities. There's no advantage to pot unless you've got some kind of disease that requires it. And it still does burn braincells, so you'd be better off with another kind of stress reliever.
I've done my research. And honestly, it was only a tiny bit before bed to stop the insomnia.
To be honest, despite how critically panned it got, I thought the Silent Hill movie was pretty decent.I REALLY liked that movie (dispite never getting to see the ending due to my downloaded copy being corrupted), but I got pretty far. What was wrong with it anyway?
I'm curious how the megaman/player character will look like. I don't know why ppl are comparing this to LBP. While I don't own the game, I have feeling that LBP has a lot of limits of its own, like the character always being the game's mascot in some form just altered. This game looks like it could have potential for even more characters other than MegaMan. I for one hope the megaman style character maker/generator will have lots of options, and options as much as Graffiti Kingdom has.You haven't really played the game, right? It's the level design, level editing and things you can create with the game's physics that make the game so good, not the characters. Characters are meaningless when you're designing a [tornado fang]ing Difference Engine out of wires and tape.
Sometimes I wonder. PS2 game before PSP and PS3, and LBP came on the PSP and PS3 systems. Its unfortunate that Graffiti Kingdom failed to get the attention it deserves. With GK's object maker you basically draw in 2D, then you can decide which shapes you want to use to turn it into 3D. This is why I wonder how MegaMan Universe's character generator will be like, if we really get to make our own megaman of our dreams.
I for one have an interest to make characters other than MegaMan to be played in this. Examples being Ninji, Mario, PulseMan, GIR, Sonic. Though I'm actually trying to make them in Graffiti Kingdom as I do not own any LBP games or a PS3 as of this message.
I can only hope that Capcom can give us solid info about MegaMan Universe's game design at this years PAX.