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Messages - Fxeni

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1401
Rage edit: Changed the title of the thread, because sometimes I wonder why we have the internet and instant access to information when people can't be assed to utilize it.
That requires actual reading, that's far too much effort for some 8D

Anyways, what little they show looks interesting. I hope the chain chomp stays around for longer than just an area.

1402
While I agree aesthetics do help, even those are purely subjective. You brought up Wind Waker as a game with good aesthetics (to which I personally agree), however it's ridiculous how many people think that game looks bad. No one gives a [parasitic bomb] about quality if it doesn't appeal to them. To them, if it doesn't appeal to them it's automatically bad. While this is certainly a less than ideal way to look at it, that's just the way it goes.

This doesn't apply to just graphics. Controls work smooth like butter for some people, but for some reason it doesn't work quite as well for others. Level design is a bit easier to qualify quality-wise, but even that depends entirely to a person's tastes. Lots of people perfectly liked the level design in Sonic Unleashed for example, yet that doesn't apply to everyone. Replay value... oh boy, that one's pretty subjective as well. Some games may offer more content that would make it seem like it has replay value, but if no one wants to replay the game who cares? (I'm thinking heavily of Shadow the Hedgehog on that one). Bugs and crashes / game stability is pretty much the most concrete thing to quantify as far as quality goes, but even then we get the oddities where people embrace the bugs in the game and love to use them (Metroid series in general for example).

Just look at this very forum. It's not hard to see how much personal tastes play such a huge role in how people judge the quality of a game. Point is, there is no universal scale to judge things by.

1403
Gaming / Re: Metroid Discussion Thread
« on: September 13, 2010, 02:02:48 AM »
Read this.
http://woopforce.blogspot.com/2010/09/other-m-does-not-make-samus-weak.html
Again, I understand. But then he says this:
Quote
Sure, the story may not have always been handled well, the dialogue was too cheesy at times, they might have let the whole Deleter thing unexplained, and it was anti-climatic sometimes;
Then proceeds to say it still had more emotional depth than other Metroid games. While I don't disagree with him on that (though I have to wonder what he thinks of Fusion), I still don't think it excuses the part I quoted and that he admitted. Had those scenes been handled better, then I don't think anyone would have an issues with the story. As it stands, it was still poorly handled.

1404
Gaming / Re: Metroid Discussion Thread
« on: September 11, 2010, 07:03:18 AM »
Samus is perfectly content narrating everything else in log form, yet doesn't at this point which confuses a lot of people. A good amount of what we hear is presented in the past tense, as if she's going over the events after they've occurred, so don't go telling me that she couldn't think properly at that point in time since that wouldn't have an effect on her recalling the events. Ridley can still come out of nowhere which is fine, but perhaps it would have been better with an explanation as to why she'd break down at this particular meeting of Ridley. As it stands her reaction is a tad uncalled for considering what we're given to work with. Also, I was already aware of the backstory, but it doesn't change the fact that the majority won't know. As it stands, there's no reason for anyone to believe that it's because of PTSD, especially considering the fact that most people know at the very least that she's demolished Ridley several times in the past.

1405
Gaming / Re: Metroid Discussion Thread
« on: September 11, 2010, 02:40:34 AM »
Read the ANN article a few posts up, dawg. It counters what you just said.
I agree to a certain extent. I understand that there's a limit, but it wasn't presented well. As it's presented, it just comes out of nowhere. They spend a majority of the rest of the game with a log entry running in the background, perhaps something to that effect there would have perhaps portrayed it better. As it stand though, that is simply not the case. All we see is her freaking the [tornado fang] out, and so I can understand the criticisms of that particular scene. She takes the time to voice everything else, but here all of a sudden the stuff she says only pertains to what Ridley did in the past, not the fact that he keeps coming back. The presentation still sucks.

edit: To clarify, I'm not screaming sexism like a lot of people. I'm just saying that scene wasn't portrayed well. Just making sure that's out there before people jump down my throat making assumptions.

1406
Gaming / Re: Metroid Discussion Thread
« on: September 11, 2010, 01:43:25 AM »
I was alright with most of the stuff in Other M to some degree, but one scene in particular crossed the line for me.

(click to show/hide)

1407
Hey, finally I can make levels that can actually reach a good amount of people. Awesome. MMPU's was decent, but I hope they step it up a notch here.

1408
Gaming / Re: Metroid Discussion Thread
« on: September 09, 2010, 06:57:23 AM »
Nice... always fascinated by stuff like this.

1409
Gaming / Re: Dissidia and the sequel Dissidia Duodecim (Final Fantasy)
« on: September 08, 2010, 09:40:04 PM »
Kain must be god tier in aerial combat.
He better damn well be.

1410
Gaming / Re: Metroid Discussion Thread
« on: September 05, 2010, 08:54:50 AM »
Well, I dunno about it being shorter than the Prime games. It certainly felt shorter, but looking back on it I finished the Prime games in about the same time length.

