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Messages - Fxeni

Pages: 1 ... 75 76 [77] 78 79 ... 102
1901
Forum Games / Re: "What Are You Thinking Now?"
« on: August 05, 2009, 10:11:09 AM »
Guuuuuuys, not cool. I want cats D:
*throws cats at you* have them... you will soon regret that decision.

1902
Off The Wall / Re: Post a Random Fact About Yourself
« on: August 05, 2009, 08:44:02 AM »
My cats love me... and love to drive me insane.

1903
Off The Wall / Re: Post a Random Fact About Yourself
« on: August 05, 2009, 08:19:35 AM »
I've got blisters on me fingers!

1904
Forum Games / Re: "What Are You Thinking Now?"
« on: August 05, 2009, 08:17:25 AM »
"Hmph... Undecided on my next course of action."

1905
Entertainment / Re: What are you listening to?
« on: August 05, 2009, 06:31:27 AM »
F-Zero: Port Town


The Legend of Zelda: A Link to the Past/Triforce of the Gods -
Light World Dungeon


This is pretty much my favourite song, ever.
I always preferred
Dark World
over basically anything else in LttP. Well, aside from maybe the
Credits
.

1906
General / Re: [RPM] OMG TEH MOONSPEAK!!
« on: August 05, 2009, 05:13:00 AM »
I find it interesting how a name can have so many pronounciations.

1907
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 05, 2009, 05:06:15 AM »
Eh, overall I had a tougher time with RM&B. RM9 was based almost entirely on memorization, even more so than the older entries in the series. I seem to recall mentioning this at some point in the past, but anyways, the point stands that RM9 is based far more on memorization than most RMs. How difficult RM9 is is entirely tied with how quickly you catch on to the obstacles. For me, it was by and large far easier than RM&B.

1908
DASH / Re: Nino Ruins: The slow lag nightmare is finally over~
« on: August 05, 2009, 05:02:31 AM »
Also, Trigger is not the only MegaMan to be slowed down by water.  Every Biometal Model other than L and O are.
That's a very true point... which leads back to what I said before, the fact that they're closer to being human/carbon than Rock and X. Makes sense to me.

1909
Gaming / Re: Super Smash Bros. Thread
« on: August 03, 2009, 10:42:59 PM »
You mean the side that makes it easier to land Falcon Punches due to people not being able to respond in time? 8D

The way I work normally is quick dodges whenever possible, which is absolutely ruined by the lag. Ruins the timing of my attacks too, since I can't juggle people in the air properly as Fox.

Also, Diddy is awesome. Mindgames are way too much fun.

1910
Gaming / Re: Super Smash Bros. Thread
« on: August 03, 2009, 08:46:20 PM »
Lag is my nemesis in this game, moreso than anything else. It renders my playstyle completely useless. Meanwhile, when there's no lag, I'm free to experiment with any character for the most part and still do decently well.

1911
Fan Creations / Re: The Galaxy of Rockman Perfect Memories
« on: August 03, 2009, 02:51:30 AM »
Lou enjoys sparring with difficult opponents... isn't that right Lou?

1912
Fan Creations / Re: The Galaxy of Rockman Perfect Memories
« on: August 03, 2009, 02:45:22 AM »
Nice as always, should be interesting to see the follow-up to this 8D

1913
Challenge Mode / Re: Super Mario Bros. 3
« on: August 03, 2009, 02:36:52 AM »
What happened in 7-5 is exactly why I never use that suit on land if I can help it :P

That second death in the Air Squadron Level in World 8 was WTF worthy.

1914
Fan Creations / Re: The Galaxy of Rockman Perfect Memories
« on: August 01, 2009, 11:22:06 PM »
This probably made me laugh more than it should have, due to where you obviously got the idea.

1915
I played it a long, long time ago. I should probably run through it again sometime.

1916
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: July 29, 2009, 11:38:42 PM »
... Should be interesting to see where this goes.

1918
Forum Games / Re: "What Are You Thinking Now?"
« on: July 28, 2009, 08:27:52 PM »
I'm kinda down in the dumps lately. This affects the quality of my work, which in turn depresses me even more. Vicious cycle is vicious.

1919
Yeah, Egoraptor could always draw. He's also pretty good at spriting, and was fond of doing KoF-esque stuff back in the day.

1920
Gaming / Re: La Mulana
« on: July 27, 2009, 02:57:44 PM »
Oh YEAH!

La Mulana remake for Wiiware!

http://la-mulana.com/

AWESOME!
Instabuy right here owob

1921
Gaming / Re: Blood of Bahamut
« on: July 26, 2009, 03:56:31 PM »
It certainly looks promising from what I can see on the site. Might keep an eye on this one.

1922
meanwhile the japanese version has been rotting away on my memory card for.. 5 months now?
This... except for me it's only the save files, not the game itself.

I'll give it another shot when it's out in english, if only so that I can actually play it on the road without consulting an FAQ just to know what item is which.

1923
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 25, 2009, 06:05:28 PM »
The problem with adding too much story to a game series that has previously survived on very little is that it could easily change the preconceived images that fans have of the characters. Take Star Fox as a perfect example. The earlier games had little story but kicked so much ass. Once they started adding in a story with a grander scope it started to fall apart, Command in particular being the biggest offender by far. While Assault was generally disliked for only it's gameplay (stupid on-foot sections), it's story was kept relatively simple. Command had the double whammy of weird controls (which I personally didn't mind, but lots of people did) and a pretty horrendous story that went on about everything that no one cared about in a Star Fox game. This effectively alienated a lot of people simply because the story and the way the characters behaved didn't fit at all with what people had come to expect from the series.

That said, I could see why Miyamoto wants a grand story out of his Mario. People may say that they want more story in such-and-such series, but it's not really what they want. As for the Mario series, the various RPGs are expected to have some sort of plot beyond "save the princess", but even these are kept relatively simple.

1924
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 24, 2009, 12:50:40 PM »
For the record, I already mentioned F-Zero X, quite literally before your bold :P
Umm... no, you meant F-Zero GX, which was on the GC. F-Zero X was on the N64, which you omitted completely.

I still don't get your complaining about the lack of FE games, considering they've released more of those than some other series that are completely neglected.

1925
ZX / Re: French influence on ZX
« on: July 23, 2009, 01:03:32 PM »
Why French btw? XD I think for marketing reasons, because the French culture is pretty loved by the Japs

 Or because it sounds nice?
I'd say it's probably a bit of Column A, and a bit of Column B.

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