Thank you for disagreeing with your own article, is all I'm saying. Samus does have her own opinion, even if Adam is the first to have it. Just as much as you have an opinion despite the writer of that article being the first to have it.
The game more than enough justifies itself. It is surprising how those that exclaim the game has a lack of subtlety (the baby, the baby!) can't seem to grasp the subtle factors involved in the Ridley fight, and even altogether ignore the very introduction that was hammered into their skulls to begin with; battle-hardened Samus Aran grieving over the loss of the baby. In that state, her fated meeting with Adam Malkovich takes on a course of events that unearths all the she kept bottled up inside of her to fulfill the role she's been given since Zero Mission. The thematic use of the name Bottle Ship should become obvious even to you; this is a woman that opens up to nobody.
I seriously can't believe I'm going to have to explain this. I don't know what kind of narrative you're used to, but Other M's narrative was about as deep as a typical Hollywood action movie, with the added idiotic sentiment of "WE'RE BEING DEEEEP BY BLOWING APART STORY ELEMENTS". Every single time Samus is in the presence of Adam, she turns into a subservient protagonist. She does what Adam tells her, and she wouldn't dare even step outside the line for a single moment. That is NOT simply "agreeing with someone", after that someone puts her in danger purposedly, making her survive stupid [parasitic bomb] all over the adventure just to tell her "oh, you get to use this now I guess" only when it comes to a point where she basically CANNOT POSSIBLY PROGRESS any further without the goddamned item. Making her items be used in terms of "what he lets her use" is either bad storytelling, or an awful gameplay mechanic to justify her gaining the items little by little. Either way, the end result turns her into a woman that Adam uses like putty. He risks her life countless times, and for [tornado fang]'S SAKE, you cannot possibly justify in aaaaaaaaaaaaaaaaany way the fact that he shot her as soon as she saw the presence of her biggest enemy. Without justifying it for a single second.
A woman who sees a parasite who follows her around for a few hours and then saves her life some time later after eating her to an inch of her life, and then suddenly GRIEVES for it like a child, is not in any way a believable woman. The number of times she grieves over some creature which didn't even make that big of a mark in her life, is not just unrealistic, it portrays her as a walking womb, hormonally driven, like the useless female she is. No, her grief and the way she talks to herself isn't in any way normal for someone who braves entire planets alone and eradicates entire evil races of aliens by herself. I have no idea how you see women, but I can assure you that no self-respecting woman behaves like that. She shouldn't feel THAT big of a loss for the baby Metroid! And she shouldn't break apart in tears when she sees Ridley again, specially since she has fought him so many times before, without flinching. Not even in narratively broken series like Megaman X does the main character break in tears everytime he sees Sigma has been revived. Why should Samus? Why should Samus, efectively ending up being at fault for the "death" of one of her best friends, let such a thing happen? Wanna see a game where past death/traumatic events in loose-storied 2D games are treated well? Look at Metal Gear Solid. Gray Fox's death is treated fairly. Snake doesn't spend hours whining about him, but he grieves about his BEST FRIEND. While Samus ends up grieving more about the death of THE BAAAABY than the death of one of her comrades. The one who was the kindest to her, probably the nicest to her, enough to sacrifice his own life just to save her. She just... wonders how he felt when he was falling. Gee, Samus. Now THAT'S being kind.
While Adam? Holy [parasitic bomb], he gets to shoot her in the back and take her to safety like the worthless woman she is, and die a veeeeeery forceful UHMERIKAN HERO DEATH. Oh, and of course I understand the "subtle" themes in Other M. Why shouldn't I, when they wack you over the head with them? And they have the depth of a high school emo's tragic poetry. Seriously, "bottle ship"?
My point stands. Metroid: Other M has one of the worst narratives I've ever seen in any game. And most people honestly agree with me. If you're gonna treat it like a deep story, like the rest of the children who honestly think that FFVII can be compared to literature, be my guest.
Did you even play the game, or are you just listening to the internet's one sided reactions that fail to read beyond face value? Because you sound exactly like the latter. A blind sheep, if you will.
Oh, THANK YOU for giving so many reasons why my well-fundamented points are wrong. Thank you for carefully rebutting every single one of my arguments with carefully worded sentences and reasons why your opinion is right and mine is wrong.
Oh, and more than anything, thank you for not just being a prick who says I'm wrong without even telling me why. Thank you for not calling me a sheep while ironically forgetting the fact that you're the one blindly agreeing with other's opinions without even saying WHY.
[/[tornado fang]ing HUGE SARCASM TAG]