1411
Gaming / Re: Metroid Discussion Thread
« on: September 05, 2010, 08:10:59 AM »
No, Flame, not because it has a few cameos and a narrated story.  But because the story is essentially a rewrite of Fusion's without the Samus-X.
Agreed on some aspects, especially as far as Sector 0 is concerned. Pretty sure it creates some inconsistencies in Fusion too, if you think about it.

1412
Gaming / Re: Metroid Discussion Thread
« on: September 05, 2010, 05:33:36 AM »
Am I the only one who didn't like Prime 3 as much as the other two? Echoes isn't perfect by any means, but I still enjoyed it more than Corruption.

As far as continuity... I honestly get the impression that they're ignoring the Prime games when it comes to Other M. Let me put it this way... in basically every non-Prime Metroid, metroids are essentially invincible except when being frozen comes into the equation. In that context the fact that they can't be frozen is a pretty damn big deal. I could be wrong, but that's the vibe I'm getting.

1413
Again though, that BLUES CASTLE remix is the stuff of  <3
Agreed... although it doesn't hurt that blues castle was already a kickass song to begin with.

1414
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: September 04, 2010, 01:23:52 AM »
The irony contained in this last page is kinda funny.

Anywho, Lost Labyrinth seems to be in good shape. I still think the running animation seems a bit off, but other than that I have no real complaints.

1415
Gaming / Re: Metroid Discussion Thread
« on: September 03, 2010, 10:31:48 AM »
Hey umm... concerning the after mission stuff there Flame,
(click to show/hide)

As far as the main storyline,
(click to show/hide)

1416
Gaming / Re: Metroid Discussion Thread
« on: September 03, 2010, 07:20:54 AM »
The ending segment of the main story segment of the game was a little more lackluster than I would have liked. Something more grandiose at that point would have been preferred, something like what we got at the end of the extra segment. Now that was great.

1417
Gaming / Re: Metroid Discussion Thread
« on: September 02, 2010, 10:49:02 PM »
This game reminds me of Fusion in so many ways. Not necessarily a bad thing mind you, but it won't be topping my favourite Metroids if only for it's linearity. It's still fun though, no question about that.

1418
News and Announcements / Re: Rockman Online artwork and details.
« on: August 26, 2010, 08:39:37 AM »
New teaser trailer I guess.

http://bit.ly/csLJ2A
A little late there, methinks.

Anywho, it's clearly a crossover of many sources. So far I see Classic, X and EXE influences, but I'm curious to see just how much they decide to toss in.

1419
Gaming / Re: Talk about Sonic
« on: August 26, 2010, 07:26:03 AM »
Sonic Boom is still the best Sonic song ever made!  8D
[youtube]http://www.youtube.com/watch?v=JPC8W672mXc[/youtube]
Fricken catchy, that. Speaking of catchy...

[youtube]http://www.youtube.com/watch?v=MC0hV3dea9g[/youtube]
 8D

1420
Gaming / Re: Sonic and Knuckles 3D - Mushroom Hill Zone
« on: August 25, 2010, 10:23:53 PM »

1421
Gaming / Re: Talk about Sonic
« on: August 25, 2010, 10:20:06 PM »
don't we already have 2 other [sonic slicer] about sonic threads? o.o
Pretty much... well, 3 now other than this one. It's sad, really. I played the hell out of the originals and I was sad how some of the later installments turned out, sure, but I'm not holding Sonic 4/Colors to the same standard as the older games. Times have changed, and so have development styles. It's amazing how much hate Sonic 4 in particular is getting. Man, rose-tinted glasses are a [sonic slicer].

That said, I'll still not like a game if it's broken and not that fun. It's unfortunate that a good portion of the more recent Sonic games fall under that umbrella, but that fate isn't set in stone for the two that are upcoming. If they end up sucking once they're released though, at least then the bitching will be somewhat justified.

1422
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: August 24, 2010, 05:42:01 AM »
Yeah, it kinda sucked that once the dungeon was finished, whatever item you got from it was basically useless except for maybe a spot or two outside of it. Some exceptions apply, but it's the usual suspects (bow, clawshot). They really need to make it so that the items serve some use in the later dungeons on a more regular basis, same for out of the dungeons.

1423
Gaming / Re: Metroid Discussion Thread
« on: August 23, 2010, 12:51:52 AM »
stuff like no strafing
But... there is strafing. Not in the conventional sense I suppose, but the strafe jump is immensely useful and works just as well.

1424
Gaming / Re: Castlevania
« on: August 21, 2010, 09:54:27 AM »
God damn it, why just PS3. Why release the collectors edition on the console with no games?

I only have a 360.

I WANT A 360 COLLECTORS EDITION DAMMNIT
*smack* learn to read. Seriously. "Skimming" doesn't excuse not reading the very first line of the two line post you're quoting.

if by Belmont theme they mean Vampire killer, pfft, the Beginning is superior.
... again, it's right there that it's based off of Simon's theme >_>

1425
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: August 20, 2010, 12:05:52 PM »
I recognized all of them... makes me feel old. Git offa mah lawn!

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