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Messages - Bueno Excelente

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Gaming / Re: Metroid Discussion Thread
« on: September 10, 2010, 02:09:28 PM »
I wouldn't mind Metroid going back to Retro Studios. If we get another drone-fest like Other M again...
Or at least to someone who makes good-looking Metroid games.

1477
Gaming / Re: The "What are you currently playing?" Thread
« on: September 10, 2010, 02:04:12 PM »
'Bout to trade in Sonic and the Secret Rings and Sonic Heroes.

SHOULD GET RIDERS ZERO GRAVITY, UNLEASHED, OR ADVENTURE 2?
Adventure 2. Only good game among all of those.

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Gaming / Re: Sonic Colors (Wii, DS)
« on: September 10, 2010, 02:02:37 PM »
1) Orbot’s compatriot is indeed called “Cubot” as some detectives have been able to deduce. He’s a cube shaped robot – ‘Cube-Bot’, much like Orbot is spherical, (quite literally ‘Orb-bot’ and also an anagram of robot if you hadn’t noticed) who is… er… a little defective shall we say.

2) Since you like Orbot so much, here is his character render in high quality PNG format. He has had a bit of a paint job by the looks of things.



3) FOXY FACT: Tails can read binary fluently.

4) Contrary to reports elsewhere, Amy Rose does NOT feature in the story of Sonic Colours Wii. Seriously, unless she’s become an invisible mute post-Unleashed I’ve seen nothing to indicate otherwise.

5) We will see the “consequences” of Sonic destroying a giant robot… in more than one sense. DUN DUN DUUUNNNN!

6) The curly haired Wisp is called Yacker, he is the Wisp Sonic and Tails communicate with to find out what is going on. A silent guide if you like to the world of Wisps.

7) Oh, okay then here’s Cubot’s character render too.




From the Sonic City Blognik
Those are pretty fun designs. I can see Orbot being the trickster intelligent one and Cubot being the big dope who always ends up doing [parasitic bomb] and [tornado fang]ing up his team.

Already done, man.  The occasional co-op dip in a lava pit doesn't mean a whole lot to any Mario player familiar with the bazillion 1-Up tricks.  It's just stuff to laugh about, and to tuck away in the back of your mind for when you find an ample opportunity for revenge.
Co-op doesn't have to be about working together to solve a puzzle.  Sometimes the sheer interaction, and the potential to use it for good or for evil, is the most damn awesome fun there is.
Because everyone who plays Mario is a seasoned player familiarized with all of the tricks, right? I mean, that's the kind of person the Wii is meant for, anyway.

And isn't not just about puzzle-solving. It's about having more interaction than [tornado fang]ing up each other's games.

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Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: September 10, 2010, 12:20:22 PM »
I tend to hate people who either shout hopeless internet memes everywhere they go, or who have absolutely no regard whatsoever for grammar or punctuation.

Newbies or oldbies.

1480
News and Announcements / Re: Mega Man Universe details from PAX
« on: September 10, 2010, 12:18:29 PM »
I may not be Atari-old, but I pretty much wished for Contra-style co-op the split second I laid eyes on ProtoMan in MM3.  That's gotta be worth something.
Just hope that such a thing is online.

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Gaming / Re: Talk about Sonic
« on: September 10, 2010, 11:49:24 AM »
I was fine with the Wiimote controls, it just got a little annoying as it was terrible moving backwards and launching catapults and such, as it was unresponsive, and it was TERRIBLE, centering yourself in closed rooms and side scrolling sections like Levitated Ruin.

Also, it was way glitchy.

And the sliding mechanism kinda sucked at times.

Braking was useless.

Grinding was terrible and slow, almost unnecessary.

There were too many obstacles, so Speed Break was pretty much useless.

Aegis Slider pretty much cancels out all need for worrying about taking damage.

Come to think of it, it was a pretty bad game for the most part, with but a few good parts. AND NOW I'M GLAD TO GET RID OF IT.
Summed it up better than I would.

