Have you even played the game?
Why yes I have, quite a bit. Enough to notice the similarities to LttP all over the place, I'd reckon.
Look, this is my issue. You're complaining that you don't want a game with the same mechanics anymore, that you want creative innovations. OoT's innovation was to play a game akin to LttP...
in 3D! Look, if you had chosen something like Majora's Mask or Wind Waker, which actually
tried to do things differently (and got lambasted for it on a large scale, I add) I would have no issue with you. But if you just stop and think about OoT for a moment, the core mechanics are largely unchanged. Sure, the presentation is changed to suit the shift in dimensions. They used the vertical nature of 3D to great effect. But the core mechanics and ideas... they didn't really change that much if you stop and think about it. They had to adapt it to 3D, which they did quite well. Thing is, again... 3D was
the norm by then, so that shift was to be expected. The items behave much like you would expect them to...
in 3D!Look, I'm not try to call OoT a bad game, unlike what your reaction suggests. I'm just trying to point out that the games are more similar than you're willing to accept. I'm doing that because you're expecting Nintendo to try something new with their franchises. Fair enough... but bringing up OoT as an example of this just doesn't sit well with me. Shall I also bring up the fact that each time they've tried to deviate with some of their franchises, the fans didn't like it? The majority of the (Nintendo-made) games that managed to get away with trying to be different and actually survived to tell the tale unscathed was Mario. Zelda? "We want more OoT!" Star Fox? "We want more Star Fox 64!" See the pattern here yet? Not to say they're necessarily right (except for Star Fox... yeesh for some of those), but that's what people want. Guess what? They went back to the base formula for Twilight Princess, and... the fans complained it was too much like OoT.
...
[tornado fang], the fans don't know what they want.
You also bring up that Nintendo should do new IPs. Hey, I agree with you there. More stuff out of the blue like Pikmin from the GC era would be great. Then again, all that "out of the blue" stuff is heavily regulated to the Wii itself and all those "Wii ____" games/tech demos.
And this:
And YES, it was as impactful as Mario 64, because it turned a game about tiny chibi characters seen from afat poking each other until they died, into something out of Lord of the Rings.
Makes you sound like quite the graphics whore, sir. Probably not your intent, but saying it as such certainly conjures up that image. Just saying.
And tell me a SINGLE third-party game for the Wii that provided such an incredible experience and was showered with as much acclaim as Goldeneye. Perfect Dark. Resi 4. Eternal Darkness. There are decent third-party games for the Wii, and some of them are pretty darn good, like Sin & Punishment 2. But most simply provide either more of the same, or like Red Steel 2, try to innovate but turn out to be a boredom repetitive festival of the same over-and-over battles.
There was a
list given to you earlier, and you just dismissed it offhand. Why should I bother? It's not like you're actually going to accept anything at this point, because it's quite apparent you just don't want to.