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Messages - Fxeni

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1826
Gaming / Re: Dissidia and the sequel Dissidia Duodecim (Final Fantasy)
« on: September 17, 2009, 05:23:55 AM »
The Duel Colosseum is generally good for leveling as well. It's a pain collecting all the stuff for the level 100 weapons, though. Yay for Manual Odin for the rarest stuff you need, though.

1827
General / Re: Halloween
« on: September 16, 2009, 08:35:03 AM »
I'm not sure... if worse comes to worse, I'll go as Dr. Jones again. Although, I'd like to get an actual Bullwhip this time if I do that 8D

1828
X / Re: Best and Worst Armors?
« on: September 16, 2009, 08:31:04 AM »
The only ladder in X2 where I can possibly think of the double charge shot being remotely a problem is in Morph Moth's stage right before the X-Hunter's room, mainly due to the position of the wall next to it. Otherwise, bitching about the double charge shot dropping you off the ladder is kind of pointless, as others have noted.

The intro stage music in X3 was probably the game's strongest point musically, both (I guess you could consider it)X's and Zero's themes. Most of the other songs in that game paled in comparison, especially the Boss and Doppler's Boss themes. Man those hurt.

1829
Gaming / Re: This can't be happening
« on: September 16, 2009, 07:47:27 AM »
The screams of objection in this thread sound eerily familiar to when Metroid Prime was first announced. People bitched about how that wouldn't work well back then, and look at just how wrong they were. So if ever it does get announced, try giving it a chance, mmkay? Also, I'm sure Bungie can do more than FPSes. To judge a company's ability to make games based upon one series alone would be folly.

Anyways, that aside... I concur that Lost Planet certainly seems like a more plausible candidate for this type of teamwork outting. I'd personally love to see how Bungie would handle that universe.

1830
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: September 14, 2009, 06:18:40 PM »
Also, [tornado fang]ing awesome game is [tornado fang]ing awesome. If you have a Wii and haven't played it yet, fix that now. XD
Certainly plan on rectifying that on my end, that's for sure.
Don't forget to get to Okami, Jer. I mean it too, you won't regret it =P

1831
Gaming / Re: Castlevania
« on: September 13, 2009, 07:12:17 PM »

1832
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 11, 2009, 09:25:19 PM »
while having almost no story outside the manual is the safest bet, i feel S3K did in game story right. the small cutscenes and transitions into new zones and acts really helped the presentation.
That they did, but they were kept very simple overall, which worked in it's favour. No dialogue whatsoever, yet you could pretty much tell what was going on anyways.

1833
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: September 11, 2009, 08:01:49 PM »
I always preferred Zero's theme from X1, myself. X2's is probably better suited for fighting though (considering it was designed for such a use).

1834
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 11, 2009, 07:59:08 PM »
I definitely enjoy going through the Sonic and Shadow levels in SA2. I just wish there was more of those levels than some of the ones we got instead.

As for S3K... I've played far too much of that one. Running through the whole game again but in Super/Hyper form is great fun. There's so many ways to break the game when you do that too, so it's kind of interesting in it's own way.

1835
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 11, 2009, 06:58:31 AM »
Sonic team from those ancient days left long ago. The new one isn't even involved with the older staff. Naka himself is also gone.
I'm well aware of that. Doesn't change the fact that by carrying the same name, certain expectations were made for a while. I'm still not so sure they really knew for sure back then what made Sonic so great, either.

1836
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: September 11, 2009, 12:50:42 AM »
[youtube]http://www.youtube.com/watch?v=Ot3KiVctXfY[/youtube]

1837
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 10, 2009, 07:14:16 AM »
I don't think Sonic Team remembers how to make a good Sonic game anymore, really. Or maybe they never really knew and kind of lucked out for a while.

1838
Off The Wall / Re: Birthday Thread~
« on: September 10, 2009, 03:11:53 AM »
Thanks guys :P

1839
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: September 07, 2009, 12:45:13 PM »
I just find it annoying that the minimum requirements to get by in X6 actually involve things beyond the very bare minimum (y'know, like basically every other X game). I like doing my unarmoured X buster only runs, but I simply can't do it in X6 for several reasons that we've gone over already (again and again, I add). Enough repetition out of me though, since it's clear my opinion means moot to you.

1840
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: September 05, 2009, 10:34:48 AM »
Why in the blue hell would anyone be attempting an unarmored run if they suck badly enough that the Nightmares are capturing the Reploids, anyway?  The only area where that should remotely be a problem is Metal Shark Player, as there's one Nightmare which is particularly tough to nab in time without a screen-wide move.  And even that is not impossible, I know because I've collected every power-up as both X and Zero without ever obtaining a special weapon.
Ever played MegaMan 1, 2, 3, or 8?  You're also not going to finish X2 without Damage Barrier abuse, another grounds on which many criticize X6.  And good luck getting to Shadow Devil with Gaia Armor in X5 (possible, yes, but a pain in the absolute ass).

