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Messages - Fxeni

Pages: 1 ... 53 54 [55] 56 57 ... 102
1351
Off The Wall / Re: Post Pictures Of Yourself
« on: November 11, 2010, 09:15:22 AM »
You look just fine, Sakura. Like the costume.

1352
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 07, 2010, 08:36:45 PM »
Just wondering Zan but do you have a MHX wallpaper for X that I can also add to my wallpaper folder?
Click here, Lou.

1353
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 05:54:22 AM »
Yes I am. Because if they can make a proper Zero on the limitations of the GBC, and yet they cant make a proper Zero model on the VASTLY superior PSP, theres a problem there.
That's one of the dumbest things I've heard in a long time. Bravo, Flame, bravo. Do I really have to get into the differences between pixel art and 3D models here? Nah, I won't even bother, there's no point.

Also, 3D models =/= 2D pictures.

1354
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 05:47:06 AM »
Also, Im pretty sure when you start a game in a company such as Capcom, you know how much you have in the way of resources.
Yes, because every big company automatically knows how to get the most out of every platform right out the gate, right?

The Xtremes actually totally slipped my mind...

But thats just the final nail then. if the Xtremes could represent Zero's helmet well enough on the GAME BOY COLOR, then theres no excuse for a PSP game.
Are you... are you serious? Are you really comparing sprites to 3D models? Seriously?

Not to mention, the design notes dont mention any concern over resources, just that they want to skimp out on the curves in the model. AKA lazyness. if you were telling me it was something to do with his hair, or even legs, thats one thing, but the back of his helmet?
Again, seriously? The reason they decided to skimp out on the curves of the helmet was because they figured no one in their right mind would even care/notice as compared to a bigger visual item like his hair and legs. Generally, when skimping on curves, it's to save resources. This was one of their earlier games on the system, so they probably weren't sure if they would have enough resources.

You may say that to excuse the craptacular character models, however the absence of armor in mugshots really can't be read as anything but lazy.
That yes, is probably laziness. No arguments there.

As far as X8... I can't say for sure. My memory is a bit fuzzy on the matter, but I seem to recall the backgrounds of X8 being far more detailed than in X7. That might have had something to do with it.

1355
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 05, 2010, 05:26:35 AM »
What they did for MHX wasn't laziness, they just weren't sure how much resources they had to work with and didn't want to run the risk of having the game slow down. So they streamlined/optimized the designs beforehand just in case. Could they have used more polygons in the long run? Probably. Does it really matter? No, not really. At least the games were guaranteed to run smoothly this way, and that's what really matters.

1356
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 09:48:21 PM »
I wouldnt mind doing the same to those who keep mentioning Megaman X and Classic 2.

Theyre good and all, but the games that came after were better, and the constant praising of those two is starting to make them overrated.
That's debatable for the X series, as far as I'm concerned.
Although I do tend to prefer X2 a tiny bit more... not by much though.

1357
But but... Half-life: Full Life Consequences is awesome!

... for all the wrong reasons, mind you.

1358
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 08:31:50 AM »
Hooookay, I'm just going to ignore some of the other things that came up and point out something. Some Western companies actually keep paying people while they're not working on any project. They could be waiting to get onto a project for months, and still get paid for their time at the office doing absolutely nothing. Hence another kink in Inafune's view of the Western Industry; he seems to believe that only the Japanese Industry is in the red because of how many people they employ in comparison to their revenue. The truth is it's like that everywhere. He seems to focus on Indie companies from what I can tell, and they're almost always struggling to survive. Not every indie company is like Notch (Minecraft); rarely ever so.

He's completely allowed to be as idealistic as he wants, but sooner or later he'll find out how just how much things are the same everywhere else.

1359
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 02, 2010, 02:39:33 PM »
*shakes head* Inafune doesn't seem to realize that a lot of the problems that he mentioned are a problem industry-wide, and aren't solely a problem of the Japanese industry. The way he seems to view western devs is more of them in their ideal state, however that ideal state is far from being applicable to all the companies out there. I do wish him luck in trying to change the industry, even if it's more as a whole rather than just the Japanese section as he seems to think at the moment.

