1151
News and Announcements / Re: What does Hideki Kamiya know about Rockman DASH?
« on: September 19, 2010, 01:02:47 PM »You're missing the point. The point is that it might only work if they kept the same Legends style game play. If the revamp the game play of the game, I.E. looking up, aiming, etc., then the control scheme might not be the same. I'm not saying they can't.And I'm saying that they CAN'T maintain the complete style of the old games in nowadays' gaming world because it was limited to hardware to begin with. A game made today would have more differences in scenery, more platforming, more varied obstacles, and not be made out of repetitive labyrinths with samey textures.
And for people saying they should maintain the old controls, listen to yourselves.The old controls were there because there was no easier way of moving in a 3D environment like that. Now that there is, they will not use those controls, just like FPS controls no longer use the button-turning they used on Goldeneye and on the old PC games. Just like we no longer use d-pads to move on 3D games, because THERE IS NO NEED TO. Controls no longer need to bend themselves over to provide suitable playable schematics in limited controller, because THEY'RE ALREADY AVAILABLE.
(sigh) What I feel is that these people will never, ever, EEEEEEEEVER get the point, because they've never played any game with a meaningful dual analog setup, being stuck in the friggin' void of retro games, Nintendo and JRPGs (and whatever games appeal to the specific niche of weeaboos that I haven't thought of).