1482
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: September 10, 2010, 11:47:33 AM »
I don't think OMD is the worst event, honestly.

Because OMD, as bad as it was, introduced a deal with the devil. There was almost a CERTAINTY that Peter was going to face Mephisto in the future and make him undo it or something, and that seemed epic.

I mean, deals with the devil are BAD. And we're supposed to think that, and Mephisto is bad, and never has really gotten away with something so incredibly swiftly like this, as if it was a good thing he was doing.

...but THIS? This makes us DISREGARD all of that. This one, single event is nothing more than Quesada giving us NO REASON WHATSOEVER to completely ruin a character and make sure nobody has any loopholes currently to redo the marriage. This is the characters COMING TO TERMS with the situation. This event... this event is nothing more than pleasing Quesada alone and rubbing his fanboy ego with the realization that he finally has HIS Spider-Man. That he has HIS character back. That Mary Jane is evil and he should get away from her and that he should remain single.

...and that is the most [tornado fang]'d up thing I have ever heard. NO comics writer has ever made an event singlehandedly to stroke his own ego like this, no writer has ever been so self-pleasing, and honestly, I've never met a Spider-Man fan who has been pleased with this.




...congratulations, Joe Quesada. You have officially written the worst story in comics history.

1483
Gaming / Re: Square Enix General
« on: September 10, 2010, 02:32:38 AM »




Copypasta.

Copypasta everywhere.

1484
Gaming / Re: The Kingdom Hearts Thread
« on: September 10, 2010, 02:28:49 AM »
Herp Derp. I don't like having to move from the [tornado fang]ing DIRECTIONAL BUTTON to the JOYSTICK to move.

It's not fluid, it's not even "simple" in the least. And it's also BACKWARDS. What the [tornado fang]? Reversed Direction for the menu? How confusing is that. Trying to move, jump from menu to menu and what have you... ugh.

Well, there's nothing left for me to say here I guess. Hop skip jump
It's been like that for every KH game, including KH2 if you didn't use shortcuts. The menu's like moving a roulette manually, so it works reversed. It's not that bad.

Most PSP games like MGS:PW require the directional buttons for stuff like camera or imput. It's because of the console's lack of buttons. Kingdom Hearts, being a very simple and easy game to play, uses the d-pad very little, to be honest. If you're THAT aversed to multitasking in a game, I don't advise you to try better stuff from Nomura, such as The World Ends With You.

1485
Forum Games / Re: "What Are You Thinking Now?"
« on: September 10, 2010, 01:39:58 AM »
Right.
When Pavarotti died, it was like having my head blown off with a 12-gauge shotgun.
Argh, don't remind me. I couldn't sleep for days. I loved that man.

1486
Forum Games / Re: "What Are You Thinking Now?"
« on: September 10, 2010, 12:47:09 AM »
I know It's really stupid, but... I'm really damn depressed right now. My favorite band, Dream Theater, kinda split up. (Mike Portnoy, who was kinda the main member of the band, who pretty much did everything, left) Sounds silly, but for a music lover, it's something hard to take. Their songs helped me through rough parts of my life, and I seriously hope that one day, they'll be together again. Meanwhile, I hope Petrucci (other main guy who managed alot of stuff in it) is good enough to keep the band working at their best for now. And that they find a worthy drummer.

;__________;

1487
Gaming / Re: The Kingdom Hearts Thread
« on: September 10, 2010, 12:40:44 AM »
I AGREE WITH BOTH OF YOU. CAUSE I LOVED MGS4.
MGS4's main schtick was variety, though. =P The thing was that the cutscenes were too big, but DAMN if the game didn't have a thousand different ways to go through a section.

1488
Gaming / Re: The Kingdom Hearts Thread
« on: September 10, 2010, 12:10:50 AM »
Rightfully so in the flexibility of the gameplay; albeit, I thought there was too "much" in the system of BBS and thus it gave me the same overwhelming feeling of the menu system. It works, don't get me wrong. It's just too much for my tastes.

