Or maybe you could lift your friend and throw it to the boss.
(I wonder who got the reference) 
"[tornado fang] YOU DALE!" is my only comment to that reference.
Now that my excitement has somewhat lowered to regular levels, I have some things I hope they address. Namely, the difficulty should be based more upon skill, not as much memorization. While MM games usually have memorization bits (disappearing platforms being the number one thing that comes to mind), MM9 took it a bit too far. I hope they tone it down this time.
Not even gonna touch the X9 debate. My stance has already been established in that case. Although, the graphics debate is weak, especially considering that the SNES controls are superior in every manner. Isn't that what matters? The gameplay?