Getting screwed by equipment choice, or weapon energy in the case of earlier games, is nothing new.
-Rapid 5
-Shot Eraser
-Power Drive
-Speedster
-Quick Charge
-Overdrive
-Damage Converter
-1 Life Up
-2 Energy Ups

...which of those are you having trouble beating the game without?
You are crystal clear.  I simply consider your argument invalid.  I do not consider the usefulness of equipment to be a flaw.  If among 7 different solutions to a spike wall you cannot find ONE that suits you, that's your problem.  If you lack the ability to determine minimum requirements then you should not be attempting minimal runs in the first place.

Look, it's not that I'm incapable of doing it (as you should very well know by now), it's that I find it ridiculous that you need those parts in the first place. Yeah it's usually easy to get the parts, but the very fact that these parts can theoretically be missed is my issue with the system. In no other X game do you really need a part to advance (again, unarmoured), so I find it stupid that all of a sudden it's needed here.

I was only counting the X games when it came to weapon use to advance, by the way... I'm well aware of the Classic series segments where weapons are needed. Then again, you have to get the weapons anyways, so using them in that one spot and switching back to the buster is just fine (which you can't do for parts in the middle of a stage, as you obviously know).

Also, damage barrier abuse is kind of a part of minimal runs in general, depending on the game. Besides, it's not like you need to get a part to have said damage barrier >_>'

Anyways, I'll stop here. We obviously view this differently, and there's no convincing one another from what I can see. It's a waste of time and space to go on, so that's the end of that from my end.

1841
Entertainment / Re: Disney Buys Marvel Comics
« on: September 04, 2009, 06:58:48 PM »
Since Saban produced the show way back when, Disney had the broadcast and distribution rights to X-Men TAS well before the merger.
Fair enough, makes sense.

1842
Gaming / Re: [Confirmed!] Castlevania: Lords of Shadow
« on: September 04, 2009, 07:06:44 AM »
In the extended trailer. Gabriel says at the end he will make sure that the Belmontclan will be "whiped" out
I'm fairly certain that's not Gabriel. It's not clear who it is (probably Dracula), but Gabriel it isn't.

1843
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: September 04, 2009, 06:08:51 AM »
I will again reiterate that X5 is the ONLY game in the entire series in which this is possible.  Special weapons are upgrades, too.
Yet you don't have to use them to advance for the most part. That's the vital difference here.

The rest of the arguments are nice and all, but it doesn't change the fact that you can finish the game unarmoured in every other X game without upgrades you can miss for good. This is not the case with X6. I figured I didn't have to explain this, but of course I have to be as crystal clear as possible, don't I?

1844
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: September 03, 2009, 10:35:44 AM »
I never thought the game was impossible with unarmoured X, I was just saying that I thought it was ridiculous that you needed upgrades that you can potentially miss to actually be able to finish the game unarmoured. I've had no problems in any of the other X games getting through unarmoured and using nothing but the buster, but X6 is the one exception to this rule (that I can think of at the moment) which I find is bad design. As for your comment concerning X6 giving you the armour at first as a point to base your basic abilites, I point out the fact that X5 did the same thing if you picked X, and guess what? That's right, you could finish that one unarmoured without any upgrades. I'm not a big fan of X5's design either, but I'll give it that at the very least.

As for the original topic of this thread, I don't really think ZX would have sold more if it was on the Wii. As much as most of us here on RPM would love 2D platformers on consoles, the truth of the matter is that most people are not of this mindset. Platformers were (and still are for the most part) mostly expected to be on Handhelds. Unless the game is DLC, of course, but even then the pricing would be a very important factor on how well it did. Also there's the fact that Capcom was probably very cautious about releasing this sort of thing, especially considering it's a new iteration of the MM series. The only reason they went ahead with MM9 was because they knew that nostalgia would boost the sales on it quite a bit. ZX wouldn't have had that chance, leaving mainly just the old MM fans  who were willing to try it, which was already the case as it is anyways.

1845
Entertainment / Re: Disney Buys Marvel Comics
« on: September 03, 2009, 07:59:15 AM »
Old news my friend. I heard about this in July.
So you heard about Disney selling Marvel related DVDs in July?

1846
Gaming / Re: The "What are you currently playing?" Thread
« on: September 01, 2009, 01:18:30 PM »
Batman Arkham Asylum and Team Fortress 2, for the most part.

1847
Gaming / Re: Okamiden
« on: September 01, 2009, 01:05:26 PM »
I'm sure the game will look good in motion. If it's anything like it's predecessor, still shots of the game won't do it justice.

Day One, if ever it gets here.

1848
X / Re: Best and Worst Armors?
« on: September 01, 2009, 05:46:18 AM »
the Crescent Slash thing Shadow does has pathetic range and doesn't seem that much stronger than any other weapon
You're... kidding, right? That thing decimates everything, especially Sigma's second form.

1849
Entertainment / Re: Disney Buys Marvel Comics
« on: September 01, 2009, 04:53:13 AM »

1850
Gaming / Re: Nintendo DSi Only Games Coming Sooner Than Expected?
« on: September 01, 2009, 12:36:37 AM »
Give us Metroid Dread you bastards. Then again, I get the feeling something akin to Metroid Prime Hunters is more likely.

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