1360
Really liking what I see of this game so far. Retro sure knows what they're doing.

1361
Gaming / Re: Castlevania
« on: October 31, 2010, 12:19:12 AM »
Have fun with those titans for the trials, they're some of the more annoying ones.

1362
X / Re: No Love for x?
« on: October 30, 2010, 01:56:23 AM »
Answering this thread's title:

I love X way more than Zero.
Same answer for PB!
Likewise. Poor guy gets shafted too often though.

1363
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 01:53:29 AM »
But yeah, I'm pretty sure that he'd start up his own development company. That's the safest way to make sure you have plenty of creative control, I'd say (unless it's not that simple).
Funding is a big issue here.

1364
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 01:18:24 AM »
I just wonder where he will end up. He's not very fond of Japan's videogame industry, as he stated many times. But he kept praising Level-5, is that a possibility?
It wouldn't surprise me too much.

1365
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 01:13:22 AM »
I'm honestly not surprised at this in the least. He's been saying for a very long time that he's not that happy with his work, so in the long run this will help him get back into his groove. Looking forward to what he comes up with without the restrictions upon him from Capcom.

1366
As far as the label Irregular or Maverick goes, I don't think it really ever applied solely to those who malfunction or are infected. Take Repliforce for example.

1367
Gaming / Re: Talk about Sonic
« on: October 27, 2010, 05:52:07 AM »

1368
Gaming / Re: Castlevania
« on: October 25, 2010, 11:47:36 PM »
(click to show/hide)

Also, if they were in the next game, I'd like it if they were back to boss status like in SCIV rather than what they became later in the series.

1369
Gaming / Re: Castlevania
« on: October 25, 2010, 07:25:00 PM »
I wouldn't mind seeing Slogra and Gaibon. They've already considered Slogra, as you can see from the extra Artwork you can get under the Epilogue category.

1370
Well, if we're lucky, maybe the 2nd and maybe 3rd place designs will be used somewhere or for something. It would be such a waste to just toss them...
It's a common thing in the world of game design to toss away designs (or store them away somewhere for future use). I wouldn't be surprised if they didn't use the others whatsoever.

1371
Gaming / Re: Talk about Sonic
« on: October 22, 2010, 10:30:06 AM »
The game handles beautifully. Here's to hoping it survives until completion.

The screen could get a little busy at times though, although this might be due to the fact that I was playing on the fantastic setting so there might have been more displayed.

1372
X / Re: Why does everyone hate Mega Man X6?
« on: October 18, 2010, 01:28:33 PM »
I hate X7, not X6!  8)
Unlocking the main character in his own series... such shenanigans.

Anywho, I don't hate X6. Some elements could really stand to have been better though, such as level design, general design (for example armours could have been better, blade in particular) and some control issues (you know exactly what I mean by this).

1373
I hardly doubt the fanbase is really going to have too much of a say in the design process to be honest. As Hypershell said, Capcom surely has a good idea of where they're going, and all this is most likely more of a marketing ploy to get interest in the game. They're still in charge of making the game after all, the fans will probably just vote on the more superficial design decisions. Not that that's a bad thing, but let's be honest with ourselves here, we don't have as much power in the process as some make it out to be.

1374
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: October 15, 2010, 10:00:27 PM »
Nah, The rolling up was usually effective in the old games for those types of sections. I've only played the demo so far, and to be perfectly honest the physics don't feel the same, running up those curves tends to feel rather awkward somehow. Not to say this automatically makes it a bad game, but I can see why people might not like it.

1375
Gaming / Re: Castlevania
« on: October 14, 2010, 02:25:49 PM »
Yeah, the retrospectives are easily the thing I enjoy the most out of GT. I'm looking forward to next weeks installment, mainly for Castlevania 64 8D

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