However, the reason I like the QTEs is because of the cinematic effect. To be that was the awesome charm of KH2. You were capable of doing crazy, amazing and UNIQUE things with each enemy/boss. That actually made fighting enemies interesting to me. It made meeting new monsters and facing the Orgy guys all the more interesting when you could do crazy [parasitic bomb] out of the blue. I suppose I'm the only kind of person that appreciates the cinematic effect of stuff like that.

But then I guess that is expected of someone that thinks of outright gameplay last. *shrugs* Well, if you're not like me (which is basically everyone here), you'll prefer BBS to KH2. So, give it a shot Acid.
Most people will agree with me that although cinematic effects look cool, games are for playing, not just watching. So QTEs are fun, but really do nothing but limit a game. If the QTEs actually had different buttons to press, I'd be a bit more pleased. But it's one single button. It's the "press to win" button, and I just hate that kind of logic. It's a fun movie, but it's definetly not a good GAMEPLAY mechanic.

While BBS is exceedingly simple. All you gotta do it select the commands you want, and pick them as you're battling. It's simpler than most games. You'd rather have a game that is simply based on pressing a single button over and over to win, with no challenge at all and just repetition over and over, instead of some actual VARIETY in battle? May be okay with you, but it's not really a point that favors a game in quality of gameplay. The commands don't even require learning combos or anything like that. It's just selecting them as you go. What could be more simple than that?

1489
Gaming / Re: The Kingdom Hearts Thread
« on: September 09, 2010, 11:17:42 PM »
Hahaha. I guess we disagree there. I think it's a step back. I liked the QTEs to be honest and I hate how it still feels like a KH1 menu system for the magic. Thankfully it's dumbed down and I can choose everything I want to in the long run. (though I still gotta use shitty [parasitic bomb] to evolve the [parasitic bomb] into less shitty [parasitic bomb] to get something useful)

In terms of Gameplay, it's definitely. KH2 > KHBBS > Card [parasitic bomb] > KH

Those are the only ones I've played though, can't comment on Days.

Anything that is a step back to the first game is a definite step backwards for me.
The QTEs had one single button to press, and you could no longer do cool moves like Ars Arcanum or Sonic Blade. You just did the enemy-specific moves with the QTEs, and MASHED MASHED MASHED the X button like crazy, which made the gameplay exceedingly simple.

With this gameplay, you have TONS of Arcanum-like moves to select, each with their own style and twists, you have tons of drive-like forms which you switch to at random, depending on the moves you use (if you use alot of fire moves in a row, you get a fire form) and the whole game seems to move faster and more accurately than the others. It's a deeper system, and to select the moves, you don't have to go through a complicated menu, no. All you have to do is select it from the always-available list with the d-pad, and use the move with the triangle button. The list is ALWAYS there and it doesn't collapse like in KH1 and 2. You get more slots to equip stuff as you go on.

Look at it any way you want it. It's moving from the casual "MASH X LOTSA TIMES" to a more refined system, that doesn't focus on enemy-specific attacks for which you just have to press the damn triangle button over and over.

1490
Now while I don't exactly like Moe all that much, I'm not completely adverse to it. As such, I don't think it really needs to disappear, because the latter is still in the industry.

It's like you said though, the concept is always with potential, how it is used is not always the best use of said potential. That also said however, I find a lot of moe to be pleasing. This is however, definitely not moe. Or anything remotely logical. Makes me think of a Western Cartoon actually. And not the good [parasitic bomb] of old, like Looney Toons and what have you. No, this is like that new [parasitic bomb] that makes no sense at all.

Do all kids have ADD nowadays?
As long as they make it Powerpuff Girls and not Johnny Test, I'll be happy.

