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Messages - Fxeni

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1201
That's a good point, the walls could be flat because of Barret. Though in 3D game programming the graphical and physical are not one in the same, Despite what the graphics show, Barret wouldn't be impacted by them physically. It would just look odd as he ran through a tarp on his way up.

That said, I'm starting to wonder if they will bother fixing that at all because of this... Suddenly I feel uneasy about the whole thing.
That's precisely what I meant. Everything looking like a box is an infinitely better solution than Barret clipping through everything as he makes his way around. Which do you think would cause a larger outroar?

1202
Trust me, it could have been all cubes. Also, I'm guessing the wall running that you can do has something to do with it. They probably didn't fully code the feature to handle more than flat surfaces for the moment.

1203
Gaming / Re: One Month 'til E3! RPM Discusses & Speculates
« on: May 15, 2011, 07:56:37 AM »
Well, the consoles nowadays basically are computers in many ways, after all.

1204
Well, it's called a prototype for a reason, not to mention the fact that Dash 3 isn't even fully green lit yet. Also, lets keep in mind what Keiji Inafune just said recently about prototypes and how he made some of them become full-fledged games... there's a reason he's saying stuff like this right now, guys. Catch on.

As far as this build of the game, it looks like they spent more time on the character models and the dungeon rather than the city.

1205
Forum Games / Re: "What Are You Thinking Now?"
« on: May 14, 2011, 07:37:30 AM »
TF2's replay feature is fun to tinker with.

1206
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: May 07, 2011, 05:05:03 PM »
Yeah, if I ever play OoT, I make it the 1.0 cartridge.  Well, except for Master Quest, which I really don't care for to be honest.

1207
Rockman Series / Re: Sequels: How does Mega Man get away with it?
« on: May 06, 2011, 08:16:37 AM »
yep. it was one of those "unlockable" type DLC where you are paying to unlock a feature already in the game.
Except it was free. At least they didn't make us pay for it.

1208
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: May 04, 2011, 02:21:28 AM »
That empty, empty Hyrule Field.

Kokiri Forest is looking nice.

1209
Gaming / Re: Portal 2: Time to have fun with science.
« on: May 03, 2011, 05:32:24 AM »
Also, Portal 2 felt easier than Portal 1.
Only because it requires less twitch. I assume this is mainly so that they can accommodate the console players this time. Otherwise, the amount of time to actually figure out the puzzles is about the same (if not more complicated in a few select places). It makes the game more accessible overall, which probably works in it's favour being a puzzle game at heart. A puzzle game with awesome writing overall, at that.

1210
Gaming / Re: Portal 2: Time to have fun with science.
« on: May 03, 2011, 01:13:35 AM »
Yeah, the game is awesome. PC version all the way.

Not sure how many people this will reach here, mind you.

1211
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: May 01, 2011, 03:14:00 AM »
Reading that over again, I'd like to point out that many indie companies/groups usually have a very hard time of it. For all the success stories we hear about, there's far far more disappointing tales out there. Don't get me wrong, developing games a la indie is certainly more entertaining since you have a greater say in it's development, but it's definitely not as good as lots of places make it seem.

1212
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: April 30, 2011, 08:46:32 PM »
I still have aspirations of working in the industry myself, to which I'm working on to this day. In my opinion, the way to go is indie development. Tiny one team companies are popping up all over and developing for numerous platforms. Some more successful than others. In my spare time I'm working toward being an indie developer. Sometimes slower to progress than I'd like, but I move ever closer. I may not have the biggest budget, or the best talent and technology, but I will be able to make games I believe in. Games I have pride in. They'll never be triple A titles, or big cash cows, but they'll be fun games that people like my friends and I would enjoy playing. To me, that's what it's all about.

That said; There's no shame in working the triple A industry. You can learn a lot from being there. They have the budget and the big talent usually. I'd be happiest making small scale quasi retro titles with a small team, but I know I'll never be immortalized like the director of a multi-million dollar block buster.
Just keep at it. At least you have a realistic view of things, which is a very good start. Most people usually have a more... idealistic vision of things.

1213
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: April 29, 2011, 01:25:31 PM »
Activision is a heartless soulless corporate machine. Creativity is stunted for the sake of 'too much risk'. Even the more original projects were pretty bad I thought as well. People were allocated to projects without much thought. A 'take anyone we can get' kind of scenario it seemed like. I've seen a lot of good ideas get cast aside because "its too much of a change, and since this already makes money without changing anything lets keep it that way". While under normal circumstances too much change can be bad, but they take it to the extreme and stagnate their top cash cow series as you probably all have noticed.

I liked the people I worked with though. Good group of guys. It was also interesting seeing a professional development environment. I don't regret it, that's for sure. I also don't want to go back at the same time.

In the end I was laid off when the economy tanked. Now I work for the police, go figure.
Heh, I can  guarantee that isn't exclusive to Activision, from experience. At least the people you worked with were cool, sometimes there isn't even that luxury.

1214


WHY ISN'T THIS REAAAAAAAAAAAAAAAL?  B(
It would kick too much ass, that's why.

1215
Original / Re: Unreleased episode of the cartoon?
« on: April 27, 2011, 11:48:39 PM »
Oh man, the rampant misinformation back in the day was kind of hard to miss. I've been around for a long time myself (under a different name back in the day), and I don't really have any recollection of this. I haven't posted thusfar because I assumed maybe I just hadn't been to the site in question, which may very well be the case to tell the truth. I just wanted to chime in that I don't really recall this either.

1216
I think you means Ad Nauseam.
Indeed, my error. Such is the result of no sleep. Anyways, it's pretty clear what I mean.

1217
Quote
- Retro Studios is not working on Eternal darkness 2 or Zelda
Please be Star Fox, please be Star Fox, please be Star Fox... Ad Hominem.

1218
Off The Wall / Re: Birthday Thread~
« on: April 25, 2011, 11:07:05 PM »
I said it elsewhere Rep, so yeah 8D

1219
DASH / Re: Official DASH 3 Discussion(maybe)
« on: April 25, 2011, 11:06:00 PM »
Yeah, you'll probably have to unlock the right to use Trigger. At least here there's a good fricken reason that doesn't involve screwing up a characterization horribly.

Stupid X7.

1220
Gaming / Re: VG Music Thread
« on: April 25, 2011, 08:43:33 PM »
Belmont Man entered the stage of Bat Man

[youtube]http://www.youtube.com/watch?v=SA-jEmaZzVM[/youtube]
Awesome.

1221
Hmm... well, depends on the game. I like speedy characters in general for the most part, but I also like to play mind games with people.

1222
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: April 23, 2011, 01:59:28 AM »
http://www.zeldauniverse.net/zelda-news/miyamoto-mentions-possible-a-link-to-the-past-3ds-remake/

WantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWant

I would get it in a heartbeat regardless of what kind of remake it would be


As far as OoT is concerned, I have one of those gray 1.0 carts. I miss the original fire temple music in the later versions.

1223
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: April 21, 2011, 04:42:30 PM »
Eternal Darkness 2 huh? Odd, I thought the rights belonged to Silicon Knights. I guess that would explain why it never popped up anywhere else before though. Looking at the Prime series, I'm sure Retro could do it well, considering some of the elements they've already used before.

1224
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: April 21, 2011, 09:42:47 AM »
What is with Nintendo and Ocarina of Time? Is it like their Final Fantasy VII?
It's been said, but it bears repeating: Yes. In many more ways than one.

1225
Gaming / Re: Sonic Generations (360, PS3) - Holiday 2011
« on: April 20, 2011, 10:42:04 PM »
Yeah, I much preferred the gameplay of the older Sonic in that clip. Y'know, the one where he actually had to jump often and stuff as opposed to... uhh... running.

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