1491
Gaming / Re: The Kingdom Hearts Thread
« on: September 09, 2010, 11:01:59 PM »
So, I know about the story in KH. I can live with that. I'd like to know though, is the gameplay good? It's not a step back is it? Cause right now I'm considering wether I should get this or nor
It's a step forward. They do away with the bullshit menus of magic and [parasitic bomb] you never use, and instead, you get an awesome deck of commands you can select from, choosing the magic, techniques and stuff you want to use. Aside from that, the game works pretty much just like KH2, in attacking, jumping, everything. You just cut away the bullshit and go back to using those awesome attacks from KH1 which you could actually select and use instead of everything being QTE.

Oh, there are no QTEs in this game, thank God. Everything is selected by you.

1492
Gaming / Re: Metroid Discussion Thread
« on: September 09, 2010, 10:40:16 PM »
Prediction for when the next Metroid title will be?

Metroid - 1986
Metroid 2 - 1991
Super Metroid - 1995
Metroid Prime/Fusion - 2002
Metroid Prime 2/Zero Mission - 2004
Metroid Prime Hunters - 2006
Metroid Prime 3 - 2007
Metroid: Other M - 2010

So let's see... in case the next chapter in the Metroid saga is a sequel to Other M, we might get it in 2 to 4 years. In case it's a whole new game in the franchise, with new gameplay and revamped everything... probably around 3 to 7 years. =P

I wish they went back to what they did with the Primes, and release a portable game and a console game almost at the same time.

1493
I know, but the way they excecuted it.. ugh (poor excecution is one of my main gripes of Gym Partner). Stopped watching midway permiere. But we are going off topic here, looks like it.

Now, let's see how the Panty and Stocking writing devs handles thier plot excecution.
Actually... from the most horrible and ridiculous concepts can sometimes come the best of stories. It's how you mess with the story's that's good, not the concept. The concept ALWAYS has potencial, no matter what it is.

Get Grant Morrison writing a Justin Bieber comic and he'll make wonderous things with it.

1494
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 09, 2010, 08:45:32 PM »


JOKERFEST

1495

One of the very few and rare examples, yeah. ;_; Just wish there were more.


Looks like a definate watch. And one of those Cartoon Network shows, that means Jhonny Test or My Gym Partner's A Monkey.
Don't compare it to that crap, please. >_>
CN is a distant shadow of its former self. The days of Dexter's Lab and Samurai Jack are long gone.

It's stupid when awful shows like Johnny Test are in their 9th season already, while good shows get so little attention.

1496
They still know how to lust for sexy and dangerous women.
Example?

1497
Well, you might be right.
Okay then... let's say it will CHANGE THE ANIME INDUSTRY! FOREVER!
Because right now, it's really in a HUGE need of changing.
I know both this and my previous statements are just wishful thinking, but I really, REALLY, want all those [tornado fang]ing moe (and harem) shows to either change completely, or disappear. : /
The only "moe" show I liked was "Sky Cake Girl"... and that was more like Sunrise fanservice + Space Lelouch.
I'm with you. I [tornado fang]ing HATE moe and moe shows. Japan's gotta learn how to lust for hot sexy dangerous women again.

1498
Gaming / Re: Metroid Discussion Thread
« on: September 09, 2010, 07:28:24 PM »
If he loved them, he would have told them to add a friggin' dual analog stick setup.

1499
Precisely.
That's why I said "redefine" and "steer in the right direction".
: >
It's that the total opposite of moe rather than changing moe itself? Just because it has lolis it doesn't mean it's moe.

Plus, we don't even know if they're lolis. In the show's art, they might be regular women. Heck, they're supposed to be angels, so no idea how that works.

1500
Gaming / Re: Metroid Discussion Thread
« on: September 09, 2010, 06:44:55 PM »
im guessing this doesnt work on trillogy

Posted on: September 09, 2010, 10:56:51 AM
hey... found these...



Is it possible an early version of prime also had a 3rd person perspective?
Um, yes. This is known. I think Miyamoto was who made them change the perspective.

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